Empress LateJoin
A host-only late join mod for REPO that brings waiting players in on Level, Shop, or Shop Lobby. Wait in purgatory with a static level view.
| Date uploaded | a week ago |
| Version | 1.0.2 |
| Download link | Omniscye-Empress_LateJoin-1.0.2.zip |
| Downloads | 5154 |
| Dependency string | Omniscye-Empress_LateJoin-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Empress LateJoin v1.0.2
A host-only late join mod for REPO that brings waiting players in on Level, Shop, or Shop Lobby. Wait in purgatory with a static level view!
What this mod does
Empress LateJoin lets people join your run late on ANY LEVEL SWITCH.
- Late joining players are sent to a lobby purgatory
- While waiting, they get a static view of the current level
- When the scene switches, any waiting players automatically join the game
- Unlike other LateJoin mods, this works after ANY level switch
- That means Level, Shop, and Shop Lobby all count as valid handoff points
- Players still have to wait, just not as long
How purgatory works
Purgatory is the waiting state for late joiners.
- If someone joins while the host is already inside an active level, they do not fully enter that live level
- Instead, they are held in a lobby purgatory state with a static view
- They stay there safely until the next scene transition happens
- As soon as the host moves to the next Level, Shop, or Shop Lobby, waiting players are pulled in automatically
This keeps late joining practical and awesome.
Multiplayer
- ONLY THE HOST NEEDS THE MOD
This is a host-only late join mod.
- The host needs it installed
- Clients do not need it installed
- If clients do happen to see weird console errors on their side, those can be ignored
- The mod is still working as intended even if their console looks confused
Important Notes
Because this is a host-only mod, I cannot fully control what the client console spits out during the waiting process.
- Any errors the client sees in their console during purgatory can be ignored
- Those client-side errors do not mean the mod failed
- If the player reaches purgatory and joins properly on the next scene switch, the mod is working as intended
Credits
- Made by Omniscye/Empress
- Thanks to Skript for helping me test
"You were not late. The run had simply already chosen a grave for you and called it purgatory."
- If you need support for my mods or just want to hang out join my new personal server on Discord: https://discord.gg/QXDj8hrdRc