using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmpressMimic")]
[assembly: AssemblyTitle("EmpressMimic")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Empress.MimicPanic
{
[BepInPlugin("Empress.MimicPanic", "Mimic Panic", "1.1.3")]
public sealed class MimicPanicPlugin : BaseUnityPlugin
{
private struct PendingTransform
{
public GameObject go;
public Vector3 pos;
public SourceKind kind;
public int key;
}
internal enum SourceKind
{
Item,
Valuable
}
[HarmonyPatch(typeof(PhysGrabObject), "GrabStarted")]
private static class PhysGrabObject_GrabStarted_Patch
{
private static void Postfix(PhysGrabObject __instance, PhysGrabber player)
{
if (!((Object)(object)__instance == (Object)null))
{
GameObject gameObject = ((Component)__instance).gameObject;
bool flag = (Object)(object)gameObject.GetComponent<ValuableObject>() != (Object)null;
bool flag2 = !flag && (Object)(object)gameObject.GetComponent<ItemAttributes>() != (Object)null;
if (VerboseGrabs.Value)
{
PhotonView component = gameObject.GetComponent<PhotonView>();
int num = (((Object)(object)component != (Object)null) ? component.ViewID : 0);
Logger.LogInfo((object)$"[MimicPanic] Grab: \"{((Object)gameObject).name}\" PV:{num} isValuable:{flag} isItem:{flag2}");
}
if (flag && EnableValuables.Value)
{
RequestTransformOnGrab(__instance, SourceKind.Valuable);
}
else if (flag2 && EnableItems.Value)
{
RequestTransformOnGrab(__instance, SourceKind.Item);
}
}
}
}
[HarmonyPatch(typeof(PhysGrabObject), "GrabPlayerAddRPC")]
private static class PhysGrabObject_GrabPlayerAddRPC_Patch
{
private static void Postfix(PhysGrabObject __instance, int photonViewID)
{
if (SemiFunc.IsMasterClientOrSingleplayer())
{
GameObject gameObject = ((Component)__instance).gameObject;
bool flag = (Object)(object)gameObject.GetComponent<ValuableObject>() != (Object)null;
bool flag2 = !flag && (Object)(object)gameObject.GetComponent<ItemAttributes>() != (Object)null;
if (flag && EnableValuables.Value)
{
RequestTransformOnGrab(__instance, SourceKind.Valuable);
}
else if (flag2 && EnableItems.Value)
{
RequestTransformOnGrab(__instance, SourceKind.Item);
}
}
}
}
public const string PluginGuid = "Empress.MimicPanic";
public const string PluginName = "Mimic Panic";
public const string PluginVersion = "1.1.3";
internal static ConfigEntry<float> ChanceItemsPercent = null;
internal static ConfigEntry<float> ChanceValuablesPercent = null;
internal static ConfigEntry<bool> EnableItems = null;
internal static ConfigEntry<bool> EnableValuables = null;
internal static ConfigEntry<bool> BlockInStartRoom = null;
internal static ConfigEntry<bool> RollOncePerObject = null;
internal static ConfigEntry<bool> VerboseGrabs = null;
internal static ConfigEntry<bool> LogRolls = null;
internal static ConfigEntry<bool> AlwaysPassRoll = null;
private static readonly Queue<PendingTransform> _queue = new Queue<PendingTransform>(64);
private static readonly HashSet<int> _queuedOrDoneKeys = new HashSet<int>();
private static readonly HashSet<int> _attemptedKeys = new HashSet<int>();
internal static MimicPanicPlugin Instance { get; private set; } = null;
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; private set; }
private void Awake()
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Expected O, but got Unknown
Instance = this;
EnableItems = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableItems", true, "Allow items (ItemAttributes) to transform on grab.");
EnableValuables = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableValuables", true, "Allow valuables (ValuableObject) to transform on grab.");
AcceptableValueRange<float> val = new AcceptableValueRange<float>(0f, 100f);
ChanceItemsPercent = ((BaseUnityPlugin)this).Config.Bind<float>("Chances", "ItemsPercent", 5f, new ConfigDescription("Percent chance an item becomes an enemy when grabbed.", (AcceptableValueBase)(object)val, Array.Empty<object>()));
ChanceValuablesPercent = ((BaseUnityPlugin)this).Config.Bind<float>("Chances", "ValuablesPercent", 5f, new ConfigDescription("Percent chance a valuable becomes an enemy when grabbed.", (AcceptableValueBase)(object)val, Array.Empty<object>()));
BlockInStartRoom = ((BaseUnityPlugin)this).Config.Bind<bool>("Safety", "BlockInStartRoom", true, "Block transformations in start/extraction rooms.");
RollOncePerObject = ((BaseUnityPlugin)this).Config.Bind<bool>("Safety", "RollOncePerObject", true, "If true, each object only rolls once — first time it’s grabbed.");
VerboseGrabs = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "VerboseGrabs", false, "Log every grab with classification and IDs.");
LogRolls = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "LogRolls", true, "Log RNG rolls and thresholds on attempted transforms.");
AlwaysPassRoll = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "AlwaysPassRoll", false, "Force the RNG to pass (host-only). Use for quick verification.");
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded. Don’t get handsy with the loot.");
}
private void Update()
{
if (LevelReady())
{
int num = 32;
while (_queue.Count > 0 && num-- > 0)
{
PendingTransform p = _queue.Dequeue();
TryTransformNow(p);
}
}
}
private static bool LevelReady()
{
return (Object)(object)LevelGenerator.Instance != (Object)null && LevelGenerator.Instance.Generated;
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll(typeof(PhysGrabObject_GrabStarted_Patch));
Harmony.PatchAll(typeof(PhysGrabObject_GrabPlayerAddRPC_Patch));
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
internal static void RequestTransformOnGrab(PhysGrabObject pgo, SourceKind kind)
{
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)pgo == (Object)null)
{
return;
}
GameObject gameObject = ((Component)pgo).gameObject;
if (!SemiFunc.IsMasterClientOrSingleplayer() || SemiFunc.RunIsShop())
{
return;
}
if (BlockInStartRoom.Value)
{
RoomVolumeCheck component = gameObject.GetComponent<RoomVolumeCheck>();
if ((Object)(object)component != (Object)null && component.CurrentRooms != null)
{
foreach (RoomVolume currentRoom in component.CurrentRooms)
{
if ((Object)(object)currentRoom != (Object)null && currentRoom.Extraction)
{
if (VerboseGrabs.Value)
{
Logger.LogInfo((object)("[MimicPanic] Blocked in Extraction room: \"" + ((Object)gameObject).name + "\"."));
}
return;
}
}
}
}
int num = MakeKey(gameObject);
if (!RollOncePerObject.Value || !_attemptedKeys.Contains(num))
{
_attemptedKeys.Add(num);
float num2 = ((kind == SourceKind.Item) ? Mathf.Clamp(ChanceItemsPercent.Value, 0f, 100f) : Mathf.Clamp(ChanceValuablesPercent.Value, 0f, 100f));
float num3 = (AlwaysPassRoll.Value ? 0f : Random.Range(0f, 100f));
if (LogRolls.Value)
{
PhotonView component2 = gameObject.GetComponent<PhotonView>();
int num4 = (((Object)(object)component2 != (Object)null) ? component2.ViewID : 0);
Logger.LogInfo((object)$"[MimicPanic] Roll {num3:F2} <= {num2:F2}? kind={kind} name=\"{((Object)gameObject).name}\" PV:{num4}");
}
if (!(num3 > num2) && !_queuedOrDoneKeys.Contains(num))
{
_queuedOrDoneKeys.Add(num);
_queue.Enqueue(new PendingTransform
{
go = gameObject,
pos = gameObject.transform.position,
kind = kind,
key = num
});
}
}
}
private static int MakeKey(GameObject go)
{
PhotonView component = go.GetComponent<PhotonView>();
if ((Object)(object)component != (Object)null && component.ViewID != 0)
{
return component.ViewID;
}
return ((Object)go).GetInstanceID() * -1 - 7;
}
private static void TryTransformNow(PendingTransform p)
{
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClientOrSingleplayer() || (Object)(object)p.go == (Object)null || (Object)(object)EnemyDirector.instance == (Object)null || (Object)(object)LevelGenerator.Instance == (Object)null)
{
return;
}
List<EnemySetup> list = CollectEnemySetups();
if (list.Count == 0)
{
Logger.LogWarning((object)"[MimicPanic] No enemy setups available — skipping transform.");
return;
}
EnemySetup val = list[Random.Range(0, list.Count)];
if ((Object)(object)val == (Object)null)
{
Logger.LogWarning((object)"[MimicPanic] Picked null enemy setup — skipping transform.");
return;
}
LevelGenerator.Instance.EnemySpawn(val, p.pos);
DestroyNetworked(p.go);
Logger.LogInfo((object)$"[MimicPanic] OnGrab transform: {p.kind} at {p.pos} -> enemy \"{((Object)val).name}\".");
}
private static List<EnemySetup> CollectEnemySetups()
{
List<EnemySetup> list = new List<EnemySetup>(32);
EnemyDirector instance = EnemyDirector.instance;
if (instance.enemiesDifficulty1 != null)
{
list.AddRange(instance.enemiesDifficulty1);
}
if (instance.enemiesDifficulty2 != null)
{
list.AddRange(instance.enemiesDifficulty2);
}
if (instance.enemiesDifficulty3 != null)
{
list.AddRange(instance.enemiesDifficulty3);
}
int index = list.Count - 1;
while (index-- > 0)
{
if ((Object)(object)list[index] == (Object)null)
{
list.RemoveAt(index);
}
}
return list;
}
private static void DestroyNetworked(GameObject go)
{
if ((Object)(object)go == (Object)null)
{
return;
}
if (SemiFunc.IsMultiplayer())
{
PhotonView component = go.GetComponent<PhotonView>();
if ((Object)(object)component != (Object)null && component.ViewID != 0)
{
PhotonNetwork.Destroy(go);
}
else
{
Object.Destroy((Object)(object)go);
}
}
else
{
Object.Destroy((Object)(object)go);
}
}
}
}