
GambleJumping
Every time you jump, there's a 20% chance you'll explode. Works in singleplayer and multiplayer. Only the cursed player needs the mod.
Last updated | 2 days ago |
Total downloads | 256 |
Total rating | 1 |
Categories | Mods Client-side |
Dependency string | Omniscye-GambleJumping-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function


BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
GambleJumping
GambleJumping is a cursed gameplay mod for R.E.P.O. that adds a dangerous twist to your movement: every jump has a 20% chance to instantly kill you. Think you're lucky? Prove it.
This mod works both in singleplayer and multiplayer, and only the cursed player needs to install it. Happy jumping… or not!
What It Does
- Adds a 20% chance to explode every time you press jump
- Works in singleplayer and multiplayer
- Only affects YOU – other players aren't cursed (unless they install it too)
- Jumping is normal… unless RNG decides otherwise
How It Works
- Hooks into the
PlayerAvatar.Jump()
method using Harmony - Every jump triggers a random roll between 0 and 1
- If the roll is under 0.2, you're marked for self-destruction
- After a short delay (0.2s):
- If you're in multiplayer, it calls
ChatManager.PossessSelfDestruction()
to handle synced death - If you're in singleplayer, it damages the player directly or calls
PlayerDeath(-1)
- If you're in multiplayer, it calls
Compatibility
- Fully functional in both singleplayer and multiplayer
- Compatible with most mods
- Only the cursed player needs the mod installed
- Will not affect other players unless they have it too
Technical
- Uses Harmony to patch
PlayerAvatar.Jump
- Detects multiplayer status with
GameManager.Multiplayer()
and Photon checks - Singleplayer path uses
player.playerHealth.Hurt()
orPlayerDeath()
- Multiplayer path uses
ChatManager.PossessSelfDestruction()
(similar to my ScreamDeath mod) - Extensive logging included for debugging roll outcomes and mode detection
Credits
Created by OmniScye
Jump high. Die trying. Or… get lucky.