Monster Alert
Alerts players when a monster is nearby with a popup showing its direction. Left, Right, Front, or Behind.
| Last updated | 3 weeks ago |
| Total downloads | 3398 |
| Total rating | 3 |
| Categories | Mods Client-side |
| Dependency string | Omniscye-Monster_Alert-1.0.1 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Monster Alert v1.0.1
A directional awareness mod for REPO. When a monster draws near, you’ll know. A sharp UI popup warns if it’s to your left, right, front, or behind.
What this mod does
- Scans the environment for the nearest alive enemy.
- Detects direction relative to the camera (or player transform if preferred).
- Displays a clean, short-lived on-screen alert like:
Monster to the FRONT!Monster to the RIGHT!Monster behind!Monster to the LEFT!
- Works fully client-side. - All players do NOT NEED IT!
- Automatically fades alerts in and out for minimal distraction and maximum clarity.
How it works
- Runs a lightweight enemy scan every few frames (configurable interval).
- Uses vector dot products to bucket the monster’s position into front / behind / left / right.
- Renders a TMP overlay UI at the top of the screen.
- Ignores corpses and disabled entities by reading
EnemyHealthfields directly.
Config Options
Generated at BepInEx/config/Omniscye.MonsterDirectionAlert.cfg
| Setting | Default | Description |
|---|---|---|
| Enabled | true |
Master switch for the alert system |
| DistanceThreshold | 18.0 |
How close a monster must be to trigger the warning |
| CheckInterval | 0.20 |
How often (in seconds) to rescan the scene |
| DisplayDuration | 1.25 |
How long each alert remains visible |
| UseCameraForward | true |
Use camera forward direction (recommended) instead of player transform |
Credits
- Author and Code: Omniscye (Empress)
“The ones who die silently are the ones already being watched.”