Decompiled source of PointCloud Dots Shader v1.0.0

DotsDotsDots.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DotsDotsDots")]
[assembly: AssemblyTitle("DotsDotsDots")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Empress.OmniDots
{
	[BepInPlugin("com.empress.omnidots", "OmniDots: Material Overwrite (No UI)", "1.3.0")]
	public sealed class OmniDotsPlugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		private ConfigEntry<string> _bundleName;

		private ConfigEntry<string> _materialName;

		private ConfigEntry<string> _prefabName;

		private ConfigEntry<bool> _includeAllRenderers;

		private ConfigEntry<bool> _includeMap;

		private ConfigEntry<bool> _includeEnemies;

		private ConfigEntry<bool> _includeValuables;

		private ConfigEntry<bool> _includePhysObjects;

		private ConfigEntry<bool> _includeParticles;

		private ConfigEntry<bool> _includeSprites;

		private ConfigEntry<bool> _excludePlayers;

		private ConfigEntry<bool> _subdivideLargeTris;

		private ConfigEntry<int> _subdividePasses;

		private ConfigEntry<int> _vertexCountThreshold;

		private ConfigEntry<float> _minWorldExtent;

		private ConfigEntry<int> _maxVerticesAfter;

		private ConfigEntry<string> _dotColor;

		private ConfigEntry<string> _dotColorProperty;

		private ConfigEntry<bool> _enableHotkey;

		private ConfigEntry<string> _hotkey;

		private ConfigEntry<string> _cyclePalette;

		private KeyCode _cycleKey = (KeyCode)120;

		private void Awake()
		{
			//IL_0488: Unknown result type (might be due to invalid IL or missing references)
			//IL_0492: Expected O, but got Unknown
			//IL_04ab: Unknown result type (might be due to invalid IL or missing references)
			_bundleName = ((BaseUnityPlugin)this).Config.Bind<string>("OmniDotsAsset", "BundleFileName", "omnidots", "AssetBundle filename without extension (e.g., 'omnidots' or 'omnidots.bundle').");
			_materialName = ((BaseUnityPlugin)this).Config.Bind<string>("OmniDotsAsset", "MaterialName", "CatFart", "Material name inside the bundle.");
			_prefabName = ((BaseUnityPlugin)this).Config.Bind<string>("OmniDotsAsset", "PrefabName", "CatFart", "Optional prefab that has a Renderer using the material (fallback).");
			_includeAllRenderers = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeAllRenderers", true, "Sweep ALL Renderers in the active scene (fast one-shot). Honors UI/overlay/player exclusions.");
			_includeMap = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeMap", true, "Override LevelGenerator.LevelParent (walls/floors). Useful if the map lives under LevelParent.");
			_includeEnemies = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeEnemies", true, "Override Enemy renderers.");
			_includeValuables = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludeValuables", true, "Override ValuableObject renderers.");
			_includePhysObjects = ((BaseUnityPlugin)this).Config.Bind<bool>("Targets", "IncludePhysObjects", true, "Override PhysGrabObject renderers.");
			_includeParticles = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "IncludeParticles", false, "Also replace ParticleSystemRenderer materials.");
			_includeSprites = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "IncludeSprites", false, "Also replace SpriteRenderer materials.");
			_excludePlayers = ((BaseUnityPlugin)this).Config.Bind<bool>("Filters", "ExcludePlayers", true, "Never touch player visuals and cameras.");
			_subdivideLargeTris = ((BaseUnityPlugin)this).Config.Bind<bool>("Subdivision", "Enable", true, "If a mesh is big but has very few vertices (eg. map floors/walls planes), clone and subdivide its visual mesh so dot shader has density.");
			_subdividePasses = ((BaseUnityPlugin)this).Config.Bind<int>("Subdivision", "Passes", 1, "Uniform midpoint subdivision passes (1..3). Each pass splits every triangle into 4.");
			_vertexCountThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Subdivision", "VertexThreshold", 500, "Only subdivide meshes with fewer than this many vertices.");
			_minWorldExtent = ((BaseUnityPlugin)this).Config.Bind<float>("Subdivision", "MinWorldExtent", 6f, "Only subdivide if object's world-space bounds' largest extent exceeds this (meters).");
			_maxVerticesAfter = ((BaseUnityPlugin)this).Config.Bind<int>("Subdivision", "MaxVerticesAfter", 120000, "Safety cap to avoid blowing up memory.");
			_dotColor = ((BaseUnityPlugin)this).Config.Bind<string>("Appearance", "DotColor", "#FFFFFFFF", "Initial dot color. Accepts #RRGGBB[A] or r,g,b[,a] (0-255 or 0-1).");
			_dotColorProperty = ((BaseUnityPlugin)this).Config.Bind<string>("Appearance", "DotColorProperty", "", "Exact shader property name to set (leave blank to auto-guess: _DotColor, _BaseColor, _Color, _Tint).");
			_enableHotkey = ((BaseUnityPlugin)this).Config.Bind<bool>("Appearance", "EnableHotkey", true, "Enable runtime color cycling hotkey.");
			_hotkey = ((BaseUnityPlugin)this).Config.Bind<string>("Appearance", "Hotkey", "X", "Key to cycle dot color (KeyCode name or single char).");
			_cyclePalette = ((BaseUnityPlugin)this).Config.Bind<string>("Appearance", "CyclePalette", "red,green,orange,pink,white", "Comma list of colors to cycle.");
			string source;
			Material val = LoadTargetMaterial(out source);
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("OmniDots material not found. Provide a bundle with a Material named '" + _materialName.Value + "'."));
				return;
			}
			if ((Object)(object)val.shader == (Object)null || !val.shader.isSupported)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"OmniDots material's shader unsupported on this platform.");
				return;
			}
			OmniCore.Log = ((BaseUnityPlugin)this).Logger;
			OmniCore.TargetMat = val;
			SelectColorProperty(val);
			InitPaletteAndSetInitialColor();
			ParseHotkey();
			OmniCore.IncludeParticles = _includeParticles.Value;
			OmniCore.IncludeSprites = _includeSprites.Value;
			OmniCore.ExcludePlayers = _excludePlayers.Value;
			OmniCore.IncludeAllRenderers = _includeAllRenderers.Value;
			OmniCore.IncludeMap = _includeMap.Value;
			OmniCore.IncludeEnemies = _includeEnemies.Value;
			OmniCore.IncludeValuables = _includeValuables.Value;
			OmniCore.IncludePhysObjects = _includePhysObjects.Value;
			OmniCore.SubdivideLargeTris = _subdivideLargeTris.Value;
			OmniCore.SubdividePasses = Mathf.Clamp(_subdividePasses.Value, 0, 3);
			OmniCore.VertexCountThreshold = Mathf.Max(0, _vertexCountThreshold.Value);
			OmniCore.MinWorldExtent = Mathf.Max(0f, _minWorldExtent.Value);
			OmniCore.MaxVerticesAfter = Mathf.Max(65535, _maxVerticesAfter.Value);
			SceneManager.sceneLoaded += OnSceneLoaded;
			_harmony = new Harmony("com.empress.omnidots.harmony");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("OmniDots initialized. Source: {0}; Hotkey={1} Palette=[{2}]", source, _cycleKey, string.Join(",", OmniCore.CycleNames)));
		}

		private void Update()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			if (_enableHotkey.Value && Input.GetKeyDown(_cycleKey) && OmniCore.CycleColors != null && OmniCore.CycleColors.Count > 0)
			{
				OmniCore.CycleIndex = (OmniCore.CycleIndex + 1) % OmniCore.CycleColors.Count;
				Color dotColor = OmniCore.CycleColors[OmniCore.CycleIndex];
				OmniCore.SetDotColor(dotColor);
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"[OmniDots] Color -> {OmniCore.CycleNames[OmniCore.CycleIndex]} ({OmniCore.CycleIndex + 1}/{OmniCore.CycleColors.Count})");
			}
		}

		private void OnDestroy()
		{
			try
			{
				Harmony harmony = _harmony;
				if (harmony != null)
				{
					harmony.UnpatchSelf();
				}
			}
			catch
			{
			}
			SceneManager.sceneLoaded -= OnSceneLoaded;
		}

		private void OnSceneLoaded(Scene s, LoadSceneMode m)
		{
			OmniCore.ResetProcessed();
			OmniCore.ComputeOverlayMasks();
			try
			{
				LevelGenerator instance = LevelGenerator.Instance;
				if ((Object)(object)instance != (Object)null && instance.Generated)
				{
					OmniCore.RunOneShotPass();
				}
			}
			catch
			{
			}
		}

		private void SelectColorProperty(Material mat)
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			string[] array = ((!string.IsNullOrWhiteSpace(_dotColorProperty.Value)) ? new string[1] { _dotColorProperty.Value } : new string[4] { "_DotColor", "_BaseColor", "_Color", "_Tint" });
			string[] array2 = array;
			foreach (string text in array2)
			{
				int num = Shader.PropertyToID(text);
				try
				{
					if (mat.HasProperty(num))
					{
						OmniCore.ColorPropId = num;
						((BaseUnityPlugin)this).Logger.LogInfo((object)$"[OmniDots] Using color property '{text}' (id={num}).");
						return;
					}
				}
				catch
				{
				}
			}
			try
			{
				Color color = mat.color;
				OmniCore.UseMatColorFallback = true;
				((BaseUnityPlugin)this).Logger.LogInfo((object)"[OmniDots] Using material.color fallback.");
			}
			catch
			{
			}
		}

		private void InitPaletteAndSetInitialColor()
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			OmniCore.CycleColors = new List<Color>();
			OmniCore.CycleNames = new List<string>();
			string[] array = (_cyclePalette.Value ?? "").Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
			string[] array2 = array;
			foreach (string text in array2)
			{
				string text2 = text.Trim();
				if (TryParseAnyColor(text2, out var c))
				{
					OmniCore.CycleColors.Add(c);
					OmniCore.CycleNames.Add(text2);
				}
			}
			if (OmniCore.CycleColors.Count == 0)
			{
				AddColorToPalette("red", Color.red);
				AddColorToPalette("green", Color.green);
				AddColorToPalette("orange", new Color(1f, 0.5f, 0f, 1f));
				AddColorToPalette("pink", new Color(1f, 0.4f, 0.7f, 1f));
				AddColorToPalette("white", Color.white);
			}
			if (TryParseAnyColor(_dotColor.Value, out var c2))
			{
				OmniCore.SetDotColor(c2);
				OmniCore.CycleIndex = 0;
			}
			else
			{
				Color dotColor = OmniCore.CycleColors[0];
				OmniCore.SetDotColor(dotColor);
				OmniCore.CycleIndex = 0;
			}
		}

		private void AddColorToPalette(string name, Color c)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			OmniCore.CycleColors.Add(c);
			OmniCore.CycleNames.Add(name);
		}

		private void ParseHotkey()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			string text = _hotkey.Value?.Trim();
			if (string.IsNullOrEmpty(text))
			{
				_cycleKey = (KeyCode)120;
				return;
			}
			if (text.Length == 1)
			{
				char c = char.ToUpperInvariant(text[0]);
				if (c >= 'A' && c <= 'Z')
				{
					_cycleKey = (KeyCode)Enum.Parse(typeof(KeyCode), c.ToString(), ignoreCase: true);
					return;
				}
				if (c >= '0' && c <= '9')
				{
					_cycleKey = (KeyCode)Enum.Parse(typeof(KeyCode), "Alpha" + c, ignoreCase: true);
					return;
				}
			}
			if (Enum.TryParse<KeyCode>(text, ignoreCase: true, out KeyCode result))
			{
				_cycleKey = result;
			}
			else
			{
				_cycleKey = (KeyCode)120;
			}
		}

		private bool TryParseAnyColor(string token, out Color c)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			c = Color.white;
			if (string.IsNullOrWhiteSpace(token))
			{
				return false;
			}
			if (TryNamed(token, out c))
			{
				return true;
			}
			if (token[0] != '#' && ColorUtility.TryParseHtmlString("#" + token, ref c))
			{
				return true;
			}
			if (ColorUtility.TryParseHtmlString(token, ref c))
			{
				return true;
			}
			try
			{
				string[] array = token.Split(',');
				if (array.Length >= 3)
				{
					float[] array2 = new float[4] { 1f, 1f, 1f, 1f };
					bool flag = false;
					for (int i = 0; i < array.Length && i < 4; i++)
					{
						if (float.TryParse(array[i].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
						{
							array2[i] = result;
							if (result > 1.001f)
							{
								flag = true;
							}
						}
					}
					if (flag)
					{
						for (int j = 0; j < 4; j++)
						{
							array2[j] = Mathf.Clamp01(array2[j] / 255f);
						}
					}
					c = new Color(array2[0], array2[1], array2[2], (array.Length >= 4) ? array2[3] : 1f);
					return true;
				}
			}
			catch
			{
			}
			return false;
		}

		private bool TryNamed(string n, out Color c)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0301: Unknown result type (might be due to invalid IL or missing references)
			//IL_0392: Unknown result type (might be due to invalid IL or missing references)
			//IL_0397: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0323: Unknown result type (might be due to invalid IL or missing references)
			//IL_0328: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_034f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02db: Unknown result type (might be due to invalid IL or missing references)
			//IL_036e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0373: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_0269: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bb: Unknown result type (might be due to invalid IL or missing references)
			c = Color.white;
			switch (n.Trim().ToLowerInvariant())
			{
			case "red":
				c = Color.red;
				return true;
			case "green":
				c = Color.green;
				return true;
			case "blue":
				c = Color.blue;
				return true;
			case "cyan":
				c = Color.cyan;
				return true;
			case "magenta":
				c = Color.magenta;
				return true;
			case "yellow":
				c = Color.yellow;
				return true;
			case "white":
				c = Color.white;
				return true;
			case "black":
				c = Color.black;
				return true;
			case "gray":
			case "grey":
				c = Color.gray;
				return true;
			case "orange":
				c = new Color(1f, 0.5f, 0f, 1f);
				return true;
			case "pink":
				c = new Color(1f, 0.4f, 0.7f, 1f);
				return true;
			case "purple":
				c = new Color(0.5f, 0.1f, 0.7f, 1f);
				return true;
			case "teal":
				c = new Color(0f, 0.5f, 0.5f, 1f);
				return true;
			case "lime":
				c = new Color(0.6f, 1f, 0f, 1f);
				return true;
			default:
				return false;
			}
		}

		private Material LoadTargetMaterial(out string source)
		{
			source = "<none>";
			try
			{
				string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
				List<string> list = new List<string>();
				if (!string.IsNullOrEmpty(directoryName))
				{
					list.Add(Path.Combine(directoryName, _bundleName.Value));
					list.Add(Path.Combine(directoryName, _bundleName.Value + ".bundle"));
					list.Add(Path.Combine(directoryName, _bundleName.Value + ".assets"));
				}
				list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value));
				list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value + ".bundle"));
				list.Add(Path.Combine(Paths.PluginPath, _bundleName.Value + ".assets"));
				list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value));
				list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value + ".bundle"));
				list.Add(Path.Combine(Paths.GameRootPath, _bundleName.Value + ".assets"));
				string text = list.FirstOrDefault(File.Exists);
				if (string.IsNullOrEmpty(text))
				{
					return null;
				}
				AssetBundle val = AssetBundle.LoadFromFile(text);
				if ((Object)(object)val == (Object)null)
				{
					return null;
				}
				Material val2 = val.LoadAsset<Material>(_materialName.Value);
				if ((Object)(object)val2 != (Object)null)
				{
					source = "Material '" + _materialName.Value + "'";
					return val2;
				}
				GameObject val3 = val.LoadAsset<GameObject>(_prefabName.Value);
				if ((Object)(object)val3 != (Object)null)
				{
					Renderer componentInChildren = val3.GetComponentInChildren<Renderer>(true);
					if ((Object)(object)componentInChildren != (Object)null)
					{
						if ((Object)(object)componentInChildren.sharedMaterial != (Object)null)
						{
							source = "Prefab renderer material";
							return componentInChildren.sharedMaterial;
						}
						if (componentInChildren.sharedMaterials != null && componentInChildren.sharedMaterials.Length != 0)
						{
							source = "Prefab first sharedMaterial";
							return componentInChildren.sharedMaterials[0];
						}
					}
				}
				string[] allAssetNames = val.GetAllAssetNames();
				foreach (string text2 in allAssetNames)
				{
					if (text2.EndsWith(".mat", StringComparison.OrdinalIgnoreCase) && text2.IndexOf(_materialName.Value, StringComparison.OrdinalIgnoreCase) >= 0)
					{
						Material val4 = val.LoadAsset<Material>(text2);
						if ((Object)(object)val4 != (Object)null)
						{
							source = "Material '" + text2 + "'";
							return val4;
						}
					}
				}
				return null;
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Material load failed: " + ex));
				return null;
			}
		}
	}
	internal static class OmniCore
	{
		private struct EdgeKey : IEquatable<EdgeKey>
		{
			public int A;

			public int B;

			public EdgeKey(int a, int b)
			{
				if (a < b)
				{
					A = a;
					B = b;
				}
				else
				{
					A = b;
					B = a;
				}
			}

			public bool Equals(EdgeKey other)
			{
				return A == other.A && B == other.B;
			}

			public override bool Equals(object obj)
			{
				return obj is EdgeKey other && Equals(other);
			}

			public override int GetHashCode()
			{
				return (A * 73856093) ^ (B * 19349663);
			}
		}

		public static ManualLogSource Log;

		public static Material TargetMat;

		public static bool IncludeParticles;

		public static bool IncludeSprites;

		public static bool ExcludePlayers;

		public static bool IncludeAllRenderers;

		public static bool IncludeMap;

		public static bool IncludeEnemies;

		public static bool IncludeValuables;

		public static bool IncludePhysObjects;

		public static bool SubdivideLargeTris;

		public static int SubdividePasses;

		public static int VertexCountThreshold;

		public static float MinWorldExtent;

		public static int MaxVerticesAfter;

		public static int ColorPropId = -1;

		public static bool UseMatColorFallback = false;

		public static List<Color> CycleColors = new List<Color>();

		public static List<string> CycleNames = new List<string>();

		public static int CycleIndex = 0;

		private static readonly HashSet<int> done = new HashSet<int>();

		private static readonly HashSet<int> subdividedMeshes = new HashSet<int>();

		private static int overlayOnlyMask = 0;

		private static int baseMask = -1;

		public static void ResetProcessed()
		{
			done.Clear();
		}

		public static void SetDotColor(Color c)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (!((Object)(object)TargetMat == (Object)null))
				{
					if (ColorPropId >= 0 && TargetMat.HasProperty(ColorPropId))
					{
						TargetMat.SetColor(ColorPropId, c);
					}
					else if (UseMatColorFallback)
					{
						Color color = TargetMat.color;
						TargetMat.color = c;
					}
				}
			}
			catch (Exception ex)
			{
				ManualLogSource log = Log;
				if (log != null)
				{
					log.LogInfo((object)("SetDotColor failed: " + ex.Message));
				}
			}
		}

		public static void ComputeOverlayMasks()
		{
			overlayOnlyMask = 0;
			baseMask = -1;
			try
			{
				Camera[] allCameras = Camera.allCameras;
				if (allCameras == null || allCameras.Length == 0)
				{
					return;
				}
				Camera val = null;
				float num = float.PositiveInfinity;
				Camera[] array = allCameras;
				foreach (Camera val2 in array)
				{
					if (!((Object)(object)val2 == (Object)null) && ((Behaviour)val2).enabled && val2.depth < num)
					{
						num = val2.depth;
						val = val2;
					}
				}
				if ((Object)(object)val == (Object)null)
				{
					return;
				}
				baseMask = val.cullingMask;
				int num2 = 0;
				Camera[] array2 = allCameras;
				foreach (Camera val3 in array2)
				{
					if (!((Object)(object)val3 == (Object)null) && ((Behaviour)val3).enabled && !((Object)(object)val3 == (Object)(object)val) && val3.depth >= val.depth)
					{
						num2 |= val3.cullingMask;
					}
				}
				overlayOnlyMask = num2 & ~baseMask;
				ManualLogSource log = Log;
				if (log != null)
				{
					log.LogInfo((object)$"OverlayOnlyMask=0x{overlayOnlyMask:X}");
				}
			}
			catch (Exception ex)
			{
				ManualLogSource log2 = Log;
				if (log2 != null)
				{
					log2.LogInfo((object)("ComputeOverlayMasks failed: " + ex.Message));
				}
			}
		}

		public static void RunOneShotPass()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)TargetMat == (Object)null)
			{
				return;
			}
			try
			{
				Scene activeScene = SceneManager.GetActiveScene();
				if (!((Scene)(ref activeScene)).IsValid() || !((Scene)(ref activeScene)).isLoaded)
				{
					return;
				}
				if (IncludeAllRenderers)
				{
					GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects();
					foreach (GameObject val in rootGameObjects)
					{
						if ((Object)(object)val == (Object)null)
						{
							continue;
						}
						try
						{
							if (IsLikelyUIRoot(val))
							{
								continue;
							}
						}
						catch
						{
						}
						OmniDotsUnder(val);
					}
				}
				if (IncludeMap)
				{
					GameObject val2 = TryGetLevelParent();
					if ((Object)(object)val2 != (Object)null)
					{
						OmniDotsUnder(val2);
					}
				}
				if (IncludeEnemies)
				{
					Enemy[] array = Object.FindObjectsOfType<Enemy>(true);
					foreach (Enemy val3 in array)
					{
						if (!((Object)(object)val3 == (Object)null) && !(((Component)val3).gameObject.scene != activeScene))
						{
							OmniDotsUnder(((Component)val3).gameObject);
						}
					}
				}
				if (IncludeValuables)
				{
					ValuableObject[] array2 = Object.FindObjectsOfType<ValuableObject>(true);
					foreach (ValuableObject val4 in array2)
					{
						if (!((Object)(object)val4 == (Object)null) && !(((Component)val4).gameObject.scene != activeScene))
						{
							OmniDotsUnder(((Component)val4).gameObject);
						}
					}
				}
				if (!IncludePhysObjects)
				{
					return;
				}
				PhysGrabObject[] array3 = Object.FindObjectsOfType<PhysGrabObject>(true);
				foreach (PhysGrabObject val5 in array3)
				{
					if (!((Object)(object)val5 == (Object)null) && !(((Component)val5).gameObject.scene != activeScene))
					{
						OmniDotsUnder(((Component)val5).gameObject);
					}
				}
			}
			catch (Exception ex)
			{
				ManualLogSource log = Log;
				if (log != null)
				{
					log.LogError((object)("One-shot pass failed: " + ex));
				}
			}
		}

		private static GameObject TryGetLevelParent()
		{
			try
			{
				LevelGenerator instance = LevelGenerator.Instance;
				if ((Object)(object)instance != (Object)null && (Object)(object)instance.LevelParent != (Object)null)
				{
					return instance.LevelParent;
				}
			}
			catch
			{
			}
			return null;
		}

		public static void OmniDotsUnder(GameObject root)
		{
			if (!((Object)(object)TargetMat == (Object)null) && !((Object)(object)root == (Object)null))
			{
				Renderer[] componentsInChildren = root.GetComponentsInChildren<Renderer>(true);
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					Apply(componentsInChildren[i]);
				}
			}
		}

		public static void Apply(Renderer r)
		{
			if ((Object)(object)r == (Object)null || (Object)(object)TargetMat == (Object)null || (!IncludeParticles && r is ParticleSystemRenderer) || (!IncludeSprites && r is SpriteRenderer) || (ExcludePlayers && IsPlayerRelated(r)) || IsOverlayRelated(r) || IsUI(r))
			{
				return;
			}
			try
			{
				int num = 1 << ((Component)r).gameObject.layer;
				if ((overlayOnlyMask & num) != 0)
				{
					return;
				}
			}
			catch
			{
			}
			if (SubdivideLargeTris)
			{
				MeshRenderer val = (MeshRenderer)(object)((r is MeshRenderer) ? r : null);
				if (val != null)
				{
					TrySubdivideVisualMesh(val);
				}
			}
			int instanceID = ((Object)r).GetInstanceID();
			if (done.Contains(instanceID))
			{
				return;
			}
			try
			{
				Material[] sharedMaterials = r.sharedMaterials;
				if (sharedMaterials == null || sharedMaterials.Length == 0)
				{
					r.sharedMaterial = TargetMat;
				}
				else
				{
					for (int i = 0; i < sharedMaterials.Length; i++)
					{
						sharedMaterials[i] = TargetMat;
					}
					r.sharedMaterials = sharedMaterials;
				}
				done.Add(instanceID);
			}
			catch (Exception ex)
			{
				ManualLogSource log = Log;
				if (log != null)
				{
					log.LogInfo((object)("Skip '" + ((Object)r).name + "' (" + ((object)r).GetType().Name + "): " + ex.Message));
				}
			}
		}

		private static void TrySubdivideVisualMesh(MeshRenderer mr)
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				MeshFilter component = ((Component)mr).GetComponent<MeshFilter>();
				if ((Object)(object)component == (Object)null)
				{
					return;
				}
				Mesh sharedMesh = component.sharedMesh;
				if ((Object)(object)sharedMesh == (Object)null || subdividedMeshes.Contains(((Object)sharedMesh).GetInstanceID()))
				{
					return;
				}
				float maxWorldExtent = GetMaxWorldExtent(((Component)mr).transform, sharedMesh.bounds);
				if (sharedMesh.vertexCount >= VertexCountThreshold || maxWorldExtent < MinWorldExtent)
				{
					return;
				}
				if (!sharedMesh.isReadable)
				{
					ManualLogSource log = Log;
					if (log != null)
					{
						log.LogInfo((object)("[OmniDots] '" + ((Object)mr).name + "' mesh not readable; cannot subdivide. Consider enabling Read/Write on level meshes."));
					}
					return;
				}
				Mesh val = Object.Instantiate<Mesh>(sharedMesh);
				int num = Mathf.Clamp(SubdividePasses, 0, 3);
				if (num > 0)
				{
					if (!UniformSubdivideInPlace(val, num, MaxVerticesAfter))
					{
						val.Clear();
						Object.Destroy((Object)(object)val);
					}
					else
					{
						component.sharedMesh = val;
						subdividedMeshes.Add(((Object)val).GetInstanceID());
					}
				}
			}
			catch (Exception ex)
			{
				ManualLogSource log2 = Log;
				if (log2 != null)
				{
					log2.LogInfo((object)("Subdivide failed on '" + ((Object)mr).name + "': " + ex.Message));
				}
			}
		}

		private static float GetMaxWorldExtent(Transform t, Bounds b)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			Vector3 lossyScale = t.lossyScale;
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor(((Bounds)(ref b)).size.x * Mathf.Abs(lossyScale.x), ((Bounds)(ref b)).size.y * Mathf.Abs(lossyScale.y), ((Bounds)(ref b)).size.z * Mathf.Abs(lossyScale.z));
			return Mathf.Max(val.x, Mathf.Max(val.y, val.z));
		}

		private static bool UniformSubdivideInPlace(Mesh m, int passes, int maxVerts)
		{
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Invalid comparison between Unknown and I4
			List<Vector3> v = new List<Vector3>();
			List<Vector3> n = new List<Vector3>();
			List<Vector4> t = new List<Vector4>();
			List<Vector2> uv = new List<Vector2>();
			List<Color> c = new List<Color>();
			m.GetVertices(v);
			m.GetNormals(n);
			m.GetTangents(t);
			m.GetUVs(0, uv);
			m.GetColors(c);
			bool flag = n != null && n.Count == v.Count;
			bool flag2 = t != null && t.Count == v.Count;
			bool flag3 = uv != null && uv.Count == v.Count;
			bool flag4 = c != null && c.Count == v.Count;
			if (v.Count > 65535)
			{
				m.indexFormat = (IndexFormat)1;
			}
			int subMeshCount = m.subMeshCount;
			List<int>[] array = new List<int>[subMeshCount];
			for (int i = 0; i < subMeshCount; i++)
			{
				array[i] = new List<int>();
			}
			for (int j = 0; j < passes; j++)
			{
				Dictionary<EdgeKey, int> cache = new Dictionary<EdgeKey, int>(1024);
				for (int k = 0; k < subMeshCount; k++)
				{
					MeshTopology topology = m.GetTopology(k);
					if ((int)topology <= 0)
					{
						int[] triangles = m.GetTriangles(k);
						array[k].Clear();
						for (int l = 0; l < triangles.Length; l += 3)
						{
							int num = triangles[l];
							int num2 = triangles[l + 1];
							int num3 = triangles[l + 2];
							int mid = GetMid(num, num2, ref v, ref n, ref t, ref uv, ref c, flag, flag2, flag3, flag4, cache);
							int mid2 = GetMid(num2, num3, ref v, ref n, ref t, ref uv, ref c, flag, flag2, flag3, flag4, cache);
							int mid3 = GetMid(num3, num, ref v, ref n, ref t, ref uv, ref c, flag, flag2, flag3, flag4, cache);
							array[k].Add(num);
							array[k].Add(mid);
							array[k].Add(mid3);
							array[k].Add(mid);
							array[k].Add(num2);
							array[k].Add(mid2);
							array[k].Add(mid3);
							array[k].Add(mid2);
							array[k].Add(num3);
							array[k].Add(mid);
							array[k].Add(mid2);
							array[k].Add(mid3);
						}
					}
				}
				if (v.Count > maxVerts)
				{
					return false;
				}
				m.SetVertices(v);
				if (flag)
				{
					m.SetNormals(n);
				}
				if (flag2)
				{
					m.SetTangents(t);
				}
				if (flag3)
				{
					m.SetUVs(0, uv);
				}
				if (flag4)
				{
					m.SetColors(c);
				}
				if (v.Count > 65535)
				{
					m.indexFormat = (IndexFormat)1;
				}
				for (int num4 = 0; num4 < subMeshCount; num4++)
				{
					m.SetTriangles(array[num4], num4, true);
				}
			}
			m.RecalculateBounds();
			if (!flag)
			{
				try
				{
					m.RecalculateNormals();
				}
				catch
				{
				}
			}
			return true;
		}

		private static int GetMid(int a, int b, ref List<Vector3> v, ref List<Vector3> n, ref List<Vector4> t, ref List<Vector2> uv, ref List<Color> c, bool hasN, bool hasT, bool hasUV, bool hasC, Dictionary<EdgeKey, int> cache)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			EdgeKey key = new EdgeKey(a, b);
			if (cache.TryGetValue(key, out var value))
			{
				return value;
			}
			Vector3 val = v[a];
			Vector3 val2 = v[b];
			int count = v.Count;
			v.Add((val + val2) * 0.5f);
			if (hasN)
			{
				List<Vector3> obj = n;
				Vector3 val3 = n[a] + n[b];
				obj.Add(((Vector3)(ref val3)).normalized);
			}
			if (hasT)
			{
				Vector4 val4 = t[a];
				Vector4 val5 = t[b];
				Vector4 item = (val4 + val5) * 0.5f;
				item.w = val4.w;
				t.Add(item);
			}
			if (hasUV)
			{
				uv.Add((uv[a] + uv[b]) * 0.5f);
			}
			if (hasC)
			{
				c.Add((c[a] + c[b]) * 0.5f);
			}
			cache[key] = count;
			return count;
		}

		private static bool IsLikelyUIRoot(GameObject go)
		{
			if ((Object)(object)go == (Object)null)
			{
				return false;
			}
			try
			{
				if (go.layer == LayerMask.NameToLayer("UI"))
				{
					return true;
				}
			}
			catch
			{
			}
			try
			{
				if ((Object)(object)go.GetComponentInChildren<Canvas>(true) != (Object)null)
				{
					return true;
				}
			}
			catch
			{
			}
			return false;
		}

		private static bool IsUI(Renderer r)
		{
			try
			{
				if ((Object)(object)((Component)r).GetComponentInParent<Canvas>(true) != (Object)null)
				{
					return true;
				}
			}
			catch
			{
			}
			try
			{
				if (((Component)r).gameObject.layer == LayerMask.NameToLayer("UI"))
				{
					return true;
				}
			}
			catch
			{
			}
			return false;
		}

		private static bool IsOverlayRelated(Renderer r)
		{
			GameObject gameObject = ((Component)r).gameObject;
			if ((Object)(object)gameObject.GetComponentInParent<Camera>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<CameraOverlay>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<CameraTopFade>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<SpiralOnScreen>(true) != (Object)null)
			{
				return true;
			}
			return false;
		}

		private static bool IsPlayerRelated(Renderer r)
		{
			GameObject gameObject = ((Component)r).gameObject;
			try
			{
				if (gameObject.CompareTag("Player"))
				{
					return true;
				}
			}
			catch
			{
			}
			try
			{
				if (gameObject.layer == LayerMask.NameToLayer("Player"))
				{
					return true;
				}
			}
			catch
			{
			}
			if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarVisuals>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatar>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<PlayerHealth>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<PlayerEyes>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarRightArm>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarLeftArm>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarEyelids>(true) != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponentInParent<PlayerAvatarOverchargeVisuals>(true) != (Object)null)
			{
				return true;
			}
			return false;
		}
	}
	[HarmonyPatch]
	internal static class Patches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(LevelGenerator), "GenerateDone")]
		private static void LevelGenDone_Postfix()
		{
			OmniCore.ComputeOverlayMasks();
			OmniCore.RunOneShotPass();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Enemy), "Awake")]
		private static void Enemy_Awake_Postfix(Enemy __instance)
		{
			if (!((Object)(object)__instance == (Object)null) && OmniCore.IncludeEnemies)
			{
				OmniCore.OmniDotsUnder(((Component)__instance).gameObject);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(ValuableObject), "Awake")]
		private static void Valuable_Awake_Postfix(ValuableObject __instance)
		{
			if (!((Object)(object)__instance == (Object)null) && OmniCore.IncludeValuables)
			{
				OmniCore.OmniDotsUnder(((Component)__instance).gameObject);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PhysGrabObject), "Awake")]
		private static void Phys_Awake_Postfix(PhysGrabObject __instance)
		{
			if (!((Object)(object)__instance == (Object)null) && OmniCore.IncludePhysObjects)
			{
				OmniCore.OmniDotsUnder(((Component)__instance).gameObject);
			}
		}
	}
}
namespace DotsDotsDots
{
	[BepInPlugin("Omniscye.DotsDotsDots", "DotsDotsDots", "1.0")]
	public class DotsDotsDots : BaseUnityPlugin
	{
		internal static DotsDotsDots Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}