Decompiled source of GambleJumping v1.0.0

cursedjumping.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("cursedjumping")]
[assembly: AssemblyTitle("cursedjumping")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace cursedjump
{
	[BepInPlugin("Omniscye.cursedjump", "cursedjump", "1.0")]
	public class cursedjump : BaseUnityPlugin
	{
		internal static cursedjump Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(PlayerAvatar), "Jump")]
	public class JumpDeathPatch
	{
		[CompilerGenerated]
		private sealed class <DelayedSelfDestruct>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public PlayerAvatar player;

			private bool <isOfflineMode>5__1;

			private bool <isConnected>5__2;

			private bool <isMasterClient>5__3;

			private bool <isMultiplayer>5__4;

			private ChatManager <instance>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedSelfDestruct>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<instance>5__5 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(0.2f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					cursedjump.Logger.LogInfo((object)"Triggering self-destruct after cursed jump!");
					<isOfflineMode>5__1 = PhotonNetwork.OfflineMode;
					<isConnected>5__2 = PhotonNetwork.IsConnected;
					<isMasterClient>5__3 = PhotonNetwork.IsMasterClient;
					<isMultiplayer>5__4 = GameManager.Multiplayer();
					cursedjump.Logger.LogInfo((object)$"Network Debug - OfflineMode: {<isOfflineMode>5__1}, IsConnected: {<isConnected>5__2}, IsMasterClient: {<isMasterClient>5__3}, GameManager.Multiplayer(): {<isMultiplayer>5__4}");
					if (!<isMultiplayer>5__4)
					{
						cursedjump.Logger.LogInfo((object)"Singleplayer detected - using direct playerHealth.Hurt");
						if ((Object)(object)player.playerHealth != (Object)null)
						{
							player.playerHealth.Hurt(player.playerHealth.health, false, -1);
							cursedjump.Logger.LogInfo((object)"Successfully hurt player in singleplayer!");
						}
						else
						{
							cursedjump.Logger.LogWarning((object)"PlayerHealth not found in singleplayer");
							player.PlayerDeath(-1);
						}
					}
					else
					{
						cursedjump.Logger.LogInfo((object)"Multiplayer detected - using ChatManager.PossessSelfDestruction");
						<instance>5__5 = ChatManager.instance;
						if ((Object)(object)<instance>5__5 != (Object)null)
						{
							<instance>5__5.PossessSelfDestruction();
							cursedjump.Logger.LogInfo((object)"Successfully triggered PossessSelfDestruction!");
						}
						else
						{
							cursedjump.Logger.LogWarning((object)"ChatManager instance not found, using fallback");
							player.PlayerDeath(-1);
						}
						<instance>5__5 = null;
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPrefix]
		private static bool Prefix(PlayerAvatar __instance, bool _powerupEffect)
		{
			bool flag = GameManager.Multiplayer();
			bool isLocal = __instance.isLocal;
			cursedjump.Logger.LogInfo((object)$"Jump triggered - Multiplayer: {flag}, isLocal: {isLocal}");
			if (!isLocal)
			{
				cursedjump.Logger.LogInfo((object)"Not local player, skipping curse");
				return true;
			}
			float num = Random.Range(0f, 1f);
			cursedjump.Logger.LogInfo((object)$"Random roll: {num} (need < 0.2 to trigger)");
			if (num < 0.2f)
			{
				cursedjump.Logger.LogInfo((object)"Player jumped too hard and will self-destruct!");
				((MonoBehaviour)__instance).StartCoroutine(DelayedSelfDestruct(__instance));
			}
			else
			{
				cursedjump.Logger.LogInfo((object)"Lucky jump, no death this time");
			}
			return true;
		}

		[IteratorStateMachine(typeof(<DelayedSelfDestruct>d__1))]
		private static IEnumerator DelayedSelfDestruct(PlayerAvatar player)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedSelfDestruct>d__1(0)
			{
				player = player
			};
		}
	}
}
namespace cursedjumping
{
	[BepInPlugin("Omniscye.cursedjumping", "cursedjumping", "1.0")]
	public class cursedjumping : BaseUnityPlugin
	{
		internal static cursedjumping Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}