
Omnium
Omnium is a BepInEx-powered debug/utility UI for REPO.
Last updated | a day ago |
Total downloads | 976 |
Total rating | 1 |
Categories | Mods Tools Misc Client-side Server-side |
Dependency string | Omniscye-Omnium-0.9.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Omniscye-OmniumLib
The library for Omnium - provides cached type lookups, player locator, bundle gate for REPOLib readiness, and the Level/Path visualizer with robust shader fallbacks..
Preferred version: 0.9.0README
Omnium (v0.9.0)
Added Level Point + Level Path options, and fixed UI.
Requires OmniumLib - it will be downloaded automatically as a Thunderstore dependency.
Omnium is a BepInEx-powered debug/utility UI for REPO. It bundles FreeCam, God mode, teleport tools, object browser/inspector, console, logging, and visualizers — without messing with your loaders.
Features
- UI Toggle (F7) – open/close Omnium.
- FreeCam (F8) – smooth unscaled-time free camera with configurable speed/FOV and mouse look.
- God Mode – toggles common damage/hurt components via reflection.
- Teleport tools – save/load position, quick teleports (Respawn/Checkpoint/Finish), safe Truck spawn if available.
- Spawner – drop Unity primitives in front of the active camera.
- Objects – fast scene object cache, select/toggle, basic component enable.
- Inspector – show path, toggle components for the selected object.
- Console –
help
,tp x y z
,ts <value>
,god on/off
,freecam on/off
,noclip on/off
. - Log – timestamped event log with clear.
- Visualizers (NEW) – Level Points (green) and Level Paths (red glow) markers and connections.
- RepoLib-friendly input guard – keeps your loaders/HUD alone when the UI is open.
Visualizers
- Open Omnium → Control → Visualizers and toggle Level Markers + Paths.
- Refresh Markers to rescan after spawns/loads. Hide Markers to clear.
- Works across Built-in/URP/HDRP (shader fallbacks included in OmniumLib).
Hotkeys
- F7: Toggle UI
- F8: Toggle FreeCam
- Ctrl+F5: Quick Save Position
- Ctrl+F9: Quick Load Position
Config (BepInEx)
UI.ToggleKey = F7
UI.FreeCamKey = F8
UI.OpenOnSceneLoad = false
Compatibility.RespectRepoLib = true
(recommended)Compatibility.DisableInputHijack = false
(set true if any loader/UI clashes)- Bundles wait gate for REPOLib is on by default; tune the timeout/poll interval in Compatibility.
Known Notes
- If visualizers don’t show anything, you’re likely in a scene without level/path nodes yet — press Refresh after gameplay begins.
- The input guard tries hard not to disable loader/HUD behaviours. You can completely disable the guard in Settings.
Changelog
0.9.0
- Added: Level Point + Level Path visualizer (green markers; red-glow path points & connections).
- Fixed: UI cut-off and dropdown sizing/scrollbars.
- Infra: Uses OmniumLib shader fallbacks for broad pipeline support.
☕ If you like my work, consider supporting me on Ko-fi: https://ko-fi.com/omniscye