using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RespawnInTruck")]
[assembly: AssemblyTitle("RespawnInTruck")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RespawnInTruck
{
[BepInPlugin("Omniscye.RespawnInTruck", "RespawnInTruck", "1.0")]
public class RespawnInTruck : BaseUnityPlugin
{
internal static RespawnInTruck Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}
namespace Empress.Repo.RespawnInTruck
{
[BepInPlugin("com.empress.repo.truckrespawn", "RespawnInTruck", "2.0.0")]
public class RespawnInTruckPlugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <ReviveAfterDelay>d__12 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerAvatar avatar;
public int actorNr;
public RespawnInTruckPlugin <>4__this;
private float <wait>5__1;
private float <t>5__2;
private Exception <ex>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ReviveAfterDelay>d__12(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<ex>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<wait>5__1 = Mathf.Max(0f, <>4__this._respawnDelay.Value);
if (<wait>5__1 > 0f)
{
<>2__current = (object)new WaitForSecondsRealtime(<wait>5__1);
<>1__state = 1;
return true;
}
goto IL_0089;
case 1:
<>1__state = -1;
goto IL_0089;
case 2:
<>1__state = -1;
goto IL_00c1;
case 3:
{
<>1__state = -1;
break;
}
IL_0089:
<t>5__2 = 0f;
goto IL_00c1;
IL_00c1:
if ((Object)(object)avatar != (Object)null && (Object)(object)avatar.playerDeathHead == (Object)null && <t>5__2 < 2f)
{
<t>5__2 += Time.unscaledDeltaTime;
<>2__current = null;
<>1__state = 2;
return true;
}
if ((Object)(object)avatar == (Object)null)
{
Scheduled.Remove(actorNr);
return false;
}
if ((Object)(object)avatar.playerDeathHead == (Object)null)
{
Log.LogWarning((object)string.Format("[{0}] Death head missing for actor {1}; postponing revive by 0.25s", "RespawnInTruck", actorNr));
<>2__current = (object)new WaitForSecondsRealtime(0.25f);
<>1__state = 3;
return true;
}
break;
}
try
{
avatar.Revive(true);
Log.LogDebug((object)string.Format("[{0}] Revive(true) sent for actor {1} after {2:F2}s", "RespawnInTruck", actorNr, <wait>5__1));
}
catch (Exception ex)
{
<ex>5__3 = ex;
Log.LogError((object)string.Format("[{0}] Revive call failed for actor {1}: {2}", "RespawnInTruck", actorNr, <ex>5__3));
}
finally
{
Scheduled.Remove(actorNr);
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public const string GUID = "com.empress.repo.truckrespawn";
public const string Name = "RespawnInTruck";
public const string Version = "2.0.0";
internal static RespawnInTruckPlugin Instance;
internal static Harmony Harmony;
internal static ManualLogSource Log;
private ConfigEntry<bool> _enabled;
private ConfigEntry<float> _respawnDelay;
internal static readonly HashSet<int> Scheduled = new HashSet<int>();
private void Awake()
{
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
_enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "If true, dead players are revived in the truck (master-controlled).");
_respawnDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RespawnDelay", 10f, "Real-time delay after death before reviving (seconds).");
Harmony = new Harmony("com.empress.repo.truckrespawn");
Harmony.PatchAll();
Log.LogInfo((object)string.Format("[{0}] v{1} loaded. Enabled={2}, Delay={3:F2}s", "RespawnInTruck", "2.0.0", _enabled.Value, _respawnDelay.Value));
}
private void OnDestroy()
{
Harmony harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Scheduled.Clear();
}
internal bool FeatureEnabledForThisClient()
{
return _enabled.Value;
}
[IteratorStateMachine(typeof(<ReviveAfterDelay>d__12))]
internal IEnumerator ReviveAfterDelay(PlayerAvatar avatar, int actorNr)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ReviveAfterDelay>d__12(0)
{
<>4__this = this,
avatar = avatar,
actorNr = actorNr
};
}
internal static bool TryGetTruckSpawn(out Vector3 pos, out Quaternion rot)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
pos = Vector3.zero;
rot = Quaternion.identity;
if ((Object)(object)TruckSafetySpawnPoint.instance != (Object)null)
{
Transform transform = ((Component)TruckSafetySpawnPoint.instance).transform;
SpawnPoint[] componentsInChildren = ((Component)transform).GetComponentsInChildren<SpawnPoint>(false);
if (componentsInChildren != null && componentsInChildren.Length != 0)
{
pos = ((Component)componentsInChildren[0]).transform.position;
rot = ((Component)componentsInChildren[0]).transform.rotation;
return true;
}
pos = transform.position;
rot = transform.rotation;
return true;
}
if ((Object)(object)LevelGenerator.Instance != (Object)null && (Object)(object)LevelGenerator.Instance.LevelPathTruck != (Object)null)
{
Transform transform2 = ((Component)LevelGenerator.Instance.LevelPathTruck).transform;
pos = transform2.position;
rot = transform2.rotation;
return true;
}
if ((Object)(object)TruckHealer.instance != (Object)null)
{
Transform transform3 = ((Component)TruckHealer.instance).transform;
pos = transform3.position;
rot = transform3.rotation;
return true;
}
return false;
}
internal static bool GetTruckSpawnFor(PlayerAvatar avatar, out Vector3 pos, out Quaternion rot)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
pos = Vector3.zero;
rot = Quaternion.identity;
if ((Object)(object)TruckSafetySpawnPoint.instance != (Object)null)
{
Transform transform = ((Component)TruckSafetySpawnPoint.instance).transform;
List<Transform> list = new List<Transform>();
try
{
SpawnPoint[] componentsInChildren = ((Component)transform).GetComponentsInChildren<SpawnPoint>(false);
if (componentsInChildren != null && componentsInChildren.Length != 0)
{
SpawnPoint[] array = componentsInChildren;
foreach (SpawnPoint val in array)
{
if (Object.op_Implicit((Object)(object)val))
{
list.Add(((Component)val).transform);
}
}
}
}
catch
{
}
if (list.Count == 0)
{
list.Add(transform);
}
int num = 0;
try
{
num = (((Object)(object)avatar?.photonView != (Object)null) ? avatar.photonView.OwnerActorNr : ((Object)avatar).GetInstanceID());
}
catch
{
num = (((Object)(object)avatar != (Object)null) ? ((Object)avatar).GetInstanceID() : 0);
}
int index = ((list.Count > 0) ? (Mathf.Abs(num) % list.Count) : 0);
Transform val2 = list[index];
if (Object.op_Implicit((Object)(object)val2))
{
pos = val2.position;
rot = val2.rotation;
return true;
}
}
return TryGetTruckSpawn(out pos, out rot);
}
internal static Vector3 SpreadOffsetFor(PlayerAvatar avatar)
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
try
{
num = (((Object)(object)avatar?.photonView != (Object)null) ? avatar.photonView.OwnerActorNr : ((Object)avatar).GetInstanceID());
}
catch
{
num = (((Object)(object)avatar != (Object)null) ? ((Object)avatar).GetInstanceID() : 0);
}
float num2 = 0.6f;
float num3 = (float)(num % 8) * (MathF.PI / 4f);
return new Vector3(Mathf.Cos(num3) * num2, 0f, Mathf.Sin(num3) * num2);
}
}
[HarmonyPatch(typeof(PlayerAvatar))]
internal static class PlayerAvatar_TruckRespawn_Patches
{
[CompilerGenerated]
private sealed class <OwnerMoveAfterRevive>d__2 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerAvatar avatar;
private Vector3 <basePos>5__1;
private Quaternion <baseRot>5__2;
private Vector3 <finalPos>5__3;
private Quaternion <finalRot>5__4;
private Vector3 <probe>5__5;
private RaycastHit <hit>5__6;
private Exception <ex>5__7;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <OwnerMoveAfterRevive>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<ex>5__7 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.05f);
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
if (!RespawnInTruckPlugin.TryGetTruckSpawn(out <basePos>5__1, out <baseRot>5__2))
{
return false;
}
if (!RespawnInTruckPlugin.GetTruckSpawnFor(avatar, out <finalPos>5__3, out <finalRot>5__4))
{
<finalPos>5__3 = <basePos>5__1 + RespawnInTruckPlugin.SpreadOffsetFor(avatar);
<finalRot>5__4 = <baseRot>5__2;
}
<probe>5__5 = <finalPos>5__3 + Vector3.up * 2f;
if (Physics.Raycast(<probe>5__5, Vector3.down, ref <hit>5__6, 5f))
{
<finalPos>5__3 = ((RaycastHit)(ref <hit>5__6)).point + Vector3.up * 0.05f;
}
else
{
<finalPos>5__3 += Vector3.up * 0.1f;
}
try
{
((Component)avatar).transform.SetPositionAndRotation(<finalPos>5__3, <finalRot>5__4);
if ((Object)(object)avatar.playerTransform != (Object)null)
{
avatar.playerTransform.position = <finalPos>5__3;
}
if ((Object)(object)avatar.playerAvatarVisuals != (Object)null)
{
((Component)avatar.playerAvatarVisuals).transform.position = <finalPos>5__3;
}
try
{
avatar.FallDamageResetSet(2f);
}
catch
{
}
}
catch (Exception ex)
{
<ex>5__7 = ex;
RespawnInTruckPlugin.Log.LogError((object)string.Format("[{0}] Owner teleport failed: {1}", "RespawnInTruck", <ex>5__7));
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPostfix]
[HarmonyPatch("PlayerDeathRPC")]
private static void Post_PlayerDeathRPC(PlayerAvatar __instance, int enemyIndex, PhotonMessageInfo _info)
{
RespawnInTruckPlugin instance = RespawnInTruckPlugin.Instance;
if (!((Object)(object)instance == (Object)null) && instance.FeatureEnabledForThisClient() && PhotonNetwork.IsMasterClient && !((Object)(object)__instance == (Object)null) && !((Object)(object)__instance.photonView == (Object)null))
{
int ownerActorNr = __instance.photonView.OwnerActorNr;
if (ownerActorNr > 0 && RespawnInTruckPlugin.Scheduled.Add(ownerActorNr))
{
((MonoBehaviour)instance).StartCoroutine(instance.ReviveAfterDelay(__instance, ownerActorNr));
}
}
}
[HarmonyPostfix]
[HarmonyPatch("ReviveRPC")]
private static void Post_ReviveRPC(PlayerAvatar __instance, bool _revivedByTruck, PhotonMessageInfo _info)
{
RespawnInTruckPlugin instance = RespawnInTruckPlugin.Instance;
if ((Object)(object)instance == (Object)null || !instance.FeatureEnabledForThisClient() || !_revivedByTruck)
{
return;
}
try
{
if ((Object)(object)__instance.photonView != (Object)null && PhotonNetwork.InRoom && !__instance.photonView.IsMine)
{
return;
}
}
catch
{
}
((MonoBehaviour)instance).StartCoroutine(OwnerMoveAfterRevive(__instance));
}
[IteratorStateMachine(typeof(<OwnerMoveAfterRevive>d__2))]
private static IEnumerator OwnerMoveAfterRevive(PlayerAvatar avatar)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <OwnerMoveAfterRevive>d__2(0)
{
avatar = avatar
};
}
}
}