Decompiled source of OmniLand v1.1.5

CoasterMod.dll

Decompiled 5 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CoasterMod")]
[assembly: AssemblyTitle("CoasterMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class CoasterSeatCarrier : MonoBehaviour
{
	[Tooltip("Child under the cart where the player sits (must be parented)")]
	public Transform seatPoint;

	[Header("Grab & Follow Settings")]
	[Tooltip("How close the player must be to latch on")]
	public float grabDistance = 1f;

	[Tooltip("Spring stiffness for position follow")]
	public float positionStiffness = 10f;

	[Tooltip("Spring stiffness for rotation follow")]
	public float rotationStiffness = 0.2f;

	private PlayerAvatar playerTarget;

	private void FixedUpdate()
	{
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0188: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Unknown result type (might be due to invalid IL or missing references)
		//IL_0198: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)playerTarget == (Object)null)
		{
			foreach (PlayerAvatar item in SemiFunc.PlayerGetList())
			{
				if (item.isDisabled || !(Vector3.Distance(seatPoint.position, ((Component)item).transform.position) <= grabDistance))
				{
					continue;
				}
				playerTarget = item;
				break;
			}
		}
		if ((Object)(object)playerTarget != (Object)null && !playerTarget.isDisabled)
		{
			Rigidbody rb = playerTarget.tumble.rb;
			if (!playerTarget.tumble.isTumbling)
			{
				playerTarget.tumble.TumbleRequest(true, false);
			}
			playerTarget.tumble.TumbleOverrideTime(1f);
			playerTarget.FallDamageResetSet(0.1f);
			Vector3 val = SemiFunc.PhysFollowPosition(((Component)playerTarget.tumble).transform.position, seatPoint.position, rb.velocity, positionStiffness);
			rb.AddForce(val * (positionStiffness * Time.fixedDeltaTime), (ForceMode)1);
			Vector3 val2 = SemiFunc.PhysFollowRotation(((Component)playerTarget.tumble).transform, seatPoint.rotation, rb, rotationStiffness);
			rb.AddTorque(val2 * Time.fixedDeltaTime, (ForceMode)1);
		}
	}
}
[RequireComponent(typeof(Collider))]
public class KinematicCoasterMover : MonoBehaviour
{
	[Header("Waypoints & Timing")]
	public Transform waypointRoot;

	public float speed = 5f;

	public float startDelay = 10f;

	public bool loop = true;

	public float rotationSpeed = 5f;

	[Header("Mesh Import Rotation Correction (tweak in Inspector)")]
	public Vector3 meshEulerOffset = new Vector3(-90f, 180f, -0.085f);

	private Transform[] waypoints;

	private int idx;

	private float delayTimer;

	private bool started;

	private Quaternion originalRotation;

	private Quaternion meshOffsetQuat;

	private static readonly Regex regex = new Regex("Waypoint_(\\d+)$");

	private void Awake()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		originalRotation = ((Component)this).transform.rotation;
		waypoints = (from t in ((Component)waypointRoot).GetComponentsInChildren<Transform>(true)
			where regex.IsMatch(((Object)t).name)
			select new
			{
				t = t,
				i = int.Parse(regex.Match(((Object)t).name).Groups[1].Value)
			} into x
			orderby x.i
			select x.t).ToArray();
		meshOffsetQuat = Quaternion.Euler(meshEulerOffset);
		idx = 0;
		delayTimer = startDelay;
		started = false;
		if (waypoints.Length != 0)
		{
			((Component)this).transform.position = waypoints[0].position;
		}
	}

	private void Update()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_016e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0190: Unknown result type (might be due to invalid IL or missing references)
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		if (waypoints == null || waypoints.Length == 0)
		{
			return;
		}
		if (!started)
		{
			delayTimer -= Time.deltaTime;
			((Component)this).transform.rotation = originalRotation;
			if (delayTimer <= 0f)
			{
				started = true;
			}
			return;
		}
		if (idx == 0 && ((Component)this).transform.rotation == originalRotation && waypoints.Length > 1)
		{
			Vector3 val = waypoints[1].position - waypoints[0].position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Quaternion rotation = Quaternion.LookRotation(normalized, Vector3.up) * meshOffsetQuat;
			((Component)this).transform.rotation = rotation;
		}
		Vector3 position = waypoints[idx].position;
		Vector3 val2 = position - ((Component)this).transform.position;
		float num = speed * Time.deltaTime;
		if (((Vector3)(ref val2)).magnitude <= num)
		{
			((Component)this).transform.position = position;
			AdvanceIndex();
			return;
		}
		Transform transform = ((Component)this).transform;
		transform.position += ((Vector3)(ref val2)).normalized * num;
		Quaternion val3 = Quaternion.LookRotation(((Vector3)(ref val2)).normalized, Vector3.up) * meshOffsetQuat;
		((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val3, rotationSpeed * Time.deltaTime);
	}

	private void AdvanceIndex()
	{
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		idx++;
		if (idx >= waypoints.Length)
		{
			if (loop)
			{
				idx = 0;
				delayTimer = startDelay;
				started = false;
				((Component)this).transform.rotation = originalRotation;
			}
			else
			{
				((Behaviour)this).enabled = false;
			}
		}
	}

	private void OnDrawGizmos()
	{
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)waypointRoot == (Object)null))
		{
			Vector3[] array = (from t in ((Component)waypointRoot).GetComponentsInChildren<Transform>(true)
				where regex.IsMatch(((Object)t).name)
				select new
				{
					p = t.position,
					i = int.Parse(regex.Match(((Object)t).name).Groups[1].Value)
				} into x
				orderby x.i
				select x.p).ToArray();
			Gizmos.color = Color.cyan;
			for (int i = 0; i + 1 < array.Length; i++)
			{
				Gizmos.DrawLine(array[i], array[i + 1]);
			}
		}
	}
}
public class OneTimeDoorOpener : MonoBehaviour
{
	[Tooltip("Distance to player that opens the door")]
	public float triggerDistance = 2f;

	[Tooltip("Animator to control")]
	public Animator doorAnimator;

	[Tooltip("Name of the trigger parameter in Animator")]
	public string triggerName = "Open";

	private bool hasTriggered = false;

	private void FixedUpdate()
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		if (hasTriggered)
		{
			return;
		}
		foreach (PlayerAvatar item in SemiFunc.PlayerGetList())
		{
			if (!item.isDisabled)
			{
				float num = Vector3.Distance(((Component)this).transform.position, ((Component)item).transform.position);
				if (num <= triggerDistance)
				{
					doorAnimator.SetTrigger(triggerName);
					hasTriggered = true;
					break;
				}
			}
		}
	}
}
public class Zone2DTrigger : MonoBehaviour
{
	[Tooltip("Side view camera to enable when in 2D mode")]
	public Camera sideCam;

	[Tooltip("Z position to lock the player at")]
	public float lockZ = 0f;

	[Tooltip("Radius around this object to trigger 2D mode")]
	public float triggerRadius = 4f;

	private PlayerAvatar localAvatar;

	private GameObject playerCamRoot;

	private MonoBehaviour playerLookScript;

	private bool isIn2D = false;

	private void FixedUpdate()
	{
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_025f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0264: Unknown result type (might be due to invalid IL or missing references)
		//IL_027e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0291: Unknown result type (might be due to invalid IL or missing references)
		//IL_0296: Unknown result type (might be due to invalid IL or missing references)
		//IL_02af: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)localAvatar == (Object)null)
		{
			localAvatar = ((IEnumerable<PlayerAvatar>)SemiFunc.PlayerGetList()).FirstOrDefault((Func<PlayerAvatar, bool>)((PlayerAvatar p) => (Object)(object)p != (Object)null && p.photonView.IsMine && !p.isDisabled));
		}
		if ((Object)(object)localAvatar == (Object)null)
		{
			return;
		}
		float num = Vector3.Distance(((Component)localAvatar).transform.position, ((Component)this).transform.position);
		if (!isIn2D && num <= triggerRadius)
		{
			isIn2D = true;
			if ((Object)(object)playerCamRoot == (Object)null)
			{
				Camera val = ((IEnumerable<Camera>)((Component)localAvatar).GetComponentsInChildren<Camera>(true)).FirstOrDefault((Func<Camera, bool>)((Camera c) => ((Component)c).CompareTag("MainCamera")));
				if ((Object)(object)val != (Object)null)
				{
					playerCamRoot = ((Component)((Component)val).transform.root).gameObject;
				}
			}
			if ((Object)(object)playerLookScript == (Object)null)
			{
				playerLookScript = ((IEnumerable<MonoBehaviour>)((Component)localAvatar).GetComponentsInChildren<MonoBehaviour>(true)).FirstOrDefault((Func<MonoBehaviour, bool>)((MonoBehaviour c) => ((object)c).GetType().Name == "PlayerLook"));
			}
			if (Object.op_Implicit((Object)(object)sideCam))
			{
				((Behaviour)sideCam).enabled = true;
			}
			if (Object.op_Implicit((Object)(object)playerCamRoot))
			{
				playerCamRoot.SetActive(false);
			}
			if (Object.op_Implicit((Object)(object)playerLookScript))
			{
				((Behaviour)playerLookScript).enabled = false;
			}
		}
		else if (isIn2D && num > triggerRadius + 1f)
		{
			if (Object.op_Implicit((Object)(object)sideCam))
			{
				((Behaviour)sideCam).enabled = false;
			}
			if (Object.op_Implicit((Object)(object)playerCamRoot))
			{
				playerCamRoot.SetActive(true);
			}
			if (Object.op_Implicit((Object)(object)playerLookScript))
			{
				((Behaviour)playerLookScript).enabled = true;
			}
			isIn2D = false;
		}
		if (isIn2D && (Object)(object)localAvatar != (Object)null)
		{
			Vector3 position = ((Component)localAvatar).transform.position;
			position.z = lockZ;
			((Component)localAvatar).transform.position = position;
			Vector3 eulerAngles = ((Component)localAvatar).transform.eulerAngles;
			eulerAngles.y = 90f;
			((Component)localAvatar).transform.rotation = Quaternion.Euler(eulerAngles);
		}
	}
}
namespace CoasterMod
{
	[BepInPlugin("Omniscye.CoasterMod", "CoasterMod", "1.0")]
	public class CoasterMod : BaseUnityPlugin
	{
		internal static CoasterMod Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			CoasterMod.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			CoasterMod.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
}