Decompiled source of Minecraft Twilight Forest Fix v1.0.1

TwilightForestCompatPatch.dll

Decompiled 2 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Empress")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("TwilightForestCompatPatch")]
[assembly: AssemblyTitle("TwilightForestCompatPatch")]
[assembly: AssemblyVersion("1.0.2.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TwilightForestCompatPatch
{
	[BepInPlugin("empress.repo.twilightforestcompatpatch", "Empress Twilight Forest Compat Patch", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public sealed class TwilightForestCompatPatchPlugin : BaseUnityPlugin
	{
		private sealed class TwilightPrefabBuckets
		{
			public List<GameObject> StartRooms { get; set; } = new List<GameObject>();


			public List<GameObject> Normal1 { get; set; } = new List<GameObject>();


			public List<GameObject> Passage1 { get; set; } = new List<GameObject>();


			public List<GameObject> DeadEnd1 { get; set; } = new List<GameObject>();


			public List<GameObject> Extraction1 { get; set; } = new List<GameObject>();


			public List<GameObject> Normal2 { get; set; } = new List<GameObject>();


			public List<GameObject> Passage2 { get; set; } = new List<GameObject>();


			public List<GameObject> DeadEnd2 { get; set; } = new List<GameObject>();


			public List<GameObject> Extraction2 { get; set; } = new List<GameObject>();


			public List<GameObject> Normal3 { get; set; } = new List<GameObject>();


			public List<GameObject> Passage3 { get; set; } = new List<GameObject>();


			public List<GameObject> DeadEnd3 { get; set; } = new List<GameObject>();


			public List<GameObject> Extraction3 { get; set; } = new List<GameObject>();


			public int TotalModuleCount => Normal1.Count + Passage1.Count + DeadEnd1.Count + Extraction1.Count + Normal2.Count + Passage2.Count + DeadEnd2.Count + Extraction2.Count + Normal3.Count + Passage3.Count + DeadEnd3.Count + Extraction3.Count;
		}

		internal const string PluginGuid = "empress.repo.twilightforestcompatpatch";

		internal const string PluginName = "Empress Twilight Forest Compat Patch";

		internal const string PluginVersion = "1.0.2";

		private const string TwilightBundleFileName = "Minecraft_Twilight_Forest.repobundle";

		private const string TwilightLevelName = "Level - Twilightforest";

		private const string TwilightLevelResourcePath = "Twilightforest";

		private const float TwilightLevelPointCheckRadius = 0.5f;

		private const float TwilightLevelPointRepairRadius = 2f;

		private const float TwilightLevelPointConnectDistance = 15f;

		private const float TwilightLevelPointConnectForwardDot = -0.8f;

		private const float TwilightLevelPointConnectApproachDot = 0.8f;

		private const float TwilightLevelPointValidationDelay = 0.5f;

		private static readonly string[] TwilightStartRoomNames = new string[1] { "Start Room - Twilight - Entrance" };

		private static readonly string[] TwilightNormal1Names = new string[8] { "Module - Twilight - Lone Oak", "Module -- Twilight - Hedge Cross", "Module -- Twilight - TreeClimb", "Module -- Twilight - Ruined Portal", "Module -- Twilight - Labyrinth Entrance", "Module -- Twilight - Hedge Intersection", "Module -- Twilight - Hedge Spider Spawner", "Module -- Twilight - Hedge Transformation Tree" };

		private static readonly string[] TwilightPassage1Names = new string[2] { "Module -- Twilight - Log Passage", "Module -- Twilight - Naga Skeleton" };

		private static readonly string[] TwilightDeadEnd1Names = new string[1] { "Module -- Twilight - Witch Hut Dead End" };

		private static readonly string[] TwilightExtraction1Names = new string[1] { "Module -- Twilight - Questing_Grove" };

		private static readonly string[] TwilightNormal2Names = new string[2] { "Module -- Twilight  - Stone Pit", "Module -- Twilight - Hollow Hill" };

		private static readonly string[] TwilightPassage2Names = new string[1] { "Module -- Twilight - Maze Passage" };

		private static readonly string[] TwilightDeadEnd2Names = new string[1] { "Module -- Twilight - Lich Tower Dead End1" };

		private static readonly string[] TwilightExtraction2Names = new string[1] { "Module -- Twilight - Questing_Grove" };

		private static readonly string[] TwilightNormal3Names = new string[2] { "Module -- Twilight - Mangrove Tree", "Module -- Twilight - Castle Forcefields" };

		private static readonly string[] TwilightPassage3Names = new string[1] { "Module -- Twilight - Lava Passage" };

		private static readonly string[] TwilightDeadEnd3Names = new string[1] { "Module -- Twilight - Dark Tower Dead End" };

		private static readonly string[] TwilightExtraction3Names = new string[1] { "Module -- Twilight - Questing_Grove" };

		private readonly Harmony _twilightHarmony = new Harmony("empress.repo.twilightforestcompatpatch");

		private AssetBundle? _twilightBundle;

		private bool _twilightRepairApplied;

		private bool _twilightRepairQueued;

		private bool _twilightLoggedMissingBundle;

		private bool _twilightLoggedMissingPrefabs;

		private bool _twilightLoggedDoorMapFallback;

		internal static TwilightForestCompatPatchPlugin? Instance { get; private set; }

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			GameObject gameObject = ((Component)this).gameObject;
			((Object)gameObject).hideFlags = (HideFlags)(((Object)gameObject).hideFlags | 0x23);
			BundleLoader.OnAllBundlesLoaded += TwilightHandleBundlesLoaded;
			_twilightHarmony.PatchAll();
			if ((Object)(object)RunManager.instance != (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(TwilightRepairWhenReady());
			}
		}

		private void OnDestroy()
		{
			BundleLoader.OnAllBundlesLoaded -= TwilightHandleBundlesLoaded;
			_twilightHarmony.UnpatchSelf();
			if (Instance == this)
			{
				Instance = null;
			}
		}

		private void TwilightHandleBundlesLoaded()
		{
			if (!_twilightRepairQueued && !_twilightRepairApplied)
			{
				_twilightRepairQueued = true;
				((MonoBehaviour)this).StartCoroutine(TwilightRepairWhenReady());
			}
		}

		private IEnumerator TwilightRepairWhenReady()
		{
			yield return null;
			for (int attempt = 0; attempt < 120; attempt++)
			{
				if (_twilightRepairApplied)
				{
					break;
				}
				if (TwilightTryRepairLevel())
				{
					break;
				}
				yield return null;
			}
			_twilightRepairQueued = false;
		}

		internal bool TwilightTryRepairCurrentLevel()
		{
			List<Level> list = new List<Level>();
			if ((Object)(object)LevelGenerator.Instance != (Object)null && (Object)(object)LevelGenerator.Instance.Level != (Object)null)
			{
				list.Add(LevelGenerator.Instance.Level);
			}
			if ((Object)(object)RunManager.instance != (Object)null && (Object)(object)RunManager.instance.levelCurrent != (Object)null)
			{
				list.Add(RunManager.instance.levelCurrent);
			}
			return TwilightTryRepairLevel(list);
		}

		private bool TwilightTryRepairLevel(IEnumerable<Level>? candidates = null)
		{
			if (_twilightRepairApplied)
			{
				return true;
			}
			Level val = TwilightFindLevel(candidates) ?? TwilightFindLevel(Levels.AllLevels);
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			AssetBundle val2 = TwilightGetBundle();
			if ((Object)(object)val2 == (Object)null)
			{
				if (!_twilightLoggedMissingBundle)
				{
					_twilightLoggedMissingBundle = true;
					((BaseUnityPlugin)this).Logger.LogWarning((object)"Empress Twilight Forest Compat Patch could not locate the Twilight Forest bundle.");
				}
				return false;
			}
			_twilightLoggedMissingBundle = false;
			TwilightPrefabBuckets twilightPrefabBuckets = TwilightCollectPrefabs(val2);
			if (twilightPrefabBuckets.StartRooms.Count == 0 || twilightPrefabBuckets.TotalModuleCount == 0)
			{
				if (!_twilightLoggedMissingPrefabs)
				{
					_twilightLoggedMissingPrefabs = true;
					((BaseUnityPlugin)this).Logger.LogError((object)"Empress Twilight Forest Compat Patch could not rebuild the Twilight Forest prefab lists from the original bundle.");
				}
				return false;
			}
			_twilightLoggedMissingPrefabs = false;
			TwilightApplyHideFlags((Object)(object)val2);
			TwilightApplyHideFlags((Object)(object)val);
			TwilightEnsureLevelFallbackData(val);
			TwilightRegisterLevelObjects(val);
			val.StartRooms = TwilightRegisterPrefabs(val, "StartRoom", twilightPrefabBuckets.StartRooms);
			val.ModulesNormal1 = TwilightRegisterPrefabs(val, "Normal", twilightPrefabBuckets.Normal1);
			val.ModulesPassage1 = TwilightRegisterPrefabs(val, "Passage", twilightPrefabBuckets.Passage1);
			val.ModulesDeadEnd1 = TwilightRegisterPrefabs(val, "DeadEnd", twilightPrefabBuckets.DeadEnd1);
			val.ModulesExtraction1 = TwilightRegisterPrefabs(val, "Extraction", twilightPrefabBuckets.Extraction1);
			val.ModulesNormal2 = TwilightRegisterPrefabs(val, "Normal", twilightPrefabBuckets.Normal2);
			val.ModulesPassage2 = TwilightRegisterPrefabs(val, "Passage", twilightPrefabBuckets.Passage2);
			val.ModulesDeadEnd2 = TwilightRegisterPrefabs(val, "DeadEnd", twilightPrefabBuckets.DeadEnd2);
			val.ModulesExtraction2 = TwilightRegisterPrefabs(val, "Extraction", twilightPrefabBuckets.Extraction2);
			val.ModulesNormal3 = TwilightRegisterPrefabs(val, "Normal", twilightPrefabBuckets.Normal3);
			val.ModulesPassage3 = TwilightRegisterPrefabs(val, "Passage", twilightPrefabBuckets.Passage3);
			val.ModulesDeadEnd3 = TwilightRegisterPrefabs(val, "DeadEnd", twilightPrefabBuckets.DeadEnd3);
			val.ModulesExtraction3 = TwilightRegisterPrefabs(val, "Extraction", twilightPrefabBuckets.Extraction3);
			_twilightRepairApplied = val.StartRooms.Count > 0 && TwilightCountModules(val) > 0;
			if (_twilightRepairApplied)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"Empress Twilight Forest Compat Patch repaired {((Object)val).name} with {val.StartRooms.Count} start rooms and {TwilightCountModules(val)} modules.");
			}
			return _twilightRepairApplied;
		}

		private static Level? TwilightFindLevel(IEnumerable<Level>? candidates)
		{
			if (candidates == null)
			{
				return null;
			}
			foreach (Level candidate in candidates)
			{
				if (TwilightIsTwilightLevel(candidate))
				{
					return candidate;
				}
			}
			return null;
		}

		private AssetBundle? TwilightGetBundle()
		{
			if ((Object)(object)_twilightBundle != (Object)null)
			{
				return _twilightBundle;
			}
			foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles())
			{
				try
				{
					if (allLoadedAssetBundle.GetAllAssetNames().Any((string assetName) => assetName.EndsWith("level - twilightforest.asset", StringComparison.OrdinalIgnoreCase) || assetName.EndsWith("tfassettestmod.asset", StringComparison.OrdinalIgnoreCase)))
					{
						_twilightBundle = allLoadedAssetBundle;
						return _twilightBundle;
					}
				}
				catch
				{
				}
			}
			string text = Directory.GetFiles(Paths.PluginPath, "Minecraft_Twilight_Forest.repobundle", SearchOption.AllDirectories).FirstOrDefault();
			if (string.IsNullOrWhiteSpace(text))
			{
				return null;
			}
			_twilightBundle = AssetBundle.LoadFromFile(text);
			return _twilightBundle;
		}

		private static TwilightPrefabBuckets TwilightCollectPrefabs(AssetBundle bundle)
		{
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>(StringComparer.OrdinalIgnoreCase);
			StartRoom[] array = bundle.LoadAllAssets<StartRoom>();
			foreach (StartRoom val in array)
			{
				TwilightAddAssetByName(dictionary, ((Object)(object)val != (Object)null) ? ((Component)val).gameObject : null);
			}
			Module[] array2 = bundle.LoadAllAssets<Module>();
			foreach (Module val2 in array2)
			{
				TwilightAddAssetByName(dictionary, ((Object)(object)val2 != (Object)null) ? ((Component)val2).gameObject : null);
			}
			GameObject[] array3 = bundle.LoadAllAssets<GameObject>();
			foreach (GameObject prefab in array3)
			{
				TwilightAddAssetByName(dictionary, prefab);
			}
			if (!dictionary.Keys.Any((string name) => name.StartsWith("Start Room - Twilight -", StringComparison.OrdinalIgnoreCase)) || !dictionary.Keys.Any((string name) => name.Contains("Twilight", StringComparison.OrdinalIgnoreCase) && name.StartsWith("Module", StringComparison.OrdinalIgnoreCase)))
			{
				array = Resources.FindObjectsOfTypeAll<StartRoom>();
				Scene scene;
				foreach (StartRoom val3 in array)
				{
					if (!((Object)(object)val3 == (Object)null))
					{
						scene = ((Component)val3).gameObject.scene;
						if (!((Scene)(ref scene)).IsValid())
						{
							TwilightAddAssetByName(dictionary, ((Component)val3).gameObject);
						}
					}
				}
				array2 = Resources.FindObjectsOfTypeAll<Module>();
				foreach (Module val4 in array2)
				{
					if (!((Object)(object)val4 == (Object)null))
					{
						scene = ((Component)val4).gameObject.scene;
						if (!((Scene)(ref scene)).IsValid())
						{
							TwilightAddAssetByName(dictionary, ((Component)val4).gameObject);
						}
					}
				}
				array3 = Resources.FindObjectsOfTypeAll<GameObject>();
				foreach (GameObject val5 in array3)
				{
					if (!((Object)(object)val5 == (Object)null))
					{
						scene = val5.scene;
						if (!((Scene)(ref scene)).IsValid())
						{
							TwilightAddAssetByName(dictionary, val5);
						}
					}
				}
			}
			return new TwilightPrefabBuckets
			{
				StartRooms = TwilightResolvePrefabs(dictionary, TwilightStartRoomNames),
				Normal1 = TwilightResolvePrefabs(dictionary, TwilightNormal1Names),
				Passage1 = TwilightResolvePrefabs(dictionary, TwilightPassage1Names),
				DeadEnd1 = TwilightResolvePrefabs(dictionary, TwilightDeadEnd1Names),
				Extraction1 = TwilightResolvePrefabs(dictionary, TwilightExtraction1Names),
				Normal2 = TwilightResolvePrefabs(dictionary, TwilightNormal2Names),
				Passage2 = TwilightResolvePrefabs(dictionary, TwilightPassage2Names),
				DeadEnd2 = TwilightResolvePrefabs(dictionary, TwilightDeadEnd2Names),
				Extraction2 = TwilightResolvePrefabs(dictionary, TwilightExtraction2Names),
				Normal3 = TwilightResolvePrefabs(dictionary, TwilightNormal3Names),
				Passage3 = TwilightResolvePrefabs(dictionary, TwilightPassage3Names),
				DeadEnd3 = TwilightResolvePrefabs(dictionary, TwilightDeadEnd3Names),
				Extraction3 = TwilightResolvePrefabs(dictionary, TwilightExtraction3Names)
			};
		}

		private static void TwilightAddAssetByName(IDictionary<string, GameObject> prefabsByName, GameObject? prefab)
		{
			if (!((Object)(object)prefab == (Object)null) && !string.IsNullOrWhiteSpace(((Object)prefab).name) && !prefabsByName.ContainsKey(((Object)prefab).name))
			{
				prefabsByName[((Object)prefab).name] = prefab;
			}
		}

		private static List<GameObject> TwilightResolvePrefabs(IReadOnlyDictionary<string, GameObject> prefabsByName, IEnumerable<string> names)
		{
			List<GameObject> list = new List<GameObject>();
			foreach (string name in names)
			{
				if (prefabsByName.TryGetValue(name, out GameObject value))
				{
					list.Add(value);
				}
			}
			return list;
		}

		private static void TwilightRegisterLevelObjects(Level level)
		{
			if ((Object)(object)level.ConnectObject != (Object)null)
			{
				TwilightRegisterNetworkPrefab("Level/" + (level.ResourcePath ?? "Twilightforest") + "/Other/" + ((Object)level.ConnectObject).name, level.ConnectObject);
			}
			if ((Object)(object)level.BlockObject != (Object)null)
			{
				TwilightRegisterNetworkPrefab("Level/" + (level.ResourcePath ?? "Twilightforest") + "/Other/" + ((Object)level.BlockObject).name, level.BlockObject);
			}
		}

		private static List<PrefabRef> TwilightRegisterPrefabs(Level level, string moduleTypeName, IEnumerable<GameObject> prefabs)
		{
			List<PrefabRef> list = new List<PrefabRef>();
			foreach (GameObject item in prefabs.OrderBy<GameObject, string>((GameObject gameObject) => ((Object)gameObject).name, StringComparer.OrdinalIgnoreCase))
			{
				PrefabRef val = TwilightRegisterNetworkPrefab("Level/" + ((Object)level).name + "/" + moduleTypeName + "/" + ((Object)item).name, item);
				if (val != null)
				{
					list.Add(val);
				}
			}
			return list;
		}

		private static PrefabRef? TwilightRegisterNetworkPrefab(string prefabId, GameObject prefab)
		{
			PrefabRef val = TwilightGetRegisteredPrefabRef(prefabId, prefab);
			if (val != null)
			{
				return val;
			}
			TwilightPreparePrefab(prefab);
			Utilities.FixAudioMixerGroups(prefab);
			return NetworkPrefabs.RegisterNetworkPrefab(prefabId, prefab);
		}

		private static PrefabRef? TwilightGetRegisteredPrefabRef(string prefabId, GameObject prefab)
		{
			if (!NetworkPrefabs.PrefabRefs.TryGetValue(prefabId, out var value) || value == null)
			{
				return null;
			}
			if ((Object)(object)value.Prefab == (Object)null || (Object)(object)value.Prefab == (Object)(object)prefab)
			{
				return value;
			}
			return null;
		}

		private static void TwilightPreparePrefab(GameObject prefab)
		{
			TwilightApplyHideFlags((Object)(object)prefab);
			TwilightAssignFallbackAudioMixerGroups(prefab);
			TwilightAssignFallbackPhysAttributes(prefab);
		}

		private static void TwilightAssignFallbackAudioMixerGroups(GameObject prefab)
		{
			AudioMixerGroup val = TwilightGetFallbackAudioMixerGroup();
			if ((Object)(object)prefab == (Object)null || (Object)(object)val == (Object)null)
			{
				return;
			}
			AudioSource[] componentsInChildren = prefab.GetComponentsInChildren<AudioSource>(true);
			foreach (AudioSource val2 in componentsInChildren)
			{
				if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2.outputAudioMixerGroup != (Object)null))
				{
					val2.outputAudioMixerGroup = val;
				}
			}
		}

		private static void TwilightAssignFallbackPhysAttributes(GameObject prefab)
		{
			if ((Object)(object)prefab == (Object)null)
			{
				return;
			}
			NotValuableObject[] componentsInChildren = prefab.GetComponentsInChildren<NotValuableObject>(true);
			foreach (NotValuableObject val in componentsInChildren)
			{
				if (!((Object)(object)val == (Object)null) && !((Object)(object)val.physAttributePreset != (Object)null))
				{
					Rigidbody component = ((Component)val).GetComponent<Rigidbody>();
					float mass = (((Object)(object)component != (Object)null && component.mass > 0f) ? component.mass : 1f);
					val.physAttributePreset = TwilightCreateFallbackPhysAttribute(mass);
				}
			}
		}

		private static PhysAttribute TwilightCreateFallbackPhysAttribute(float mass)
		{
			PhysAttribute obj = ScriptableObject.CreateInstance<PhysAttribute>();
			obj.mass = Mathf.Max(0.01f, mass);
			TwilightApplyHideFlags((Object)(object)obj);
			return obj;
		}

		private static AudioMixerGroup? TwilightGetFallbackAudioMixerGroup()
		{
			if ((Object)(object)AudioManager.instance == (Object)null)
			{
				return null;
			}
			return AudioManager.instance.SoundMasterGroup ?? AudioManager.instance.PersistentSoundGroup ?? AudioManager.instance.MusicMasterGroup ?? AudioManager.instance.MicrophoneSoundGroup ?? AudioManager.instance.MicrophoneSpectateGroup ?? AudioManager.instance.TTSSoundGroup ?? AudioManager.instance.TTSSpectateGroup;
		}

		private static int TwilightCountModules(Level level)
		{
			return (level.ModulesNormal1?.Count ?? 0) + (level.ModulesPassage1?.Count ?? 0) + (level.ModulesDeadEnd1?.Count ?? 0) + (level.ModulesExtraction1?.Count ?? 0) + (level.ModulesNormal2?.Count ?? 0) + (level.ModulesPassage2?.Count ?? 0) + (level.ModulesDeadEnd2?.Count ?? 0) + (level.ModulesExtraction2?.Count ?? 0) + (level.ModulesNormal3?.Count ?? 0) + (level.ModulesPassage3?.Count ?? 0) + (level.ModulesDeadEnd3?.Count ?? 0) + (level.ModulesExtraction3?.Count ?? 0);
		}

		internal static bool TwilightIsCurrentLevel()
		{
			if (!TwilightIsTwilightLevel(((Object)(object)LevelGenerator.Instance != (Object)null) ? LevelGenerator.Instance.Level : null))
			{
				return TwilightIsTwilightLevel(((Object)(object)RunManager.instance != (Object)null) ? RunManager.instance.levelCurrent : null);
			}
			return true;
		}

		private static bool TwilightIsTwilightLevel(Level? level)
		{
			if ((Object)(object)level == (Object)null)
			{
				return false;
			}
			if (!string.Equals(((Object)level).name, "Level - Twilightforest", StringComparison.OrdinalIgnoreCase))
			{
				return string.Equals(level.ResourcePath, "Twilightforest", StringComparison.OrdinalIgnoreCase);
			}
			return true;
		}

		internal static void TwilightEnsureLevelFallbackData(Level? level)
		{
			if (TwilightIsTwilightLevel(level))
			{
				Level val = level;
				if (val.ValuablePresets == null)
				{
					val.ValuablePresets = new List<LevelValuables>();
				}
				val = level;
				if (val.AmbiencePresets == null)
				{
					val.AmbiencePresets = new List<LevelAmbience>();
				}
				if (level.ValuablePresets.Count == 0 && (Object)(object)ValuablePresets.GenericValuablePreset != (Object)null)
				{
					level.ValuablePresets.Add(ValuablePresets.GenericValuablePreset);
				}
				if (level.AmbiencePresets.Count == 0 && TwilightTryGetFallbackAmbience(out LevelAmbience ambience))
				{
					level.AmbiencePresets.Add(ambience);
				}
			}
		}

		private static bool TwilightTryGetFallbackAmbience(out LevelAmbience ambience)
		{
			ambience = null;
			if ((Object)(object)AudioManager.instance != (Object)null && AudioManager.instance.levelAmbiences != null)
			{
				foreach (LevelAmbience levelAmbience in AudioManager.instance.levelAmbiences)
				{
					if (!((Object)(object)levelAmbience == (Object)null))
					{
						ambience = levelAmbience;
						return true;
					}
				}
			}
			if ((Object)(object)RunManager.instance != (Object)null && RunManager.instance.levels != null)
			{
				foreach (Level level in RunManager.instance.levels)
				{
					if (level?.AmbiencePresets == null)
					{
						continue;
					}
					foreach (LevelAmbience ambiencePreset in level.AmbiencePresets)
					{
						if (!((Object)(object)ambiencePreset == (Object)null))
						{
							ambience = ambiencePreset;
							return true;
						}
					}
				}
			}
			return false;
		}

		internal static void TwilightEnsureExtractionPointCompatibility(ExtractionPoint extractionPoint)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			if ((Object)(object)extractionPoint == (Object)null || !TwilightIsCurrentLevel())
			{
				return;
			}
			if ((Object)(object)extractionPoint.extractionArea == (Object)null)
			{
				GameObject val = GameObject.CreatePrimitive((PrimitiveType)2);
				((Object)val).name = "Twilight Patch Extraction Area";
				val.transform.SetParent(((Component)extractionPoint).transform, false);
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = Vector3.one * 0.1f;
				MeshRenderer component = val.GetComponent<MeshRenderer>();
				if ((Object)(object)component != (Object)null)
				{
					((Renderer)component).enabled = false;
				}
				Collider component2 = val.GetComponent<Collider>();
				if ((Object)(object)component2 != (Object)null)
				{
					Object.Destroy((Object)(object)component2);
				}
				val.SetActive(false);
				TwilightApplyHideFlags((Object)(object)val);
				extractionPoint.extractionArea = val;
			}
			if ((Object)(object)extractionPoint.grossUp == (Object)null)
			{
				GameObject val2 = new GameObject("Twilight Patch GrossUp");
				val2.transform.SetParent(((Component)extractionPoint).transform, false);
				val2.SetActive(false);
				TwilightApplyHideFlags((Object)(object)val2);
				extractionPoint.grossUp = val2;
			}
		}

		internal void TwilightRepairLevelPoints(LevelGenerator levelGenerator)
		{
			if ((Object)(object)levelGenerator == (Object)null || !TwilightIsTwilightLevel(levelGenerator.Level) || levelGenerator.LevelPathPoints == null)
			{
				return;
			}
			int num = 0;
			int num2 = 0;
			foreach (LevelPoint levelPathPoint in levelGenerator.LevelPathPoints)
			{
				if (TwilightRepairLevelPoint(levelPathPoint))
				{
					num++;
				}
				if (TwilightRepairLevelPointRoom(levelPathPoint))
				{
					num2++;
				}
			}
			if (num > 0 || num2 > 0)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"Empress Twilight Forest Compat Patch repaired {num} Twilight Forest level points onto the navmesh and restored {num2} room links.");
			}
		}

		private static bool TwilightRepairLevelPoint(LevelPoint? levelPoint)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)levelPoint == (Object)null)
			{
				return false;
			}
			Vector3 position = ((Component)levelPoint).transform.position;
			NavMeshHit val = default(NavMeshHit);
			if (NavMesh.SamplePosition(position, ref val, 0.5f, -1))
			{
				return false;
			}
			NavMeshHit val2 = default(NavMeshHit);
			if (!NavMesh.SamplePosition(position, ref val2, 2f, -1))
			{
				return false;
			}
			((Component)levelPoint).transform.position = ((NavMeshHit)(ref val2)).position;
			TwilightRepairLevelPointRoom(levelPoint);
			return true;
		}

		private static bool TwilightRepairLevelPointRoom(LevelPoint? levelPoint)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)levelPoint == (Object)null || (Object)(object)levelPoint.Room != (Object)null)
			{
				return false;
			}
			RoomVolume room = default(RoomVolume);
			Vector3 val = default(Vector3);
			if (!SemiFunc.GetRoomVolumeAtPosition(((Component)levelPoint).transform.position, ref room, ref val))
			{
				return false;
			}
			levelPoint.Room = room;
			return true;
		}

		internal IEnumerator TwilightSilentLevelPointCheck(LevelPoint levelPoint)
		{
			if (!((Object)(object)levelPoint == (Object)null))
			{
				while ((Object)(object)LevelGenerator.Instance == (Object)null || !LevelGenerator.Instance.Generated)
				{
					yield return (object)new WaitForSeconds(0.1f);
				}
				yield return (object)new WaitForSeconds(0.5f);
				if (TwilightIsCurrentLevel())
				{
					TwilightRepairLevelPoint(levelPoint);
					TwilightRepairLevelPointRoom(levelPoint);
					TwilightRepairLevelPointConnections(levelPoint, LevelGenerator.Instance?.LevelPathPoints);
				}
			}
		}

		private static void TwilightRepairLevelPointConnections(LevelPoint? levelPoint, IList<LevelPoint>? allLevelPoints)
		{
			if ((Object)(object)levelPoint == (Object)null)
			{
				return;
			}
			if (levelPoint.ConnectedPoints == null)
			{
				levelPoint.ConnectedPoints = new List<LevelPoint>();
			}
			levelPoint.ConnectedPoints.RemoveAll((LevelPoint connectedPoint) => (Object)(object)connectedPoint == (Object)null);
			LevelPoint[] array = levelPoint.ConnectedPoints.ToArray();
			for (int i = 0; i < array.Length; i++)
			{
				TwilightAddLevelPointConnection(array[i], levelPoint);
			}
			if (!levelPoint.ModuleConnect || allLevelPoints == null || levelPoint.ConnectedPoints.Count > 0)
			{
				return;
			}
			LevelPoint val = null;
			float currentBestDistance = float.MaxValue;
			foreach (LevelPoint allLevelPoint in allLevelPoints)
			{
				if (TwilightCanConnectLevelPoints(levelPoint, allLevelPoint, currentBestDistance, out var distance))
				{
					val = allLevelPoint;
					currentBestDistance = distance;
				}
			}
			TwilightAddLevelPointConnection(levelPoint, val);
			TwilightAddLevelPointConnection(val, levelPoint);
		}

		private static bool TwilightCanConnectLevelPoints(LevelPoint source, LevelPoint? candidate, float currentBestDistance, out float distance)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			distance = 0f;
			if ((Object)(object)source == (Object)null || (Object)(object)candidate == (Object)null || (Object)(object)source == (Object)(object)candidate || !candidate.ModuleConnect)
			{
				return false;
			}
			Vector3 val = ((Component)source).transform.position - ((Component)candidate).transform.position;
			if (((Vector3)(ref val)).sqrMagnitude <= Mathf.Epsilon)
			{
				return false;
			}
			distance = ((Vector3)(ref val)).magnitude;
			if (distance >= 15f || distance >= currentBestDistance)
			{
				return false;
			}
			if (Vector3.Dot(((Component)candidate).transform.forward, ((Component)source).transform.forward) > -0.8f)
			{
				return false;
			}
			return Vector3.Dot(((Component)candidate).transform.forward, ((Vector3)(ref val)).normalized) > 0.8f;
		}

		private static void TwilightAddLevelPointConnection(LevelPoint? source, LevelPoint? target)
		{
			if (!((Object)(object)source == (Object)null) && !((Object)(object)target == (Object)null))
			{
				if (source.ConnectedPoints == null)
				{
					source.ConnectedPoints = new List<LevelPoint>();
				}
				if (!source.ConnectedPoints.Contains(target))
				{
					source.ConnectedPoints.Add(target);
				}
			}
		}

		internal GameObject TwilightCreateFallbackDoorMapObject(Map map, DirtFinderMapDoor door)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			MapLayer layerParent = map.GetLayerParent(((Component)door).transform.position.y);
			GameObject val = TwilightInstantiateFallbackDoorMapObject(map, ((Component)layerParent).transform);
			((Object)val).name = ((Object)((Component)door).gameObject).name;
			door.Target = val.transform;
			DirtFinderMapDoorTarget val2 = val.GetComponent<DirtFinderMapDoorTarget>() ?? val.AddComponent<DirtFinderMapDoorTarget>();
			val2.Target = ((Component)door).transform;
			val2.Layer = layerParent;
			DirtFinderMapDoorTarget val3 = val2;
			if (val3.HingeTransform == null)
			{
				val3.HingeTransform = val.transform;
			}
			map.DoorUpdate(val2.HingeTransform, ((Component)door).transform, layerParent);
			if (!_twilightLoggedDoorMapFallback)
			{
				_twilightLoggedDoorMapFallback = true;
				((BaseUnityPlugin)this).Logger.LogWarning((object)"Empress Twilight Forest Compat Patch injected fallback minimap door markers for missing Twilight Forest door prefabs.");
			}
			return val;
		}

		private static GameObject TwilightInstantiateFallbackDoorMapObject(Map map, Transform parent)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			GameObject val;
			if ((Object)(object)map.Door1x1Object != (Object)null)
			{
				val = Object.Instantiate<GameObject>(map.Door1x1Object, parent);
				Collider[] componentsInChildren = val.GetComponentsInChildren<Collider>(true);
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					Object.Destroy((Object)(object)componentsInChildren[i]);
				}
			}
			else
			{
				val = GameObject.CreatePrimitive((PrimitiveType)3);
				val.transform.SetParent(parent, false);
				val.transform.localScale = new Vector3(0.12f, 0.12f, 0.3f);
				Collider component = val.GetComponent<Collider>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
				}
			}
			val.transform.localPosition = Vector3.zero;
			val.transform.localRotation = Quaternion.identity;
			DirtFinderMapDoorTarget val2 = val.GetComponent<DirtFinderMapDoorTarget>() ?? val.AddComponent<DirtFinderMapDoorTarget>();
			if (val2.HingeTransform == null)
			{
				val2.HingeTransform = val.transform;
			}
			TwilightApplyHideFlags((Object)(object)val);
			return val;
		}

		private static void TwilightApplyHideFlags(Object obj)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			if (obj == (Object)null)
			{
				return;
			}
			obj.hideFlags = (HideFlags)(obj.hideFlags | 0x23);
			GameObject val = (GameObject)(object)((obj is GameObject) ? obj : null);
			if (val == null)
			{
				return;
			}
			Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(true);
			foreach (Transform obj2 in componentsInChildren)
			{
				((Object)obj2).hideFlags = (HideFlags)(((Object)obj2).hideFlags | 0x23);
				GameObject gameObject = ((Component)obj2).gameObject;
				((Object)gameObject).hideFlags = (HideFlags)(((Object)gameObject).hideFlags | 0x23);
				Component[] components = ((Component)obj2).GetComponents<Component>();
				foreach (Component val2 in components)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						((Object)val2).hideFlags = (HideFlags)(((Object)val2).hideFlags | 0x23);
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(LevelGenerator), "StartRoomGeneration")]
	internal static class TwilightForestCompatPatchStartRoomGenerationPatch
	{
		[HarmonyPrefix]
		private static void TwilightPrefix()
		{
			TwilightForestCompatPatchPlugin.Instance?.TwilightTryRepairCurrentLevel();
		}
	}
	[HarmonyPatch(typeof(ExtractionPoint), "Start")]
	internal static class TwilightForestCompatPatchExtractionPointStartPatch
	{
		[HarmonyPostfix]
		private static void TwilightPostfix(ExtractionPoint __instance)
		{
			TwilightForestCompatPatchPlugin.TwilightEnsureExtractionPointCompatibility(__instance);
		}
	}
	[HarmonyPatch(typeof(Levels), "RegisterLevelWithGame")]
	internal static class TwilightForestCompatPatchRegisterLevelPatch
	{
		[HarmonyPrefix]
		private static void TwilightPrefix(Level level)
		{
			TwilightForestCompatPatchPlugin.TwilightEnsureLevelFallbackData(level);
		}
	}
	[HarmonyPatch(typeof(Map), "AddDoor")]
	internal static class TwilightForestCompatPatchMapAddDoorPatch
	{
		[HarmonyPrefix]
		private static bool TwilightPrefix(Map __instance, DirtFinderMapDoor door, GameObject doorPrefab, ref GameObject __result)
		{
			if (!TwilightForestCompatPatchPlugin.TwilightIsCurrentLevel() || (Object)(object)door == (Object)null || (Object)(object)doorPrefab != (Object)null)
			{
				return true;
			}
			TwilightForestCompatPatchPlugin instance = TwilightForestCompatPatchPlugin.Instance;
			if ((Object)(object)instance == (Object)null)
			{
				return true;
			}
			__result = instance.TwilightCreateFallbackDoorMapObject(__instance, door);
			return false;
		}
	}
	[HarmonyPatch(typeof(LevelGenerator), "NavMeshSetupRPC")]
	internal static class TwilightForestCompatPatchNavMeshSetupPatch
	{
		[HarmonyPostfix]
		private static void TwilightPostfix(LevelGenerator __instance)
		{
			TwilightForestCompatPatchPlugin.Instance?.TwilightRepairLevelPoints(__instance);
		}
	}
	[HarmonyPatch(typeof(LevelPoint), "NavMeshCheck")]
	internal static class TwilightForestCompatPatchLevelPointNavMeshCheckPatch
	{
		[HarmonyPrefix]
		private static bool TwilightPrefix(LevelPoint __instance, ref IEnumerator __result)
		{
			if (!TwilightForestCompatPatchPlugin.TwilightIsCurrentLevel())
			{
				return true;
			}
			TwilightForestCompatPatchPlugin instance = TwilightForestCompatPatchPlugin.Instance;
			if ((Object)(object)instance == (Object)null)
			{
				return true;
			}
			__result = instance.TwilightSilentLevelPointCheck(__instance);
			return false;
		}
	}
}