using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RepoEgg")]
[assembly: AssemblyTitle("RepoEgg")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class EggSqueakItem : MonoBehaviour
{
private PhotonView photonView;
private AudioSource audioSource;
private ParticleScriptExplosion particleScriptExplosion;
private AudioClip generatedSqueak;
[Header("Audio Settings")]
public AudioClip[] squeakClips;
public AudioClip explosionSound;
[Header("Visual Settings")]
public GameObject confettiEffect;
[Header("Physics Settings")]
[Tooltip("How hard it must hit to count as a drop (Default: 3.0)")]
public float squeakThreshold = 3f;
[Tooltip("Percent chance to trigger Event (Explode or Loot) on drop (0-100).")]
public float explodeChance = 5f;
[Header("Loot Settings")]
public int minLootItems = 1;
public int maxLootItems = 3;
private void Awake()
{
photonView = ((Component)this).GetComponent<PhotonView>();
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
audioSource.spatialBlend = 1f;
audioSource.minDistance = 1f;
audioSource.maxDistance = 15f;
if (squeakClips == null || squeakClips.Length == 0)
{
GenerateSqueakSound();
}
particleScriptExplosion = ((Component)this).gameObject.AddComponent<ParticleScriptExplosion>();
ExplosionPreset[] source = Resources.FindObjectsOfTypeAll<ExplosionPreset>();
ExplosionPreset val = ((IEnumerable<ExplosionPreset>)source).FirstOrDefault((Func<ExplosionPreset, bool>)((ExplosionPreset p) => ((Object)p).name.Contains("Grenade"))) ?? source.FirstOrDefault();
if ((Object)(object)val != (Object)null)
{
particleScriptExplosion.explosionPreset = val;
}
}
private void OnCollisionEnter(Collision collision)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
Vector3 relativeVelocity = collision.relativeVelocity;
if (((Vector3)(ref relativeVelocity)).magnitude > squeakThreshold)
{
PlaySqueak();
TryTriggerEvent();
}
}
private void PlaySqueak()
{
if ((Object)(object)audioSource != (Object)null)
{
audioSource.pitch = Random.Range(0.85f, 1.25f);
AudioClip val = null;
val = ((squeakClips == null || squeakClips.Length == 0) ? generatedSqueak : squeakClips[Random.Range(0, squeakClips.Length)]);
if ((Object)(object)val != (Object)null)
{
audioSource.PlayOneShot(val);
}
}
}
private void TryTriggerEvent()
{
if (!PhotonNetwork.IsMasterClient && PhotonNetwork.IsConnected)
{
return;
}
float num = Random.Range(0f, 100f);
if (!(num < explodeChance))
{
return;
}
if (Random.value < 0.5f)
{
if (PhotonNetwork.IsConnected)
{
photonView.RPC("ExplodeRPC", (RpcTarget)0, Array.Empty<object>());
}
else
{
ExplodeRPC();
}
return;
}
SpawnLoot();
if (PhotonNetwork.IsConnected)
{
photonView.RPC("ConfettiRPC", (RpcTarget)0, Array.Empty<object>());
}
else
{
ConfettiRPC();
}
PhotonNetwork.Destroy(((Component)this).gameObject);
}
[PunRPC]
public void ExplodeRPC()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)explosionSound != (Object)null)
{
AudioSource.PlayClipAtPoint(explosionSound, ((Component)this).transform.position);
}
if ((Object)(object)confettiEffect != (Object)null)
{
Object.Instantiate<GameObject>(confettiEffect, ((Component)this).transform.position, Quaternion.identity);
}
if ((Object)(object)particleScriptExplosion != (Object)null)
{
particleScriptExplosion.Spawn(((Component)this).transform.position, 1.2f, 75, 160, 4f, false, false, 1f);
}
if ((PhotonNetwork.IsMasterClient || !PhotonNetwork.IsConnected) && (Object)(object)((Component)this).gameObject != (Object)null)
{
PhotonNetwork.Destroy(((Component)this).gameObject);
}
}
[PunRPC]
public void ConfettiRPC()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)explosionSound != (Object)null)
{
AudioSource.PlayClipAtPoint(explosionSound, ((Component)this).transform.position);
}
if ((Object)(object)confettiEffect != (Object)null)
{
Object.Instantiate<GameObject>(confettiEffect, ((Component)this).transform.position, Quaternion.identity);
}
}
private void SpawnLoot()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
try
{
List<Item> list = BuildItemPool();
List<PrefabRef> list2 = BuildValuablePool();
if (list.Count == 0 && list2.Count == 0)
{
return;
}
int num = Random.Range(minLootItems, maxLootItems + 1);
Vector3 center = ((Component)this).transform.position + Vector3.up * 0.5f;
for (int i = 0; i < num; i++)
{
bool flag = list.Count > 0;
bool flag2 = list2.Count > 0;
if (flag && flag2)
{
if (Random.value < 0.5f)
{
SpawnSingleItem(list[Random.Range(0, list.Count)], center);
}
else
{
SpawnSingleValuable(list2[Random.Range(0, list2.Count)], center);
}
}
else if (flag)
{
SpawnSingleItem(list[Random.Range(0, list.Count)], center);
}
else if (flag2)
{
SpawnSingleValuable(list2[Random.Range(0, list2.Count)], center);
}
}
}
catch
{
}
}
private void SpawnSingleItem(Item item, Vector3 center)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)item == (Object)null) && item.prefab != null && item.prefab.IsValid())
{
Vector3 val = center + Random.insideUnitSphere * 0.4f;
string resourcePath = item.prefab.ResourcePath;
if (PhotonNetwork.IsConnected)
{
PhotonNetwork.Instantiate(resourcePath, val, Quaternion.identity, (byte)0, (object[])null);
}
else
{
Object.Instantiate<GameObject>(item.prefab.Prefab, val, Quaternion.identity);
}
}
}
private void SpawnSingleValuable(PrefabRef v, Vector3 center)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
if (v != null && v.IsValid())
{
Vector3 val = center + Random.insideUnitSphere * 0.4f;
string resourcePath = v.ResourcePath;
if (PhotonNetwork.IsConnected)
{
PhotonNetwork.Instantiate(resourcePath, val, Quaternion.identity, (byte)0, (object[])null);
}
else
{
Object.Instantiate<GameObject>(v.Prefab, val, Quaternion.identity);
}
}
}
private List<Item> BuildItemPool()
{
try
{
List<Item> list = new List<Item>();
ShopManager instance = ShopManager.instance;
if ((Object)(object)instance != (Object)null)
{
if (instance.potentialItems != null)
{
list.AddRange(instance.potentialItems);
}
if (instance.potentialItemConsumables != null)
{
list.AddRange(instance.potentialItemConsumables);
}
if (instance.potentialItemUpgrades != null)
{
list.AddRange(instance.potentialItemUpgrades);
}
}
if (list.Count == 0 && (Object)(object)StatsManager.instance != (Object)null && StatsManager.instance.itemDictionary != null)
{
list.AddRange(StatsManager.instance.itemDictionary.Values);
}
return list.Where((Item i) => (Object)(object)i != (Object)null && i.prefab != null && i.prefab.IsValid()).Distinct().ToList();
}
catch
{
return new List<Item>();
}
}
private List<PrefabRef> BuildValuablePool()
{
try
{
List<PrefabRef> list = new List<PrefabRef>();
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance == (Object)null || (Object)(object)instance.Level == (Object)null || instance.Level.ValuablePresets == null)
{
return list;
}
foreach (LevelValuables valuablePreset in instance.Level.ValuablePresets)
{
if (!((Object)(object)valuablePreset == (Object)null))
{
if (valuablePreset.tiny != null)
{
list.AddRange(valuablePreset.tiny);
}
if (valuablePreset.small != null)
{
list.AddRange(valuablePreset.small);
}
if (valuablePreset.medium != null)
{
list.AddRange(valuablePreset.medium);
}
if (valuablePreset.big != null)
{
list.AddRange(valuablePreset.big);
}
if (valuablePreset.wide != null)
{
list.AddRange(valuablePreset.wide);
}
if (valuablePreset.tall != null)
{
list.AddRange(valuablePreset.tall);
}
if (valuablePreset.veryTall != null)
{
list.AddRange(valuablePreset.veryTall);
}
}
}
return list.Where((PrefabRef v) => v != null && v.IsValid() && ((Object)(object)v.Prefab != (Object)null || !string.IsNullOrEmpty(v.ResourcePath))).Distinct().ToList();
}
catch
{
return new List<PrefabRef>();
}
}
private void GenerateSqueakSound()
{
int num = 44100;
float num2 = 1200f;
float num3 = 0.1f;
int num4 = (int)((float)num * num3);
float[] array = new float[num4];
for (int i = 0; i < num4; i++)
{
float num5 = (float)i / (float)num;
float num6 = num2 - num5 * 4000f;
if (num6 < 100f)
{
num6 = 100f;
}
array[i] = Mathf.Sin(MathF.PI * 2f * num6 * num5);
if ((float)i < (float)num4 * 0.2f)
{
array[i] *= (float)i / ((float)num4 * 0.2f);
}
else if ((float)i > (float)num4 * 0.5f)
{
array[i] *= 1f - ((float)i - (float)num4 * 0.5f) / ((float)num4 * 0.5f);
}
}
generatedSqueak = AudioClip.Create("ProceduralSqueak", num4, 1, num, false);
generatedSqueak.SetData(array, 0);
}
}
namespace EggSqueakMod
{
[BepInPlugin("user.egg.squeak", "Egg Squeak Mod", "1.0.0")]
public class EggSqueakModPlugin : BaseUnityPlugin
{
public static EggSqueakModPlugin Instance;
private void Awake()
{
Instance = this;
Harmony.CreateAndPatchAll(typeof(EggSqueakModPlugin), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Egg Squeak Mod Loaded!");
}
[HarmonyPatch(typeof(ValuableEgg), "Start")]
[HarmonyPostfix]
private static void AddSqueakToEgg(ValuableEgg __instance)
{
if ((Object)(object)((Component)__instance).gameObject.GetComponent<EggSqueakItem>() == (Object)null)
{
((Component)__instance).gameObject.AddComponent<EggSqueakItem>();
}
}
}
}