using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c574138cfea486cfa7104eae1a6f135c166daf8b")]
[assembly: AssemblyProduct("EmpressLinkedLife")]
[assembly: AssemblyTitle("EmpressLinkedLife")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.empress.linkedlife", "Empress Linked Life", "2.1.5")]
public class EmpressSharedHealth : BaseUnityPlugin
{
[HarmonyPatch(typeof(CameraAim), "Update")]
public static class Patch_CameraAim_Update
{
private static bool Prefix()
{
return (Object)(object)Instance == (Object)null || !Instance.waitingForRetryDecision;
}
}
public static EmpressSharedHealth Instance;
public static ManualLogSource Log;
public static ConfigEntry<bool> ConfigEnableChosenOne;
public int chosenOneActorID = -1;
public bool waitingForRetryDecision = false;
public bool forcingGameOver = false;
public bool isRetrying = false;
private Dictionary<int, int> playerHealthTracker = new Dictionary<int, int>();
private bool levelInitialized = false;
private float damageGraceTimer = 0f;
private Texture2D boxBackground;
private void Awake()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
ConfigEnableChosenOne = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableChosenOne", true, "");
boxBackground = new Texture2D(1, 1);
boxBackground.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.95f));
boxBackground.Apply();
Harmony.CreateAndPatchAll(typeof(EmpressSharedHealth), (string)null);
Log.LogInfo((object)"Empress Shared Health (Host Only) Initialized.");
}
public bool IsHostReady()
{
if (!SemiFunc.IsMultiplayer() || !SemiFunc.IsMasterClient())
{
return false;
}
if ((Object)(object)LevelGenerator.Instance == (Object)null || !LevelGenerator.Instance.Generated)
{
return false;
}
if ((Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelLobby)
{
return false;
}
if ((Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelShop)
{
return false;
}
return true;
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Invalid comparison between Unknown and I4
if (waitingForRetryDecision)
{
if ((int)Cursor.lockState > 0)
{
Cursor.lockState = (CursorLockMode)0;
}
if (!Cursor.visible)
{
Cursor.visible = true;
}
}
if (damageGraceTimer > 0f)
{
damageGraceTimer -= Time.deltaTime;
if (IsHostReady())
{
SyncTrackerWithoutDamage();
}
}
else if (!IsHostReady())
{
levelInitialized = false;
}
else if (!levelInitialized)
{
InitializeLevel();
}
}
private void SyncTrackerWithoutDamage()
{
foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
{
if ((Object)(object)player != (Object)null && (Object)(object)player.photonView != (Object)null)
{
playerHealthTracker[player.photonView.OwnerActorNr] = player.playerHealth.health;
}
}
}
private void InitializeLevel()
{
playerHealthTracker.Clear();
foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
{
if (!((Object)(object)player == (Object)null) && !((Object)(object)player.photonView == (Object)null))
{
int ownerActorNr = player.photonView.OwnerActorNr;
playerHealthTracker[ownerActorNr] = player.playerHealth.health;
}
}
if (isRetrying)
{
isRetrying = false;
}
PickChosenOne();
levelInitialized = true;
damageGraceTimer = 2f;
}
public void OnDamageDetected(int victimActorID, int damageAmount)
{
if (damageGraceTimer > 0f || victimActorID == chosenOneActorID)
{
return;
}
foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
{
if ((Object)(object)player == (Object)null || player.isDisabled)
{
continue;
}
int ownerActorNr = player.photonView.OwnerActorNr;
if (ownerActorNr != victimActorID && ownerActorNr != chosenOneActorID)
{
int num = (playerHealthTracker.ContainsKey(ownerActorNr) ? playerHealthTracker[ownerActorNr] : player.playerHealth.health);
int num2 = Mathf.Max(0, num - damageAmount);
playerHealthTracker[ownerActorNr] = num2;
if (num2 <= 0)
{
player.photonView.RPC("UpdateHealthRPC", (RpcTarget)0, new object[3]
{
0,
player.playerHealth.maxHealth,
true
});
player.PlayerDeath(-1);
}
else
{
player.photonView.RPC("UpdateHealthRPC", (RpcTarget)0, new object[3]
{
num2,
player.playerHealth.maxHealth,
true
});
}
}
}
}
[HarmonyPatch(typeof(PlayerHealth), "UpdateHealthRPC")]
[HarmonyPrefix]
public static void UpdateHealthRPC_Prefix(PlayerHealth __instance, int healthNew, int healthMax, PhotonMessageInfo _info)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)Instance) && Instance.IsHostReady() && !Instance.waitingForRetryDecision)
{
int actorNumber = _info.Sender.ActorNumber;
if (!Instance.playerHealthTracker.ContainsKey(actorNumber))
{
Instance.playerHealthTracker[actorNumber] = healthMax;
}
int num = Instance.playerHealthTracker[actorNumber];
if (healthNew < num)
{
int damageAmount = num - healthNew;
Instance.playerHealthTracker[actorNumber] = healthNew;
Instance.OnDamageDetected(actorNumber, damageAmount);
}
else if (healthNew > num)
{
Instance.playerHealthTracker[actorNumber] = healthNew;
}
}
}
[HarmonyPatch(typeof(PlayerHealth), "Hurt")]
[HarmonyPostfix]
public static void Hurt_Postfix(PlayerHealth __instance, int damage)
{
if (Object.op_Implicit((Object)(object)Instance) && Instance.IsHostReady() && !Instance.waitingForRetryDecision && __instance.photonView.IsMine)
{
int actorNumber = PhotonNetwork.LocalPlayer.ActorNumber;
int health = __instance.health;
if (!Instance.playerHealthTracker.ContainsKey(actorNumber))
{
Instance.playerHealthTracker[actorNumber] = __instance.maxHealth;
}
int num = Instance.playerHealthTracker[actorNumber];
if (health < num)
{
int damageAmount = num - health;
Instance.playerHealthTracker[actorNumber] = health;
Instance.OnDamageDetected(actorNumber, damageAmount);
}
}
}
public void PickChosenOne()
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
if (!IsHostReady() || !ConfigEnableChosenOne.Value)
{
return;
}
if (PhotonNetwork.CurrentRoom.PlayerCount < 3)
{
chosenOneActorID = -1;
return;
}
Dictionary<int, Player> players = PhotonNetwork.CurrentRoom.Players;
List<int> list = new List<int>(players.Keys);
if (list.Count > 0)
{
chosenOneActorID = list[Random.Range(0, list.Count)];
SemiFunc.UIFocusText("A Chosen One has been selected...", Color.yellow, Color.white, 5f);
}
}
[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
[HarmonyPrefix]
public static bool ChangeLevel_Prefix(bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType)
{
if (!Object.op_Implicit((Object)(object)Instance) || !SemiFunc.IsMasterClient())
{
return true;
}
if (Instance.forcingGameOver)
{
return true;
}
if (Instance.waitingForRetryDecision)
{
return false;
}
bool flag = (Object)(object)RunManager.instance.levelCurrent != (Object)(object)RunManager.instance.levelArena && (Object)(object)RunManager.instance.levelCurrent != (Object)(object)RunManager.instance.levelLobby && (Object)(object)RunManager.instance.levelCurrent != (Object)(object)RunManager.instance.levelShop;
if (_levelFailed && flag)
{
Instance.waitingForRetryDecision = true;
return false;
}
return true;
}
private void OnGUI()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Expected O, but got Unknown
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
if (waitingForRetryDecision && SemiFunc.IsMasterClient())
{
GUI.depth = -1000;
float num = 600f;
float num2 = 400f;
float num3 = ((float)Screen.width - num) / 2f;
float num4 = ((float)Screen.height - num2) / 2f;
GUI.DrawTexture(new Rect(num3, num4, num, num2), (Texture)(object)boxBackground);
GUIStyle val = new GUIStyle(GUI.skin.label);
val.fontSize = 40;
val.fontStyle = (FontStyle)1;
val.normal.textColor = Color.red;
val.alignment = (TextAnchor)4;
GUI.Label(new Rect(num3, num4 + 20f, num, 100f), "TEAM WIPED", val);
GUIStyle val2 = new GUIStyle(GUI.skin.button);
val2.fontSize = 30;
if (GUI.Button(new Rect(num3 + 50f, num4 + 150f, num - 100f, 80f), "RETRY LEVEL (Revive)", val2))
{
DoRetry();
}
if (GUI.Button(new Rect(num3 + 50f, num4 + 250f, num - 100f, 80f), "GIVE UP (Arena)", val2))
{
DoGiveUp();
}
}
}
private void DoRetry()
{
waitingForRetryDecision = false;
playerHealthTracker.Clear();
damageGraceTimer = 5f;
isRetrying = true;
foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
{
if (!((Object)(object)player == (Object)null) && !((Object)(object)player.photonView == (Object)null))
{
if (player.isDisabled || player.deadSet)
{
player.photonView.RPC("ReviveRPC", (RpcTarget)0, new object[1] { false });
}
int num = Random.Range(35, 101);
player.photonView.RPC("UpdateHealthRPC", (RpcTarget)0, new object[3]
{
num,
player.playerHealth.maxHealth,
true
});
}
}
RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)1);
}
private void DoGiveUp()
{
waitingForRetryDecision = false;
damageGraceTimer = 5f;
playerHealthTracker.Clear();
forcingGameOver = true;
RunManager.instance.ChangeLevel(false, true, (ChangeLevelType)0);
forcingGameOver = false;
}
}