Omniscye-Merged_Levels icon

Merged Levels

Mixes rooms & hallways from multiple maps into the one you're playing. Multiplayer-safe.

Last updated a week ago
Total downloads 5027
Total rating 3 
Categories Mods Levels Server-side
Dependency string Omniscye-Merged_Levels-1.3.0
Dependants 3 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-2.1.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.1.0

README

Merged Levels 1.3.0

Update 1.3.0

  • 0.3.0 Monster Update = Yes

What this mod does (simple)

Merged Levels mixes rooms and hallways from multiple maps into the one you are playing. You get fresh layouts every run. Think Museum wing inside the Manor or Wizard dorms leading to Arctic labs. It works in multiplayer so everyone explores the same mash-up.

TL;DR: More variety, more replayability, still feels like vanilla but with surprises.

  • Works with BASE GAME and CUSTOM MAPS.
  • ALL PLAYERS NEED THE MOD.
  • Not perfect. Some things can look weird (for example doors or custom map heights/issues). That is out of my control.

Highlights

  • Bigger room pool across maps.
  • Multiplayer safe. Host and clients see the same layout.
  • Zero setup. Drop it in and play.
  • Hubs are excluded automatically. Lobby, Shop, Main Menu, Splash are never mixed.

Known incompatibilities

  • Imperium. May work but is not 100 percent reliable with level mixing.

How it works (short and non-spoiler)

  • The host builds a merged level at runtime by combining each level’s module lists like start rooms, corridors, dead ends, extractions.
  • Both host and clients pre-register all needed room prefabs with the network pool using exact resource paths plus safe aliases. This lets the client spawn pieces that came from other maps.
  • Non playable scenes are skipped automatically.
  • There is a basic sanity check so obviously broken modules are filtered out.
  • Loot defaults to a global pool for more variety.

FAQ

Q: Do custom levels work
A: Yes, if they are registered by REPOLib and include their prefabs properly. Everyone in the lobby must have the mod.

Q: Will this touch the Shop or menus
A: No. These scenes are excluded on purpose.

Credits

  • Omniscye. Design and code.
  • Thanks to S1ckboy and GOAT for helping me test via Photon.
  • Thanks to the REPO modding community

Dependencies

  • BepInExPack 5.4
  • REPOLib Zehs-REPOLib-2.1.0