using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RussianRoulette")]
[assembly: AssemblyTitle("RussianRoulette")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RussianRoulette
{
[BepInPlugin("Omniscye.RussianRoulette", "RussianRoulette", "1.0")]
public class RussianRoulette : BaseUnityPlugin
{
internal static RussianRoulette Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}
namespace Empress.Mods.RepoRussianRoulette
{
[BepInPlugin("empress.repo.russianroulette", "Empress Russian Roulette", "1.2.0")]
public sealed class RussianRoulettePlugin : BaseUnityPlugin
{
public const string PluginGuid = "empress.repo.russianroulette";
public const string PluginName = "Empress Russian Roulette";
public const string PluginVersion = "1.2.0";
internal static ConfigEntry<float> ChancePercent;
internal static ConfigEntry<float> ExplosionSize;
internal static ConfigEntry<int> ExplosionDamagePlayer;
internal static ConfigEntry<int> ExplosionDamageEnemy;
internal static ConfigEntry<float> ForceMultiplier;
internal static ConfigEntry<bool> OnlyParticleEffect;
internal static ConfigEntry<bool> DisableSound;
internal static ConfigEntry<float> ShakeMultiplier;
private Harmony _harmony;
private void Awake()
{
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Expected O, but got Unknown
ChancePercent = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ChancePercent", 10f, "Percent chance for a shot to explode (0–100).");
ExplosionSize = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion", "Size", 0.85f, "Explosion size for visuals and radius.");
ExplosionDamagePlayer = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "DamageToPlayers", 50, "Damage to players in radius.");
ExplosionDamageEnemy = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "DamageToEnemies", 100, "Damage to enemies in radius.");
ForceMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion", "ForceMultiplier", 1.5f, "Physics impulse multiplier.");
OnlyParticleEffect = ((BaseUnityPlugin)this).Config.Bind<bool>("Explosion", "OnlyParticleEffect", false, "If true, spawn VFX only (no damage/force).");
DisableSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Explosion", "DisableSound", false, "Mute any AudioSources on the explosion prefab.");
ShakeMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion", "ShakeMultiplier", 1f, "Camera shake multiplier (VFX prefab only).");
_harmony = new Harmony("empress.repo.russianroulette");
_harmony.PatchAll(typeof(Patch_ItemGun_Start));
_harmony.PatchAll(typeof(Patch_ItemGun_ShootBulletRPC));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Empress Russian Roulette 1.2.0 loaded.");
}
private void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
public sealed class EmpressExplodeHelper : MonoBehaviourPun
{
private static GameObject _explosionPrefab;
[PunRPC]
public void Empress_ExplodeAtRPC(Vector3 position, float size, int dmgPlayers, int dmgEnemies, float force, bool onlyParticleEffect, bool disableSound, float shakeMultiplier, PhotonMessageInfo _info)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_explosionPrefab == (Object)null)
{
_explosionPrefab = Resources.Load<GameObject>("Effects/Part Prefab Explosion");
if ((Object)(object)_explosionPrefab == (Object)null)
{
Debug.LogWarning((object)"[EmpressRR] Resources/Effects/Part Prefab Explosion not found.");
return;
}
}
GameObject val = Object.Instantiate<GameObject>(_explosionPrefab, position, Quaternion.identity);
if ((Object)(object)val == (Object)null)
{
return;
}
ParticlePrefabExplosion component = val.GetComponent<ParticlePrefabExplosion>();
if ((Object)(object)component != (Object)null)
{
component.explosionSize = Mathf.Max(0.05f, size);
component.explosionDamage = ((!onlyParticleEffect) ? dmgPlayers : 0);
component.explosionDamageEnemy = ((!onlyParticleEffect) ? dmgEnemies : 0);
component.forceMultiplier = (onlyParticleEffect ? 0f : force);
}
if (disableSound)
{
AudioSource[] componentsInChildren = val.GetComponentsInChildren<AudioSource>();
foreach (AudioSource val2 in componentsInChildren)
{
val2.mute = true;
((Behaviour)val2).enabled = false;
}
}
Transform transform = val.transform;
transform.localScale *= Mathf.Max(0.1f, shakeMultiplier);
}
}
[HarmonyPatch]
public static class Patch_ItemGun_Start
{
private static MethodBase TargetMethod()
{
Type type = AccessTools.TypeByName("ItemGun");
return AccessTools.Method(type, "Start", (Type[])null, (Type[])null);
}
private static void Postfix(MonoBehaviour __instance)
{
GameObject gameObject = ((Component)__instance).gameObject;
if ((Object)(object)gameObject.GetComponent<EmpressExplodeHelper>() == (Object)null)
{
gameObject.AddComponent<EmpressExplodeHelper>();
}
}
}
[HarmonyPatch]
public static class Patch_ItemGun_ShootBulletRPC
{
private static MethodBase TargetMethod()
{
Type type = AccessTools.TypeByName("ItemGun");
return AccessTools.Method(type, "ShootBulletRPC", (Type[])null, (Type[])null);
}
private static void Postfix(object __instance, Vector3 _endPosition, bool _hit, PhotonMessageInfo _info)
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
if (!PhotonNetwork.IsMasterClient)
{
return;
}
float num = Mathf.Clamp(RussianRoulettePlugin.ChancePercent.Value, 0f, 100f);
if (num <= 0f || Random.Range(0f, 100f) > num)
{
return;
}
Component val = (Component)((__instance is Component) ? __instance : null);
if ((Object)(object)val == (Object)null)
{
return;
}
Vector3 position = val.transform.position;
try
{
FieldInfo fieldInfo = AccessTools.Field(((object)val).GetType(), "gunMuzzle");
if (fieldInfo != null)
{
object? value = fieldInfo.GetValue(val);
Transform val2 = (Transform)((value is Transform) ? value : null);
if ((Object)(object)val2 != (Object)null)
{
position = val2.position;
}
}
}
catch
{
}
PhotonView component = val.GetComponent<PhotonView>();
EmpressExplodeHelper component2 = val.GetComponent<EmpressExplodeHelper>();
if (!((Object)(object)component == (Object)null) && !((Object)(object)component2 == (Object)null))
{
component.RPC("Empress_ExplodeAtRPC", (RpcTarget)0, new object[8]
{
position,
RussianRoulettePlugin.ExplosionSize.Value,
RussianRoulettePlugin.ExplosionDamagePlayer.Value,
RussianRoulettePlugin.ExplosionDamageEnemy.Value,
RussianRoulettePlugin.ForceMultiplier.Value,
RussianRoulettePlugin.OnlyParticleEffect.Value,
RussianRoulettePlugin.DisableSound.Value,
RussianRoulettePlugin.ShakeMultiplier.Value
});
}
}
}
}