using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Empress")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WoodlandMansionCompatPatch")]
[assembly: AssemblyTitle("WoodlandMansionCompatPatch")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WoodlandMansionCompatPatch
{
[BepInPlugin("empress.repo.woodlandmansioncompatpatch", "Empress Woodland Mansion Compat Patch", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public sealed class WoodlandMansionCompatPatchPlugin : BaseUnityPlugin
{
private sealed class WoodlandPrefabBuckets
{
public List<GameObject> StartRooms { get; set; } = new List<GameObject>();
public List<GameObject> Normal1 { get; set; } = new List<GameObject>();
public List<GameObject> Passage1 { get; set; } = new List<GameObject>();
public List<GameObject> DeadEnd1 { get; set; } = new List<GameObject>();
public List<GameObject> Extraction1 { get; set; } = new List<GameObject>();
public List<GameObject> Normal2 { get; set; } = new List<GameObject>();
public List<GameObject> Passage2 { get; set; } = new List<GameObject>();
public List<GameObject> DeadEnd2 { get; set; } = new List<GameObject>();
public List<GameObject> Extraction2 { get; set; } = new List<GameObject>();
public List<GameObject> Normal3 { get; set; } = new List<GameObject>();
public List<GameObject> Passage3 { get; set; } = new List<GameObject>();
public List<GameObject> DeadEnd3 { get; set; } = new List<GameObject>();
public List<GameObject> Extraction3 { get; set; } = new List<GameObject>();
public int TotalModuleCount => Normal1.Count + Passage1.Count + DeadEnd1.Count + Extraction1.Count + Normal2.Count + Passage2.Count + DeadEnd2.Count + Extraction2.Count + Normal3.Count + Passage3.Count + DeadEnd3.Count + Extraction3.Count;
}
internal const string PluginGuid = "empress.repo.woodlandmansioncompatpatch";
internal const string PluginName = "Empress Woodland Mansion Compat Patch";
internal const string PluginVersion = "1.0.0";
private const string WoodlandBundleFileName = "Woodland_Mansion.repobundle";
private const string WoodlandLevelName = "Level - Woodland Mansion";
private const string WoodlandLevelResourcePath = "Woodland Mansion";
private const float WoodlandLevelPointCheckRadius = 0.5f;
private const float WoodlandLevelPointRepairRadius = 2f;
private const float WoodlandLevelPointConnectDistance = 15f;
private const float WoodlandLevelPointConnectForwardDot = -0.8f;
private const float WoodlandLevelPointConnectApproachDot = 0.8f;
private const float WoodlandLevelPointValidationDelay = 0.5f;
private static readonly string[] WoodlandStartRoomNames = new string[1] { "Module - Woodland Mansion - SR - 1 - Entrance" };
private static readonly string[] WoodlandNormal1Names = new string[10] { "Module - Woodland Mansion - N - 1 - Allium Room", "Module - Woodland Mansion - N - 1 - Birch Arch Room", "Module - Woodland Mansion - N - 1 - Birch Pillar Room", "Module - Woodland Mansion - N - 1 - Checkerboard Room", "Module - Woodland Mansion - N - 1 - Office", "Module - Woodland Mansion - N - 1 - Sapling Farm Room", "Module - Woodland Mansion - N - 1 - Small Dining Room", "Module - Woodland Mansion - N - 1 - Small Library Room", "Module - Woodland Mansion - N - 1 - Spider Room", "Module - Woodland Mansion - N - 1 - X-Room" };
private static readonly string[] WoodlandPassage1Names = new string[1] { "Module - Woodland Mansion - DE - 1 - Small Storage Room" };
private static readonly string[] WoodlandDeadEnd1Names = new string[7] { "Module - Woodland Mansion - DE - 1 - Flower Room", "Module - Woodland Mansion - DE - 1 - Forge Room", "Module - Woodland Mansion - DE - 1 - Gray Banner Room", "Module - Woodland Mansion - DE - 1 - Pumpkin King Room", "Module - Woodland Mansion - DE - 1 - Single Bed Bedroom", "Module - Woodland Mansion - DE - 1 - Wheat Farm", "Module - Woodland Mansion - DE - 1 - White Tulip Room" };
private static readonly string[] WoodlandExtraction1Names = new string[1] { "Module - Woodland Mansion - E - 1 - Arena Room" };
private readonly Harmony _woodlandHarmony = new Harmony("empress.repo.woodlandmansioncompatpatch");
private AssetBundle? _woodlandBundle;
private bool _woodlandRepairApplied;
private bool _woodlandRepairQueued;
private bool _woodlandLoggedMissingBundle;
private bool _woodlandLoggedMissingPrefabs;
private bool _woodlandLoggedDoorMapFallback;
private bool _woodlandLoggedRepairAttempt;
internal static WoodlandMansionCompatPatchPlugin? Instance { get; private set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
BundleLoader.OnAllBundlesLoaded += WoodlandHandleBundlesLoaded;
SceneManager.activeSceneChanged += WoodlandOnActiveSceneChanged;
_woodlandHarmony.PatchAll();
WoodlandPatchUnityWarningFilter();
if ((Object)(object)RunManager.instance != (Object)null)
{
((MonoBehaviour)this).StartCoroutine(WoodlandRepairWhenReady());
}
}
private void OnDestroy()
{
BundleLoader.OnAllBundlesLoaded -= WoodlandHandleBundlesLoaded;
SceneManager.activeSceneChanged -= WoodlandOnActiveSceneChanged;
_woodlandHarmony.UnpatchSelf();
if (Instance == this)
{
Instance = null;
}
}
private void WoodlandOnActiveSceneChanged(Scene current, Scene next)
{
_woodlandRepairApplied = false;
_woodlandRepairQueued = false;
_woodlandLoggedRepairAttempt = false;
if ((Object)(object)RunManager.instance != (Object)null)
{
((MonoBehaviour)this).StartCoroutine(WoodlandRepairWhenReady());
}
}
private void WoodlandHandleBundlesLoaded()
{
if (!_woodlandRepairQueued && !_woodlandRepairApplied)
{
_woodlandRepairQueued = true;
((MonoBehaviour)this).StartCoroutine(WoodlandRepairWhenReady());
}
}
private void WoodlandPatchUnityWarningFilter()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Expected O, but got Unknown
Type type = AccessTools.TypeByName("UnityEngine.DebugLogHandler");
if (!(type == null))
{
MethodInfo methodInfo = AccessTools.Method(type, "LogFormat", new Type[4]
{
typeof(LogType),
typeof(Object),
typeof(string),
typeof(object[])
}, (Type[])null);
if (methodInfo != null)
{
_woodlandHarmony.Patch((MethodBase)methodInfo, new HarmonyMethod(typeof(WoodlandMansionCompatPatchPlugin), "WoodlandSuppressMissingScriptWarningPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
MethodInfo methodInfo2 = AccessTools.Method(type, "LogFormat", new Type[5]
{
typeof(LogType),
typeof(LogOption),
typeof(Object),
typeof(string),
typeof(object[])
}, (Type[])null);
if (methodInfo2 != null)
{
_woodlandHarmony.Patch((MethodBase)methodInfo2, new HarmonyMethod(typeof(WoodlandMansionCompatPatchPlugin), "WoodlandSuppressMissingScriptWarningPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
}
private IEnumerator WoodlandRepairWhenReady()
{
yield return null;
for (int attempt = 0; attempt < 120; attempt++)
{
if (_woodlandRepairApplied)
{
break;
}
if (WoodlandTryRepairLevel())
{
break;
}
yield return null;
}
_woodlandRepairQueued = false;
}
internal bool WoodlandTryRepairCurrentLevel()
{
List<Level> list = new List<Level>();
if ((Object)(object)LevelGenerator.Instance != (Object)null && (Object)(object)LevelGenerator.Instance.Level != (Object)null)
{
list.Add(LevelGenerator.Instance.Level);
}
if ((Object)(object)RunManager.instance != (Object)null && (Object)(object)RunManager.instance.levelCurrent != (Object)null)
{
list.Add(RunManager.instance.levelCurrent);
}
return WoodlandTryRepairLevel(list);
}
private bool WoodlandTryRepairLevel(IEnumerable<Level>? candidates = null)
{
if (_woodlandRepairApplied)
{
return true;
}
Level val = WoodlandFindLevel(candidates) ?? WoodlandFindLevel(Levels.AllLevels);
if ((Object)(object)val == (Object)null)
{
return false;
}
if (!_woodlandLoggedRepairAttempt)
{
_woodlandLoggedRepairAttempt = true;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Empress Woodland Mansion Compat Patch is rebuilding Level - Woodland Mansion from the original bundle.");
}
AssetBundle val2 = WoodlandGetBundle();
if ((Object)(object)val2 == (Object)null)
{
if (!_woodlandLoggedMissingBundle)
{
_woodlandLoggedMissingBundle = true;
((BaseUnityPlugin)this).Logger.LogWarning((object)"Empress Woodland Mansion Compat Patch could not locate the Woodland Mansion bundle.");
}
return false;
}
_woodlandLoggedMissingBundle = false;
WoodlandPrefabBuckets woodlandPrefabBuckets = WoodlandCollectPrefabs(val2);
if (woodlandPrefabBuckets.StartRooms.Count == 0 || woodlandPrefabBuckets.TotalModuleCount == 0)
{
if (!_woodlandLoggedMissingPrefabs)
{
_woodlandLoggedMissingPrefabs = true;
((BaseUnityPlugin)this).Logger.LogError((object)"Empress Woodland Mansion Compat Patch could not rebuild the Woodland Mansion prefab lists from the original bundle.");
}
return false;
}
_woodlandLoggedMissingPrefabs = false;
WoodlandApplyHideFlags((Object)(object)val2);
WoodlandApplyHideFlags((Object)(object)val);
WoodlandEnsureLevelFallbackData(val);
WoodlandRegisterLevelObjects(val);
val.StartRooms = WoodlandRegisterPrefabs(val, "StartRoom", woodlandPrefabBuckets.StartRooms);
val.ModulesNormal1 = WoodlandRegisterPrefabs(val, "Normal", woodlandPrefabBuckets.Normal1);
val.ModulesPassage1 = WoodlandRegisterPrefabs(val, "Passage", woodlandPrefabBuckets.Passage1);
val.ModulesDeadEnd1 = WoodlandRegisterPrefabs(val, "DeadEnd", woodlandPrefabBuckets.DeadEnd1);
val.ModulesExtraction1 = WoodlandRegisterPrefabs(val, "Extraction", woodlandPrefabBuckets.Extraction1);
val.ModulesNormal2 = WoodlandRegisterPrefabs(val, "Normal", woodlandPrefabBuckets.Normal2);
val.ModulesPassage2 = WoodlandRegisterPrefabs(val, "Passage", woodlandPrefabBuckets.Passage2);
val.ModulesDeadEnd2 = WoodlandRegisterPrefabs(val, "DeadEnd", woodlandPrefabBuckets.DeadEnd2);
val.ModulesExtraction2 = WoodlandRegisterPrefabs(val, "Extraction", woodlandPrefabBuckets.Extraction2);
val.ModulesNormal3 = WoodlandRegisterPrefabs(val, "Normal", woodlandPrefabBuckets.Normal3);
val.ModulesPassage3 = WoodlandRegisterPrefabs(val, "Passage", woodlandPrefabBuckets.Passage3);
val.ModulesDeadEnd3 = WoodlandRegisterPrefabs(val, "DeadEnd", woodlandPrefabBuckets.DeadEnd3);
val.ModulesExtraction3 = WoodlandRegisterPrefabs(val, "Extraction", woodlandPrefabBuckets.Extraction3);
_woodlandRepairApplied = WoodlandCountValidPrefabRefs(val.StartRooms) > 0 && WoodlandCountValidModules(val) > 0;
if (_woodlandRepairApplied)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Empress Woodland Mansion Compat Patch repaired {((Object)val).name} with {WoodlandCountValidPrefabRefs(val.StartRooms)} start rooms and {WoodlandCountValidModules(val)} modules.");
}
return _woodlandRepairApplied;
}
private static Level? WoodlandFindLevel(IEnumerable<Level>? candidates)
{
if (candidates == null)
{
return null;
}
foreach (Level candidate in candidates)
{
if (WoodlandIsWoodlandLevel(candidate))
{
return candidate;
}
}
return null;
}
private AssetBundle? WoodlandGetBundle()
{
if ((Object)(object)_woodlandBundle != (Object)null)
{
return _woodlandBundle;
}
foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles())
{
if (WoodlandBundleMatches(allLoadedAssetBundle))
{
_woodlandBundle = allLoadedAssetBundle;
return _woodlandBundle;
}
}
string text = Directory.GetFiles(Paths.PluginPath, "Woodland_Mansion.repobundle", SearchOption.AllDirectories).FirstOrDefault();
if (string.IsNullOrWhiteSpace(text))
{
return null;
}
_woodlandBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)_woodlandBundle != (Object)null)
{
return _woodlandBundle;
}
foreach (AssetBundle allLoadedAssetBundle2 in AssetBundle.GetAllLoadedAssetBundles())
{
if (WoodlandBundleMatches(allLoadedAssetBundle2))
{
_woodlandBundle = allLoadedAssetBundle2;
return _woodlandBundle;
}
}
return _woodlandBundle;
}
private static bool WoodlandBundleMatches(AssetBundle? bundle)
{
if ((Object)(object)bundle == (Object)null)
{
return false;
}
try
{
if (!string.IsNullOrWhiteSpace(((Object)bundle).name) && (((Object)bundle).name.IndexOf("woodland", StringComparison.OrdinalIgnoreCase) >= 0 || ((Object)bundle).name.IndexOf("mansion", StringComparison.OrdinalIgnoreCase) >= 0))
{
return true;
}
}
catch
{
}
try
{
if (bundle.GetAllAssetNames().Any((string assetName) => assetName.IndexOf("woodland mansion", StringComparison.OrdinalIgnoreCase) >= 0 || assetName.IndexOf("repolib level.asset", StringComparison.OrdinalIgnoreCase) >= 0))
{
return true;
}
}
catch
{
}
try
{
Level[] array = bundle.LoadAllAssets<Level>();
for (int i = 0; i < array.Length; i++)
{
if (WoodlandIsWoodlandLevel(array[i]))
{
return true;
}
}
}
catch
{
}
try
{
GameObject[] array2 = bundle.LoadAllAssets<GameObject>();
foreach (GameObject val in array2)
{
if (!((Object)(object)val == (Object)null) && ((Object)val).name.StartsWith("Module - Woodland Mansion -", StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
}
catch
{
}
return false;
}
private static WoodlandPrefabBuckets WoodlandCollectPrefabs(AssetBundle bundle)
{
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>(StringComparer.OrdinalIgnoreCase);
StartRoom[] array = bundle.LoadAllAssets<StartRoom>();
foreach (StartRoom val in array)
{
WoodlandAddAssetByName(dictionary, ((Object)(object)val != (Object)null) ? ((Component)val).gameObject : null);
}
Module[] array2 = bundle.LoadAllAssets<Module>();
foreach (Module val2 in array2)
{
WoodlandAddAssetByName(dictionary, ((Object)(object)val2 != (Object)null) ? ((Component)val2).gameObject : null);
}
GameObject[] array3 = bundle.LoadAllAssets<GameObject>();
foreach (GameObject prefab in array3)
{
WoodlandAddAssetByName(dictionary, prefab);
}
if (!dictionary.Keys.Any((string name) => name.StartsWith("Module - Woodland Mansion -", StringComparison.OrdinalIgnoreCase)))
{
array = Resources.FindObjectsOfTypeAll<StartRoom>();
Scene scene;
foreach (StartRoom val3 in array)
{
if (!((Object)(object)val3 == (Object)null))
{
scene = ((Component)val3).gameObject.scene;
if (!((Scene)(ref scene)).IsValid())
{
WoodlandAddAssetByName(dictionary, ((Component)val3).gameObject);
}
}
}
array2 = Resources.FindObjectsOfTypeAll<Module>();
foreach (Module val4 in array2)
{
if (!((Object)(object)val4 == (Object)null))
{
scene = ((Component)val4).gameObject.scene;
if (!((Scene)(ref scene)).IsValid())
{
WoodlandAddAssetByName(dictionary, ((Component)val4).gameObject);
}
}
}
array3 = Resources.FindObjectsOfTypeAll<GameObject>();
foreach (GameObject val5 in array3)
{
if (!((Object)(object)val5 == (Object)null))
{
scene = val5.scene;
if (!((Scene)(ref scene)).IsValid())
{
WoodlandAddAssetByName(dictionary, val5);
}
}
}
}
return new WoodlandPrefabBuckets
{
StartRooms = WoodlandResolvePrefabs(dictionary, WoodlandStartRoomNames),
Normal1 = WoodlandResolvePrefabs(dictionary, WoodlandNormal1Names),
Passage1 = WoodlandResolvePrefabs(dictionary, WoodlandPassage1Names),
DeadEnd1 = WoodlandResolvePrefabs(dictionary, WoodlandDeadEnd1Names),
Extraction1 = WoodlandResolvePrefabs(dictionary, WoodlandExtraction1Names),
Normal2 = new List<GameObject>(),
Passage2 = new List<GameObject>(),
DeadEnd2 = new List<GameObject>(),
Extraction2 = new List<GameObject>(),
Normal3 = new List<GameObject>(),
Passage3 = new List<GameObject>(),
DeadEnd3 = new List<GameObject>(),
Extraction3 = new List<GameObject>()
};
}
private static void WoodlandAddAssetByName(IDictionary<string, GameObject> prefabsByName, GameObject? prefab)
{
if (!((Object)(object)prefab == (Object)null) && !string.IsNullOrWhiteSpace(((Object)prefab).name) && !prefabsByName.ContainsKey(((Object)prefab).name))
{
prefabsByName[((Object)prefab).name] = prefab;
}
}
private static List<GameObject> WoodlandResolvePrefabs(IReadOnlyDictionary<string, GameObject> prefabsByName, IEnumerable<string> names)
{
List<GameObject> list = new List<GameObject>();
foreach (string name in names)
{
if (prefabsByName.TryGetValue(name, out GameObject value))
{
list.Add(value);
}
}
return list;
}
private static void WoodlandRegisterLevelObjects(Level level)
{
if ((Object)(object)level.ConnectObject != (Object)null)
{
WoodlandRegisterNetworkPrefab("Level/" + (level.ResourcePath ?? "Woodland Mansion") + "/Other/" + ((Object)level.ConnectObject).name, level.ConnectObject);
}
if ((Object)(object)level.BlockObject != (Object)null)
{
WoodlandRegisterNetworkPrefab("Level/" + (level.ResourcePath ?? "Woodland Mansion") + "/Other/" + ((Object)level.BlockObject).name, level.BlockObject);
}
}
private static List<PrefabRef> WoodlandRegisterPrefabs(Level level, string moduleTypeName, IEnumerable<GameObject> prefabs)
{
List<PrefabRef> list = new List<PrefabRef>();
foreach (GameObject prefab in prefabs)
{
PrefabRef val = WoodlandRegisterNetworkPrefab("Level/" + ((Object)level).name + "/" + moduleTypeName + "/" + ((Object)prefab).name, prefab);
if (val != null)
{
list.Add(val);
}
}
return list;
}
private static PrefabRef? WoodlandRegisterNetworkPrefab(string prefabId, GameObject prefab)
{
PrefabRef val = WoodlandGetRegisteredPrefabRef(prefabId, prefab);
if (val != null)
{
return val;
}
WoodlandPreparePrefab(prefab);
Utilities.FixAudioMixerGroups(prefab);
return NetworkPrefabs.RegisterNetworkPrefab(prefabId, prefab);
}
private static PrefabRef? WoodlandGetRegisteredPrefabRef(string prefabId, GameObject prefab)
{
if (!NetworkPrefabs.PrefabRefs.TryGetValue(prefabId, out var value) || value == null)
{
return null;
}
if ((Object)(object)value.Prefab == (Object)null || (Object)(object)value.Prefab == (Object)(object)prefab)
{
return value;
}
return null;
}
private static void WoodlandPreparePrefab(GameObject prefab)
{
WoodlandApplyHideFlags((Object)(object)prefab);
WoodlandAssignFallbackAudioMixerGroups(prefab);
WoodlandAssignFallbackPhysAttributes(prefab);
WoodlandAssignFallbackHingeData(prefab);
}
private static void WoodlandAssignFallbackAudioMixerGroups(GameObject prefab)
{
AudioMixerGroup val = WoodlandGetFallbackAudioMixerGroup();
if ((Object)(object)prefab == (Object)null || (Object)(object)val == (Object)null)
{
return;
}
AudioSource[] componentsInChildren = prefab.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource val2 in componentsInChildren)
{
if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2.outputAudioMixerGroup != (Object)null))
{
val2.outputAudioMixerGroup = val;
}
}
}
private static void WoodlandAssignFallbackPhysAttributes(GameObject prefab)
{
if ((Object)(object)prefab == (Object)null)
{
return;
}
NotValuableObject[] componentsInChildren = prefab.GetComponentsInChildren<NotValuableObject>(true);
foreach (NotValuableObject val in componentsInChildren)
{
if (!((Object)(object)val == (Object)null) && !((Object)(object)val.physAttributePreset != (Object)null))
{
Rigidbody component = ((Component)val).GetComponent<Rigidbody>();
float mass = (((Object)(object)component != (Object)null && component.mass > 0f) ? component.mass : 1f);
val.physAttributePreset = WoodlandCreateFallbackPhysAttribute(mass);
}
}
}
private static void WoodlandAssignFallbackHingeData(GameObject prefab)
{
if (!((Object)(object)prefab == (Object)null))
{
PhysGrabHinge[] componentsInChildren = prefab.GetComponentsInChildren<PhysGrabHinge>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
WoodlandEnsurePhysGrabHingeCompatibility(componentsInChildren[i]);
}
}
}
internal static void WoodlandEnsurePhysGrabHingeCompatibility(PhysGrabHinge? hinge)
{
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Expected O, but got Unknown
PhysGrabHinge hinge2 = hinge;
if ((Object)(object)hinge2 == (Object)null)
{
return;
}
PhysGrabHinge val = hinge2;
if (val.moveLoop == null)
{
val.moveLoop = WoodlandCreateFallbackSound();
}
if ((Object)(object)hinge2.hingeAudio == (Object)null)
{
hinge2.hingeAudio = WoodlandCreateFallbackHingeAudio();
}
else
{
WoodlandNormalizeSound(hinge2.hingeAudio.moveLoop);
WoodlandNormalizeSound(hinge2.hingeAudio.moveLoopEnd);
WoodlandNormalizeSound(hinge2.hingeAudio.Close);
WoodlandNormalizeSound(hinge2.hingeAudio.CloseHeavy);
WoodlandNormalizeSound(hinge2.hingeAudio.Open);
WoodlandNormalizeSound(hinge2.hingeAudio.OpenHeavy);
WoodlandNormalizeSound(hinge2.hingeAudio.HingeBreak);
}
val = hinge2;
if (val.audioSource == null)
{
val.audioSource = ((Component)hinge2).GetComponent<AudioSource>() ?? ((Component)hinge2).gameObject.AddComponent<AudioSource>();
}
hinge2.audioSource.playOnAwake = false;
if ((Object)(object)hinge2.audioSource.outputAudioMixerGroup == (Object)null)
{
hinge2.audioSource.outputAudioMixerGroup = WoodlandGetFallbackAudioMixerGroup();
}
if ((Object)(object)((Component)hinge2).GetComponent<HingeJoint>() == (Object)null)
{
((Component)hinge2).gameObject.AddComponent<HingeJoint>();
}
if ((Object)(object)((Component)hinge2).GetComponent<PhysGrabObjectImpactDetector>() == (Object)null)
{
((Component)hinge2).gameObject.AddComponent<PhysGrabObjectImpactDetector>();
}
if ((Object)(object)hinge2.hingePoint == (Object)null)
{
Rigidbody val2 = ((IEnumerable<Rigidbody>)((Component)hinge2).GetComponentsInChildren<Rigidbody>(true)).FirstOrDefault((Func<Rigidbody, bool>)((Rigidbody rigidbody) => (Object)(object)rigidbody != (Object)null && (Object)(object)((Component)rigidbody).transform != (Object)(object)((Component)hinge2).transform));
if ((Object)(object)val2 != (Object)null)
{
hinge2.hingePoint = ((Component)val2).transform;
}
else if (((Component)hinge2).transform.childCount > 0)
{
hinge2.hingePoint = ((Component)hinge2).transform.GetChild(0);
}
else
{
GameObject val3 = new GameObject("Woodland Mansion Patch Hinge Point");
val3.transform.SetParent(((Component)hinge2).transform, false);
WoodlandApplyHideFlags((Object)(object)val3);
hinge2.hingePoint = val3.transform;
}
}
val = hinge2;
if (val.wallTagHinges == null)
{
val.wallTagHinges = Array.Empty<PhysGrabHinge>();
}
val = hinge2;
if (val.wallTagObjects == null)
{
val.wallTagObjects = Array.Empty<GameObject>();
}
val = hinge2;
if (val.lowPassTriggers == null)
{
val.lowPassTriggers = Array.Empty<LowPassTrigger>();
}
}
private static HingeAudio WoodlandCreateFallbackHingeAudio()
{
HingeAudio obj = ScriptableObject.CreateInstance<HingeAudio>();
obj.moveLoopEnabled = false;
obj.moveLoop = WoodlandCreateFallbackSound();
obj.moveLoopEnd = WoodlandCreateFallbackSound();
obj.Close = WoodlandCreateFallbackSound();
obj.CloseHeavy = WoodlandCreateFallbackSound();
obj.Open = WoodlandCreateFallbackSound();
obj.OpenHeavy = WoodlandCreateFallbackSound();
obj.HingeBreak = WoodlandCreateFallbackSound();
WoodlandApplyHideFlags((Object)(object)obj);
return obj;
}
private static Sound WoodlandCreateFallbackSound()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_000c: Expected O, but got Unknown
Sound val = new Sound();
WoodlandNormalizeSound(val);
return val;
}
private static void WoodlandNormalizeSound(Sound? sound)
{
if (sound != null)
{
Sound val = sound;
if (val.Sounds == null)
{
val.Sounds = Array.Empty<AudioClip>();
}
val = sound;
if (val.LowPassIgnoreColliders == null)
{
val.LowPassIgnoreColliders = new List<Collider>();
}
}
}
private static PhysAttribute WoodlandCreateFallbackPhysAttribute(float mass)
{
PhysAttribute obj = ScriptableObject.CreateInstance<PhysAttribute>();
obj.mass = Mathf.Max(0.01f, mass);
WoodlandApplyHideFlags((Object)(object)obj);
return obj;
}
private static AudioMixerGroup? WoodlandGetFallbackAudioMixerGroup()
{
if ((Object)(object)AudioManager.instance == (Object)null)
{
return null;
}
return AudioManager.instance.SoundMasterGroup ?? AudioManager.instance.PersistentSoundGroup ?? AudioManager.instance.MusicMasterGroup ?? AudioManager.instance.MicrophoneSoundGroup ?? AudioManager.instance.MicrophoneSpectateGroup ?? AudioManager.instance.TTSSoundGroup ?? AudioManager.instance.TTSSpectateGroup;
}
private static int WoodlandCountModules(Level level)
{
return (level.ModulesNormal1?.Count ?? 0) + (level.ModulesPassage1?.Count ?? 0) + (level.ModulesDeadEnd1?.Count ?? 0) + (level.ModulesExtraction1?.Count ?? 0) + (level.ModulesNormal2?.Count ?? 0) + (level.ModulesPassage2?.Count ?? 0) + (level.ModulesDeadEnd2?.Count ?? 0) + (level.ModulesExtraction2?.Count ?? 0) + (level.ModulesNormal3?.Count ?? 0) + (level.ModulesPassage3?.Count ?? 0) + (level.ModulesDeadEnd3?.Count ?? 0) + (level.ModulesExtraction3?.Count ?? 0);
}
private static int WoodlandCountValidModules(Level level)
{
return WoodlandCountValidPrefabRefs(level.ModulesNormal1) + WoodlandCountValidPrefabRefs(level.ModulesPassage1) + WoodlandCountValidPrefabRefs(level.ModulesDeadEnd1) + WoodlandCountValidPrefabRefs(level.ModulesExtraction1) + WoodlandCountValidPrefabRefs(level.ModulesNormal2) + WoodlandCountValidPrefabRefs(level.ModulesPassage2) + WoodlandCountValidPrefabRefs(level.ModulesDeadEnd2) + WoodlandCountValidPrefabRefs(level.ModulesExtraction2) + WoodlandCountValidPrefabRefs(level.ModulesNormal3) + WoodlandCountValidPrefabRefs(level.ModulesPassage3) + WoodlandCountValidPrefabRefs(level.ModulesDeadEnd3) + WoodlandCountValidPrefabRefs(level.ModulesExtraction3);
}
private static int WoodlandCountValidPrefabRefs(IEnumerable<PrefabRef>? prefabRefs)
{
if (prefabRefs == null)
{
return 0;
}
int num = 0;
foreach (PrefabRef prefabRef in prefabRefs)
{
if (prefabRef != null && (!string.IsNullOrWhiteSpace(prefabRef.ResourcePath) || (Object)(object)prefabRef.Prefab != (Object)null))
{
num++;
}
}
return num;
}
internal static bool WoodlandIsCurrentLevel()
{
if (!WoodlandIsWoodlandLevel(((Object)(object)LevelGenerator.Instance != (Object)null) ? LevelGenerator.Instance.Level : null))
{
return WoodlandIsWoodlandLevel(((Object)(object)RunManager.instance != (Object)null) ? RunManager.instance.levelCurrent : null);
}
return true;
}
internal static bool WoodlandShouldSuppressMissingScriptWarning(LogType logType, string? format, object[]? args)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Invalid comparison between Unknown and I4
if ((int)logType != 2 || !WoodlandIsCurrentLevel())
{
return false;
}
if (WoodlandIsMissingScriptWarning(format))
{
return true;
}
if (args == null || args.Length == 0 || string.IsNullOrWhiteSpace(format))
{
return false;
}
try
{
return WoodlandIsMissingScriptWarning(string.Format(format, args));
}
catch
{
return false;
}
}
internal static bool WoodlandShouldSuppressMissingScriptWarning(LogEventArgs? eventArgs)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Invalid comparison between Unknown and I4
if (eventArgs == null || (int)eventArgs.Level != 4 || !WoodlandIsCurrentLevel())
{
return false;
}
if (!WoodlandIsUnityLogSource(eventArgs.Source))
{
return false;
}
if (eventArgs.Data is string message)
{
return WoodlandIsMissingScriptWarning(message);
}
return WoodlandIsMissingScriptWarning(eventArgs.Data?.ToString());
}
private static bool WoodlandIsUnityLogSource(ILogSource? source)
{
if (source != null)
{
return string.Equals(source.SourceName, "Unity Log", StringComparison.OrdinalIgnoreCase);
}
return false;
}
private static bool WoodlandIsMissingScriptWarning(string? message)
{
if (string.IsNullOrWhiteSpace(message))
{
return false;
}
if (message.IndexOf("The referenced script", StringComparison.Ordinal) >= 0)
{
return message.IndexOf("missing", StringComparison.OrdinalIgnoreCase) >= 0;
}
return false;
}
private static bool WoodlandSuppressMissingScriptWarningPrefix(LogType logType, string format, object[] args)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return !WoodlandShouldSuppressMissingScriptWarning(logType, format, args);
}
internal static bool WoodlandIsWoodlandLevel(Level? level)
{
if ((Object)(object)level == (Object)null)
{
return false;
}
if (!string.Equals(((Object)level).name, "Level - Woodland Mansion", StringComparison.OrdinalIgnoreCase) && !string.Equals(level.ResourcePath, "Woodland Mansion", StringComparison.OrdinalIgnoreCase) && (string.IsNullOrWhiteSpace(((Object)level).name) || ((Object)level).name.IndexOf("woodland", StringComparison.OrdinalIgnoreCase) < 0 || ((Object)level).name.IndexOf("mansion", StringComparison.OrdinalIgnoreCase) < 0))
{
if (!string.IsNullOrWhiteSpace(level.ResourcePath) && level.ResourcePath.IndexOf("woodland", StringComparison.OrdinalIgnoreCase) >= 0)
{
return level.ResourcePath.IndexOf("mansion", StringComparison.OrdinalIgnoreCase) >= 0;
}
return false;
}
return true;
}
internal static void WoodlandEnsureLevelFallbackData(Level? level)
{
if (WoodlandIsWoodlandLevel(level))
{
level.ResourcePath = (string.IsNullOrWhiteSpace(level.ResourcePath) ? "Woodland Mansion" : level.ResourcePath);
level.NarrativeName = (string.IsNullOrWhiteSpace(level.NarrativeName) ? "Woodland Mansion" : level.NarrativeName);
level.ModuleAmount = Mathf.Max(level.ModuleAmount, 8);
level.PassageMaxAmount = Mathf.Max(level.PassageMaxAmount, 2);
Level val = level;
if (val.ValuablePresets == null)
{
val.ValuablePresets = new List<LevelValuables>();
}
val = level;
if (val.AmbiencePresets == null)
{
val.AmbiencePresets = new List<LevelAmbience>();
}
if (level.ValuablePresets.Count == 0 && (Object)(object)ValuablePresets.GenericValuablePreset != (Object)null)
{
level.ValuablePresets.Add(ValuablePresets.GenericValuablePreset);
}
if (level.AmbiencePresets.Count == 0 && WoodlandTryGetFallbackAmbience(out LevelAmbience ambience))
{
level.AmbiencePresets.Add(ambience);
}
}
}
private static bool WoodlandTryGetFallbackAmbience(out LevelAmbience ambience)
{
ambience = null;
if ((Object)(object)AudioManager.instance != (Object)null && AudioManager.instance.levelAmbiences != null)
{
foreach (LevelAmbience levelAmbience in AudioManager.instance.levelAmbiences)
{
if (!((Object)(object)levelAmbience == (Object)null))
{
ambience = levelAmbience;
return true;
}
}
}
if ((Object)(object)RunManager.instance != (Object)null && RunManager.instance.levels != null)
{
foreach (Level level in RunManager.instance.levels)
{
if (level?.AmbiencePresets == null)
{
continue;
}
foreach (LevelAmbience ambiencePreset in level.AmbiencePresets)
{
if (!((Object)(object)ambiencePreset == (Object)null))
{
ambience = ambiencePreset;
return true;
}
}
}
}
return false;
}
internal static void WoodlandEnsureExtractionPointCompatibility(ExtractionPoint extractionPoint)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Expected O, but got Unknown
if ((Object)(object)extractionPoint == (Object)null || !WoodlandIsCurrentLevel())
{
return;
}
if ((Object)(object)extractionPoint.extractionArea == (Object)null)
{
GameObject val = GameObject.CreatePrimitive((PrimitiveType)2);
((Object)val).name = "Woodland Mansion Patch Extraction Area";
val.transform.SetParent(((Component)extractionPoint).transform, false);
val.transform.localPosition = Vector3.zero;
val.transform.localRotation = Quaternion.identity;
val.transform.localScale = Vector3.one * 0.1f;
MeshRenderer component = val.GetComponent<MeshRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)component).enabled = false;
}
Collider component2 = val.GetComponent<Collider>();
if ((Object)(object)component2 != (Object)null)
{
Object.Destroy((Object)(object)component2);
}
val.SetActive(false);
WoodlandApplyHideFlags((Object)(object)val);
extractionPoint.extractionArea = val;
}
if ((Object)(object)extractionPoint.grossUp == (Object)null)
{
GameObject val2 = new GameObject("Woodland Mansion Patch GrossUp");
val2.transform.SetParent(((Component)extractionPoint).transform, false);
val2.SetActive(false);
WoodlandApplyHideFlags((Object)(object)val2);
extractionPoint.grossUp = val2;
}
}
internal void WoodlandRepairLevelPoints(LevelGenerator levelGenerator)
{
if ((Object)(object)levelGenerator == (Object)null || !WoodlandIsWoodlandLevel(levelGenerator.Level) || levelGenerator.LevelPathPoints == null)
{
return;
}
int num = 0;
int num2 = 0;
foreach (LevelPoint levelPathPoint in levelGenerator.LevelPathPoints)
{
if (WoodlandRepairLevelPoint(levelPathPoint))
{
num++;
}
if (WoodlandRepairLevelPointRoom(levelPathPoint))
{
num2++;
}
}
if (num > 0 || num2 > 0)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Empress Woodland Mansion Compat Patch repaired {num} Woodland Mansion level points onto the navmesh and restored {num2} room links.");
}
}
private static bool WoodlandRepairLevelPoint(LevelPoint? levelPoint)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)levelPoint == (Object)null)
{
return false;
}
Vector3 position = ((Component)levelPoint).transform.position;
NavMeshHit val = default(NavMeshHit);
if (NavMesh.SamplePosition(position, ref val, 0.5f, -1))
{
return false;
}
NavMeshHit val2 = default(NavMeshHit);
if (!NavMesh.SamplePosition(position, ref val2, 2f, -1))
{
return false;
}
((Component)levelPoint).transform.position = ((NavMeshHit)(ref val2)).position;
WoodlandRepairLevelPointRoom(levelPoint);
return true;
}
private static bool WoodlandRepairLevelPointRoom(LevelPoint? levelPoint)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)levelPoint == (Object)null || (Object)(object)levelPoint.Room != (Object)null)
{
return false;
}
RoomVolume room = default(RoomVolume);
Vector3 val = default(Vector3);
if (!SemiFunc.GetRoomVolumeAtPosition(((Component)levelPoint).transform.position, ref room, ref val))
{
return false;
}
levelPoint.Room = room;
return true;
}
internal IEnumerator WoodlandSilentLevelPointCheck(LevelPoint levelPoint)
{
if (!((Object)(object)levelPoint == (Object)null))
{
while ((Object)(object)LevelGenerator.Instance == (Object)null || !LevelGenerator.Instance.Generated)
{
yield return (object)new WaitForSeconds(0.1f);
}
yield return (object)new WaitForSeconds(0.5f);
if (WoodlandIsCurrentLevel())
{
WoodlandRepairLevelPoint(levelPoint);
WoodlandRepairLevelPointRoom(levelPoint);
WoodlandRepairLevelPointConnections(levelPoint, LevelGenerator.Instance?.LevelPathPoints);
}
}
}
private static void WoodlandRepairLevelPointConnections(LevelPoint? levelPoint, IList<LevelPoint>? allLevelPoints)
{
if ((Object)(object)levelPoint == (Object)null)
{
return;
}
if (levelPoint.ConnectedPoints == null)
{
levelPoint.ConnectedPoints = new List<LevelPoint>();
}
levelPoint.ConnectedPoints.RemoveAll((LevelPoint connectedPoint) => (Object)(object)connectedPoint == (Object)null);
LevelPoint[] array = levelPoint.ConnectedPoints.ToArray();
for (int i = 0; i < array.Length; i++)
{
WoodlandAddLevelPointConnection(array[i], levelPoint);
}
if (!levelPoint.ModuleConnect || allLevelPoints == null || levelPoint.ConnectedPoints.Count > 0)
{
return;
}
LevelPoint val = null;
float currentBestDistance = float.MaxValue;
foreach (LevelPoint allLevelPoint in allLevelPoints)
{
if (WoodlandCanConnectLevelPoints(levelPoint, allLevelPoint, currentBestDistance, out var distance))
{
val = allLevelPoint;
currentBestDistance = distance;
}
}
WoodlandAddLevelPointConnection(levelPoint, val);
WoodlandAddLevelPointConnection(val, levelPoint);
}
private static bool WoodlandCanConnectLevelPoints(LevelPoint source, LevelPoint? candidate, float currentBestDistance, out float distance)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
distance = 0f;
if ((Object)(object)source == (Object)null || (Object)(object)candidate == (Object)null || (Object)(object)source == (Object)(object)candidate || !candidate.ModuleConnect)
{
return false;
}
Vector3 val = ((Component)source).transform.position - ((Component)candidate).transform.position;
if (((Vector3)(ref val)).sqrMagnitude <= Mathf.Epsilon)
{
return false;
}
distance = ((Vector3)(ref val)).magnitude;
if (distance >= 15f || distance >= currentBestDistance)
{
return false;
}
if (Vector3.Dot(((Component)candidate).transform.forward, ((Component)source).transform.forward) > -0.8f)
{
return false;
}
return Vector3.Dot(((Component)candidate).transform.forward, ((Vector3)(ref val)).normalized) > 0.8f;
}
private static void WoodlandAddLevelPointConnection(LevelPoint? source, LevelPoint? target)
{
if (!((Object)(object)source == (Object)null) && !((Object)(object)target == (Object)null))
{
if (source.ConnectedPoints == null)
{
source.ConnectedPoints = new List<LevelPoint>();
}
if (!source.ConnectedPoints.Contains(target))
{
source.ConnectedPoints.Add(target);
}
}
}
internal GameObject WoodlandCreateFallbackDoorMapObject(Map map, DirtFinderMapDoor door)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
MapLayer layerParent = map.GetLayerParent(((Component)door).transform.position.y);
GameObject val = WoodlandInstantiateFallbackDoorMapObject(map, ((Component)layerParent).transform);
((Object)val).name = ((Object)((Component)door).gameObject).name;
door.Target = val.transform;
DirtFinderMapDoorTarget val2 = val.GetComponent<DirtFinderMapDoorTarget>() ?? val.AddComponent<DirtFinderMapDoorTarget>();
val2.Target = ((Component)door).transform;
val2.Layer = layerParent;
DirtFinderMapDoorTarget val3 = val2;
if (val3.HingeTransform == null)
{
val3.HingeTransform = val.transform;
}
map.DoorUpdate(val2.HingeTransform, ((Component)door).transform, layerParent);
if (!_woodlandLoggedDoorMapFallback)
{
_woodlandLoggedDoorMapFallback = true;
((BaseUnityPlugin)this).Logger.LogWarning((object)"Empress Woodland Mansion Compat Patch injected fallback minimap door markers for missing Woodland Mansion door prefabs.");
}
return val;
}
private static GameObject WoodlandInstantiateFallbackDoorMapObject(Map map, Transform parent)
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
GameObject val;
if ((Object)(object)map.Door1x1Object != (Object)null)
{
val = Object.Instantiate<GameObject>(map.Door1x1Object, parent);
Collider[] componentsInChildren = val.GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Object.Destroy((Object)(object)componentsInChildren[i]);
}
}
else
{
val = GameObject.CreatePrimitive((PrimitiveType)3);
val.transform.SetParent(parent, false);
val.transform.localScale = new Vector3(0.12f, 0.12f, 0.3f);
Collider component = val.GetComponent<Collider>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
}
val.transform.localPosition = Vector3.zero;
val.transform.localRotation = Quaternion.identity;
DirtFinderMapDoorTarget val2 = val.GetComponent<DirtFinderMapDoorTarget>() ?? val.AddComponent<DirtFinderMapDoorTarget>();
if (val2.HingeTransform == null)
{
val2.HingeTransform = val.transform;
}
WoodlandApplyHideFlags((Object)(object)val);
return val;
}
private static void WoodlandApplyHideFlags(Object obj)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
if (obj == (Object)null)
{
return;
}
obj.hideFlags = (HideFlags)(obj.hideFlags | 0x23);
GameObject val = (GameObject)(object)((obj is GameObject) ? obj : null);
if (val == null)
{
return;
}
Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(true);
foreach (Transform obj2 in componentsInChildren)
{
((Object)obj2).hideFlags = (HideFlags)(((Object)obj2).hideFlags | 0x23);
GameObject gameObject = ((Component)obj2).gameObject;
((Object)gameObject).hideFlags = (HideFlags)(((Object)gameObject).hideFlags | 0x23);
Component[] components = ((Component)obj2).GetComponents<Component>();
foreach (Component val2 in components)
{
if ((Object)(object)val2 != (Object)null)
{
((Object)val2).hideFlags = (HideFlags)(((Object)val2).hideFlags | 0x23);
}
}
}
}
}
[HarmonyPatch(typeof(LevelGenerator), "StartRoomGeneration")]
internal static class WoodlandMansionCompatPatchStartRoomGenerationPatch
{
[HarmonyPrefix]
private static void WoodlandPrefix()
{
WoodlandMansionCompatPatchPlugin.Instance?.WoodlandTryRepairCurrentLevel();
}
}
[HarmonyPatch(typeof(PhysGrabHinge), "Awake")]
internal static class WoodlandMansionCompatPatchPhysGrabHingeAwakePatch
{
[HarmonyPrefix]
private static void WoodlandPrefix(PhysGrabHinge __instance)
{
if (WoodlandMansionCompatPatchPlugin.WoodlandIsCurrentLevel())
{
WoodlandMansionCompatPatchPlugin.WoodlandEnsurePhysGrabHingeCompatibility(__instance);
}
}
}
[HarmonyPatch(typeof(ExtractionPoint), "Start")]
internal static class WoodlandMansionCompatPatchExtractionPointStartPatch
{
[HarmonyPostfix]
private static void WoodlandPostfix(ExtractionPoint __instance)
{
WoodlandMansionCompatPatchPlugin.WoodlandEnsureExtractionPointCompatibility(__instance);
}
}
[HarmonyPatch(typeof(Levels), "RegisterLevelWithGame")]
internal static class WoodlandMansionCompatPatchRegisterLevelPatch
{
[HarmonyPrefix]
private static void WoodlandPrefix(Level level)
{
WoodlandMansionCompatPatchPlugin.WoodlandEnsureLevelFallbackData(level);
}
}
[HarmonyPatch(typeof(Map), "AddDoor")]
internal static class WoodlandMansionCompatPatchMapAddDoorPatch
{
[HarmonyPrefix]
private static bool WoodlandPrefix(Map __instance, DirtFinderMapDoor door, GameObject doorPrefab, ref GameObject __result)
{
if (!WoodlandMansionCompatPatchPlugin.WoodlandIsCurrentLevel() || (Object)(object)door == (Object)null || (Object)(object)doorPrefab != (Object)null)
{
return true;
}
WoodlandMansionCompatPatchPlugin instance = WoodlandMansionCompatPatchPlugin.Instance;
if ((Object)(object)instance == (Object)null)
{
return true;
}
__result = instance.WoodlandCreateFallbackDoorMapObject(__instance, door);
return false;
}
}
[HarmonyPatch(typeof(LevelGenerator), "NavMeshSetupRPC")]
internal static class WoodlandMansionCompatPatchNavMeshSetupPatch
{
[HarmonyPostfix]
private static void WoodlandPostfix(LevelGenerator __instance)
{
WoodlandMansionCompatPatchPlugin.Instance?.WoodlandRepairLevelPoints(__instance);
}
}
[HarmonyPatch(typeof(LevelPoint), "NavMeshCheck")]
internal static class WoodlandMansionCompatPatchLevelPointNavMeshCheckPatch
{
[HarmonyPrefix]
private static bool WoodlandPrefix(LevelPoint __instance, ref IEnumerator __result)
{
if (!WoodlandMansionCompatPatchPlugin.WoodlandIsCurrentLevel())
{
return true;
}
WoodlandMansionCompatPatchPlugin instance = WoodlandMansionCompatPatchPlugin.Instance;
if ((Object)(object)instance == (Object)null)
{
return true;
}
__result = instance.WoodlandSilentLevelPointCheck(__instance);
return false;
}
}
[HarmonyPatch(typeof(UnityLogListener), "LogEvent")]
internal static class WoodlandMansionCompatPatchUnityLogListenerPatch
{
[HarmonyPrefix]
private static bool WoodlandPrefix(LogEventArgs eventArgs)
{
return !WoodlandMansionCompatPatchPlugin.WoodlandShouldSuppressMissingScriptWarning(eventArgs);
}
}
[HarmonyPatch(typeof(UnityLogSource), "UnityLogMessageHandler")]
internal static class WoodlandMansionCompatPatchUnityLogSourcePatch
{
[HarmonyPrefix]
private static bool WoodlandPrefix(LogEventArgs eventArgs)
{
return !WoodlandMansionCompatPatchPlugin.WoodlandShouldSuppressMissingScriptWarning(eventArgs);
}
}
[HarmonyPatch(typeof(Logger), "InternalLogEvent")]
internal static class WoodlandMansionCompatPatchInternalLogEventPatch
{
[HarmonyPrefix]
private static bool WoodlandPrefix(LogEventArgs eventArgs)
{
return !WoodlandMansionCompatPatchPlugin.WoodlandShouldSuppressMissingScriptWarning(eventArgs);
}
}
}