using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RunButtonRun")]
[assembly: AssemblyTitle("RunButtonRun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RunButtonRun
{
[BepInPlugin("Omniscye.RunButtonRun", "RunButtonRun", "1.0")]
public class RunButtonRun : BaseUnityPlugin
{
internal static RunButtonRun Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}
namespace Empress.RepoMods.MenuButtonDance
{
[BepInPlugin("dev.empress.repo.menubuttondance", "Menu Button Dance", "1.4.0")]
public class MenuButtonDancePlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(MenuManager), "PageOpen", new Type[]
{
typeof(MenuPageIndex),
typeof(bool)
})]
public static class MenuManager_PageOpen_Patch
{
public static void Postfix(MenuPageIndex menuPageIndex, bool addedPageOnTop, ref MenuPage __result)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Invalid comparison between Unknown and I4
if (!Enable.Value || (Object)(object)__result == (Object)null || (int)menuPageIndex > 0)
{
return;
}
try
{
GameObject gameObject = ((Component)__result).gameObject;
RectTransform component = ((Component)__result).GetComponent<RectTransform>();
RectTransform val = null;
Canvas componentInParent = gameObject.GetComponentInParent<Canvas>();
if ((Object)(object)componentInParent != (Object)null)
{
val = ((Component)componentInParent).GetComponent<RectTransform>();
}
int counter = 0;
MenuButton[] componentsInChildren = gameObject.GetComponentsInChildren<MenuButton>(true);
foreach (MenuButton val2 in componentsInChildren)
{
TryAttachAnimator(((Component)val2).gameObject, Object.op_Implicit((Object)(object)val) ? val : component, ref counter);
}
MenuBigButton[] componentsInChildren2 = gameObject.GetComponentsInChildren<MenuBigButton>(true);
foreach (MenuBigButton val3 in componentsInChildren2)
{
TryAttachAnimator(((Component)val3).gameObject, Object.op_Implicit((Object)(object)val) ? val : component, ref counter);
}
Button[] componentsInChildren3 = gameObject.GetComponentsInChildren<Button>(true);
foreach (Button val4 in componentsInChildren3)
{
TryAttachAnimator(((Component)val4).gameObject, Object.op_Implicit((Object)(object)val) ? val : component, ref counter);
}
Log.LogInfo((object)$"Menu Button Dance: attached to {counter} button(s) on Main page.");
}
catch (Exception arg)
{
Log.LogWarning((object)$"Menu Button Dance: failed to attach animators: {arg}");
}
}
private static void TryAttachAnimator(GameObject go, RectTransform boundaryRT, ref int counter)
{
RectTransform component = go.GetComponent<RectTransform>();
if (Object.op_Implicit((Object)(object)component) && !Object.op_Implicit((Object)(object)go.GetComponent<MenuButtonWiggle>()))
{
MenuButtonWiggle menuButtonWiggle = go.AddComponent<MenuButtonWiggle>();
menuButtonWiggle.pattern = Pattern.Value;
menuButtonWiggle.radius = Radius.Value;
menuButtonWiggle.ampX = AmplitudeX.Value;
menuButtonWiggle.ampY = AmplitudeY.Value;
menuButtonWiggle.speed = Speed.Value;
menuButtonWiggle.rotDeg = RotationDegrees.Value;
menuButtonWiggle.seed = Seed.Value;
menuButtonWiggle.minSpeed = ChaosMinSpeed.Value;
menuButtonWiggle.maxSpeed = Mathf.Max(ChaosMinSpeed.Value, ChaosMaxSpeed.Value);
menuButtonWiggle.elasticity = Mathf.Clamp(ChaosElasticity.Value, 0.5f, 1.2f);
menuButtonWiggle.padding = Mathf.Max(0f, ChaosPadding.Value);
menuButtonWiggle.spinMax = Mathf.Max(0f, ChaosSpinMax.Value);
menuButtonWiggle.lockUpright = LockUpright.Value;
menuButtonWiggle.boundary = boundaryRT;
menuButtonWiggle.reparentToCanvas = ChaosReparentToCanvas.Value;
LayoutElement val = go.GetComponent<LayoutElement>();
if ((Object)(object)val == (Object)null)
{
val = go.AddComponent<LayoutElement>();
}
val.ignoreLayout = true;
counter++;
}
}
}
public class MenuButtonWiggle : MonoBehaviour
{
internal string pattern = "chaos";
internal float radius = 20f;
internal float ampX = 24f;
internal float ampY = 16f;
internal float speed = 1f;
internal float rotDeg = 3f;
internal int seed = 0;
public float minSpeed = 80f;
public float maxSpeed = 200f;
public float elasticity = 1f;
public float padding = 8f;
public float spinMax = 60f;
public bool lockUpright = true;
public bool reparentToCanvas = true;
public RectTransform boundary;
private RectTransform _rt;
private RectTransform _parentRT;
private Vector2 _origin;
private float _phase;
private float _spdMul;
private float _sx;
private float _sy;
private float _rotSign;
private bool _initted;
private Vector2 _vel;
private float _spin;
private float _spinVel;
private RectTransform _origParent;
private int _origSiblingIndex;
private Vector3 _origLocalScale;
private bool _detached;
private static readonly Vector3[] _worldCorners = (Vector3[])(object)new Vector3[4];
private void OnEnable()
{
InitIfNeeded();
}
private void Start()
{
InitIfNeeded();
}
private void InitIfNeeded()
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
if (_initted)
{
return;
}
_rt = ((Component)this).GetComponent<RectTransform>();
if ((Object)(object)_rt == (Object)null)
{
((Behaviour)this).enabled = false;
return;
}
ref RectTransform parentRT = ref _parentRT;
Transform parent = ((Transform)_rt).parent;
parentRT = (RectTransform)(object)((parent is RectTransform) ? parent : null);
if ((Object)(object)_parentRT == (Object)null)
{
((Behaviour)this).enabled = false;
return;
}
_origin = _rt.anchoredPosition;
int num = ((Object)((Component)this).gameObject).name?.GetHashCode() ?? 0;
int num2 = seed ^ num ^ (int)(_origin.x * 397f) ^ (int)(_origin.y * 7919f);
Random random = new Random(num2);
_phase = (float)random.NextDouble() * MathF.PI * 2f;
_spdMul = 0.75f + (float)random.NextDouble() * 0.75f;
_sx = 0.8f + (float)random.NextDouble() * 0.6f;
_sy = 0.8f + (float)random.NextDouble() * 0.6f;
_rotSign = ((random.Next(0, 2) == 0) ? (-1f) : 1f);
float num3 = (float)random.NextDouble() * MathF.PI * 2f;
float num4 = Mathf.Lerp(minSpeed, maxSpeed, (float)random.NextDouble());
_vel = new Vector2(Mathf.Cos(num3), Mathf.Sin(num3)) * num4;
_spin = 0f;
_spinVel = (float)(random.NextDouble() * 2.0 - 1.0) * spinMax * 0.25f;
if (reparentToCanvas && (Object)(object)boundary != (Object)null && (Object)(object)_parentRT != (Object)(object)boundary)
{
_origParent = _parentRT;
_origSiblingIndex = ((Transform)_rt).GetSiblingIndex();
_origLocalScale = ((Transform)_rt).localScale;
((Transform)_rt).SetParent((Transform)(object)boundary, true);
_parentRT = boundary;
_detached = true;
}
_initted = true;
}
private void Update()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
if (!_initted)
{
return;
}
if (pattern.Equals("chaos", StringComparison.OrdinalIgnoreCase))
{
UpdateChaos();
return;
}
float num = Time.unscaledTime * speed * _spdMul + _phase;
Vector2 val = Vector2.zero;
string text = pattern.ToLowerInvariant();
string text2 = text;
if (!(text2 == "orbit"))
{
if (text2 == "bounce")
{
((Vector2)(ref val))..ctor(0f, Mathf.Sin(num) * ampY);
}
else
{
((Vector2)(ref val))..ctor(Mathf.Sin(num * _sx) * ampX, Mathf.Sin(num * _sy + MathF.PI / 2f) * ampY);
}
}
else
{
val = new Vector2(Mathf.Cos(num), Mathf.Sin(num)) * radius;
}
_rt.anchoredPosition = _origin + val;
if (lockUpright)
{
((Transform)_rt).localRotation = Quaternion.identity;
return;
}
float num2 = Mathf.Sin(num * 0.9f) * rotDeg * _rotSign;
((Transform)_rt).localRotation = Quaternion.Euler(0f, 0f, num2);
}
private void UpdateChaos()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
//IL_034e: Unknown result type (might be due to invalid IL or missing references)
//IL_039c: Unknown result type (might be due to invalid IL or missing references)
//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
//IL_031b: Unknown result type (might be due to invalid IL or missing references)
//IL_031d: Unknown result type (might be due to invalid IL or missing references)
//IL_0322: Unknown result type (might be due to invalid IL or missing references)
//IL_0327: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0331: Unknown result type (might be due to invalid IL or missing references)
//IL_0336: Unknown result type (might be due to invalid IL or missing references)
//IL_033b: Unknown result type (might be due to invalid IL or missing references)
//IL_030e: Unknown result type (might be due to invalid IL or missing references)
//IL_0310: Unknown result type (might be due to invalid IL or missing references)
//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
//IL_03c9: Unknown result type (might be due to invalid IL or missing references)
//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
//IL_033e: Unknown result type (might be due to invalid IL or missing references)
//IL_033f: Unknown result type (might be due to invalid IL or missing references)
//IL_0341: Unknown result type (might be due to invalid IL or missing references)
//IL_0346: Unknown result type (might be due to invalid IL or missing references)
//IL_03e6: Unknown result type (might be due to invalid IL or missing references)
//IL_04d9: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)boundary == (Object)null)
{
boundary = _parentRT;
}
float unscaledDeltaTime = Time.unscaledDeltaTime;
if (unscaledDeltaTime <= 0f)
{
return;
}
Vector2 val = _vel * unscaledDeltaTime;
Vector2 val2;
if ((Object)(object)_parentRT == (Object)(object)boundary)
{
val2 = val;
}
else
{
Vector3 val3 = ((Transform)boundary).TransformVector(Vector2.op_Implicit(val));
val2 = Vector2.op_Implicit(((Transform)_parentRT).InverseTransformVector(val3));
}
Vector2 val4 = _rt.anchoredPosition + val2;
_rt.anchoredPosition = val4;
_rt.GetWorldCorners(_worldCorners);
float num = float.PositiveInfinity;
float num2 = float.PositiveInfinity;
float num3 = float.NegativeInfinity;
float num4 = float.NegativeInfinity;
for (int i = 0; i < 4; i++)
{
Vector3 val5 = ((Transform)boundary).InverseTransformPoint(_worldCorners[i]);
if (val5.x < num)
{
num = val5.x;
}
if (val5.x > num3)
{
num3 = val5.x;
}
if (val5.y < num2)
{
num2 = val5.y;
}
if (val5.y > num4)
{
num4 = val5.y;
}
}
Rect rect = boundary.rect;
float num5 = ((Rect)(ref rect)).xMin + padding;
float num6 = ((Rect)(ref rect)).xMax - padding;
float num7 = ((Rect)(ref rect)).yMin + padding;
float num8 = ((Rect)(ref rect)).yMax - padding;
bool flag = false;
bool flag2 = false;
Vector2 zero = Vector2.zero;
if (num < num5)
{
zero.x += num5 - num;
_vel.x = Mathf.Abs(_vel.x) * elasticity;
flag = true;
}
else if (num3 > num6)
{
zero.x -= num3 - num6;
_vel.x = (0f - Mathf.Abs(_vel.x)) * elasticity;
flag = true;
}
if (num2 < num7)
{
zero.y += num7 - num2;
_vel.y = Mathf.Abs(_vel.y) * elasticity;
flag2 = true;
}
else if (num4 > num8)
{
zero.y -= num4 - num8;
_vel.y = (0f - Mathf.Abs(_vel.y)) * elasticity;
flag2 = true;
}
if (zero != Vector2.zero)
{
Vector2 val6;
if ((Object)(object)_parentRT == (Object)(object)boundary)
{
val6 = zero;
}
else
{
Vector3 val7 = ((Transform)boundary).TransformVector(Vector2.op_Implicit(zero));
val6 = Vector2.op_Implicit(((Transform)_parentRT).InverseTransformVector(val7));
}
val4 += val6;
}
_rt.anchoredPosition = val4;
float magnitude = ((Vector2)(ref _vel)).magnitude;
float num9 = Mathf.Max(5f, minSpeed);
float num10 = Mathf.Max(num9 + 1f, maxSpeed);
if (magnitude < num9)
{
_vel = ((Vector2)(ref _vel)).normalized * num9;
}
else if (magnitude > num10)
{
_vel = ((Vector2)(ref _vel)).normalized * num10;
}
if (lockUpright)
{
((Transform)_rt).localRotation = Quaternion.identity;
return;
}
_spin += _spinVel * unscaledDeltaTime;
float num11 = Mathf.Atan2(_vel.y, _vel.x) * 57.29578f * 0.05f;
if (flag || flag2)
{
float num12 = rotDeg * 30f * ((flag && flag2) ? 1.5f : 1f) * _rotSign;
_spinVel = Mathf.Clamp(_spinVel + num12, 0f - spinMax, spinMax);
}
_spinVel = Mathf.MoveTowards(_spinVel, 0f, 20f * unscaledDeltaTime);
float num13 = Mathf.Clamp(_spin + num11, 0f - spinMax, spinMax);
((Transform)_rt).localRotation = Quaternion.Euler(0f, 0f, num13);
}
private void OnDisable()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_rt != (Object)null)
{
_rt.anchoredPosition = _origin;
((Transform)_rt).localRotation = Quaternion.identity;
}
if (_detached && Object.op_Implicit((Object)(object)_origParent))
{
((Transform)_rt).SetParent((Transform)(object)_origParent, true);
((Transform)_rt).SetSiblingIndex(_origSiblingIndex);
((Transform)_rt).localScale = _origLocalScale;
_detached = false;
}
}
}
public const string PluginGuid = "dev.empress.repo.menubuttondance";
public const string PluginName = "Menu Button Dance";
public const string PluginVersion = "1.4.0";
internal static ManualLogSource Log;
internal static Harmony Harmony;
internal static ConfigEntry<bool> Enable;
internal static ConfigEntry<string> Pattern;
internal static ConfigEntry<float> Radius;
internal static ConfigEntry<float> AmplitudeX;
internal static ConfigEntry<float> AmplitudeY;
internal static ConfigEntry<float> Speed;
internal static ConfigEntry<float> RotationDegrees;
internal static ConfigEntry<int> Seed;
internal static ConfigEntry<float> ChaosMinSpeed;
internal static ConfigEntry<float> ChaosMaxSpeed;
internal static ConfigEntry<float> ChaosElasticity;
internal static ConfigEntry<float> ChaosPadding;
internal static ConfigEntry<float> ChaosSpinMax;
internal static ConfigEntry<bool> LockUpright;
internal static ConfigEntry<bool> ChaosReparentToCanvas;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Harmony = new Harmony("dev.empress.repo.menubuttondance");
Enable = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable", true, "Master toggle.");
Pattern = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Pattern", "chaos", "Movement pattern: orbit | lissajous | bounce | chaos");
Radius = ((BaseUnityPlugin)this).Config.Bind<float>("Motion", "Radius", 22f, "Orbit radius (px) used by 'orbit'.");
AmplitudeX = ((BaseUnityPlugin)this).Config.Bind<float>("Motion", "AmplitudeX", 26f, "Horizontal amplitude (px).");
AmplitudeY = ((BaseUnityPlugin)this).Config.Bind<float>("Motion", "AmplitudeY", 18f, "Vertical amplitude (px).");
Speed = ((BaseUnityPlugin)this).Config.Bind<float>("Motion", "Speed", 0.65f, "Base speed multiplier for non-chaos patterns.");
RotationDegrees = ((BaseUnityPlugin)this).Config.Bind<float>("Motion", "RotationDegrees", 3.5f, "Small Z rotation for extra life.");
Seed = ((BaseUnityPlugin)this).Config.Bind<int>("Motion", "Seed", 1337, "Deterministic randomness seed.");
ChaosMinSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Chaos", "MinSpeed", 80f, "Minimum speed in px/sec.");
ChaosMaxSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Chaos", "MaxSpeed", 200f, "Maximum speed in px/sec.");
ChaosElasticity = ((BaseUnityPlugin)this).Config.Bind<float>("Chaos", "Elasticity", 1f, "Bounce elasticity. 1 = perfect.");
ChaosPadding = ((BaseUnityPlugin)this).Config.Bind<float>("Chaos", "Padding", 8f, "Inset from boundary rect (px).");
ChaosSpinMax = ((BaseUnityPlugin)this).Config.Bind<float>("Chaos", "SpinMax", 60f, "Max spin speed (deg/sec). Ignored if LockUpright = true.");
LockUpright = ((BaseUnityPlugin)this).Config.Bind<bool>("Chaos", "LockUpright", true, "If true, never rotate buttons. Keeps text/highlight aligned while they float.");
ChaosReparentToCanvas = ((BaseUnityPlugin)this).Config.Bind<bool>("Chaos", "ReparentToCanvas", true, "If true, temporarily reparent buttons to root Canvas to bypass layout groups and masks so they can use the whole screen.");
try
{
Harmony.PatchAll(typeof(MenuManager_PageOpen_Patch));
Log.LogInfo((object)"Menu Button Dance 1.4.0 loaded.");
}
catch (Exception arg)
{
Log.LogError((object)$"Failed to patch: {arg}");
}
}
private void OnDestroy()
{
try
{
Harmony harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch
{
}
}
}
}