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Omniscye-Pennywise_Enemy-1.0.5 icon

Pennywise Enemy

Adds Pennywise the Dancing Clown as a terrifying new enemy. A red balloon will stalk you... and popping it SAVES you from his arrival.

Date uploaded 2 weeks ago
Version 1.0.5
Download link Omniscye-Pennywise_Enemy-1.0.5.zip
Downloads 8862
Dependency string Omniscye-Pennywise_Enemy-1.0.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Pennywise Enemy v1.0.5

Adds Pennywise the Dancing Clown as a terrifying new enemy. A red balloon will stalk you... and popping it SAVES you by stopping him from showing up!

Note: As with ALL of my enemies: Pennywise will NOT show in Spawnmanagers etc. I do NOT rely on RepoLib and I control when it spawns. If you want the enemy OFF, toggle it off in your mod manager.

Pennywise Preview 1 Pennywise Preview 2

How It Works

IT (Pennywise) has a 5% chance to spawn on a level.

  1. The Balloon: If chosen, a Red Balloon will spawn and follow a random player.
  2. The Pop: If the balloon touches a player or is hit, it pops. Popping the balloon is the only way to save yourself. It disrupts the connection and prevents Pennywise from manifesting.
  3. How to POP a Balloon: Hold a Valuable or an Item and HIT IT!
  4. The Stalking: If the balloon is not popped and lingers too long, Pennywise will begin to haunt the Target. He will appear in the distance, staring at you and playing unsettling sounds, only to vanish after a few seconds.
  5. The Kill: After he has toyed with you a couple times, his next appearance will be his last. He will scream and rush the player at high speed for an instant kill.

Configuration

You can adjust the following settings in the config file:

  • SpawnChance: The probability (0.0 to 1.0) that Pennywise will appear in a level.
  • Volume: Master volume control for Pennywise's sound effects.

Credits

  • Made by: Omniscye/Empress

"We don't just float down here. We create down here."