Decompiled source of Smoke Bomb v1.0.1

SmokeBomb.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SmokeBomb")]
[assembly: AssemblyTitle("SmokeBomb")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[RequireComponent(typeof(ItemToggle))]
public class SmokeBombItem : MonoBehaviour
{
	private PhotonView photonView;

	private AudioSource audioSource;

	private ParticleScriptExplosion particleScriptExplosion;

	private ItemToggle itemToggle;

	[Header("Audio Settings")]
	public AudioClip explodeSound;

	public AudioClip armSound;

	public AudioClip disarmSound;

	[Header("Visual Settings")]
	public GameObject smokeEffect;

	[Header("Physics Settings")]
	public float triggerThreshold = 3f;

	private bool hasTriggered = false;

	private bool previousToggleState;

	private void Awake()
	{
		photonView = ((Component)this).GetComponent<PhotonView>();
		itemToggle = ((Component)this).GetComponent<ItemToggle>();
		itemToggle.playSound = false;
		audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
		audioSource.spatialBlend = 1f;
		audioSource.minDistance = 1f;
		audioSource.maxDistance = 15f;
		particleScriptExplosion = ((Component)this).gameObject.AddComponent<ParticleScriptExplosion>();
		ExplosionPreset[] source = Resources.FindObjectsOfTypeAll<ExplosionPreset>();
		ExplosionPreset val = ((IEnumerable<ExplosionPreset>)source).FirstOrDefault((Func<ExplosionPreset, bool>)((ExplosionPreset p) => ((Object)p).name.Contains("Grenade"))) ?? source.FirstOrDefault();
		if ((Object)(object)val != (Object)null)
		{
			particleScriptExplosion.explosionPreset = val;
		}
	}

	private void Start()
	{
		previousToggleState = itemToggle.toggleState;
	}

	private void Update()
	{
		if (itemToggle.toggleState == previousToggleState)
		{
			return;
		}
		if (itemToggle.toggleState)
		{
			if (Object.op_Implicit((Object)(object)armSound))
			{
				audioSource.PlayOneShot(armSound);
			}
		}
		else if (Object.op_Implicit((Object)(object)disarmSound))
		{
			audioSource.PlayOneShot(disarmSound);
		}
		previousToggleState = itemToggle.toggleState;
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		if (!hasTriggered && itemToggle.toggleState)
		{
			Vector3 relativeVelocity = collision.relativeVelocity;
			if (((Vector3)(ref relativeVelocity)).magnitude > triggerThreshold)
			{
				TryTriggerSmokeBomb();
			}
		}
	}

	private void TryTriggerSmokeBomb()
	{
		hasTriggered = true;
		if (PhotonNetwork.IsConnected)
		{
			photonView.RPC("ActivateSmokeRPC", (RpcTarget)0, Array.Empty<object>());
		}
		else
		{
			ActivateSmokeRPC();
		}
		TeleportLocalPlayer();
		if (PhotonNetwork.IsMasterClient || !PhotonNetwork.IsConnected)
		{
			PhotonNetwork.Destroy(((Component)this).gameObject);
		}
	}

	[PunRPC]
	public void ActivateSmokeRPC()
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)explodeSound != (Object)null)
		{
			AudioSource.PlayClipAtPoint(explodeSound, ((Component)this).transform.position);
		}
		if ((Object)(object)smokeEffect != (Object)null)
		{
			Object.Instantiate<GameObject>(smokeEffect, ((Component)this).transform.position, Quaternion.identity);
		}
		if ((Object)(object)particleScriptExplosion != (Object)null)
		{
			particleScriptExplosion.Spawn(((Component)this).transform.position, 1.2f, 0, 0, 2f, false, false, 1f);
		}
	}

	private void TeleportLocalPlayer()
	{
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		PlayerController instance = PlayerController.instance;
		if ((Object)(object)instance == (Object)null)
		{
			return;
		}
		LevelPoint[] array = Object.FindObjectsOfType<LevelPoint>();
		if (array != null && array.Length != 0)
		{
			LevelPoint val = array[Random.Range(0, array.Length)];
			((Component)instance).transform.position = ((Component)val).transform.position + Vector3.up * 0.5f;
			Rigidbody component = ((Component)instance).GetComponent<Rigidbody>();
			if ((Object)(object)component != (Object)null)
			{
				component.velocity = Vector3.zero;
			}
		}
	}
}
namespace SmokeBombMod
{
	[BepInPlugin("user.smokebomb.mod", "Smoke Bomb Mod", "1.0.0")]
	public class SmokeBombPlugin : BaseUnityPlugin
	{
		public static SmokeBombPlugin Instance;

		private void Awake()
		{
			Instance = this;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Smoke Bomb Mod Loaded!");
		}
	}
}