using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DotsDotsDots")]
[assembly: AssemblyTitle("DotsDotsDots")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Empress.OmniDots
{
[BepInPlugin("com.empress.omnidots", "OmniDots: Material Overwrite (No UI)", "1.3.0")]
public sealed class OmniDotsPlugin : BaseUnityPlugin
{
private Harmony _harmony;
private ConfigEntry<string> _bundleName;
private ConfigEntry<string> _materialName;
private ConfigEntry<string> _prefabName;
private ConfigEntry<bool> _includeAllRenderers;
private ConfigEntry<bool> _includeMap;
private ConfigEntry<bool> _includeEnemies;
private ConfigEntry<bool> _includeValuables;
private ConfigEntry<bool> _includePhysObjects;
private ConfigEntry<bool> _includeParticles;
private ConfigEntry<bool> _includeSprites;
private ConfigEntry<bool> _excludePlayers;
private ConfigEntry<bool> _subdivideLargeTris;
private ConfigEntry<int> _subdividePasses;
private ConfigEntry<int> _vertexCountThreshold;
private ConfigEntry<float> _minWorldExtent;
private ConfigEntry<int> _maxVerticesAfter;
private ConfigEntry<string> _dotColor;
private ConfigEntry<string> _dotColorProperty;
private ConfigEntry<bool> _enableHotkey;
private ConfigEntry<string> _hotkey;
private ConfigEntry<string> _cyclePalette;
private KeyCode _cycleKey = (KeyCode)120;
private void Awake()
{
//IL_0488: Unknown result type (might be due to invalid IL or missing references)
//IL_0492: Expected O, but got Unknown
//IL_04ab: Unknown result type (might be due to invalid IL or missing references)
_bundleName = ((BaseUnityPlugin)this).Config.Bind<string>("OmniDotsAsset", "BundleFileName", "omnidots", "AssetBundle filename without extension (e.g., 'omnidots' or 'omnidots.bundle').");
_materialName = ((BaseUnityPlugin)this).Config.Bind<string>("OmniDotsAsset", "MaterialName", "CatFart", "Material name inside the bundle.");
_prefabName = ((BaseUnityPlugin)this).Config.Bind<string>("OmniDotsAsset", "PrefabName", "CatFart", "Optional prefab that has a Renderer using the material (fallback).");
_includeAllRenderers = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeAllRenderers", true, "Sweep ALL Renderers in the active scene (fast one-shot). Honors UI/overlay/player exclusions.");
_includeMap = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeMap", true, "Override LevelGenerator.LevelParent (walls/floors). Useful if the map lives under LevelParent.");
_includeEnemies = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeEnemies", true, "Override Enemy renderers.");
_includeValuables = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeValuables", true, "Override ValuableObject renderers.");
_includePhysObjects = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludePhysObjects", true, "Override PhysGrabObject renderers.");
_includeParticles = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "IncludeParticles", false, "Also replace ParticleSystemRenderer materials.");
_includeSprites = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "IncludeSprites", false, "Also replace SpriteRenderer materials.");
_excludePlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "ExcludePlayers", true, "Never touch player visuals and cameras.");
_subdivideLargeTris = ((BaseUnityPlugin)this).Config.Bind<bool>("Subdivision", "Enable", true, "If a mesh is big but has very few vertices (eg. map floors/walls planes), clone and subdivide its visual mesh so dot shader has density.");
_subdividePasses = ((BaseUnityPlugin)this).Config.Bind<int>("Subdivision", "Passes", 1, "Uniform midpoint subdivision passes (1..3). Each pass splits every triangle into 4.");
_vertexCountThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Subdivision", "VertexThreshold", 500, "Only subdivide meshes with fewer than this many vertices.");
_minWorldExtent = ((BaseUnityPlugin)this).Config.Bind<float>("Subdivision", "MinWorldExtent", 6f, "Only subdivide if object's world-space bounds' largest extent exceeds this (meters).");
_maxVerticesAfter = ((BaseUnityPlugin)this).Config.Bind<int>("Subdivision", "MaxVerticesAfter", 120000, "Safety cap to avoid blowing up memory.");
_dotColor = ((BaseUnityPlugin)this).Config.Bind<string>("Appearance", "DotColor", "#FFFFFFFF", "Initial dot color. Accepts #RRGGBB[A] or r,g,b[,a] (0-255 or 0-1).");
_dotColorProperty = ((BaseUnityPlugin)this).Config.Bind<string>("Appearance", "DotColorProperty", "", "Exact shader property name to set (leave blank to auto-guess: _DotColor, _BaseColor, _Color, _Tint).");
_enableHotkey = ((BaseUnityPlugin)this).Config.Bind<bool>("Appearance", "EnableHotkey", true, "Enable runtime color cycling hotkey.");
_hotkey = ((BaseUnityPlugin)this).Config.Bind<string>("Appearance", "Hotkey", "X", "Key to cycle dot color (KeyCode name or single char).");
_cyclePalette = ((BaseUnityPlugin)this).Config.Bind<string>("Appearance", "CyclePalette", "red,green,orange,pink,white", "Comma list of colors to cycle.");
string source;
Material val = LoadTargetMaterial(out source);
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)("OmniDots material not found. Provide a bundle with a Material named '" + _materialName.Value + "'."));
return;
}
if ((Object)(object)val.shader == (Object)null || !val.shader.isSupported)
{
((BaseUnityPlugin)this).Logger.LogError((object)"OmniDots material's shader unsupported on this platform.");
return;
}
OmniCore.Log = ((BaseUnityPlugin)this).Logger;
OmniCore.TargetMat = val;
SelectColorProperty(val);
InitPaletteAndSetInitialColor();
ParseHotkey();
OmniCore.IncludeParticles = _includeParticles.Value;
OmniCore.IncludeSprites = _includeSprites.Value;
OmniCore.ExcludePlayers = _excludePlayers.Value;
OmniCore.IncludeAllRenderers = _includeAllRenderers.Value;
OmniCore.IncludeMap = _includeMap.Value;
OmniCore.IncludeEnemies = _includeEnemies.Value;
OmniCore.IncludeValuables = _includeValuables.Value;
OmniCore.IncludePhysObjects = _includePhysObjects.Value;
OmniCore.SubdivideLargeTris = _subdivideLargeTris.Value;
OmniCore.SubdividePasses = Mathf.Clamp(_subdividePasses.Value, 0, 3);
OmniCore.VertexCountThreshold = Mathf.Max(0, _vertexCountThreshold.Value);
OmniCore.MinWorldExtent = Mathf.Max(0f, _minWorldExtent.Value);
OmniCore.MaxVerticesAfter = Mathf.Max(65535, _maxVerticesAfter.Value);
SceneManager.sceneLoaded += OnSceneLoaded;
_harmony = new Harmony("com.empress.omnidots.harmony");
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("OmniDots initialized. Source: {0}; Hotkey={1} Palette=[{2}]", source, _cycleKey, string.Join(",", OmniCore.CycleNames)));
}
private void Update()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
if (_enableHotkey.Value && Input.GetKeyDown(_cycleKey) && OmniCore.CycleColors != null && OmniCore.CycleColors.Count > 0)
{
OmniCore.CycleIndex = (OmniCore.CycleIndex + 1) % OmniCore.CycleColors.Count;
Color dotColor = OmniCore.CycleColors[OmniCore.CycleIndex];
OmniCore.SetDotColor(dotColor);
((BaseUnityPlugin)this).Logger.LogInfo((object)$"[OmniDots] Color -> {OmniCore.CycleNames[OmniCore.CycleIndex]} ({OmniCore.CycleIndex + 1}/{OmniCore.CycleColors.Count})");
}
}
private void OnDestroy()
{
try
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch
{
}
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene s, LoadSceneMode m)
{
OmniCore.ResetProcessed();
OmniCore.ComputeOverlayMasks();
try
{
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance != (Object)null && instance.Generated)
{
OmniCore.RunOneShotPass();
}
}
catch
{
}
}
private void SelectColorProperty(Material mat)
{
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
string[] array = ((!string.IsNullOrWhiteSpace(_dotColorProperty.Value)) ? new string[1] { _dotColorProperty.Value } : new string[4] { "_DotColor", "_BaseColor", "_Color", "_Tint" });
string[] array2 = array;
foreach (string text in array2)
{
int num = Shader.PropertyToID(text);
try
{
if (mat.HasProperty(num))
{
OmniCore.ColorPropId = num;
((BaseUnityPlugin)this).Logger.LogInfo((object)$"[OmniDots] Using color property '{text}' (id={num}).");
return;
}
}
catch
{
}
}
try
{
Color color = mat.color;
OmniCore.UseMatColorFallback = true;
((BaseUnityPlugin)this).Logger.LogInfo((object)"[OmniDots] Using material.color fallback.");
}
catch
{
}
}
private void InitPaletteAndSetInitialColor()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
OmniCore.CycleColors = new List<Color>();
OmniCore.CycleNames = new List<string>();
string[] array = (_cyclePalette.Value ?? "").Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
string[] array2 = array;
foreach (string text in array2)
{
string text2 = text.Trim();
if (TryParseAnyColor(text2, out var c))
{
OmniCore.CycleColors.Add(c);
OmniCore.CycleNames.Add(text2);
}
}
if (OmniCore.CycleColors.Count == 0)
{
AddColorToPalette("red", Color.red);
AddColorToPalette("green", Color.green);
AddColorToPalette("orange", new Color(1f, 0.5f, 0f, 1f));
AddColorToPalette("pink", new Color(1f, 0.4f, 0.7f, 1f));
AddColorToPalette("white", Color.white);
}
if (TryParseAnyColor(_dotColor.Value, out var c2))
{
OmniCore.SetDotColor(c2);
OmniCore.CycleIndex = 0;
}
else
{
Color dotColor = OmniCore.CycleColors[0];
OmniCore.SetDotColor(dotColor);
OmniCore.CycleIndex = 0;
}
}
private void AddColorToPalette(string name, Color c)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
OmniCore.CycleColors.Add(c);
OmniCore.CycleNames.Add(name);
}
private void ParseHotkey()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
string text = _hotkey.Value?.Trim();
if (string.IsNullOrEmpty(text))
{
_cycleKey = (KeyCode)120;
return;
}
if (text.Length == 1)
{
char c = char.ToUpperInvariant(text[0]);
if (c >= 'A' && c <= 'Z')
{
_cycleKey = (KeyCode)Enum.Parse(typeof(KeyCode), c.ToString(), ignoreCase: true);
return;
}
if (c >= '0' && c <= '9')
{
_cycleKey = (KeyCode)Enum.Parse(typeof(KeyCode), "Alpha" + c, ignoreCase: true);
return;
}
}
if (Enum.TryParse<KeyCode>(text, ignoreCase: true, out KeyCode result))
{
_cycleKey = result;
}
else
{
_cycleKey = (KeyCode)120;
}
}
private bool TryParseAnyColor(string token, out Color c)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
c = Color.white;
if (string.IsNullOrWhiteSpace(token))
{
return false;
}
if (TryNamed(token, out c))
{
return true;
}
if (token[0] != '#' && ColorUtility.TryParseHtmlString("#" + token, ref c))
{
return true;
}
if (ColorUtility.TryParseHtmlString(token, ref c))
{
return true;
}
try
{
string[] array = token.Split(',');
if (array.Length >= 3)
{
float[] array2 = new float[4] { 1f, 1f, 1f, 1f };
bool flag = false;
for (int i = 0; i < array.Length && i < 4; i++)
{
if (float.TryParse(array[i].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
array2[i] = result;
if (result > 1.001f)
{
flag = true;
}
}
}
if (flag)
{
for (int j = 0; j < 4; j++)
{
array2[j] = Mathf.Clamp01(array2[j] / 255f);
}
}
c = new Color(array2[0], array2[1], array2[2], (array.Length >= 4) ? array2[3] : 1f);
return true;
}
}
catch
{
}
return false;
}
private bool TryNamed(string n, out Color c)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Unknown result type (might be due to invalid IL or missing references)
//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0301: Unknown result type (might be due to invalid IL or missing references)
//IL_0392: Unknown result type (might be due to invalid IL or missing references)
//IL_0397: Unknown result type (might be due to invalid IL or missing references)
//IL_028a: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_02e9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0323: Unknown result type (might be due to invalid IL or missing references)
//IL_0328: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_034f: Unknown result type (might be due to invalid IL or missing references)
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02db: Unknown result type (might be due to invalid IL or missing references)
//IL_036e: Unknown result type (might be due to invalid IL or missing references)
//IL_0373: Unknown result type (might be due to invalid IL or missing references)
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
//IL_0269: Unknown result type (might be due to invalid IL or missing references)
//IL_03b6: Unknown result type (might be due to invalid IL or missing references)
//IL_03bb: Unknown result type (might be due to invalid IL or missing references)
c = Color.white;
switch (n.Trim().ToLowerInvariant())
{
case "red":
c = Color.red;
return true;
case "green":
c = Color.green;
return true;
case "blue":
c = Color.blue;
return true;
case "cyan":
c = Color.cyan;
return true;
case "magenta":
c = Color.magenta;
return true;
case "yellow":
c = Color.yellow;
return true;
case "white":
c = Color.white;
return true;
case "black":
c = Color.black;
return true;
case "gray":
case "grey":
c = Color.gray;
return true;
case "orange":
c = new Color(1f, 0.5f, 0f, 1f);
return true;
case "pink":
c = new Color(1f, 0.4f, 0.7f, 1f);
return true;
case "purple":
c = new Color(0.5f, 0.1f, 0.7f, 1f);
return true;
case "teal":
c = new Color(0f, 0.5f, 0.5f, 1f);
return true;
case "lime":
c = new Color(0.6f, 1f, 0f, 1f);
return true;
default:
return false;
}
}
private Material LoadTargetMaterial(out string source)
{
source = "<none>";
try
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
List<string> list = new List<string>();
if (!string.IsNullOrEmpty(directoryName))
{
list.Add(Path.Combine(directoryName, _bundleName.Value));
list.Add(Path.Combine(directoryName, _bundleName.Value + ".bundle"));
list.Add(Path.Combine(directoryName, _bundleName.Value + ".assets"));
}
list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value));
list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value + ".bundle"));
list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value + ".assets"));
list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value));
list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value + ".bundle"));
list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value + ".assets"));
string text = list.FirstOrDefault(File.Exists);
if (string.IsNullOrEmpty(text))
{
return null;
}
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val == (Object)null)
{
return null;
}
Material val2 = val.LoadAsset<Material>(_materialName.Value);
if ((Object)(object)val2 != (Object)null)
{
source = "Material '" + _materialName.Value + "'";
return val2;
}
GameObject val3 = val.LoadAsset<GameObject>(_prefabName.Value);
if ((Object)(object)val3 != (Object)null)
{
Renderer componentInChildren = val3.GetComponentInChildren<Renderer>(true);
if ((Object)(object)componentInChildren != (Object)null)
{
if ((Object)(object)componentInChildren.sharedMaterial != (Object)null)
{
source = "Prefab renderer material";
return componentInChildren.sharedMaterial;
}
if (componentInChildren.sharedMaterials != null && componentInChildren.sharedMaterials.Length != 0)
{
source = "Prefab first sharedMaterial";
return componentInChildren.sharedMaterials[0];
}
}
}
string[] allAssetNames = val.GetAllAssetNames();
foreach (string text2 in allAssetNames)
{
if (text2.EndsWith(".mat", StringComparison.OrdinalIgnoreCase) && text2.IndexOf(_materialName.Value, StringComparison.OrdinalIgnoreCase) >= 0)
{
Material val4 = val.LoadAsset<Material>(text2);
if ((Object)(object)val4 != (Object)null)
{
source = "Material '" + text2 + "'";
return val4;
}
}
}
return null;
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Material load failed: " + ex));
return null;
}
}
}
internal static class OmniCore
{
private struct EdgeKey : IEquatable<EdgeKey>
{
public int A;
public int B;
public EdgeKey(int a, int b)
{
if (a < b)
{
A = a;
B = b;
}
else
{
A = b;
B = a;
}
}
public bool Equals(EdgeKey other)
{
return A == other.A && B == other.B;
}
public override bool Equals(object obj)
{
return obj is EdgeKey other && Equals(other);
}
public override int GetHashCode()
{
return (A * 73856093) ^ (B * 19349663);
}
}
public static ManualLogSource Log;
public static Material TargetMat;
public static bool IncludeParticles;
public static bool IncludeSprites;
public static bool ExcludePlayers;
public static bool IncludeAllRenderers;
public static bool IncludeMap;
public static bool IncludeEnemies;
public static bool IncludeValuables;
public static bool IncludePhysObjects;
public static bool SubdivideLargeTris;
public static int SubdividePasses;
public static int VertexCountThreshold;
public static float MinWorldExtent;
public static int MaxVerticesAfter;
public static int ColorPropId = -1;
public static bool UseMatColorFallback = false;
public static List<Color> CycleColors = new List<Color>();
public static List<string> CycleNames = new List<string>();
public static int CycleIndex = 0;
private static readonly HashSet<int> done = new HashSet<int>();
private static readonly HashSet<int> subdividedMeshes = new HashSet<int>();
private static int overlayOnlyMask = 0;
private static int baseMask = -1;
public static void ResetProcessed()
{
done.Clear();
}
public static void SetDotColor(Color c)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
try
{
if (!((Object)(object)TargetMat == (Object)null))
{
if (ColorPropId >= 0 && TargetMat.HasProperty(ColorPropId))
{
TargetMat.SetColor(ColorPropId, c);
}
else if (UseMatColorFallback)
{
Color color = TargetMat.color;
TargetMat.color = c;
}
}
}
catch (Exception ex)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)("SetDotColor failed: " + ex.Message));
}
}
}
public static void ComputeOverlayMasks()
{
overlayOnlyMask = 0;
baseMask = -1;
try
{
Camera[] allCameras = Camera.allCameras;
if (allCameras == null || allCameras.Length == 0)
{
return;
}
Camera val = null;
float num = float.PositiveInfinity;
Camera[] array = allCameras;
foreach (Camera val2 in array)
{
if (!((Object)(object)val2 == (Object)null) && ((Behaviour)val2).enabled && val2.depth < num)
{
num = val2.depth;
val = val2;
}
}
if ((Object)(object)val == (Object)null)
{
return;
}
baseMask = val.cullingMask;
int num2 = 0;
Camera[] array2 = allCameras;
foreach (Camera val3 in array2)
{
if (!((Object)(object)val3 == (Object)null) && ((Behaviour)val3).enabled && !((Object)(object)val3 == (Object)(object)val) && val3.depth >= val.depth)
{
num2 |= val3.cullingMask;
}
}
overlayOnlyMask = num2 & ~baseMask;
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)$"OverlayOnlyMask=0x{overlayOnlyMask:X}");
}
}
catch (Exception ex)
{
ManualLogSource log2 = Log;
if (log2 != null)
{
log2.LogInfo((object)("ComputeOverlayMasks failed: " + ex.Message));
}
}
}
public static void RunOneShotPass()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)TargetMat == (Object)null)
{
return;
}
try
{
Scene activeScene = SceneManager.GetActiveScene();
if (!((Scene)(ref activeScene)).IsValid() || !((Scene)(ref activeScene)).isLoaded)
{
return;
}
if (IncludeAllRenderers)
{
GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects();
foreach (GameObject val in rootGameObjects)
{
if ((Object)(object)val == (Object)null)
{
continue;
}
try
{
if (IsLikelyUIRoot(val))
{
continue;
}
}
catch
{
}
OmniDotsUnder(val);
}
}
if (IncludeMap)
{
GameObject val2 = TryGetLevelParent();
if ((Object)(object)val2 != (Object)null)
{
OmniDotsUnder(val2);
}
}
if (IncludeEnemies)
{
Enemy[] array = Object.FindObjectsOfType<Enemy>(true);
foreach (Enemy val3 in array)
{
if (!((Object)(object)val3 == (Object)null) && !(((Component)val3).gameObject.scene != activeScene))
{
OmniDotsUnder(((Component)val3).gameObject);
}
}
}
if (IncludeValuables)
{
ValuableObject[] array2 = Object.FindObjectsOfType<ValuableObject>(true);
foreach (ValuableObject val4 in array2)
{
if (!((Object)(object)val4 == (Object)null) && !(((Component)val4).gameObject.scene != activeScene))
{
OmniDotsUnder(((Component)val4).gameObject);
}
}
}
if (!IncludePhysObjects)
{
return;
}
PhysGrabObject[] array3 = Object.FindObjectsOfType<PhysGrabObject>(true);
foreach (PhysGrabObject val5 in array3)
{
if (!((Object)(object)val5 == (Object)null) && !(((Component)val5).gameObject.scene != activeScene))
{
OmniDotsUnder(((Component)val5).gameObject);
}
}
}
catch (Exception ex)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogError((object)("One-shot pass failed: " + ex));
}
}
}
private static GameObject TryGetLevelParent()
{
try
{
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance != (Object)null && (Object)(object)instance.LevelParent != (Object)null)
{
return instance.LevelParent;
}
}
catch
{
}
return null;
}
public static void OmniDotsUnder(GameObject root)
{
if (!((Object)(object)TargetMat == (Object)null) && !((Object)(object)root == (Object)null))
{
Renderer[] componentsInChildren = root.GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Apply(componentsInChildren[i]);
}
}
}
public static void Apply(Renderer r)
{
if ((Object)(object)r == (Object)null || (Object)(object)TargetMat == (Object)null || (!IncludeParticles && r is ParticleSystemRenderer) || (!IncludeSprites && r is SpriteRenderer) || (ExcludePlayers && IsPlayerRelated(r)) || IsOverlayRelated(r) || IsUI(r))
{
return;
}
try
{
int num = 1 << ((Component)r).gameObject.layer;
if ((overlayOnlyMask & num) != 0)
{
return;
}
}
catch
{
}
if (SubdivideLargeTris)
{
MeshRenderer val = (MeshRenderer)(object)((r is MeshRenderer) ? r : null);
if (val != null)
{
TrySubdivideVisualMesh(val);
}
}
int instanceID = ((Object)r).GetInstanceID();
if (done.Contains(instanceID))
{
return;
}
try
{
Material[] sharedMaterials = r.sharedMaterials;
if (sharedMaterials == null || sharedMaterials.Length == 0)
{
r.sharedMaterial = TargetMat;
}
else
{
for (int i = 0; i < sharedMaterials.Length; i++)
{
sharedMaterials[i] = TargetMat;
}
r.sharedMaterials = sharedMaterials;
}
done.Add(instanceID);
}
catch (Exception ex)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)("Skip '" + ((Object)r).name + "' (" + ((object)r).GetType().Name + "): " + ex.Message));
}
}
}
private static void TrySubdivideVisualMesh(MeshRenderer mr)
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
try
{
MeshFilter component = ((Component)mr).GetComponent<MeshFilter>();
if ((Object)(object)component == (Object)null)
{
return;
}
Mesh sharedMesh = component.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null || subdividedMeshes.Contains(((Object)sharedMesh).GetInstanceID()))
{
return;
}
float maxWorldExtent = GetMaxWorldExtent(((Component)mr).transform, sharedMesh.bounds);
if (sharedMesh.vertexCount >= VertexCountThreshold || maxWorldExtent < MinWorldExtent)
{
return;
}
if (!sharedMesh.isReadable)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)("[OmniDots] '" + ((Object)mr).name + "' mesh not readable; cannot subdivide. Consider enabling Read/Write on level meshes."));
}
return;
}
Mesh val = Object.Instantiate<Mesh>(sharedMesh);
int num = Mathf.Clamp(SubdividePasses, 0, 3);
if (num > 0)
{
if (!UniformSubdivideInPlace(val, num, MaxVerticesAfter))
{
val.Clear();
Object.Destroy((Object)(object)val);
}
else
{
component.sharedMesh = val;
subdividedMeshes.Add(((Object)val).GetInstanceID());
}
}
}
catch (Exception ex)
{
ManualLogSource log2 = Log;
if (log2 != null)
{
log2.LogInfo((object)("Subdivide failed on '" + ((Object)mr).name + "': " + ex.Message));
}
}
}
private static float GetMaxWorldExtent(Transform t, Bounds b)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
Vector3 lossyScale = t.lossyScale;
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(((Bounds)(ref b)).size.x * Mathf.Abs(lossyScale.x), ((Bounds)(ref b)).size.y * Mathf.Abs(lossyScale.y), ((Bounds)(ref b)).size.z * Mathf.Abs(lossyScale.z));
return Mathf.Max(val.x, Mathf.Max(val.y, val.z));
}
private static bool UniformSubdivideInPlace(Mesh m, int passes, int maxVerts)
{
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Invalid comparison between Unknown and I4
List<Vector3> v = new List<Vector3>();
List<Vector3> n = new List<Vector3>();
List<Vector4> t = new List<Vector4>();
List<Vector2> uv = new List<Vector2>();
List<Color> c = new List<Color>();
m.GetVertices(v);
m.GetNormals(n);
m.GetTangents(t);
m.GetUVs(0, uv);
m.GetColors(c);
bool flag = n != null && n.Count == v.Count;
bool flag2 = t != null && t.Count == v.Count;
bool flag3 = uv != null && uv.Count == v.Count;
bool flag4 = c != null && c.Count == v.Count;
if (v.Count > 65535)
{
m.indexFormat = (IndexFormat)1;
}
int subMeshCount = m.subMeshCount;
List<int>[] array = new List<int>[subMeshCount];
for (int i = 0; i < subMeshCount; i++)
{
array[i] = new List<int>();
}
for (int j = 0; j < passes; j++)
{
Dictionary<EdgeKey, int> cache = new Dictionary<EdgeKey, int>(1024);
for (int k = 0; k < subMeshCount; k++)
{
MeshTopology topology = m.GetTopology(k);
if ((int)topology <= 0)
{
int[] triangles = m.GetTriangles(k);
array[k].Clear();
for (int l = 0; l < triangles.Length; l += 3)
{
int num = triangles[l];
int num2 = triangles[l + 1];
int num3 = triangles[l + 2];
int mid = GetMid(num, num2, ref v, ref n, ref t, ref uv, ref c, flag, flag2, flag3, flag4, cache);
int mid2 = GetMid(num2, num3, ref v, ref n, ref t, ref uv, ref c, flag, flag2, flag3, flag4, cache);
int mid3 = GetMid(num3, num, ref v, ref n, ref t, ref uv, ref c, flag, flag2, flag3, flag4, cache);
array[k].Add(num);
array[k].Add(mid);
array[k].Add(mid3);
array[k].Add(mid);
array[k].Add(num2);
array[k].Add(mid2);
array[k].Add(mid3);
array[k].Add(mid2);
array[k].Add(num3);
array[k].Add(mid);
array[k].Add(mid2);
array[k].Add(mid3);
}
}
}
if (v.Count > maxVerts)
{
return false;
}
m.SetVertices(v);
if (flag)
{
m.SetNormals(n);
}
if (flag2)
{
m.SetTangents(t);
}
if (flag3)
{
m.SetUVs(0, uv);
}
if (flag4)
{
m.SetColors(c);
}
if (v.Count > 65535)
{
m.indexFormat = (IndexFormat)1;
}
for (int num4 = 0; num4 < subMeshCount; num4++)
{
m.SetTriangles(array[num4], num4, true);
}
}
m.RecalculateBounds();
if (!flag)
{
try
{
m.RecalculateNormals();
}
catch
{
}
}
return true;
}
private static int GetMid(int a, int b, ref List<Vector3> v, ref List<Vector3> n, ref List<Vector4> t, ref List<Vector2> uv, ref List<Color> c, bool hasN, bool hasT, bool hasUV, bool hasC, Dictionary<EdgeKey, int> cache)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
EdgeKey key = new EdgeKey(a, b);
if (cache.TryGetValue(key, out var value))
{
return value;
}
Vector3 val = v[a];
Vector3 val2 = v[b];
int count = v.Count;
v.Add((val + val2) * 0.5f);
if (hasN)
{
List<Vector3> obj = n;
Vector3 val3 = n[a] + n[b];
obj.Add(((Vector3)(ref val3)).normalized);
}
if (hasT)
{
Vector4 val4 = t[a];
Vector4 val5 = t[b];
Vector4 item = (val4 + val5) * 0.5f;
item.w = val4.w;
t.Add(item);
}
if (hasUV)
{
uv.Add((uv[a] + uv[b]) * 0.5f);
}
if (hasC)
{
c.Add((c[a] + c[b]) * 0.5f);
}
cache[key] = count;
return count;
}
private static bool IsLikelyUIRoot(GameObject go)
{
if ((Object)(object)go == (Object)null)
{
return false;
}
try
{
if (go.layer == LayerMask.NameToLayer("UI"))
{
return true;
}
}
catch
{
}
try
{
if ((Object)(object)go.GetComponentInChildren<Canvas>(true) != (Object)null)
{
return true;
}
}
catch
{
}
return false;
}
private static bool IsUI(Renderer r)
{
try
{
if ((Object)(object)((Component)r).GetComponentInParent<Canvas>(true) != (Object)null)
{
return true;
}
}
catch
{
}
try
{
if (((Component)r).gameObject.layer == LayerMask.NameToLayer("UI"))
{
return true;
}
}
catch
{
}
return false;
}
private static bool IsOverlayRelated(Renderer r)
{
GameObject gameObject = ((Component)r).gameObject;
if ((Object)(object)gameObject.GetComponentInParent<Camera>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<CameraOverlay>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<CameraTopFade>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<SpiralOnScreen>(true) != (Object)null)
{
return true;
}
return false;
}
private static bool IsPlayerRelated(Renderer r)
{
GameObject gameObject = ((Component)r).gameObject;
try
{
if (gameObject.CompareTag("Player"))
{
return true;
}
}
catch
{
}
try
{
if (gameObject.layer == LayerMask.NameToLayer("Player"))
{
return true;
}
}
catch
{
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarVisuals>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatar>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerHealth>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerEyes>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarRightArm>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarLeftArm>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarEyelids>(true) != (Object)null)
{
return true;
}
if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarOverchargeVisuals>(true) != (Object)null)
{
return true;
}
return false;
}
}
[HarmonyPatch]
internal static class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(LevelGenerator), "GenerateDone")]
private static void LevelGenDone_Postfix()
{
OmniCore.ComputeOverlayMasks();
OmniCore.RunOneShotPass();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Enemy), "Awake")]
private static void Enemy_Awake_Postfix(Enemy __instance)
{
if (!((Object)(object)__instance == (Object)null) && OmniCore.IncludeEnemies)
{
OmniCore.OmniDotsUnder(((Component)__instance).gameObject);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ValuableObject), "Awake")]
private static void Valuable_Awake_Postfix(ValuableObject __instance)
{
if (!((Object)(object)__instance == (Object)null) && OmniCore.IncludeValuables)
{
OmniCore.OmniDotsUnder(((Component)__instance).gameObject);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PhysGrabObject), "Awake")]
private static void Phys_Awake_Postfix(PhysGrabObject __instance)
{
if (!((Object)(object)__instance == (Object)null) && OmniCore.IncludePhysObjects)
{
OmniCore.OmniDotsUnder(((Component)__instance).gameObject);
}
}
}
}
namespace DotsDotsDots
{
[BepInPlugin("Omniscye.DotsDotsDots", "DotsDotsDots", "1.0")]
public class DotsDotsDots : BaseUnityPlugin
{
internal static DotsDotsDots Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}