Linked Life
Team health is now synchronized. When one takes damage, everyone bleeds. Includes a Chosen One mechanic where one lucky soul is exempt from the curse. A host only mod that forces collective survival or group extinction through a shared vital thread.
| Last updated | 4 hours ago |
| Total downloads | 34 |
| Total rating | 1 |
| Categories | Mods Server-side |
| Dependency string | Omniscye-Linked_Life-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Linked Life v1.0.1
Team health is now synchronized. When one takes damage, everyone bleeds. Includes a Chosen One mechanic where one lucky soul is exempt from the curse. A host only mod that forces collective survival or group extinction through a shared vital thread.
What this mod does
I’ve decided that the concept of "individual health" is far too generous for mortals like you. This is a HOST ONLY mod that forces your team to exist as a single, suffering organism. If the host has this installed, the entire lobby is subject to the following rules:
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Symbiotic Suffering: Every point of damage taken by a single player is instantly subtracted from every other player on the team. If one person falls into a pit or is caught by an enemy, the entire squad bleeds together. Be warned: while pain is shared, healing is not. You will have to fight for your own survival while bearing the weight of your team's mistakes.
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The Chosen One: Because I enjoy a little chaos, I will occasionally select a "Chosen One" at the start of a level (requires 3+ players). This player is exempt from the curse. They neither take damage when others are hurt, nor do they inflict their own pain upon the group. Consider them my temporary favorite.
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Divine Intervention (Retry): Should your entire team inevitably wipe, I have granted the Host a "Team Wiped" menu. THe Host may choose to revive the entire squad with a random amount of health (between 35 and 100) to try again, or simply give up and return to the Arena. If you choose to revive you will stay on the current level but the map will still regenerate.
Configuration
Run the game once to generate the config file at BepInEx/config/com.empress.linkedlife.cfg.
- EnableChosenOne: Set this to true or false to decide if I should bother picking a favorite player each round.
Made by Omniscye/Empress
Idea asked by wyxzel
"I watched them stitch their shadows together, thinking it would make them stronger. They didn't realize that when the first one trips into the abyss, the rest are just along for the ride."