using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DUckTextures")]
[assembly: AssemblyTitle("DUckTextures")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DUckTextures
{
[BepInPlugin("Omniscye.DUckTextures", "DUckTextures", "1.0")]
public class DUckTextures : BaseUnityPlugin
{
internal static DUckTextures Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}
namespace Empress.Duckify
{
[BepInPlugin("com.empress.duckify", "Duckify: One-Shot On Level Build", "1.6.0")]
public sealed class DuckifyPlugin : BaseUnityPlugin
{
private Harmony _harmony;
private ConfigEntry<string> _bundleName;
private ConfigEntry<string> _materialName;
private ConfigEntry<string> _prefabName;
private ConfigEntry<bool> _includeMap;
private ConfigEntry<bool> _includeEnemies;
private ConfigEntry<bool> _includeValuables;
private ConfigEntry<bool> _includePhysObjects;
private ConfigEntry<bool> _includeParticles;
private ConfigEntry<bool> _includeSprites;
private ConfigEntry<bool> _excludePlayers;
private void Awake()
{
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Expected O, but got Unknown
_bundleName = ((BaseUnityPlugin)this).Config.Bind<string>("DuckAsset", "BundleFileName", "duck", "AssetBundle filename (e.g., 'duck.bundle').");
_materialName = ((BaseUnityPlugin)this).Config.Bind<string>("DuckAsset", "MaterialName", "Duck", "Material name inside the bundle.");
_prefabName = ((BaseUnityPlugin)this).Config.Bind<string>("DuckAsset", "PrefabName", "Duck", "Optional prefab that has a Renderer using the material.");
_includeMap = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeMap", true, "Duckify LevelGenerator.LevelParent (walls/floors).");
_includeEnemies = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeEnemies", true, "Duckify Enemy renderers.");
_includeValuables = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeValuables", true, "Duckify ValuableObject renderers.");
_includePhysObjects = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludePhysObjects", true, "Duckify PhysGrabObject renderers.");
_includeParticles = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "IncludeParticles", false, "Also replace ParticleSystemRenderer materials.");
_includeSprites = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "IncludeSprites", false, "Also replace SpriteRenderer materials.");
_excludePlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "ExcludePlayers", true, "Never touch player visuals and cameras.");
string source;
Material val = LoadDuckMaterial(out source);
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Duck material not found. Provide a bundle with a Material named 'Duck'.");
return;
}
if ((Object)(object)val.shader == (Object)null || !val.shader.isSupported)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Duck material's shader unsupported on this platform.");
return;
}
DuckCore.Log = ((BaseUnityPlugin)this).Logger;
DuckCore.Duck = val;
DuckCore.IncludeParticles = _includeParticles.Value;
DuckCore.IncludeSprites = _includeSprites.Value;
DuckCore.ExcludePlayers = _excludePlayers.Value;
DuckCore.IncludeMap = _includeMap.Value;
DuckCore.IncludeEnemies = _includeEnemies.Value;
DuckCore.IncludeValuables = _includeValuables.Value;
DuckCore.IncludePhysObjects = _includePhysObjects.Value;
SceneManager.sceneLoaded += OnSceneLoaded;
_harmony = new Harmony("com.empress.duckify.oneshot");
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)("Duckify initialized. Source: " + source));
}
private void OnDestroy()
{
try
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch
{
}
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene s, LoadSceneMode m)
{
DuckCore.ResetProcessed();
DuckCore.ComputeOverlayMasks();
try
{
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance != (Object)null && instance.Generated)
{
DuckCore.RunOneShotPass();
}
}
catch
{
}
}
private Material LoadDuckMaterial(out string source)
{
source = "<none>";
try
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
List<string> list = new List<string>();
if (!string.IsNullOrEmpty(directoryName))
{
list.Add(Path.Combine(directoryName, _bundleName.Value));
list.Add(Path.Combine(directoryName, _bundleName.Value + ".bundle"));
list.Add(Path.Combine(directoryName, _bundleName.Value + ".assets"));
}
list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value));
list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value + ".bundle"));
list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value + ".assets"));
list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value));
list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value + ".bundle"));
list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value + ".assets"));
string text = list.FirstOrDefault(File.Exists);
if (string.IsNullOrEmpty(text))
{
return null;
}
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val == (Object)null)
{
return null;
}
Material val2 = val.LoadAsset<Material>(_materialName.Value);
if ((Object)(object)val2 != (Object)null)
{
source = "Material '" + _materialName.Value + "'";
return val2;
}
GameObject val3 = val.LoadAsset<GameObject>(_prefabName.Value);
if ((Object)(object)val3 != (Object)null)
{
Renderer componentInChildren = val3.GetComponentInChildren<Renderer>(true);
if ((Object)(object)componentInChildren != (Object)null)
{
if ((Object)(object)componentInChildren.sharedMaterial != (Object)null)
{
source = "Prefab renderer material";
return componentInChildren.sharedMaterial;
}
if (componentInChildren.sharedMaterials != null && componentInChildren.sharedMaterials.Length != 0)
{
source = "Prefab first sharedMaterial";
return componentInChildren.sharedMaterials[0];
}
}
}
string[] allAssetNames = val.GetAllAssetNames();
foreach (string text2 in allAssetNames)
{
if (text2.EndsWith(".mat", StringComparison.OrdinalIgnoreCase) && text2.IndexOf("duck", StringComparison.OrdinalIgnoreCase) >= 0)
{
Material val4 = val.LoadAsset<Material>(text2);
if ((Object)(object)val4 != (Object)null)
{
source = "Material '" + text2 + "'";
return val4;
}
}
}
return null;
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Duck material load failed: " + ex));
return null;
}
}
}
internal static class DuckCore
{
public static ManualLogSource Log;
public static Material Duck;
public static bool IncludeParticles;
public static bool IncludeSprites;
public static bool ExcludePlayers;
public static bool IncludeMap;
public static bool IncludeEnemies;
public static bool IncludeValuables;
public static bool IncludePhysObjects;
private static readonly HashSet<int> done = new HashSet<int>();
private static int overlayOnlyMask = 0;
private static int baseMask = -1;
public static void ResetProcessed()
{
done.Clear();
}
public static void ComputeOverlayMasks()
{
overlayOnlyMask = 0;
baseMask = -1;
try
{
Camera[] allCameras = Camera.allCameras;
if (allCameras == null || allCameras.Length == 0)
{
return;
}
Camera val = null;
float num = float.PositiveInfinity;
Camera[] array = allCameras;
foreach (Camera val2 in array)
{
if (!((Object)(object)val2 == (Object)null) && ((Behaviour)val2).enabled && val2.depth < num)
{
num = val2.depth;
val = val2;
}
}
if ((Object)(object)val == (Object)null)
{
return;
}
baseMask = val.cullingMask;
int num2 = 0;
Camera[] array2 = allCameras;
foreach (Camera val3 in array2)
{
if (!((Object)(object)val3 == (Object)null) && ((Behaviour)val3).enabled && !((Object)(object)val3 == (Object)(object)val) && val3.depth >= val.depth)
{
num2 |= val3.cullingMask;
}
}
overlayOnlyMask = num2 & ~baseMask;
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)$"OverlayOnlyMask=0x{overlayOnlyMask:X}");
}
}
catch (Exception ex)
{
ManualLogSource log2 = Log;
if (log2 != null)
{
log2.LogInfo((object)("ComputeOverlayMasks failed: " + ex.Message));
}
}
}
public static void RunOneShotPass()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Duck == (Object)null)
{
return;
}
try
{
Scene activeScene = SceneManager.GetActiveScene();
if (!((Scene)(ref activeScene)).IsValid() || !((Scene)(ref activeScene)).isLoaded)
{
return;
}
if (IncludeMap)
{
GameObject val = TryGetLevelParent();
if ((Object)(object)val != (Object)null)
{
DuckifyUnder(val);
}
}
if (IncludeEnemies)
{
Enemy[] array = Object.FindObjectsOfType<Enemy>(true);
foreach (Enemy val2 in array)
{
if (!((Object)(object)val2 == (Object)null) && !(((Component)val2).gameObject.scene != activeScene))
{
DuckifyUnder(((Component)val2).gameObject);
}
}
}
if (IncludeValuables)
{
ValuableObject[] array2 = Object.FindObjectsOfType<ValuableObject>(true);
foreach (ValuableObject val3 in array2)
{
if (!((Object)(object)val3 == (Object)null) && !(((Component)val3).gameObject.scene != activeScene))
{
DuckifyUnder(((Component)val3).gameObject);
}
}
}
if (!IncludePhysObjects)
{
return;
}
PhysGrabObject[] array3 = Object.FindObjectsOfType<PhysGrabObject>(true);
foreach (PhysGrabObject val4 in array3)
{
if (!((Object)(object)val4 == (Object)null) && !(((Component)val4).gameObject.scene != activeScene))
{
DuckifyUnder(((Component)val4).gameObject);
}
}
}
catch (Exception ex)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogError((object)("One-shot pass failed: " + ex));
}
}
}
private static GameObject TryGetLevelParent()
{
try
{
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance != (Object)null && (Object)(object)instance.LevelParent != (Object)null)
{
return instance.LevelParent;
}
}
catch
{
}
return null;
}
public static void DuckifyUnder(GameObject root)
{
if (!((Object)(object)Duck == (Object)null) && !((Object)(object)root == (Object)null))
{
Renderer[] componentsInChildren = root.GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Apply(componentsInChildren[i]);
}
}
}
public static void Apply(Renderer r)
{
if ((Object)(object)r == (Object)null || (Object)(object)Duck == (Object)null || (!IncludeParticles && r is ParticleSystemRenderer) || (!IncludeSprites && r is SpriteRenderer) || (ExcludePlayers && IsPlayerRelated(r)) || IsOverlayRelated(r) || IsUI(r))
{
return;
}
try
{
int num = 1 << ((Component)r).gameObject.layer;
if ((overlayOnlyMask & num) != 0)
{
return;
}
}
catch
{
}
int instanceID = ((Object)r).GetInstanceID();
if (done.Contains(instanceID))
{
return;
}
try
{
Material[] sharedMaterials = r.sharedMaterials;
if (sharedMaterials == null || sharedMaterials.Length == 0)
{
r.sharedMaterial = Duck;
}
else
{
for (int i = 0; i < sharedMaterials.Length; i++)
{
sharedMaterials[i] = Duck;
}
r.sharedMaterials = sharedMaterials;
}
done.Add(instanceID);
}
catch (Exception ex)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)("Skip '" + ((Object)r).name + "' (" + ((object)r).GetType().Name + "): " + ex.Message));
}
}
}
private static bool IsUI(Renderer r)
{
try
{
if ((Object)(object)((Component)r).GetComponentInParent<Canvas>(true) != (Object)null)
{
return true;
}
}
catch
{
}
return false;
}
private static bool IsOverlayRelated(Renderer r)
{
GameObject gameObject = ((Component)r).gameObject;
if ((Object)(object)gameObject.GetComponentInParent<Camera>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<CameraOverlay>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<CameraTopFade>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<SpiralOnScreen>(true) != (Object)null)
{
return true;
}
return false;
}
private static bool IsPlayerRelated(Renderer r)
{
GameObject gameObject = ((Component)r).gameObject;
try
{
if (gameObject.CompareTag("Player"))
{
return true;
}
}
catch
{
}
try
{
if (gameObject.layer == LayerMask.NameToLayer("Player"))
{
return true;
}
}
catch
{
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarVisuals>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatar>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerHealth>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerEyes>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarRightArm>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarLeftArm>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarEyelids>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarOverchargeVisuals>(true) != (Object)null)
{
return true;
}
return false;
}
}
[HarmonyPatch]
internal static class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(LevelGenerator), "GenerateDone")]
private static void LevelGenDone_Postfix()
{
DuckCore.ComputeOverlayMasks();
DuckCore.RunOneShotPass();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Enemy), "Awake")]
private static void Enemy_Awake_Postfix(Enemy __instance)
{
if (!((Object)(object)__instance == (Object)null) && DuckCore.IncludeEnemies)
{
DuckCore.DuckifyUnder(((Component)__instance).gameObject);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ValuableObject), "Awake")]
private static void Valuable_Awake_Postfix(ValuableObject __instance)
{
if (!((Object)(object)__instance == (Object)null) && DuckCore.IncludeValuables)
{
DuckCore.DuckifyUnder(((Component)__instance).gameObject);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PhysGrabObject), "Awake")]
private static void Phys_Awake_Postfix(PhysGrabObject __instance)
{
if (!((Object)(object)__instance == (Object)null) && DuckCore.IncludePhysObjects)
{
DuckCore.DuckifyUnder(((Component)__instance).gameObject);
}
}
}
}