using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RandomSpawns")]
[assembly: AssemblyTitle("RandomSpawns")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Random_Spawn
{
[BepInPlugin("Empress.Random_Spawn", "Random_Spawn", "1.1.0")]
public class RandomSpawnPlugin : BaseUnityPlugin
{
internal Harmony Harmony;
internal static RandomSpawnPlugin Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
private void Awake()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
Instance = this;
Harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony.PatchAll();
Logger.LogInfo((object)"Random_Spawn loaded.");
}
private void OnDestroy()
{
Harmony harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
[HarmonyPatch(typeof(LevelGenerator), "PlayerSpawn")]
internal static class LevelGenerator_PlayerSpawn_Random_Spawn_Postfix
{
private static void Postfix(LevelGenerator __instance)
{
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
if (__instance.LevelPathPoints == null || __instance.LevelPathPoints.Count == 0)
{
RandomSpawnPlugin.Logger.LogWarning((object)"[Random_Spawn] No LevelPathPoints found, using vanilla spawn.");
return;
}
List<LevelPoint> list = new List<LevelPoint>(__instance.LevelPathPoints);
Shuffle(list);
List<PlayerAvatar> playerList = GameDirector.instance.PlayerList;
if (playerList == null || playerList.Count == 0)
{
RandomSpawnPlugin.Logger.LogWarning((object)"[Random_Spawn] No players found, leaving spawn unchanged.");
return;
}
int num = 0;
foreach (PlayerAvatar item in playerList)
{
if ((Object)(object)item == (Object)null)
{
continue;
}
LevelPoint val = list[num % list.Count];
num++;
Vector3 position = ((Component)val).transform.position;
position.y += 0.1f;
Quaternion val2 = Quaternion.identity;
if ((Object)(object)__instance.LevelPathTruck != (Object)null)
{
Vector3 val3 = ((Component)__instance.LevelPathTruck).transform.position - position;
val3.y = 0f;
if (((Vector3)(ref val3)).sqrMagnitude > 0.01f)
{
val2 = Quaternion.LookRotation(((Vector3)(ref val3)).normalized, Vector3.up);
}
}
item.Spawn(position, val2);
}
}
private static void Shuffle<T>(IList<T> list)
{
for (int i = 0; i < list.Count; i++)
{
int num = Random.Range(i, list.Count);
int index = i;
int index2 = num;
T value = list[num];
T value2 = list[i];
list[index] = value;
list[index2] = value2;
}
}
}
[HarmonyPatch(typeof(PhysGrabber), "StartGrabbingPhysObject")]
internal static class PhysGrabber_StartGrabbingPhysObject_Random_Spawn
{
private static Exception Finalizer(Exception __exception)
{
if (__exception is NullReferenceException)
{
RandomSpawnPlugin.Logger.LogWarning((object)"[Random_Spawn] Swallowed NullReference in PhysGrabber.StartGrabbingPhysObject.");
return null;
}
return __exception;
}
}
}