Empress ToolKit
A compact debug toolkit UI with four tabs: Levels, Player, Network, and Perf. Toggle NavMesh, Level Points, Mesh Bounds, and Waypoints. Teleport to Truck. HUD and FPS overlays. FOV and Target FPS sliders. Built for comfort and clarity.
| Last updated | a day ago |
| Total downloads | 2937 |
| Total rating | 1 |
| Categories | Mods Tools Client-side |
| Dependency string | Omniscye-Empress_ToolKit-1.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Empress ToolKit v1.0.0
- A focused in-game toolkit UI with four tabs: Levels, Player, Network, and Perf. See paths and NavMesh, drop waypoints, tune FOV and FPS, monitor Photon, and zip back to the truck when you are done exploring.
Message to my awesome friends and the players who use my mods.
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I was banned from the REPO modding server when I was taking a temp leave from the server due to drama. I was not even in the server when the ban happened.
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As such, if you need support for my mods or just want to hang out join my new personal server on Discord: https://discord.gg/TnruJeXdAw
Initial Release - 0.8.0
- Split UI per tab for cleaner layout
- Teleport to Truck action on Player tab
- Waypoints overlay with add, mark truck, and clear tools
- Mesh Bounds overlay for quick geometry checks
- FPS overlay with Target FPS slider and Run In Background toggle
- FOV slider with proper drag behavior
- UI scale, position, and scroll speed configs
- Multiplayer safe rules kept for host-only actions
What it does
Press your configured toggle key to open a sleek window with four tabs. Everything is local, fast, and easy to read.
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LEVELS
- Next Level progresses the run using the game flow. Host only in multiplayer.
- Show/Hide Points & Paths displays Level Points and connections.
- Show/Hide NavMesh draws the NavMesh edges for fast path checks.
- Show/Hide Mesh Bounds outlines render bounds for quick overlap or occlusion sanity.
- Waypoints toggle plus buttons to add a waypoint at the player, mark the truck, and clear all.
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PLAYER
- Debug Energy and No Tumble toggles
- Refill Energy
- Teleport to Truck with NavMesh snap for safe landings
- HUD overlay for live position and player stats
- FOV slider that updates cleanly
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NETWORK
- Photon room snapshot: in room state, master flag, player counts, room name, ping
- Refresh button to re-pull info
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PERF
- FPS overlay
- Target FPS slider (0 means Unlimited)
- Run In Background toggle
Notes
- Some buttons you may have to click twice on first run for it show - NavMesh for example
- Host-only actions are disabled for non-hosts in multiplayer to keep lobbies safe.
- Visual overlays are client-side. No network traffic for gizmos or waypoints.
- Cursor unlocks while the window is open.
- No reflection is used. Clean API usage only.
Controls
- Toggle Key (default
Insert): open or close the ToolKit window - Levels → Next Level ▶: progress the run using normal game logic
- Levels → Waypoints: add at player, mark truck, or clear all
- Player → Teleport to Truck: jump back to base quickly
- Perf → Target FPS: set a cap or leave at Unlimited
Config
File: BepInEx/config/Empress.EmpressToolKit.cfg
[Input]
ToggleKey = Insert
[UI]
ScrollSpeed = 35
UIScale = 1
UIPosition = 0,0
Credits
Made by Omniscye/Empress