Decompiled source of MerryDemo v1.0.0

Sledding.dll

Decompiled 7 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Video;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4247eae4b81cc1423970370465980f9d0841d4e8")]
[assembly: AssemblyProduct("Sledding")]
[assembly: AssemblyTitle("Sledding")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Omniscye.EmpressWait
{
	[BepInPlugin("Omniscye.EmpressWait", "EmpressWait", "1.0.1")]
	public class EmpressWait : BaseUnityPlugin
	{
		public const string PluginGuid = "Omniscye.EmpressWait";

		public const string PluginName = "EmpressWait";

		public const string PluginVersion = "1.0.1";

		internal static ConfigEntry<float> CVolume;

		private static bool _hasTriggered;

		internal static EmpressWait Instance { get; private set; }

		internal static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;

		private void Awake()
		{
			Instance = this;
			CVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Volume", 1f, "Video volume (0.0 to 1.0)");
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			if (!_hasTriggered)
			{
				_hasTriggered = true;
				string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
				string text = Path.Combine(directoryName, "Empress.dat");
				if (File.Exists(text))
				{
					GameObject val = new GameObject("Omniscye.VideoGate");
					Object.DontDestroyOnLoad((Object)(object)val);
					VideoGate videoGate = val.AddComponent<VideoGate>();
					videoGate.SourceFilePath = text;
				}
				else
				{
					Log.LogError((object)("Could not find 'Empress.dat' at: " + text));
				}
				SceneManager.sceneLoaded -= OnSceneLoaded;
			}
		}
	}
	internal class VideoGate : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <PrepareAndPlay>d__9 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public VideoGate <>4__this;

			private float <timeout>5__1;

			private byte[] <data>5__2;

			private int <i>5__3;

			private Exception <e>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <PrepareAndPlay>d__9(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<data>5__2 = null;
				<e>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_030d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0317: Expected O, but got Unknown
				//IL_0130: Unknown result type (might be due to invalid IL or missing references)
				//IL_013a: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>4__this._tempVideoPath = Path.GetTempFileName().Replace(".tmp", ".mp4");
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					try
					{
						<data>5__2 = File.ReadAllBytes(<>4__this.SourceFilePath);
						<i>5__3 = 0;
						while (<i>5__3 < <data>5__2.Length)
						{
							<data>5__2[<i>5__3] ^= 90;
							<i>5__3++;
						}
						File.WriteAllBytes(<>4__this._tempVideoPath, <data>5__2);
						<data>5__2 = null;
					}
					catch (Exception ex)
					{
						<e>5__4 = ex;
						EmpressWait.Log.LogError((object)("Video load failed: " + <e>5__4.Message));
						<>4__this.CleanupAndResume();
						return false;
					}
					<>4__this._renderTexture = new RenderTexture(Screen.width, Screen.height, 0);
					<>4__this._renderTexture.Create();
					<>4__this._videoPlayer = ((Component)<>4__this).gameObject.AddComponent<VideoPlayer>();
					<>4__this._audioSource = ((Component)<>4__this).gameObject.AddComponent<AudioSource>();
					<>4__this._videoPlayer.playOnAwake = false;
					<>4__this._videoPlayer.renderMode = (VideoRenderMode)2;
					<>4__this._videoPlayer.targetTexture = <>4__this._renderTexture;
					<>4__this._videoPlayer.source = (VideoSource)1;
					<>4__this._videoPlayer.url = "file://" + <>4__this._tempVideoPath;
					<>4__this._videoPlayer.audioOutputMode = (VideoAudioOutputMode)1;
					<>4__this._videoPlayer.SetTargetAudioSource((ushort)0, <>4__this._audioSource);
					<>4__this._audioSource.volume = EmpressWait.CVolume.Value;
					<>4__this._videoPlayer.timeReference = (VideoTimeReference)0;
					<>4__this._videoPlayer.Prepare();
					<timeout>5__1 = Time.realtimeSinceStartup + 10f;
					break;
				case 2:
					<>1__state = -1;
					break;
				}
				if (!<>4__this._videoPlayer.isPrepared)
				{
					if (Time.realtimeSinceStartup > <timeout>5__1)
					{
						<>4__this.CleanupAndResume();
						return false;
					}
					<>2__current = null;
					<>1__state = 2;
					return true;
				}
				<>4__this._videoPlayer.Play();
				<>4__this._isPlaying = true;
				<>4__this._isPrepared = true;
				<>4__this._videoPlayer.loopPointReached += new EventHandler(<>4__this.OnVideoFinished);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal string SourceFilePath = string.Empty;

		private VideoPlayer _videoPlayer = null;

		private AudioSource _audioSource = null;

		private RenderTexture _renderTexture = null;

		private string _tempVideoPath = string.Empty;

		private float _prevTimeScale;

		private bool _isPlaying;

		private bool _isPrepared = false;

		private void Start()
		{
			_prevTimeScale = Time.timeScale;
			Time.timeScale = 0f;
			AudioListener.pause = false;
			((MonoBehaviour)this).StartCoroutine(PrepareAndPlay());
		}

		[IteratorStateMachine(typeof(<PrepareAndPlay>d__9))]
		private IEnumerator PrepareAndPlay()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <PrepareAndPlay>d__9(0)
			{
				<>4__this = this
			};
		}

		private void OnVideoFinished(VideoPlayer vp)
		{
			CleanupAndResume();
		}

		private void OnGUI()
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Expected O, but got Unknown
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			GUI.depth = -9999;
			if (_isPlaying && (Object)(object)_renderTexture != (Object)null)
			{
				GUI.DrawTexture(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (Texture)(object)Texture2D.blackTexture);
				GUI.DrawTexture(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (Texture)(object)_renderTexture, (ScaleMode)2);
			}
			else if (!_isPlaying && !_isPrepared)
			{
				GUI.DrawTexture(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (Texture)(object)Texture2D.blackTexture);
				GUIStyle val = new GUIStyle();
				val.fontSize = 24;
				val.normal.textColor = Color.white;
				val.alignment = (TextAnchor)4;
				GUI.Label(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), "Initialising MerryDemo...", val);
			}
		}

		private void CleanupAndResume()
		{
			if (!_isPlaying && !_isPrepared)
			{
				return;
			}
			_isPlaying = false;
			_isPrepared = false;
			if ((Object)(object)_videoPlayer != (Object)null)
			{
				_videoPlayer.Stop();
			}
			if ((Object)(object)_renderTexture != (Object)null)
			{
				_renderTexture.Release();
			}
			Time.timeScale = _prevTimeScale;
			if (File.Exists(_tempVideoPath))
			{
				try
				{
					File.Delete(_tempVideoPath);
				}
				catch
				{
				}
			}
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}