using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TruckCompass")]
[assembly: AssemblyTitle("TruckCompass")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TruckCompass
{
[BepInPlugin("com.empress.truckcompass", "EMPRESS UI COMPASS", "3.0.0")]
public class EmpressCompassPlugin : BaseUnityPlugin
{
private float compassWidth = 400f;
private float compassHeight = 40f;
private float fieldOfView = 90f;
private GUIStyle markerStyle;
private GUIStyle centerTickStyle;
private Texture2D backgroundTexture;
private void OnGUI()
{
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Expected O, but got Unknown
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Expected O, but got Unknown
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.RunIsLevel() && Object.op_Implicit((Object)(object)PlayerController.instance))
{
if (markerStyle == null)
{
markerStyle = new GUIStyle(GUI.skin.label);
markerStyle.alignment = (TextAnchor)1;
markerStyle.fontSize = 16;
markerStyle.fontStyle = (FontStyle)1;
markerStyle.normal.textColor = new Color(0.8f, 0f, 1f);
centerTickStyle = new GUIStyle(GUI.skin.label);
centerTickStyle.alignment = (TextAnchor)4;
centerTickStyle.normal.textColor = Color.white;
centerTickStyle.fontSize = 20;
backgroundTexture = new Texture2D(1, 1);
backgroundTexture.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.5f));
backgroundTexture.Apply();
}
Transform transform = ((Component)PlayerController.instance).transform;
Vector3 zero = Vector3.zero;
float num = Vector3.Distance(transform.position, zero);
Vector3 val = zero - transform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 forward = transform.forward;
forward.y = 0f;
Vector3 val2 = normalized;
val2.y = 0f;
float num2 = Vector3.SignedAngle(forward, val2, Vector3.up);
float num3 = (float)Screen.width / 2f;
float num4 = 30f;
GUI.DrawTexture(new Rect(num3 - compassWidth / 2f, num4, compassWidth, compassHeight), (Texture)(object)backgroundTexture);
GUI.Label(new Rect(num3 - 10f, num4, 20f, compassHeight), "|", centerTickStyle);
if (Mathf.Abs(num2) < fieldOfView / 2f)
{
float num5 = compassWidth / fieldOfView;
float num6 = num2 * num5;
Rect val3 = default(Rect);
((Rect)(ref val3))..ctor(num3 + num6 - 50f, num4 + 5f, 100f, 50f);
GUI.Label(val3, $"♛\n{Mathf.RoundToInt(num)}m", markerStyle);
}
}
}
}
}