Decompiled source of Russian Roulette v1.0.2

RussianRoulette.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RussianRoulette")]
[assembly: AssemblyTitle("RussianRoulette")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RussianRoulette
{
	[BepInPlugin("Omniscye.RussianRoulette", "RussianRoulette", "1.0")]
	public class RussianRoulette : BaseUnityPlugin
	{
		internal static RussianRoulette Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}
namespace Empress.Mods.RepoRussianRoulette
{
	[BepInPlugin("empress.repo.russianroulette", "Empress Russian Roulette", "1.2.0")]
	public sealed class RussianRoulettePlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "empress.repo.russianroulette";

		public const string PluginName = "Empress Russian Roulette";

		public const string PluginVersion = "1.2.0";

		internal static ConfigEntry<float> ChancePercent;

		internal static ConfigEntry<float> ExplosionSize;

		internal static ConfigEntry<int> ExplosionDamagePlayer;

		internal static ConfigEntry<int> ExplosionDamageEnemy;

		internal static ConfigEntry<float> ForceMultiplier;

		internal static ConfigEntry<bool> OnlyParticleEffect;

		internal static ConfigEntry<bool> DisableSound;

		internal static ConfigEntry<float> ShakeMultiplier;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Expected O, but got Unknown
			ChancePercent = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ChancePercent", 10f, "Percent chance for a shot to explode (0–100).");
			ExplosionSize = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion", "Size", 0.85f, "Explosion size for visuals and radius.");
			ExplosionDamagePlayer = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "DamageToPlayers", 50, "Damage to players in radius.");
			ExplosionDamageEnemy = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "DamageToEnemies", 100, "Damage to enemies in radius.");
			ForceMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion", "ForceMultiplier", 1.5f, "Physics impulse multiplier.");
			OnlyParticleEffect = ((BaseUnityPlugin)this).Config.Bind<bool>("Explosion", "OnlyParticleEffect", false, "If true, spawn VFX only (no damage/force).");
			DisableSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Explosion", "DisableSound", false, "Mute any AudioSources on the explosion prefab.");
			ShakeMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion", "ShakeMultiplier", 1f, "Camera shake multiplier (VFX prefab only).");
			_harmony = new Harmony("empress.repo.russianroulette");
			_harmony.PatchAll(typeof(Patch_ItemGun_Start));
			_harmony.PatchAll(typeof(Patch_ItemGun_ShootBulletRPC));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Empress Russian Roulette 1.2.0 loaded.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	public sealed class EmpressExplodeHelper : MonoBehaviourPun
	{
		private static GameObject _explosionPrefab;

		[PunRPC]
		public void Empress_ExplodeAtRPC(Vector3 position, float size, int dmgPlayers, int dmgEnemies, float force, bool onlyParticleEffect, bool disableSound, float shakeMultiplier, PhotonMessageInfo _info)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_explosionPrefab == (Object)null)
			{
				_explosionPrefab = Resources.Load<GameObject>("Effects/Part Prefab Explosion");
				if ((Object)(object)_explosionPrefab == (Object)null)
				{
					Debug.LogWarning((object)"[EmpressRR] Resources/Effects/Part Prefab Explosion not found.");
					return;
				}
			}
			GameObject val = Object.Instantiate<GameObject>(_explosionPrefab, position, Quaternion.identity);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			ParticlePrefabExplosion component = val.GetComponent<ParticlePrefabExplosion>();
			if ((Object)(object)component != (Object)null)
			{
				component.explosionSize = Mathf.Max(0.05f, size);
				component.explosionDamage = ((!onlyParticleEffect) ? dmgPlayers : 0);
				component.explosionDamageEnemy = ((!onlyParticleEffect) ? dmgEnemies : 0);
				component.forceMultiplier = (onlyParticleEffect ? 0f : force);
			}
			if (disableSound)
			{
				AudioSource[] componentsInChildren = val.GetComponentsInChildren<AudioSource>();
				foreach (AudioSource val2 in componentsInChildren)
				{
					val2.mute = true;
					((Behaviour)val2).enabled = false;
				}
			}
			Transform transform = val.transform;
			transform.localScale *= Mathf.Max(0.1f, shakeMultiplier);
		}
	}
	[HarmonyPatch]
	public static class Patch_ItemGun_Start
	{
		private static MethodBase TargetMethod()
		{
			Type type = AccessTools.TypeByName("ItemGun");
			return AccessTools.Method(type, "Start", (Type[])null, (Type[])null);
		}

		private static void Postfix(MonoBehaviour __instance)
		{
			GameObject gameObject = ((Component)__instance).gameObject;
			if ((Object)(object)gameObject.GetComponent<EmpressExplodeHelper>() == (Object)null)
			{
				gameObject.AddComponent<EmpressExplodeHelper>();
			}
		}
	}
	[HarmonyPatch]
	public static class Patch_ItemGun_ShootBulletRPC
	{
		private static MethodBase TargetMethod()
		{
			Type type = AccessTools.TypeByName("ItemGun");
			return AccessTools.Method(type, "ShootBulletRPC", (Type[])null, (Type[])null);
		}

		private static void Postfix(object __instance, Vector3 _endPosition, bool _hit, PhotonMessageInfo _info)
		{
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			if (!PhotonNetwork.IsMasterClient)
			{
				return;
			}
			float num = Mathf.Clamp(RussianRoulettePlugin.ChancePercent.Value, 0f, 100f);
			if (num <= 0f || Random.Range(0f, 100f) > num)
			{
				return;
			}
			Component val = (Component)((__instance is Component) ? __instance : null);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			Vector3 position = val.transform.position;
			try
			{
				FieldInfo fieldInfo = AccessTools.Field(((object)val).GetType(), "gunMuzzle");
				if (fieldInfo != null)
				{
					object? value = fieldInfo.GetValue(val);
					Transform val2 = (Transform)((value is Transform) ? value : null);
					if ((Object)(object)val2 != (Object)null)
					{
						position = val2.position;
					}
				}
			}
			catch
			{
			}
			PhotonView component = val.GetComponent<PhotonView>();
			EmpressExplodeHelper component2 = val.GetComponent<EmpressExplodeHelper>();
			if (!((Object)(object)component == (Object)null) && !((Object)(object)component2 == (Object)null))
			{
				component.RPC("Empress_ExplodeAtRPC", (RpcTarget)0, new object[8]
				{
					position,
					RussianRoulettePlugin.ExplosionSize.Value,
					RussianRoulettePlugin.ExplosionDamagePlayer.Value,
					RussianRoulettePlugin.ExplosionDamageEnemy.Value,
					RussianRoulettePlugin.ForceMultiplier.Value,
					RussianRoulettePlugin.OnlyParticleEffect.Value,
					RussianRoulettePlugin.DisableSound.Value,
					RussianRoulettePlugin.ShakeMultiplier.Value
				});
			}
		}
	}
}