using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SlenderSemi")]
[assembly: AssemblyTitle("SlenderSemi")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Empress.CheesewhizAvatar
{
[BepInPlugin("empress.repo.cheesewhizavatar", "Cheesewhiz Player Avatar Replacer", "1.0.0")]
public class CheesewhizAvatarPlugin : BaseUnityPlugin
{
public const string PluginGuid = "empress.repo.cheesewhizavatar";
public const string PluginName = "Cheesewhiz Player Avatar Replacer";
public const string PluginVersion = "1.0.0";
private Harmony _harmony;
private static AssetBundle _bundle;
private static GameObject _avatarPrefab;
private static ConfigEntry<bool> _enabled;
private static ConfigEntry<string> _bundleFileName;
private static ConfigEntry<string> _prefabName;
internal static ManualLogSource Log;
private void Awake()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
_enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable replacing the Player Avatar with the prefab from the cheesewhiz asset bundle.");
_bundleFileName = ((BaseUnityPlugin)this).Config.Bind<string>("General", "BundleFile", "cheesewhiz", "AssetBundle filename sitting next to this DLL (no extension needed).");
_prefabName = ((BaseUnityPlugin)this).Config.Bind<string>("General", "PrefabName", "PlayerAvatar", "Prefab name inside the asset bundle to use as the player avatar.");
Log = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("empress.repo.cheesewhizavatar");
_harmony.PatchAll(typeof(CheesewhizAvatarPlugin).Assembly);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Cheesewhiz Player Avatar Replacer 1.0.0 loaded.");
}
private void OnDestroy()
{
try
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Failed to unpatch: {arg}");
}
if ((Object)(object)_bundle != (Object)null)
{
_bundle.Unload(false);
_bundle = null;
}
}
internal static bool TryPreparePrefab(out GameObject prefab)
{
prefab = null;
if (!_enabled.Value)
{
Log.LogInfo((object)"Cheesewhiz replacement disabled by config.");
return false;
}
if ((Object)(object)_avatarPrefab != (Object)null)
{
prefab = _avatarPrefab;
return true;
}
string path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? Paths.PluginPath;
string[] array = new string[3]
{
Path.Combine(path, _bundleFileName.Value),
Path.Combine(path, _bundleFileName.Value + ".bundle"),
Path.Combine(path, _bundleFileName.Value + ".assetbundle")
};
string text = null;
string[] array2 = array;
foreach (string text2 in array2)
{
if (File.Exists(text2))
{
text = text2;
break;
}
}
if (string.IsNullOrEmpty(text))
{
Log.LogError((object)("AssetBundle not found next to DLL. Looked for: " + string.Join(", ", array)));
return false;
}
try
{
_bundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)_bundle == (Object)null)
{
Log.LogError((object)("Failed to load AssetBundle at '" + text + "'."));
return false;
}
GameObject val = _bundle.LoadAsset<GameObject>(_prefabName.Value);
if ((Object)(object)val == (Object)null)
{
Log.LogError((object)("Prefab '" + _prefabName.Value + "' not found inside AssetBundle '" + Path.GetFileName(text) + "'."));
return false;
}
((Object)val).name = _prefabName.Value;
_avatarPrefab = val;
prefab = _avatarPrefab;
Log.LogInfo((object)("Loaded avatar prefab '" + ((Object)val).name + "' from '" + Path.GetFileName(text) + "'."));
return true;
}
catch (Exception arg)
{
Log.LogError((object)$"Exception while loading AssetBundle/prefab: {arg}");
return false;
}
}
}
[HarmonyPatch(typeof(NetworkManager), "Start")]
public static class Patch_NetworkManager_Start
{
private static void Prefix(NetworkManager __instance)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
if (!CheesewhizAvatarPlugin.TryPreparePrefab(out GameObject prefab))
{
return;
}
try
{
IPunPrefabPool prefabPool = PhotonNetwork.PrefabPool;
DefaultPool val = (DefaultPool)(object)((prefabPool is DefaultPool) ? prefabPool : null);
if (val == null)
{
val = (DefaultPool)(object)(PhotonNetwork.PrefabPool = (IPunPrefabPool)new DefaultPool());
}
if (val.ResourceCache.ContainsKey(((Object)prefab).name))
{
val.ResourceCache[((Object)prefab).name] = prefab;
}
else
{
val.ResourceCache.Add(((Object)prefab).name, prefab);
}
CheesewhizAvatarPlugin.Log.LogInfo((object)("Photon DefaultPool mapped '" + ((Object)prefab).name + "' to cheesewhiz prefab."));
}
catch (Exception arg)
{
CheesewhizAvatarPlugin.Log.LogError((object)$"Failed to register prefab in Photon DefaultPool: {arg}");
}
}
}
}
namespace SlenderSemi
{
[BepInPlugin("Omniscye.SlenderSemi", "SlenderSemi", "1.0")]
public class SlenderSemi : BaseUnityPlugin
{
internal static SlenderSemi Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}