using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Over9000")]
[assembly: AssemblyTitle("Over9000")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Empress.StartAtLevel
{
[BepInPlugin("Empress.StartAtLevel", "StartAtLevel", "1.0.1")]
public class StartAtLevelPlugin : BaseUnityPlugin
{
public const string PluginGuid = "Empress.StartAtLevel";
public const string PluginName = "StartAtLevel";
public const string PluginVersion = "1.0.1";
internal static ConfigEntry<int> StartLevelCfg;
internal static bool AppliedThisRun;
internal static StartAtLevelPlugin Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
StartLevelCfg = ((BaseUnityPlugin)this).Config.Bind<int>("General", "StartLevel", 9001, "Start the run at this level number (1-based). Host-only authority. Set >= 1.");
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded. Starting level: {StartLevelCfg.Value}");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
[HarmonyPatch(typeof(RunManager), "ChangeLevel", new Type[]
{
typeof(bool),
typeof(bool),
typeof(ChangeLevelType)
})]
internal static class Patch_RunManager_ChangeLevel
{
private static void Prefix(bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType)
{
try
{
if (!SemiFunc.IsMasterClientOrSingleplayer() || StartAtLevelPlugin.AppliedThisRun)
{
return;
}
RunManager instance = RunManager.instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
int num = Mathf.Max(1, StartAtLevelPlugin.StartLevelCfg.Value);
int num2 = num - 1;
if (instance.levelsCompleted < num2)
{
bool flag = _completedLevel && instance.levelsCompleted == 0 && ((Object)(object)instance.levelCurrent == (Object)(object)instance.levelLobby || (Object)(object)instance.levelCurrent == (Object)(object)instance.levelLobbyMenu);
bool flag2 = !_completedLevel && !_levelFailed && instance.levelsCompleted == 0;
if (flag || flag2)
{
instance.levelsCompleted = num2;
SemiFunc.StatSetRunLevel(num2);
StartAtLevelPlugin.AppliedThisRun = true;
StartAtLevelPlugin.Logger.LogInfo((object)$"Forcing start level to {num} (levelsCompleted={num2}). Host-only, applied.");
}
}
}
catch (Exception arg)
{
StartAtLevelPlugin.Logger.LogError((object)$"StartAtLevel prefix failed: {arg}");
}
}
}
[HarmonyPatch(typeof(RunManager), "ResetProgress")]
internal static class Patch_RunManager_ResetProgress
{
private static void Postfix()
{
StartAtLevelPlugin.AppliedThisRun = false;
StartAtLevelPlugin.Logger.LogInfo((object)"Progress reset detected. StartAtLevel will re-apply on next run start.");
}
}
}