using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SanityMod")]
[assembly: AssemblyTitle("SanityMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SanityMod
{
[BepInPlugin("Omniscye.SanityMod", "SanityMod", "1.0")]
public class SanityMod : BaseUnityPlugin
{
internal static SanityMod Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}
namespace Empress.REPO.Insanity
{
[BepInPlugin("empress.repo.insanitymod", "Insanity & Hallucinations", "1.2.0")]
public class InsanityMod : BaseUnityPlugin
{
internal sealed class InsanityController : MonoBehaviour
{
private sealed class ShadowFader : MonoBehaviour
{
public float Lifetime = 2f;
private float _t;
private readonly List<Renderer> _renders = new List<Renderer>();
private void Start()
{
((Component)this).GetComponentsInChildren<Renderer>(_renders);
}
private void Update()
{
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
_t += Time.deltaTime;
float num = Mathf.Clamp01(_t / Lifetime);
float a = Mathf.SmoothStep(1f, 0f, num);
foreach (Renderer render in _renders)
{
if (!((Object)(object)render == (Object)null) && !((Object)(object)render.material == (Object)null) && render.material.HasProperty("_Color"))
{
Color color = render.material.color;
color.a = a;
render.material.color = color;
}
}
Transform transform = ((Component)this).transform;
transform.position += new Vector3((Random.value - 0.5f) * 0.01f, 0f, (Random.value - 0.5f) * 0.01f);
if (_t >= Lifetime)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
private sealed class FlashLightFader : MonoBehaviour
{
private float _rise;
private float _fall;
private float _t;
private Light _l;
public void Init(float rise, float fall)
{
_rise = Mathf.Max(0.01f, rise);
_fall = Mathf.Max(0.01f, fall);
}
private void Awake()
{
_l = ((Component)this).GetComponent<Light>();
}
private void Update()
{
_t += Time.deltaTime;
if ((Object)(object)_l == (Object)null)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
return;
}
if (_t <= _rise)
{
_l.intensity = Mathf.Lerp(0f, 3.2f, _t / _rise);
}
else
{
float num = (_t - _rise) / _fall;
_l.intensity = Mathf.Lerp(3.2f, 0f, num);
}
if (_t >= _rise + _fall)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[CompilerGenerated]
private sealed class <ArmWhenGameplayReady>d__66 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public InsanityController <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ArmWhenGameplayReady>d__66(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Invalid comparison between Unknown and I4
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
goto IL_005f;
case 1:
<>1__state = -1;
goto IL_005f;
case 2:
<>1__state = -1;
goto IL_009c;
case 3:
<>1__state = -1;
goto IL_00c4;
case 4:
<>1__state = -1;
goto IL_0102;
case 5:
{
<>1__state = -1;
<>4__this._armed = true;
return false;
}
IL_005f:
if ((Object)(object)GameDirector.instance == (Object)null || (int)GameDirector.instance.currentState != 2)
{
<>2__current = null;
<>1__state = 1;
return true;
}
goto IL_009c;
IL_0102:
if ((Object)(object)PlayerController.instance == (Object)null || (Object)(object)PlayerController.instance.playerAvatarScript == (Object)null)
{
<>2__current = null;
<>1__state = 4;
return true;
}
<>2__current = (object)new WaitForSeconds(0.15f);
<>1__state = 5;
return true;
IL_009c:
if ((Object)(object)LevelGenerator.Instance == (Object)null)
{
<>2__current = null;
<>1__state = 2;
return true;
}
goto IL_00c4;
IL_00c4:
if (GameDirector.instance.PlayerList == null || GameDirector.instance.PlayerList.Count == 0)
{
<>2__current = null;
<>1__state = 3;
return true;
}
goto IL_0102;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <CameraRollNudge>d__84 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public InsanityController <>4__this;
private Camera <cam>5__1;
private float <dur>5__2;
private float <half>5__3;
private float <t>5__4;
private float <roll>5__5;
private Vector3 <start>5__6;
private float <n>5__7;
private Vector3 <e>5__8;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CameraRollNudge>d__84(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<cam>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<cam>5__1 = <>4__this._cam ?? Camera.main;
if ((Object)(object)<cam>5__1 == (Object)null)
{
return false;
}
<dur>5__2 = 0.25f;
<half>5__3 = <dur>5__2 * 0.5f;
<t>5__4 = 0f;
<roll>5__5 = Random.Range(-3.5f, 3.5f);
<start>5__6 = ((Component)<cam>5__1).transform.localEulerAngles;
break;
case 1:
<>1__state = -1;
break;
}
if (<t>5__4 < <dur>5__2)
{
<t>5__4 += Time.deltaTime;
<n>5__7 = ((<t>5__4 < <half>5__3) ? (<t>5__4 / <half>5__3) : (1f - (<t>5__4 - <half>5__3) / <half>5__3));
<e>5__8 = <start>5__6;
<e>5__8.z = <start>5__6.z + <roll>5__5 * <n>5__7;
((Component)<cam>5__1).transform.localEulerAngles = <e>5__8;
<>2__current = null;
<>1__state = 1;
return true;
}
((Component)<cam>5__1).transform.localEulerAngles = <start>5__6;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[Header("Core")]
public float MaxInsanity = 100f;
public float AloneIncreasePerSecond = 1f;
public float EnemySeenBurst = 20f;
public float FriendDecayPerFriendPerSecond = 2f;
[Header("Enemy Pressure (continuous)")]
public float EnemyProximityRadius = 16f;
public float EnemyProximityPerEnemyPerSecond = 1f;
public int EnemyProximityMaxStack = 5;
[Header("Solo Fairness (Truck calm)")]
public float TruckCalmPerSecond = 3f;
[Header("Proximity & Vision")]
public float FriendRadius = 10f;
public float EnemyMaxRange = 40f;
public float EnemyFOVDegrees = 70f;
public float EnemySeenCooldown = 1f;
[Header("Panic Shader Limits (added on top of defaults)")]
public float VignetteAdd = 0.35f;
public float GrainIntensityAdd = 0.5f;
public float ChromaticAberrationAdd = 0.6f;
public float LensDistortionTarget = -35f;
[Header("Color Grade")]
public bool EnableDesaturate = true;
public float DesaturateAt = 100f;
[Header("Hallucinations")]
public bool EnableHallucinations = true;
public float HallucinationStartAt = 35f;
public float StrongHallucinationsAt = 75f;
public float ExtremeHallucinationsAt = 90f;
public float MinShadowSpawnInterval = 8f;
public float MaxShadowSpawnInterval = 18f;
public float ShadowLifetime = 2.2f;
public float ShadowMinDistance = 6f;
public float ShadowMaxDistance = 12f;
[Header("Arming")]
public bool ResetInsanityOnLevelLoad = true;
[Header("Debug UI")]
public bool ShowIMGUI = false;
[Header("Glitch Cooldowns (sec)")]
public float TinyGlitchCooldown = 1.2f;
public float ShortGlitchCooldown = 3f;
private float _insanity;
private float _enemySeenCD;
private float _shadowSpawnTimer;
private float _glitchTimer;
private bool _armed;
private Random _rng;
private PostProcessVolume _ppVolume;
private Vignette _ppVignette;
private Grain _ppGrain;
private ChromaticAberration _ppChromatic;
private LensDistortion _ppDistortion;
private ColorGrading _ppColor;
private float _vignetteDefault;
private float _grainDefault;
private float _chromaticDefault;
private float _distortionDefault;
private float _saturationDefault;
private Camera _cam;
public static InsanityController Instance { get; private set; }
public float EnemyPressure01 { get; private set; }
public float CurrentInsanity => _insanity;
public float NormalizedInsanity => (MaxInsanity <= 0f) ? 0f : (_insanity / MaxInsanity);
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded_Disarm;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded_Disarm;
}
private void OnSceneLoaded_Disarm(Scene scene, LoadSceneMode mode)
{
Disarm("scene load: " + ((Scene)(ref scene)).name);
((MonoBehaviour)this).StartCoroutine(ArmWhenGameplayReady());
}
private void Start()
{
Instance = this;
_rng = new Random();
TryBindCamera();
TryBindPostProcessing();
ResetShadowTimer(first: true);
((MonoBehaviour)this).StartCoroutine(ArmWhenGameplayReady());
}
private void OnDestroy()
{
if ((Object)(object)Instance == (Object)(object)this)
{
Instance = null;
}
}
[IteratorStateMachine(typeof(<ArmWhenGameplayReady>d__66))]
private IEnumerator ArmWhenGameplayReady()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ArmWhenGameplayReady>d__66(0)
{
<>4__this = this
};
}
private void Disarm(string why)
{
_armed = false;
if (ResetInsanityOnLevelLoad)
{
_insanity = 0f;
}
if ((Object)(object)_ppVignette != (Object)null)
{
((ParameterOverride<float>)(object)_ppVignette.intensity).value = _vignetteDefault;
}
if ((Object)(object)_ppGrain != (Object)null)
{
((ParameterOverride<float>)(object)_ppGrain.intensity).value = _grainDefault;
}
if ((Object)(object)_ppChromatic != (Object)null)
{
((ParameterOverride<float>)(object)_ppChromatic.intensity).value = _chromaticDefault;
}
if ((Object)(object)_ppDistortion != (Object)null)
{
((ParameterOverride<float>)(object)_ppDistortion.intensity).value = _distortionDefault;
}
if ((Object)(object)_ppColor != (Object)null)
{
((ParameterOverride<float>)(object)_ppColor.saturation).value = _saturationDefault;
}
_enemySeenCD = 0f;
_glitchTimer = 0f;
EnemyPressure01 = 0f;
ResetShadowTimer(first: true);
}
private void Update()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
if (!_armed)
{
return;
}
GameDirector instance = GameDirector.instance;
if ((Object)(object)instance == (Object)null || (int)instance.currentState != 2)
{
return;
}
PlayerController instance2 = PlayerController.instance;
PlayerAvatar val = instance2?.playerAvatarScript;
if (!((Object)(object)instance2 == (Object)null) && !((Object)(object)val == (Object)null))
{
if (_glitchTimer > 0f)
{
_glitchTimer -= Time.deltaTime;
}
if ((Object)(object)_cam == (Object)null)
{
TryBindCamera();
}
int num = CountNearbyFriends(((Component)val).transform.position, val);
int num2 = CountNearbyEnemies(((Component)val).transform.position);
if (_enemySeenCD > 0f)
{
_enemySeenCD -= Time.deltaTime;
}
bool flag = _enemySeenCD <= 0f && EnemyVisible(_cam, val);
if (flag)
{
AddInsanity(EnemySeenBurst);
_enemySeenCD = EnemySeenCooldown;
SafeGlitchTiny();
}
float num3 = Mathf.Min(num2 + (flag ? 1 : 0), EnemyProximityMaxStack);
EnemyPressure01 = Mathf.Clamp01(num3 / (float)Mathf.Max(1, EnemyProximityMaxStack));
float deltaTime = Time.deltaTime;
float num4 = 0f;
bool flag2 = false;
try
{
flag2 = (Object)(object)val.RoomVolumeCheck != (Object)null && val.RoomVolumeCheck.inTruck;
}
catch
{
}
num4 = ((num > 0) ? (num4 + (0f - FriendDecayPerFriendPerSecond) * (float)num * deltaTime) : ((!flag2) ? (num4 + AloneIncreasePerSecond * deltaTime) : (num4 + (0f - Mathf.Abs(TruckCalmPerSecond)) * deltaTime)));
if (num2 > 0)
{
num4 += EnemyProximityPerEnemyPerSecond * (float)num2 * deltaTime;
}
AddInsanity(num4);
ApplyPanicShader();
if (EnableHallucinations)
{
HallucinationTick(((Component)val).transform);
}
}
}
private void OnGUI()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if (ShowIMGUI)
{
GUILayout.BeginArea(new Rect(20f, 20f, 300f, 100f), GUI.skin.box);
GUILayout.Label($"Insanity: {Mathf.RoundToInt(_insanity)} / {Mathf.RoundToInt(MaxInsanity)}", Array.Empty<GUILayoutOption>());
GUILayout.Label($"EnemyPressure: {EnemyPressure01:0.00}", Array.Empty<GUILayoutOption>());
GUILayout.EndArea();
}
}
private void AddInsanity(float delta)
{
_insanity = Mathf.Clamp(_insanity + delta, 0f, MaxInsanity);
}
private void TryBindCamera()
{
_cam = (((Object)(object)CameraUtils.Instance != (Object)null) ? CameraUtils.Instance.MainCamera : Camera.main);
}
private void TryBindPostProcessing()
{
_ppVolume = (((Object)(object)PostProcessing.Instance != (Object)null) ? PostProcessing.Instance.volume : null);
if (!((Object)(object)_ppVolume == (Object)null) && !((Object)(object)_ppVolume.profile == (Object)null))
{
_ppVolume.profile.TryGetSettings<Vignette>(ref _ppVignette);
_ppVolume.profile.TryGetSettings<Grain>(ref _ppGrain);
_ppVolume.profile.TryGetSettings<ChromaticAberration>(ref _ppChromatic);
_ppVolume.profile.TryGetSettings<LensDistortion>(ref _ppDistortion);
_ppVolume.profile.TryGetSettings<ColorGrading>(ref _ppColor);
if ((Object)(object)_ppVignette != (Object)null)
{
_vignetteDefault = ((ParameterOverride<float>)(object)_ppVignette.intensity).value;
}
if ((Object)(object)_ppGrain != (Object)null)
{
_grainDefault = ((ParameterOverride<float>)(object)_ppGrain.intensity).value;
}
if ((Object)(object)_ppChromatic != (Object)null)
{
_chromaticDefault = ((ParameterOverride<float>)(object)_ppChromatic.intensity).value;
}
if ((Object)(object)_ppDistortion != (Object)null)
{
_distortionDefault = ((ParameterOverride<float>)(object)_ppDistortion.intensity).value;
}
if ((Object)(object)_ppColor != (Object)null)
{
_saturationDefault = ((ParameterOverride<float>)(object)_ppColor.saturation).value;
}
}
}
private void ApplyPanicShader()
{
if ((Object)(object)_ppVolume == (Object)null)
{
TryBindPostProcessing();
}
if (!((Object)(object)_ppVolume == (Object)null))
{
float num = Mathf.InverseLerp(0f, MaxInsanity, _insanity);
if ((Object)(object)_ppVignette != (Object)null)
{
((ParameterOverride<float>)(object)_ppVignette.intensity).value = Mathf.Clamp01(_vignetteDefault + VignetteAdd * num);
}
if ((Object)(object)_ppGrain != (Object)null)
{
((ParameterOverride<float>)(object)_ppGrain.intensity).value = Mathf.Clamp01(_grainDefault + GrainIntensityAdd * num);
}
if ((Object)(object)_ppChromatic != (Object)null)
{
((ParameterOverride<float>)(object)_ppChromatic.intensity).value = Mathf.Clamp01(_chromaticDefault + ChromaticAberrationAdd * num);
}
if ((Object)(object)_ppDistortion != (Object)null)
{
((ParameterOverride<float>)(object)_ppDistortion.intensity).value = Mathf.Lerp(_distortionDefault, LensDistortionTarget, num);
}
if (EnableDesaturate && (Object)(object)_ppColor != (Object)null)
{
float num2 = Mathf.Clamp01(_insanity / Mathf.Max(1f, DesaturateAt));
float value = Mathf.Lerp(_saturationDefault, -100f, num2);
((ParameterOverride<float>)(object)_ppColor.saturation).value = value;
}
}
}
private int CountNearbyFriends(Vector3 myPos, PlayerAvatar me)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
List<PlayerAvatar> playerList = GameDirector.instance.PlayerList;
if (playerList == null)
{
return 0;
}
for (int i = 0; i < playerList.Count; i++)
{
PlayerAvatar val = playerList[i];
if (!((Object)(object)val == (Object)null) && !((Object)(object)val == (Object)(object)me))
{
float num2 = Vector3.Distance(myPos, ((Component)val).transform.position);
if (num2 <= FriendRadius)
{
num++;
}
}
}
return num;
}
private int CountNearbyEnemies(Vector3 myPos)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
EnemyDirector instance = EnemyDirector.instance;
if ((Object)(object)instance == (Object)null || instance.enemiesSpawned == null || instance.enemiesSpawned.Count == 0)
{
return 0;
}
float enemyProximityRadius = EnemyProximityRadius;
float num2 = enemyProximityRadius * enemyProximityRadius;
foreach (EnemyParent item in instance.enemiesSpawned)
{
if (!((Object)(object)item == (Object)null))
{
Vector3 val = ((Component)item).transform.position - myPos;
if (((Vector3)(ref val)).sqrMagnitude <= num2)
{
num++;
}
}
}
return num;
}
private bool EnemyVisible(Camera cam, PlayerAvatar me)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)cam == (Object)null)
{
return false;
}
EnemyDirector instance = EnemyDirector.instance;
if ((Object)(object)instance == (Object)null || instance.enemiesSpawned == null || instance.enemiesSpawned.Count == 0)
{
return false;
}
Vector3 position = ((Component)cam).transform.position;
Vector3 forward = ((Component)cam).transform.forward;
float num = Mathf.Cos(EnemyFOVDegrees * (MathF.PI / 180f) * 0.5f);
RaycastHit val4 = default(RaycastHit);
RaycastHit val5 = default(RaycastHit);
foreach (EnemyParent item in instance.enemiesSpawned)
{
if ((Object)(object)item == (Object)null)
{
continue;
}
Vector3 val = ((Component)item).transform.position + Vector3.up * 1.2f;
Vector3 val2 = val - position;
float magnitude = ((Vector3)(ref val2)).magnitude;
if (magnitude > EnemyMaxRange)
{
continue;
}
Vector3 val3 = val2 / ((magnitude > 0.0001f) ? magnitude : 1f);
float num2 = Vector3.Dot(forward, val3);
if (!(num2 < num))
{
if (!Physics.Raycast(position, val3, ref val4, magnitude))
{
return true;
}
if ((Object)(object)((RaycastHit)(ref val4)).transform != (Object)null && ((Component)((RaycastHit)(ref val4)).transform).CompareTag("Enemy"))
{
return true;
}
if (Physics.SphereCast(position, 0.15f, val3, ref val5, magnitude) && (Object)(object)((RaycastHit)(ref val5)).transform != (Object)null && ((Component)((RaycastHit)(ref val5)).transform).CompareTag("Enemy"))
{
return true;
}
}
}
return false;
}
private void SafeGlitchTiny()
{
if (_glitchTimer > 0f)
{
return;
}
CameraGlitch instance = CameraGlitch.Instance;
if ((Object)(object)instance != (Object)null)
{
try
{
instance.PlayTiny();
}
catch
{
}
}
_glitchTimer = TinyGlitchCooldown;
}
private void SafeGlitchShort()
{
if (_glitchTimer > 0f)
{
return;
}
CameraGlitch instance = CameraGlitch.Instance;
if ((Object)(object)instance != (Object)null)
{
try
{
instance.PlayShort();
}
catch
{
}
}
_glitchTimer = ShortGlitchCooldown;
}
private void HallucinationTick(Transform me)
{
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
float insanity = _insanity;
if (insanity >= StrongHallucinationsAt)
{
if (Random.value < 0.25f * Time.deltaTime)
{
SafeGlitchShort();
}
}
else if (insanity >= HallucinationStartAt && Random.value < 0.12f * Time.deltaTime)
{
SafeGlitchTiny();
}
if (insanity >= HallucinationStartAt)
{
_shadowSpawnTimer -= Time.deltaTime;
if (_shadowSpawnTimer <= 0f)
{
SpawnShadowHallucination(me);
ResetShadowTimer(first: false);
}
}
if (insanity >= StrongHallucinationsAt && Random.value < 0.1f * Time.deltaTime)
{
SpawnPeripheryFlicker();
}
if (insanity >= ExtremeHallucinationsAt)
{
if (Random.value < 0.06f * Time.deltaTime)
{
SpawnFlashLight(me.position);
}
if (Random.value < 0.04f * Time.deltaTime)
{
((MonoBehaviour)this).StartCoroutine(CameraRollNudge());
}
}
}
private void ResetShadowTimer(bool first)
{
float num = Mathf.InverseLerp(HallucinationStartAt, MaxInsanity, _insanity);
float num2 = Mathf.Lerp(MaxShadowSpawnInterval, MinShadowSpawnInterval, num * 0.5f);
float num3 = Mathf.Lerp(MaxShadowSpawnInterval, MinShadowSpawnInterval, num);
if (num3 < num2)
{
float num4 = num3;
num3 = num2;
num2 = num4;
}
_shadowSpawnTimer = Random.Range(num2, num3);
}
private void SpawnShadowHallucination(Transform me)
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Expected O, but got Unknown
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
try
{
Camera val = _cam ?? Camera.main;
GameObject go;
if (!((Object)(object)val == (Object)null))
{
float num = Random.Range(ShadowMinDistance, ShadowMaxDistance);
float num2 = Random.Range(-35f, 35f);
Vector3 val2 = Quaternion.Euler(0f, num2, 0f) * ((Component)val).transform.forward;
Vector3 val3 = ((Component)val).transform.position + ((Vector3)(ref val2)).normalized * num;
val3.y = me.position.y;
val3 += Vector3.up * 0.1f;
go = new GameObject("HallucinationShadow");
((Object)go).hideFlags = (HideFlags)52;
go.transform.position = val3;
go.transform.LookAt(new Vector3(((Component)val).transform.position.x, go.transform.position.y, ((Component)val).transform.position.z));
AddPrimitive((PrimitiveType)1, new Vector3(0f, 1f, 0f), new Vector3(0.35f, 1.5f, 0.35f));
AddPrimitive((PrimitiveType)0, new Vector3(0f, 2.3f, 0f), new Vector3(0.55f, 0.55f, 0.55f));
AddPrimitive((PrimitiveType)3, new Vector3(0.55f, 1.2f, 0f), new Vector3(0.6f, 0.15f, 0.15f));
AddPrimitive((PrimitiveType)3, new Vector3(-0.55f, 1.2f, 0f), new Vector3(0.6f, 0.15f, 0.15f));
ShadowFader shadowFader = go.AddComponent<ShadowFader>();
shadowFader.Lifetime = ShadowLifetime;
}
void AddPrimitive(PrimitiveType type, Vector3 localPos, Vector3 localScale)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
GameObject val4 = GameObject.CreatePrimitive(type);
val4.transform.SetParent(go.transform, false);
val4.transform.localPosition = localPos;
val4.transform.localScale = localScale;
Renderer component = val4.GetComponent<Renderer>();
if ((Object)(object)component != (Object)null)
{
component.material = new Material(Shader.Find("Standard"));
component.material.SetColor("_Color", new Color(0f, 0f, 0f, 1f));
component.shadowCastingMode = (ShadowCastingMode)0;
component.receiveShadows = false;
component.material.EnableKeyword("_EMISSION");
component.material.SetColor("_EmissionColor", Color.black);
}
Collider component2 = val4.GetComponent<Collider>();
if ((Object)(object)component2 != (Object)null)
{
component2.enabled = false;
}
}
}
catch (Exception arg)
{
ManualLogSource logS = LogS;
if (logS != null)
{
logS.LogDebug((object)$"Hallucination spawn failed: {arg}");
}
}
}
private void SpawnPeripheryFlicker()
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Expected O, but got Unknown
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
try
{
Camera val = _cam ?? Camera.main;
if (!((Object)(object)val == (Object)null))
{
float num = ((Random.value < 0.5f) ? (-1f) : 1f);
float num2 = Random.Range(3f, 6f);
Vector3 val2 = ((Component)val).transform.right * num;
Vector3 val3 = ((Component)val).transform.position + ((Component)val).transform.forward * num2 + val2 * Random.Range(2f, 3.5f);
GameObject val4 = GameObject.CreatePrimitive((PrimitiveType)5);
((Object)val4).name = "HallucinationPeriphery";
((Object)val4).hideFlags = (HideFlags)52;
val4.transform.position = val3;
Transform transform = val4.transform;
Vector3 val5 = ((Component)val).transform.position - val3;
transform.rotation = Quaternion.LookRotation(((Vector3)(ref val5)).normalized, Vector3.up);
Renderer component = val4.GetComponent<Renderer>();
if ((Object)(object)component != (Object)null)
{
component.material = new Material(Shader.Find("Unlit/Color"));
component.material.color = new Color(0f, 0f, 0f, 0.85f);
}
Collider component2 = val4.GetComponent<Collider>();
if ((Object)(object)component2 != (Object)null)
{
component2.enabled = false;
}
ShadowFader shadowFader = val4.AddComponent<ShadowFader>();
shadowFader.Lifetime = Random.Range(0.15f, 0.35f);
}
}
catch
{
}
}
private void SpawnFlashLight(Vector3 me)
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
try
{
Camera val = _cam ?? Camera.main;
if (!((Object)(object)val == (Object)null))
{
Vector3 val2 = Quaternion.Euler(0f, Random.Range(-30f, 30f), 0f) * ((Component)val).transform.forward;
Vector3 position = ((Component)val).transform.position + val2 * Random.Range(4f, 8f);
position.y = me.y + Random.Range(0.5f, 1.6f);
GameObject val3 = new GameObject("HallucinationFlashLight");
((Object)val3).hideFlags = (HideFlags)52;
Light val4 = val3.AddComponent<Light>();
val4.type = (LightType)2;
val4.range = Random.Range(4f, 7f);
val4.intensity = 0f;
val4.color = new Color(1f, Random.Range(0.1f, 0.4f), 0.1f);
val3.transform.position = position;
val3.AddComponent<FlashLightFader>().Init(0.12f, 0.4f);
}
}
catch
{
}
}
[IteratorStateMachine(typeof(<CameraRollNudge>d__84))]
private IEnumerator CameraRollNudge()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CameraRollNudge>d__84(0)
{
<>4__this = this
};
}
}
public const string GUID = "empress.repo.insanitymod";
public const string Name = "Insanity & Hallucinations";
public const string Version = "1.2.0";
internal static ManualLogSource LogS;
private Harmony _harmony;
internal static ConfigEntry<float> CfgUI_PosX;
internal static ConfigEntry<float> CfgUI_PosY;
internal static ConfigEntry<float> CfgUI_Width;
internal static ConfigEntry<float> CfgUI_Height;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Expected O, but got Unknown
LogS = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("empress.repo.insanitymod");
_harmony.PatchAll();
CfgUI_PosX = ((BaseUnityPlugin)this).Config.Bind<float>("SanityUI", "PosX", 0f, "anchoredPosition.x (anchor 0.5,0)");
CfgUI_PosY = ((BaseUnityPlugin)this).Config.Bind<float>("SanityUI", "PosY", 36f, "anchoredPosition.y (anchor 0.5,0)");
CfgUI_Width = ((BaseUnityPlugin)this).Config.Bind<float>("SanityUI", "Width", 190f, "sizeDelta.x (width)");
CfgUI_Height = ((BaseUnityPlugin)this).Config.Bind<float>("SanityUI", "Height", 14f, "sizeDelta.y (height)");
GameObject val = new GameObject("[InsanityControllerHost]");
Object.DontDestroyOnLoad((Object)(object)val);
((Object)val).hideFlags = (HideFlags)52;
val.AddComponent<InsanityController>();
val.AddComponent<SanityUIBootstrap>();
LogS.LogInfo((object)"Insanity & Hallucinations 1.2.0 loaded.");
}
private void OnDestroy()
{
if (_harmony == null)
{
return;
}
try
{
_harmony.UnpatchSelf();
}
catch (Exception arg)
{
ManualLogSource logS = LogS;
if (logS != null)
{
logS.LogDebug((object)$"UnpatchSelf failed: {arg}");
}
}
_harmony = null;
}
}
internal sealed class SanityUIBootstrap : MonoBehaviour
{
[CompilerGenerated]
private sealed class <Watcher>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public SanityUIBootstrap <>4__this;
private WaitForSeconds <wait>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Watcher>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<wait>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<wait>5__1 = new WaitForSeconds(0.5f);
break;
case 1:
<>1__state = -1;
break;
}
<>4__this.TryEnsureUI();
<>2__current = <wait>5__1;
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private bool _spawned;
private GameObject _uiRoot;
private RectTransform _lastParent;
private void Awake()
{
Object.DontDestroyOnLoad((Object)(object)this);
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
((MonoBehaviour)this).StartCoroutine(Watcher());
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
KillUI();
_spawned = false;
}
[IteratorStateMachine(typeof(<Watcher>d__7))]
private IEnumerator Watcher()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Watcher>d__7(0)
{
<>4__this = this
};
}
private void TryEnsureUI()
{
if (IsInMenuOrNotReady())
{
if (_spawned)
{
KillUI();
_spawned = false;
}
}
else
{
if ((Object)(object)InsanityMod.InsanityController.Instance == (Object)null)
{
return;
}
HUDCanvas instance = HUDCanvas.instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
RectTransform component = ((Component)instance).GetComponent<RectTransform>();
if ((Object)(object)component == (Object)null)
{
return;
}
if ((Object)(object)_uiRoot != (Object)null)
{
if ((Object)(object)_uiRoot.transform == (Object)null)
{
_uiRoot = null;
_spawned = false;
}
else if ((Object)(object)_uiRoot.transform.parent != (Object)(object)component)
{
_uiRoot.transform.SetParent((Transform)(object)component, false);
_lastParent = component;
return;
}
}
if (!_spawned || !((Object)(object)_uiRoot != (Object)null))
{
_uiRoot = CreateSanityUI(component);
_lastParent = component;
_spawned = (Object)(object)_uiRoot != (Object)null;
}
}
}
private bool IsInMenuOrNotReady()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Invalid comparison between Unknown and I4
try
{
if (SemiFunc.MenuLevel())
{
return true;
}
}
catch
{
}
if ((Object)(object)LevelGenerator.Instance == (Object)null)
{
return true;
}
if ((Object)(object)GameDirector.instance == (Object)null)
{
return true;
}
if ((int)GameDirector.instance.currentState != 2)
{
return true;
}
return false;
}
private void KillUI()
{
try
{
if ((Object)(object)_uiRoot != (Object)null)
{
Object.Destroy((Object)(object)_uiRoot);
}
}
catch
{
}
_uiRoot = null;
_lastParent = null;
}
private GameObject CreateSanityUI(RectTransform parent)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Expected O, but got Unknown
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Expected O, but got Unknown
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Expected O, but got Unknown
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Expected O, but got Unknown
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0296: Unknown result type (might be due to invalid IL or missing references)
//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Expected O, but got Unknown
//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
//IL_02ef: Expected O, but got Unknown
//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0312: Unknown result type (might be due to invalid IL or missing references)
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0357: Unknown result type (might be due to invalid IL or missing references)
//IL_039d: Unknown result type (might be due to invalid IL or missing references)
//IL_03cd: Unknown result type (might be due to invalid IL or missing references)
//IL_03d4: Expected O, but got Unknown
//IL_03ef: Unknown result type (might be due to invalid IL or missing references)
//IL_03f6: Expected O, but got Unknown
//IL_0402: Unknown result type (might be due to invalid IL or missing references)
//IL_0419: Unknown result type (might be due to invalid IL or missing references)
//IL_0430: Unknown result type (might be due to invalid IL or missing references)
//IL_0447: Unknown result type (might be due to invalid IL or missing references)
//IL_045e: Unknown result type (might be due to invalid IL or missing references)
//IL_0497: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("SanityUI", new Type[2]
{
typeof(RectTransform),
typeof(CanvasGroup)
});
val.transform.SetParent((Transform)(object)parent, false);
RectTransform val2 = (RectTransform)val.transform;
val2.anchorMin = new Vector2(0.5f, 0f);
val2.anchorMax = new Vector2(0.5f, 0f);
val2.pivot = new Vector2(0.5f, 0f);
val2.anchoredPosition = new Vector2(InsanityMod.CfgUI_PosX.Value, InsanityMod.CfgUI_PosY.Value);
val2.sizeDelta = new Vector2(InsanityMod.CfgUI_Width.Value, InsanityMod.CfgUI_Height.Value);
CanvasGroup component = val.GetComponent<CanvasGroup>();
component.alpha = 1f;
component.interactable = false;
component.blocksRaycasts = false;
GameObject val3 = new GameObject("BG", new Type[2]
{
typeof(RectTransform),
typeof(Image)
});
val3.transform.SetParent(val.transform, false);
RectTransform val4 = (RectTransform)val3.transform;
val4.anchorMin = Vector2.zero;
val4.anchorMax = Vector2.one;
val4.offsetMin = Vector2.zero;
val4.offsetMax = Vector2.zero;
Image component2 = val3.GetComponent<Image>();
((Graphic)component2).raycastTarget = false;
((Graphic)component2).color = new Color(0f, 0f, 0f, 0.45f);
GameObject val5 = new GameObject("Fill", new Type[2]
{
typeof(RectTransform),
typeof(Image)
});
val5.transform.SetParent(val.transform, false);
RectTransform val6 = (RectTransform)val5.transform;
val6.anchorMin = new Vector2(0f, 0f);
val6.anchorMax = new Vector2(1f, 1f);
val6.offsetMin = new Vector2(2f, 2f);
val6.offsetMax = new Vector2(-2f, -2f);
Image component3 = val5.GetComponent<Image>();
((Graphic)component3).raycastTarget = false;
component3.type = (Type)3;
component3.fillMethod = (FillMethod)0;
component3.fillOrigin = 0;
component3.fillAmount = 0f;
((Graphic)component3).color = new Color(0.2f, 0.95f, 0.2f, 0.95f);
GameObject val7 = new GameObject("Label", new Type[2]
{
typeof(RectTransform),
typeof(TextMeshProUGUI)
});
val7.transform.SetParent(val.transform, false);
RectTransform val8 = (RectTransform)val7.transform;
val8.anchorMin = new Vector2(0f, 0f);
val8.anchorMax = new Vector2(0f, 1f);
val8.pivot = new Vector2(0f, 0.5f);
val8.sizeDelta = new Vector2(90f, 0f);
val8.anchoredPosition = new Vector2(-95f, 0f);
TextMeshProUGUI component4 = val7.GetComponent<TextMeshProUGUI>();
((Graphic)component4).raycastTarget = false;
((TMP_Text)component4).fontSize = 14f;
((TMP_Text)component4).text = "SANITY";
((TMP_Text)component4).alignment = (TextAlignmentOptions)4100;
((Graphic)component4).color = Color.white;
GameObject val9 = new GameObject("Percent", new Type[2]
{
typeof(RectTransform),
typeof(TextMeshProUGUI)
});
val9.transform.SetParent(val.transform, false);
RectTransform val10 = (RectTransform)val9.transform;
val10.anchorMin = new Vector2(1f, 0f);
val10.anchorMax = new Vector2(1f, 1f);
val10.pivot = new Vector2(1f, 0.5f);
val10.sizeDelta = new Vector2(40f, 0f);
val10.anchoredPosition = new Vector2(50f, 0f);
TextMeshProUGUI component5 = val9.GetComponent<TextMeshProUGUI>();
((Graphic)component5).raycastTarget = false;
((TMP_Text)component5).fontSize = 12f;
((TMP_Text)component5).alignment = (TextAlignmentOptions)4097;
((Graphic)component5).color = Color.white;
SanityBarUI sanityBarUI = val.AddComponent<SanityBarUI>();
sanityBarUI.group = component;
sanityBarUI.fill = component3;
sanityBarUI.percent = component5;
return val;
}
}
internal sealed class SanityBarUI : MonoBehaviour
{
public CanvasGroup group;
public Image fill;
public TextMeshProUGUI percent;
private float _vis;
private RectTransform _rt;
private float _pulsePhase;
private void Awake()
{
_rt = ((Component)this).GetComponent<RectTransform>();
}
private void Update()
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
InsanityMod.InsanityController instance = InsanityMod.InsanityController.Instance;
if (!((Object)(object)instance == (Object)null) && !((Object)(object)fill == (Object)null) && !((Object)(object)percent == (Object)null))
{
float num = Mathf.Clamp01(instance.NormalizedInsanity);
fill.fillAmount = num;
((TMP_Text)percent).text = Mathf.RoundToInt(instance.CurrentInsanity).ToString();
Color val = Color.Lerp(new Color(0.2f, 0.95f, 0.2f), new Color(1f, 0.86f, 0.1f), Mathf.SmoothStep(0f, 1f, num * 1.2f));
Color color = Color.Lerp(val, new Color(0.95f, 0.15f, 0.15f), Mathf.SmoothStep(0f, 1f, Mathf.Max(0f, num - 0.5f) * 2f));
((Graphic)fill).color = color;
float num2 = Mathf.Clamp01(instance.EnemyPressure01);
_pulsePhase += Time.deltaTime * Mathf.Lerp(1f, 6f, num2);
float num3 = 1f + Mathf.Sin(_pulsePhase) * 0.03f * num;
if ((Object)(object)_rt != (Object)null)
{
((Transform)_rt).localScale = new Vector3(num3, 1f, 1f);
}
bool flag = (Object)(object)HUD.instance != (Object)null && HUD.instance.hidden;
float num4 = (flag ? 0f : 1f);
if (!flag && num <= 0.001f)
{
num4 = 0.35f;
}
_vis = Mathf.MoveTowards(_vis, num4, Time.deltaTime * 6f);
if ((Object)(object)group != (Object)null)
{
group.alpha = _vis;
}
}
}
}
}