Decompiled source of SinglePlayer Pause v1.0.1

SinglePlayerPause.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SinglePlayerPause")]
[assembly: AssemblyTitle("SinglePlayerPause")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Omniscye.SingleplayerPause
{
	[BepInPlugin("Omniscye.SingleplayerPause", "SingleplayerPause", "1.0.1")]
	public class SingleplayerPause : BaseUnityPlugin
	{
		private ConfigEntry<KeyCode> _toggleKey = null;

		private float _prePauseTimeScale = 1f;

		private bool _paused;

		internal static SingleplayerPause Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			_toggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Controls", "ToggleKey", (KeyCode)112, new ConfigDescription("Pause toggle key", (AcceptableValueBase)null, Array.Empty<object>()));
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded");
		}

		private void OnDestroy()
		{
			if (_paused)
			{
				Unpause();
			}
			Unpatch();
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown(_toggleKey.Value))
			{
				if (IsMultiplayer())
				{
					return;
				}
				if (_paused)
				{
					Unpause();
				}
				else
				{
					Pause();
				}
			}
			if (_paused && IsMultiplayer())
			{
				Unpause();
			}
		}

		private static bool IsMultiplayer()
		{
			try
			{
				return (Object)(object)GameManager.instance != (Object)null && GameManager.instance.gameMode == 1;
			}
			catch
			{
				return false;
			}
		}

		private void Pause()
		{
			_prePauseTimeScale = Time.timeScale;
			Time.timeScale = 0f;
			AudioListener.pause = true;
			Cursor.visible = true;
			Cursor.lockState = (CursorLockMode)0;
			_paused = true;
			Logger.LogInfo((object)"Paused (singleplayer)");
		}

		private void Unpause()
		{
			Time.timeScale = ((_prePauseTimeScale <= 0f) ? 1f : _prePauseTimeScale);
			AudioListener.pause = false;
			_paused = false;
			Logger.LogInfo((object)"Unpaused");
		}
	}
}