
Last updated | a month ago |
Total downloads | 2414 |
Total rating | 1 |
Categories | Valuables Levels Server-side |
Dependency string | Omniscye-Plinko-1.1.1 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
Omni Plinko โ A Deadly Drop Minigame for R.E.P.O.
Omni Plinko is a chaotic and hilarious minigame level for R.E.P.O. Drop the valuableโs head down one of the tubes and pray it lands in a green reward zone. If it lands in red? Everyone dies.
๐ Features
- A single and multiplayer-ready level featuring pure chaos
- Trigger-based death and reward zones using precise detection
- Green = good: Get the value of the Head + head extracts to start truck
- Black = bad: Triggers instant death for the person who threw the PlinkoBall valuable down.
- Omni-Installer simulation launches the game
- Works both online and offline
- Player-safe โ unless you're the ball
๐ฎ How It Works
When the level begins, one player must interact with the Omni-Installer โ a fake installation terminal. This kicks off a simulated installation process. Once complete, the installer UI disappears, and the Omni Plinko machine room is revealed.
- Drop the PlinkoBall valuable (Green Head) into any of the vertical tubes.
- The ball bounces its way through a mess of pegs and obstacles (You have a live view on the wall)
- It will land in one of several zones:
- Green Zone:
- Triggers Extraction
- The valuable extracts automatically
- The truck becomes ready to depart and you get money
- Black Zone:
- Kills Whoever threw the head down instantly.
- Green Zone:
- Do not attempt to go down the pipe yourself. You will explode. ๐ฅ
โ๏ธ Technical Notes
- Uses the
PlinkoBottomDetector
script with configurable detection radius and zone lists - The playerKillCollider is used to instantly kill the last player who grabbed the Plinko ball if it lands in a death zone, by calling playerHealth.Hurt() via networked RPC
- Only the MasterClient or singleplayer checks zones to avoid network desync
- Uses
Rigidbody
position checks andOverlapSphere
logic every0.2s
๐ธ Screenshots
Brought to you by Omniscye
Omni Plinko โ play stupid games, win explosive prizes.