using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1a503a09dbe2a5b04a820afc634d715fb9799116")]
[assembly: AssemblyProduct("Tornadoo")]
[assembly: AssemblyTitle("Tornadoo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Tornadoo
{
[BepInPlugin("Omniscye.Tornadoo", "Tornadoo", "1.0")]
public class Tornadoo : BaseUnityPlugin
{
internal static Tornadoo Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}
namespace Empress.Security
{
[HarmonyPatch]
internal static class GrabPatchesLocal
{
[HarmonyPatch(typeof(PhysGrabObject), "GrabStarted")]
[HarmonyPostfix]
private static void PhysGrabObject_GrabStarted_Postfix(PhysGrabObject __instance, PhysGrabber player)
{
if ((Object)(object)player == (Object)null || (Object)(object)__instance == (Object)null)
{
return;
}
PlayerAvatar componentInParent = ((Component)player).GetComponentInParent<PlayerAvatar>();
if (!Object.op_Implicit((Object)(object)componentInParent) || (Object)(object)((Component)__instance).GetComponent<ValuableObject>() == (Object)null)
{
return;
}
SecurityDroneManager.OnValuableGrabStarted(componentInParent, __instance);
if (!SecurityDroneManager.IsAuthority())
{
PhotonView component = ((Component)player).GetComponent<PhotonView>();
if ((Object)(object)component != (Object)null && component.ViewID > 0)
{
SecurityDroneEventRouter.SendHeldUpdate(held: true, component.ViewID);
}
}
}
[HarmonyPatch(typeof(PhysGrabObject), "GrabEnded")]
[HarmonyPostfix]
private static void PhysGrabObject_GrabEnded_Postfix(PhysGrabObject __instance, PhysGrabber player)
{
if ((Object)(object)player == (Object)null)
{
return;
}
PlayerAvatar componentInParent = ((Component)player).GetComponentInParent<PlayerAvatar>();
if (!Object.op_Implicit((Object)(object)componentInParent))
{
return;
}
SecurityDroneManager.OnGrabEnded(componentInParent, __instance);
if (!SecurityDroneManager.IsAuthority())
{
PhotonView component = ((Component)player).GetComponent<PhotonView>();
if ((Object)(object)component != (Object)null && component.ViewID > 0)
{
SecurityDroneEventRouter.SendHeldUpdate(held: false, component.ViewID);
}
}
}
}
[HarmonyPatch(typeof(PhysGrabObject))]
internal static class GrabPatchesRPC
{
[CompilerGenerated]
private sealed class <TargetGrabRPCs>d__0 : IEnumerable<MethodBase>, IEnumerable, IEnumerator<MethodBase>, IEnumerator, IDisposable
{
private int <>1__state;
private MethodBase <>2__current;
private int <>l__initialThreadId;
private Type <t>5__1;
private List<MethodInfo>.Enumerator <>s__2;
private MethodInfo <m>5__3;
MethodBase IEnumerator<MethodBase>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TargetGrabRPCs>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<t>5__1 = null;
<>s__2 = default(List<MethodInfo>.Enumerator);
<m>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
try
{
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -3;
goto IL_00bd;
}
<>1__state = -1;
<t>5__1 = typeof(PhysGrabObject);
<>s__2 = AccessTools.GetDeclaredMethods(<t>5__1).GetEnumerator();
<>1__state = -3;
goto IL_00c5;
IL_00bd:
<m>5__3 = null;
goto IL_00c5;
IL_00c5:
if (<>s__2.MoveNext())
{
<m>5__3 = <>s__2.Current;
if (<m>5__3.Name == "GrabPlayerAddRPC" || <m>5__3.Name == "GrabPlayerRemoveRPC")
{
<>2__current = <m>5__3;
<>1__state = 1;
return true;
}
goto IL_00bd;
}
<>m__Finally1();
<>s__2 = default(List<MethodInfo>.Enumerator);
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
((IDisposable)<>s__2).Dispose();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<MethodBase> IEnumerable<MethodBase>.GetEnumerator()
{
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
return this;
}
return new <TargetGrabRPCs>d__0(0);
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<MethodBase>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<TargetGrabRPCs>d__0))]
[HarmonyTargetMethods]
private static IEnumerable<MethodBase> TargetGrabRPCs()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <TargetGrabRPCs>d__0(-2);
}
[HarmonyPostfix]
private static void Postfix_AllGrabRPCs(PhysGrabObject __instance, MethodBase __originalMethod, object[] __args)
{
if (!SecurityDroneManager.IsAuthority() || !Object.op_Implicit((Object)(object)__instance) || (Object)(object)((Component)__instance).GetComponent<ValuableObject>() == (Object)null)
{
return;
}
int num = -1;
for (int i = 0; i < __args.Length; i++)
{
if (__args[i] is int num2)
{
num = num2;
break;
}
}
if (num < 0)
{
return;
}
PhotonView val = PhotonView.Find(num);
PhysGrabber val2 = (Object.op_Implicit((Object)(object)val) ? ((Component)val).GetComponent<PhysGrabber>() : null);
PlayerAvatar val3 = (Object.op_Implicit((Object)(object)val2) ? ((Component)val2).GetComponentInParent<PlayerAvatar>() : null);
if (Object.op_Implicit((Object)(object)val3))
{
if (__originalMethod.Name == "GrabPlayerAddRPC")
{
SecurityDroneManager.OnValuableGrabStarted(val3, __instance);
}
else
{
SecurityDroneManager.OnGrabEnded(val3, __instance);
}
}
}
}
[RequireComponent(typeof(NavMeshAgent))]
[DisallowMultipleComponent]
public class SecurityDroneController : MonoBehaviour
{
private enum State
{
Patrol,
Pursue,
Warning,
Cooldown
}
[CompilerGenerated]
private sealed class <WarningRoutine>d__53 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerAvatar player;
public SecurityDroneController <>4__this;
private float <t>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WarningRoutine>d__53(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (<>4__this._state == State.Warning)
{
return false;
}
<>4__this._state = State.Warning;
SecurityDroneEventRouter.BroadcastFX(SecurityDroneEventRouter.Ev.WarnFX, ((Component)<>4__this).transform.position);
<t>5__1 = 0f;
break;
case 1:
<>1__state = -1;
break;
}
if (<t>5__1 < <>4__this._warningDelay && SecurityDroneManager.PlayerStillHoldingValuable(player))
{
<t>5__1 += Time.deltaTime;
<>2__current = null;
<>1__state = 1;
return true;
}
if (SecurityDroneManager.PlayerStillHoldingValuable(player))
{
<>4__this.DoAttack(player);
}
<>4__this._target = null;
<>4__this._state = State.Cooldown;
<>4__this.ForceNextPatrolDestination();
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private AudioSource _sfx;
private AudioSource _amb;
private AudioClip[] _warningClips;
private AudioClip _ambientClip;
private AudioClip _stunClip;
private float _warningVol = 0.3f;
private float _ambientVol = 0.3f;
private float _stunVol = 0.3f;
private NavMeshAgent _agent;
private Animator _anim;
private int _damage;
private float _warningDelay;
private float _patrolRadius;
private float _engageDistance;
private LayerMask _visionMask;
private PlayerAvatar _target;
private float _repathTimer;
private Transform[] _levelPoints;
private Transform _truckPoint;
private float _idleUntil;
private Transform _currentPatrolTarget;
private bool _movingToPatrol;
private float _stuckTimer;
private Vector3 _lastPos;
private const float _warnSfxCooldown = 10f;
private float _nextWarnSfxTime;
private State _state = State.Patrol;
private Vector3 _netPos;
private Quaternion _netRot;
private bool _hasNetPose;
private const float PoseSnapDist = 5f;
private const float PoseLerpRate = 10f;
private float _poseSendTimer;
private const float PoseSendInterval = 0.1f;
private void OnEnable()
{
SecurityDroneManager.Register(this);
if (Object.op_Implicit((Object)(object)_amb) && Object.op_Implicit((Object)(object)_ambientClip) && !_amb.isPlaying)
{
_amb.clip = _ambientClip;
_amb.volume = _ambientVol;
_amb.loop = true;
_amb.Play();
}
}
private void OnDisable()
{
SecurityDroneManager.Unregister(this);
if (Object.op_Implicit((Object)(object)_amb) && _amb.isPlaying)
{
_amb.Stop();
}
}
public void Setup(int damage, float warningDelay, float patrolRadius, float engageDistance, LayerMask visionMask)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
_damage = damage;
_warningDelay = warningDelay;
_patrolRadius = patrolRadius;
_engageDistance = engageDistance;
_visionMask = visionMask;
}
public void AssignAudio(AudioClip[] warnings, AudioClip ambient, AudioClip stun, float warningVol, float ambientVol, float stunVol)
{
_warningClips = warnings;
_ambientClip = ambient;
_stunClip = stun;
_warningVol = Mathf.Clamp01(warningVol);
_ambientVol = Mathf.Clamp01(ambientVol);
_stunVol = Mathf.Clamp01(stunVol);
if (Object.op_Implicit((Object)(object)_amb) && Object.op_Implicit((Object)(object)_ambientClip))
{
if ((Object)(object)_amb.clip != (Object)(object)_ambientClip)
{
_amb.clip = _ambientClip;
}
_amb.volume = _ambientVol;
_amb.loop = true;
if (!_amb.isPlaying)
{
_amb.Play();
}
}
}
private void Awake()
{
_agent = ((Component)this).GetComponent<NavMeshAgent>();
_anim = ((Component)this).GetComponent<Animator>();
_sfx = ((Component)this).GetComponent<AudioSource>() ?? ((Component)this).gameObject.AddComponent<AudioSource>();
_sfx.playOnAwake = false;
_sfx.loop = false;
_sfx.spatialBlend = 1f;
_sfx.dopplerLevel = 0f;
_sfx.rolloffMode = (AudioRolloffMode)0;
_sfx.minDistance = 8f;
_sfx.maxDistance = 15f;
_amb = ((Component)this).gameObject.AddComponent<AudioSource>();
_amb.playOnAwake = false;
_amb.loop = true;
_amb.spatialBlend = 1f;
_amb.dopplerLevel = 0f;
_amb.rolloffMode = (AudioRolloffMode)0;
_amb.minDistance = 8f;
_amb.maxDistance = 15f;
if (Object.op_Implicit((Object)(object)_agent))
{
_agent.stoppingDistance = 1.5f;
}
}
private void Start()
{
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance != (Object)null && instance.Generated)
{
_truckPoint = (Object.op_Implicit((Object)(object)instance.LevelPathTruck) ? ((Component)instance.LevelPathTruck).transform : null);
if (instance.LevelPathPoints != null)
{
_levelPoints = (from p in instance.LevelPathPoints
where (Object)(object)p != (Object)null
select ((Component)p).transform).ToArray();
}
}
_idleUntil = Time.time + Random.Range(10f, 30f);
_lastPos = ((Component)this).transform.position;
if (!SecurityDroneManager.IsAuthority() && Object.op_Implicit((Object)(object)_agent) && ((Behaviour)_agent).enabled)
{
((Behaviour)_agent).enabled = false;
}
}
private void Update()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Expected O, but got Unknown
if (SecurityDroneManager.IsAuthority())
{
HostTick();
if (SecurityDroneManager.CanStreamPose())
{
_poseSendTimer += Time.deltaTime;
if (_poseSendTimer >= 0.1f)
{
_poseSendTimer = 0f;
object[] array = new object[2]
{
((Component)this).transform.position,
((Component)this).transform.rotation
};
PhotonNetwork.RaiseEvent((byte)105, (object)array, new RaiseEventOptions
{
Receivers = (ReceiverGroup)0
}, SendOptions.SendUnreliable);
}
}
}
else
{
ClientTick();
}
}
private void HostTick()
{
switch (_state)
{
case State.Patrol:
PatrolTick();
break;
case State.Pursue:
PursueTick();
break;
case State.Warning:
break;
case State.Cooldown:
CooldownTick();
break;
}
}
private void ClientTick()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
if (_hasNetPose)
{
if (Vector3.Distance(((Component)this).transform.position, _netPos) > 5f)
{
((Component)this).transform.SetPositionAndRotation(_netPos, _netRot);
return;
}
((Component)this).transform.position = Vector3.Lerp(((Component)this).transform.position, _netPos, Time.deltaTime * 10f);
((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, _netRot, Time.deltaTime * 10f);
}
}
public void ApplyNetworkPose(Vector3 pos, Quaternion rot)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
_netPos = pos;
_netRot = rot;
_hasNetPose = true;
}
public void ConsiderEngage(PlayerAvatar player)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)player) && _state != State.Warning && Vector3.Distance(((Component)this).transform.position, ((Component)player).transform.position) <= _engageDistance && HasLineOfSight(player))
{
_target = player;
_state = State.Pursue;
}
}
private void PatrolTick()
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)_agent) || !_agent.isOnNavMesh)
{
return;
}
if (_movingToPatrol)
{
if (!_agent.pathPending && _agent.remainingDistance <= 0.5f)
{
_movingToPatrol = false;
_idleUntil = Time.time + Random.Range(10f, 30f);
_agent.isStopped = true;
return;
}
Vector3 val = ((Component)this).transform.position - _lastPos;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
_stuckTimer = ((sqrMagnitude < 0.0004f) ? (_stuckTimer + Time.deltaTime) : 0f);
_lastPos = ((Component)this).transform.position;
if (_stuckTimer > 2f)
{
_stuckTimer = 0f;
ForceNextPatrolDestination();
}
}
else if (Time.time < _idleUntil)
{
if (!_agent.isStopped)
{
_agent.isStopped = true;
}
}
else
{
ForceNextPatrolDestination();
}
}
private void ForceNextPatrolDestination()
{
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
_agent.isStopped = false;
_currentPatrolTarget = ChooseNextLevelPoint();
if ((Object)(object)_currentPatrolTarget != (Object)null)
{
Vector3 position = _currentPatrolTarget.position;
NavMeshHit val = default(NavMeshHit);
if (NavMesh.SamplePosition(position, ref val, 3f, -1))
{
position = ((NavMeshHit)(ref val)).position;
}
if (_agent.isOnNavMesh)
{
_agent.SetDestination(position);
}
else
{
_agent.Warp(position);
}
_movingToPatrol = true;
_lastPos = ((Component)this).transform.position;
_stuckTimer = 0f;
}
else
{
PickNewPatrolPoint();
_movingToPatrol = true;
_lastPos = ((Component)this).transform.position;
_stuckTimer = 0f;
}
}
private void PursueTick()
{
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_target == (Object)null)
{
_state = State.Patrol;
}
else if (Object.op_Implicit((Object)(object)_agent) && _agent.isOnNavMesh)
{
_agent.isStopped = false;
_repathTimer -= Time.deltaTime;
if (_repathTimer <= 0f)
{
_repathTimer = 0.15f;
_agent.SetDestination(((Component)_target).transform.position);
}
if (Vector3.Distance(((Component)this).transform.position, ((Component)_target).transform.position) <= 4f)
{
((MonoBehaviour)this).StartCoroutine(WarningRoutine(_target));
}
}
}
private void CooldownTick()
{
if (Object.op_Implicit((Object)(object)_agent) && _agent.isOnNavMesh && (!_agent.hasPath || _agent.remainingDistance < 0.5f))
{
_state = State.Patrol;
_movingToPatrol = false;
_currentPatrolTarget = null;
_idleUntil = 0f;
_agent.isStopped = false;
}
}
private bool HasLineOfSight(PlayerAvatar player)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)player))
{
return false;
}
Vector3 val = ((Component)this).transform.position + Vector3.up * 1.2f;
Transform val2 = null;
try
{
val2 = (((Object)(object)player.PlayerVisionTarget != (Object)null) ? player.PlayerVisionTarget.VisionTransform : null);
}
catch
{
}
Vector3 val3 = (((Object)(object)val2 != (Object)null) ? val2.position : ((Component)player).transform.position);
RaycastHit val4 = default(RaycastHit);
if (Physics.Linecast(val, val3, ref val4, LayerMask.op_Implicit(_visionMask)))
{
return (Object)(object)((Component)((RaycastHit)(ref val4)).collider).GetComponentInParent<PlayerAvatar>() == (Object)(object)player;
}
return true;
}
private void PickNewPatrolPoint()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)_agent))
{
return;
}
Vector3 val = Random.insideUnitSphere * _patrolRadius + ((Component)this).transform.position;
NavMeshHit val2 = default(NavMeshHit);
if (NavMesh.SamplePosition(val, ref val2, _patrolRadius, -1))
{
if (_agent.isOnNavMesh)
{
_agent.SetDestination(((NavMeshHit)(ref val2)).position);
}
else
{
_agent.Warp(((NavMeshHit)(ref val2)).position);
}
}
}
private Transform ChooseNextLevelPoint()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (_levelPoints == null || _levelPoints.Length == 0)
{
return null;
}
Vector3 here = ((Component)this).transform.position;
IEnumerable<Transform> source = _levelPoints.AsEnumerable();
if ((Object)(object)_truckPoint != (Object)null)
{
source = source.Where((Transform t) => Vector3.Distance(t.position, _truckPoint.position) > 6f);
}
source = source.Where((Transform t) => Vector3.Distance(t.position, here) > 12f);
List<Transform> list = source.ToList();
if (list.Count == 0)
{
list = _levelPoints.ToList();
}
return list[Random.Range(0, list.Count)];
}
[IteratorStateMachine(typeof(<WarningRoutine>d__53))]
private IEnumerator WarningRoutine(PlayerAvatar player)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WarningRoutine>d__53(0)
{
<>4__this = this,
player = player
};
}
private void DoAttack(PlayerAvatar player)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
SecurityDroneEventRouter.BroadcastFX(SecurityDroneEventRouter.Ev.AttackFX, ((Component)this).transform.position);
if (!SecurityDroneManager.IsAuthority())
{
return;
}
if (player != null)
{
PlayerHealth playerHealth = player.playerHealth;
if (playerHealth != null)
{
playerHealth.Hurt(_damage, true, -1);
}
}
PlayerTumble val = (((Object)(object)player != (Object)null) ? player.tumble : null);
if ((Object)(object)val != (Object)null)
{
val.TumbleRequest(true, false);
val.TumbleOverrideTime(2f);
}
TrySpawnStunFX(((Component)player).transform.position);
}
internal void PlayWarningLocal()
{
if (!((Object)(object)_sfx == (Object)null) && !(Time.time < _nextWarnSfxTime))
{
_nextWarnSfxTime = Time.time + 10f;
AudioClip val = null;
if (_warningClips != null && _warningClips.Length != 0)
{
val = _warningClips[Random.Range(0, _warningClips.Length)];
}
if (Object.op_Implicit((Object)(object)val))
{
_sfx.volume = _warningVol;
_sfx.PlayOneShot(val);
}
}
}
internal void PlayAttackAnimLocal()
{
if (Object.op_Implicit((Object)(object)_anim))
{
_anim.SetTrigger("attack");
}
if ((Object)(object)_stunClip != (Object)null && (Object)(object)_sfx != (Object)null)
{
_sfx.volume = _stunVol;
_sfx.PlayOneShot(_stunClip);
}
}
private static void TrySpawnStunFX(Vector3 pos)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
try
{
GameObject val = Resources.Load<GameObject>("Effects/Part Prefab Explosion");
if ((Object)(object)val == (Object)null)
{
return;
}
GameObject val2 = Object.Instantiate<GameObject>(val, pos, Quaternion.identity);
ParticlePrefabExplosion component = val2.GetComponent<ParticlePrefabExplosion>();
if ((Object)(object)component != (Object)null)
{
component.explosionSize = 0.6f;
component.explosionDamage = 0;
component.explosionDamageEnemy = 0;
component.forceMultiplier = 1.5f;
AudioSource[] componentsInChildren = val2.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource val3 in componentsInChildren)
{
val3.mute = true;
}
}
}
catch
{
}
}
}
public class SecurityDroneEventRouter : MonoBehaviourPunCallbacks, IOnEventCallback
{
public enum Ev : byte
{
Spawn = 101,
WarnFX,
AttackFX,
Despawn,
Pose,
HeldAdd,
HeldRemove
}
private static bool _callbackHooked;
private static GameObject _activeDrone;
private static SecurityDroneController _ctrl;
private static GameObject _prefab;
private static AudioClip[] _warnClips;
private static AudioClip _ambClip;
private static AudioClip _stunClip;
private static float _warnVol = 1f;
private static float _ambVol = 0.35f;
private static float _stunVol = 0.3f;
internal static void SetPrefab(GameObject prefab)
{
_prefab = prefab;
}
internal static void SetAudio(AudioClip[] warnClips, AudioClip amb, AudioClip stun, float warnVol, float ambVol, float stunVol)
{
_warnClips = warnClips;
_ambClip = amb;
_stunClip = stun;
_warnVol = Mathf.Clamp01(warnVol);
_ambVol = Mathf.Clamp01(ambVol);
_stunVol = Mathf.Clamp01(stunVol);
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
if (_callbackHooked)
{
PhotonNetwork.RemoveCallbackTarget((object)this);
}
_callbackHooked = false;
}
public override void OnJoinedRoom()
{
EnsureCallbackHooked();
}
public override void OnLeftRoom()
{
if (_callbackHooked)
{
PhotonNetwork.RemoveCallbackTarget((object)this);
_callbackHooked = false;
}
LocalDespawn();
}
private void OnSceneLoaded(Scene s, LoadSceneMode m)
{
LocalDespawn();
if (PhotonNetwork.InRoom)
{
EnsureCallbackHooked();
}
}
private void EnsureCallbackHooked()
{
if (!_callbackHooked)
{
PhotonNetwork.AddCallbackTarget((object)this);
_callbackHooked = true;
}
}
internal static void BroadcastSpawn(Vector3 pos, Quaternion rot, int damage, float warnDelay, float patrolRadius, float engageDist, int visionMask)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
CreateLocalDrone(pos, rot, damage, warnDelay, patrolRadius, engageDist, visionMask);
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
object[] array = new object[7] { pos, rot, damage, warnDelay, patrolRadius, engageDist, visionMask };
PhotonNetwork.RaiseEvent((byte)101, (object)array, new RaiseEventOptions
{
Receivers = (ReceiverGroup)0
}, SendOptions.SendReliable);
}
}
internal static void BroadcastFX(Ev fx, Vector3 at)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
PlayFXLocal(fx);
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
PhotonNetwork.RaiseEvent((byte)fx, (object)at, new RaiseEventOptions
{
Receivers = (ReceiverGroup)0
}, SendOptions.SendUnreliable);
}
}
internal static void BroadcastDespawn()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
LocalDespawn();
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
PhotonNetwork.RaiseEvent((byte)104, (object)null, new RaiseEventOptions
{
Receivers = (ReceiverGroup)0
}, SendOptions.SendReliable);
}
}
internal static void SendHeldUpdate(bool held, int physGrabberViewId)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Expected O, but got Unknown
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
Ev ev = (held ? Ev.HeldAdd : Ev.HeldRemove);
PhotonNetwork.RaiseEvent((byte)ev, (object)physGrabberViewId, new RaiseEventOptions
{
Receivers = (ReceiverGroup)2
}, SendOptions.SendReliable);
}
}
private static void CreateLocalDrone(Vector3 pos, Quaternion rot, int damage, float warnDelay, float patrolRadius, float engageDist, int visionMask)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)_activeDrone) && !((Object)(object)_prefab == (Object)null))
{
NavMeshHit val = default(NavMeshHit);
if (NavMesh.SamplePosition(pos, ref val, 4f, -1))
{
pos = ((NavMeshHit)(ref val)).position + Vector3.up * 0.4f;
}
_activeDrone = Object.Instantiate<GameObject>(_prefab, pos, rot);
((Object)_activeDrone).name = "SecurityDrone";
NavMeshAgent component = _activeDrone.GetComponent<NavMeshAgent>();
if (Object.op_Implicit((Object)(object)component) && ((Behaviour)component).enabled)
{
component.Warp(pos);
component.stoppingDistance = 1.5f;
}
_ctrl = _activeDrone.GetComponent<SecurityDroneController>();
if (Object.op_Implicit((Object)(object)_ctrl))
{
_ctrl.Setup(damage, warnDelay, patrolRadius, engageDist, LayerMask.op_Implicit(visionMask));
_ctrl.AssignAudio(_warnClips, _ambClip, _stunClip, _warnVol, _ambVol, _stunVol);
}
}
}
private static void LocalDespawn()
{
if (Object.op_Implicit((Object)(object)_activeDrone))
{
Object.Destroy((Object)(object)_activeDrone);
}
_activeDrone = null;
_ctrl = null;
}
private static void PlayFXLocal(Ev fx)
{
if (!((Object)(object)_ctrl == (Object)null))
{
switch (fx)
{
case Ev.WarnFX:
_ctrl.PlayWarningLocal();
break;
case Ev.AttackFX:
_ctrl.PlayAttackAnimLocal();
break;
}
}
}
public void OnEvent(EventData e)
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
try
{
Ev code = (Ev)e.Code;
switch (code)
{
case Ev.Spawn:
if (!SecurityDroneManager.IsAuthority() && e.CustomData is object[] array && array.Length >= 7)
{
Vector3 pos = (Vector3)array[0];
Quaternion rot = (Quaternion)array[1];
int damage = (int)array[2];
float warnDelay = (float)array[3];
float patrolRadius = (float)array[4];
float engageDist = (float)array[5];
int visionMask = (int)array[6];
CreateLocalDrone(pos, rot, damage, warnDelay, patrolRadius, engageDist, visionMask);
}
break;
case Ev.WarnFX:
case Ev.AttackFX:
PlayFXLocal(code);
break;
case Ev.Despawn:
LocalDespawn();
break;
case Ev.Pose:
if (!SecurityDroneManager.IsAuthority() && !((Object)(object)_ctrl == (Object)null) && e.CustomData is object[] array2 && array2.Length >= 2)
{
Vector3 pos2 = (Vector3)array2[0];
Quaternion rot2 = (Quaternion)array2[1];
_ctrl.ApplyNetworkPose(pos2, rot2);
}
break;
case Ev.HeldAdd:
case Ev.HeldRemove:
{
if (!SecurityDroneManager.IsAuthority())
{
break;
}
object customData = e.CustomData;
if (!(customData is int))
{
break;
}
int num = (int)customData;
if (1 == 0)
{
break;
}
PhotonView val = PhotonView.Find(num);
PhysGrabber val2 = (Object.op_Implicit((Object)(object)val) ? ((Component)val).GetComponent<PhysGrabber>() : null);
PlayerAvatar val3 = (Object.op_Implicit((Object)(object)val2) ? ((Component)val2).GetComponentInParent<PlayerAvatar>() : null);
if (Object.op_Implicit((Object)(object)val3))
{
if (code == Ev.HeldAdd)
{
SecurityDroneManager.MarkHeld(val3);
}
else
{
SecurityDroneManager.ClearHeld(val3);
}
}
break;
}
}
}
catch
{
}
}
}
public static class SecurityDroneManager
{
private static readonly List<SecurityDroneController> _drones = new List<SecurityDroneController>();
private static readonly Dictionary<int, PhysGrabObject> _playerHeldValuable = new Dictionary<int, PhysGrabObject>();
public static void Register(SecurityDroneController drone)
{
if ((Object)(object)drone != (Object)null && !_drones.Contains(drone))
{
_drones.Add(drone);
}
}
public static void Unregister(SecurityDroneController drone)
{
if ((Object)(object)drone != (Object)null)
{
_drones.Remove(drone);
}
}
public static void OnValuableGrabStarted(PlayerAvatar avatar, PhysGrabObject grabbed)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)avatar))
{
_playerHeldValuable[((Object)avatar).GetInstanceID()] = (Object.op_Implicit((Object)(object)grabbed) ? grabbed : null);
if (IsAuthority())
{
FindNearest(((Component)avatar).transform.position)?.ConsiderEngage(avatar);
}
}
}
public static void OnGrabEnded(PlayerAvatar avatar, PhysGrabObject grabbed)
{
if (Object.op_Implicit((Object)(object)avatar))
{
_playerHeldValuable.Remove(((Object)avatar).GetInstanceID());
}
}
public static void MarkHeld(PlayerAvatar avatar)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)avatar))
{
if (!_playerHeldValuable.ContainsKey(((Object)avatar).GetInstanceID()))
{
_playerHeldValuable[((Object)avatar).GetInstanceID()] = null;
}
if (IsAuthority())
{
FindNearest(((Component)avatar).transform.position)?.ConsiderEngage(avatar);
}
}
}
public static void ClearHeld(PlayerAvatar avatar)
{
if (Object.op_Implicit((Object)(object)avatar))
{
_playerHeldValuable.Remove(((Object)avatar).GetInstanceID());
}
}
public static bool PlayerStillHoldingValuable(PlayerAvatar avatar)
{
if (!Object.op_Implicit((Object)(object)avatar))
{
return false;
}
return _playerHeldValuable.ContainsKey(((Object)avatar).GetInstanceID());
}
private static SecurityDroneController FindNearest(Vector3 pos)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
SecurityDroneController result = null;
float num = float.PositiveInfinity;
foreach (SecurityDroneController drone in _drones)
{
if (Object.op_Implicit((Object)(object)drone))
{
float num2 = Vector3.Distance(((Component)drone).transform.position, pos);
if (num2 < num)
{
num = num2;
result = drone;
}
}
}
return result;
}
public static bool IsAuthority()
{
return !GameManager.Multiplayer() || PhotonNetwork.IsMasterClient;
}
public static bool CanStreamPose()
{
return PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady && IsAuthority();
}
}
[BepInPlugin("empress.repo.securitydrone", "Security Drone (Pumpkin-Gated + Audio)", "1.3.1")]
public class SecurityDronePlugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <WaitLevelThenSpawn>d__22 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public SecurityDronePlugin <>4__this;
private float <t>5__1;
private Transform <tSpawn>5__2;
private Vector3 <pos>5__3;
private Quaternion <rot>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitLevelThenSpawn>d__22(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<tSpawn>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (_spawnRoutineRunning || _spawnedThisScene)
{
return false;
}
_spawnRoutineRunning = true;
<t>5__1 = 0f;
goto IL_008a;
case 1:
<>1__state = -1;
goto IL_008a;
case 2:
<>1__state = -1;
goto IL_00ee;
case 3:
{
<>1__state = -1;
break;
}
IL_00ee:
if (((Object)(object)LevelGenerator.Instance == (Object)null || !LevelGenerator.Instance.Generated) && <t>5__1 < 30f)
{
<t>5__1 += Time.unscaledDeltaTime;
<>2__current = null;
<>1__state = 2;
return true;
}
break;
IL_008a:
if (!IsGameplayScene() && <t>5__1 < 30f)
{
<t>5__1 += Time.unscaledDeltaTime;
<>2__current = null;
<>1__state = 1;
return true;
}
if (!PhotonNetwork.InRoom && PhotonNetwork.IsConnected)
{
_spawnRoutineRunning = false;
return false;
}
goto IL_00ee;
}
if (!NavMeshReady() && <t>5__1 < 30f)
{
<t>5__1 += Time.unscaledDeltaTime;
<>2__current = null;
<>1__state = 3;
return true;
}
if (!SecurityDroneManager.IsAuthority())
{
_spawnRoutineRunning = false;
return false;
}
<tSpawn>5__2 = PickRandomSpawnPoint();
<pos>5__3 = <tSpawn>5__2.position + Vector3.up * 0.4f;
<rot>5__4 = <tSpawn>5__2.rotation;
SecurityDroneEventRouter.BroadcastSpawn(<pos>5__3, <rot>5__4, Damage, WarningDelay, PatrolPointRadius, EngageDistance, ((LayerMask)(ref VisionMask)).value);
_spawnedThisScene = true;
_spawnRoutineRunning = false;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public const string PluginGuid = "empress.repo.securitydrone";
public const string PluginName = "Security Drone (Pumpkin-Gated + Audio)";
public const string PluginVersion = "1.3.1";
internal static ManualLogSource Log;
private Harmony _harmony;
private static AssetBundle _bundle;
private static GameObject _dronePrefab;
public static int Damage = 10;
public static float WarningDelay = 2f;
public static float PatrolPointRadius = 18f;
public static float EngageDistance = 30f;
public static LayerMask VisionMask = LayerMask.op_Implicit(-1);
public static float WarningVolume = 0.3f;
public static float AmbientVolume = 0.3f;
public static float StunVolume = 0.3f;
private static bool _spawnRoutineRunning;
private static bool _spawnedThisScene;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("empress.repo.securitydrone");
try
{
_harmony.PatchAll(typeof(SecurityDronePlugin).Assembly);
LoadBundle();
if ((Object)(object)_dronePrefab == (Object)null)
{
Log.LogError((object)"Drone prefab not found in AssetBundle 'security' with name 'Drone'.");
}
GameObject val = new GameObject("SecurityDrone_RouterHost");
Object.DontDestroyOnLoad((Object)(object)val);
((Object)val).hideFlags = (HideFlags)52;
val.AddComponent<SecurityDroneEventRouter>();
SecurityDroneEventRouter.SetPrefab(_dronePrefab);
AudioClip[] warnClips = LoadWarningClips();
AudioClip amb = LoadAmbientClip();
AudioClip stun = LoadStunClip();
SecurityDroneEventRouter.SetAudio(warnClips, amb, stun, WarningVolume, AmbientVolume, StunVolume);
SceneManager.sceneLoaded += OnSceneLoaded;
}
catch (Exception arg)
{
Log.LogError((object)$"Init failed: {arg}");
}
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void OnSceneLoaded(Scene s, LoadSceneMode m)
{
_spawnRoutineRunning = false;
_spawnedThisScene = false;
((MonoBehaviour)this).StopAllCoroutines();
if ((PhotonNetwork.InRoom || !PhotonNetwork.IsConnected) && (Object)(object)_dronePrefab != (Object)null)
{
((MonoBehaviour)this).StartCoroutine(WaitLevelThenSpawn());
}
}
private static bool IsGameplayScene()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
string text = ((Scene)(ref activeScene)).name ?? string.Empty;
if (string.IsNullOrEmpty(text))
{
return false;
}
if (text.IndexOf("Lobby", StringComparison.OrdinalIgnoreCase) >= 0)
{
return false;
}
if (text.IndexOf("Menu", StringComparison.OrdinalIgnoreCase) >= 0)
{
return false;
}
return text.IndexOf("Level", StringComparison.OrdinalIgnoreCase) >= 0;
}
private static bool NavMeshReady()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
NavMeshTriangulation val = NavMesh.CalculateTriangulation();
return val.vertices != null && val.vertices.Length != 0 && val.indices != null && val.indices.Length != 0;
}
[IteratorStateMachine(typeof(<WaitLevelThenSpawn>d__22))]
private IEnumerator WaitLevelThenSpawn()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitLevelThenSpawn>d__22(0)
{
<>4__this = this
};
}
private static Transform PickRandomSpawnPoint()
{
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Expected O, but got Unknown
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance != (Object)null && instance.Generated && instance.LevelPathPoints != null && instance.LevelPathPoints.Count > 0)
{
List<LevelPoint> list = instance.LevelPathPoints.Where((LevelPoint p) => (Object)(object)p != (Object)null).ToList();
if ((Object)(object)instance.LevelPathTruck != (Object)null)
{
Vector3 truckPos = ((Component)instance.LevelPathTruck).transform.position;
list = (from p in list.OrderBy((LevelPoint p) => Vector3.Distance(truckPos, ((Component)p).transform.position)).Skip(3)
where Vector3.Distance(truckPos, ((Component)p).transform.position) > 6f
select p).ToList();
if (list.Count == 0)
{
list = instance.LevelPathPoints.Where((LevelPoint p) => (Object)(object)p != (Object)null).ToList();
}
}
LevelPoint val = list[Random.Range(0, list.Count)];
return ((Component)val).transform;
}
SpawnPoint[] array = Object.FindObjectsOfType<SpawnPoint>();
if (array == null || array.Length == 0)
{
GameObject val2 = new GameObject("SecurityDrone_SpawnFallback");
val2.transform.position = Vector3.up;
return val2.transform;
}
return ((Component)array[Random.Range(0, array.Length)]).transform;
}
private static void LoadBundle()
{
if ((Object)(object)_bundle != (Object)null)
{
return;
}
try
{
string pluginPath = Paths.PluginPath;
string[] array = Directory.GetFiles(pluginPath, "security", SearchOption.AllDirectories).Concat(Directory.GetFiles(pluginPath, "security.*", SearchOption.AllDirectories)).ToArray();
string[] array2 = array;
foreach (string text in array2)
{
try
{
_bundle = AssetBundle.LoadFromFile(text);
if (!Object.op_Implicit((Object)(object)_bundle))
{
continue;
}
_dronePrefab = _bundle.LoadAsset<GameObject>("Drone");
if (Object.op_Implicit((Object)(object)_dronePrefab))
{
if (!Object.op_Implicit((Object)(object)_dronePrefab.GetComponent<NavMeshAgent>()))
{
_dronePrefab.AddComponent<NavMeshAgent>();
}
if (!Object.op_Implicit((Object)(object)_dronePrefab.GetComponent<AudioSource>()))
{
_dronePrefab.AddComponent<AudioSource>();
}
if (!Object.op_Implicit((Object)(object)_dronePrefab.GetComponent<Animator>()))
{
_dronePrefab.AddComponent<Animator>();
}
if (!Object.op_Implicit((Object)(object)_dronePrefab.GetComponent<SecurityDroneController>()))
{
_dronePrefab.AddComponent<SecurityDroneController>();
}
Log.LogInfo((object)("Loaded AssetBundle at " + text + " with Drone prefab."));
return;
}
}
catch (Exception ex)
{
Log.LogWarning((object)("Failed to load bundle at " + text + ": " + ex.Message));
}
}
Log.LogWarning((object)"No security AssetBundle found. Place your bundle named 'security' in the plugins folder.");
}
catch (Exception arg)
{
Log.LogError((object)$"LoadBundle failed: {arg}");
}
}
private static AudioClip[] LoadWarningClips()
{
if ((Object)(object)_bundle == (Object)null)
{
return Array.Empty<AudioClip>();
}
string[][] array = new string[6][]
{
new string[1] { "warningClip" },
new string[1] { "warning" },
new string[1] { "warning_01" },
new string[1] { "warning_02" },
new string[1] { "warning_03" },
new string[1] { "warning_04" }
};
List<AudioClip> list = new List<AudioClip>();
string[][] array2 = array;
foreach (string[] array3 in array2)
{
string[] array4 = array3;
foreach (string text in array4)
{
AudioClip val = _bundle.LoadAsset<AudioClip>(text);
if ((Object)(object)val != (Object)null)
{
list.Add(val);
}
}
}
return list.ToArray();
}
private static AudioClip LoadAmbientClip()
{
if ((Object)(object)_bundle == (Object)null)
{
return null;
}
string[] array = new string[4] { "ambient_loop", "drone_amb", "drone_loop", "ambience" };
string[] array2 = array;
foreach (string text in array2)
{
AudioClip val = _bundle.LoadAsset<AudioClip>(text);
if ((Object)(object)val != (Object)null)
{
return val;
}
}
return null;
}
private static AudioClip LoadStunClip()
{
if ((Object)(object)_bundle == (Object)null)
{
return null;
}
string[] array = new string[3] { "shoot", "stun", "zap" };
string[] array2 = array;
foreach (string text in array2)
{
AudioClip val = _bundle.LoadAsset<AudioClip>(text);
if ((Object)(object)val != (Object)null)
{
return val;
}
}
return null;
}
}
}