using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Empress.KittyCurse;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Zora")]
[assembly: AssemblyTitle("Zora")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Empress.ZoraStare
{
public class ZoraEventRouter : MonoBehaviourPunCallbacks, IOnEventCallback
{
public enum Ev : byte
{
Spawn = 41,
Pose,
Despawn,
SpawnRoll,
Glitch
}
private static bool _callbackHooked;
private static GameObject _active;
private static ZoraStareController _ctrl;
private static GameObject _prefab;
internal static void SetPrefab(GameObject prefab)
{
_prefab = prefab;
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
if (_callbackHooked)
{
PhotonNetwork.RemoveCallbackTarget((object)this);
}
_callbackHooked = false;
}
public override void OnJoinedRoom()
{
EnsureCallbackHooked();
}
public override void OnLeftRoom()
{
if (_callbackHooked)
{
PhotonNetwork.RemoveCallbackTarget((object)this);
_callbackHooked = false;
}
LocalDespawn();
}
private void OnSceneLoaded(Scene s, LoadSceneMode m)
{
LocalDespawn();
if (PhotonNetwork.InRoom)
{
EnsureCallbackHooked();
}
}
private void EnsureCallbackHooked()
{
if (!_callbackHooked)
{
PhotonNetwork.AddCallbackTarget((object)this);
_callbackHooked = true;
}
}
internal static void BroadcastSpawnRoll(bool passed, float chance)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
object[] array = new object[2] { passed, chance };
PhotonNetwork.RaiseEvent((byte)44, (object)array, new RaiseEventOptions
{
Receivers = (ReceiverGroup)1
}, SendOptions.SendReliable);
}
}
internal static void BroadcastSpawn(Vector3 pos, Quaternion rot, int visionMask)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
CreateLocal(pos, rot, visionMask);
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
object[] array = new object[3] { pos, rot, visionMask };
PhotonNetwork.RaiseEvent((byte)41, (object)array, new RaiseEventOptions
{
Receivers = (ReceiverGroup)0
}, SendOptions.SendReliable);
}
}
internal static void BroadcastPose(Vector3 pos, Quaternion rot)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
object[] array = new object[2] { pos, rot };
PhotonNetwork.RaiseEvent((byte)42, (object)array, new RaiseEventOptions
{
Receivers = (ReceiverGroup)0
}, SendOptions.SendUnreliable);
}
}
internal static void BroadcastDespawn()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
LocalDespawn();
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
PhotonNetwork.RaiseEvent((byte)43, (object)null, new RaiseEventOptions
{
Receivers = (ReceiverGroup)0
}, SendOptions.SendReliable);
}
}
internal static void BroadcastGlitch(float duration, int seed)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Expected O, but got Unknown
LocalStartGlitch(duration, seed);
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
object[] array = new object[2] { duration, seed };
PhotonNetwork.RaiseEvent((byte)45, (object)array, new RaiseEventOptions
{
Receivers = (ReceiverGroup)0
}, SendOptions.SendReliable);
}
}
private static void CreateLocal(Vector3 pos, Quaternion rot, int visionMask)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)_active) && !((Object)(object)_prefab == (Object)null))
{
NavMeshHit val = default(NavMeshHit);
if (NavMesh.SamplePosition(pos, ref val, 4f, -1))
{
pos = ((NavMeshHit)(ref val)).position;
}
_active = Object.Instantiate<GameObject>(_prefab, pos, rot);
((Object)_active).name = "ZoraStare_Ender";
NavMeshAgent component = _active.GetComponent<NavMeshAgent>();
if (Object.op_Implicit((Object)(object)component) && ((Behaviour)component).enabled)
{
component.Warp(pos);
component.stoppingDistance = 1.2f;
component.speed = 1.4f;
component.acceleration = 8f;
component.angularSpeed = 360f;
component.autoBraking = true;
}
_ctrl = _active.GetComponent<ZoraStareController>();
if (Object.op_Implicit((Object)(object)_ctrl))
{
_ctrl.Setup(LayerMask.op_Implicit(visionMask));
}
}
}
private static void LocalDespawn()
{
if (Object.op_Implicit((Object)(object)_active))
{
Object.Destroy((Object)(object)_active);
}
_active = null;
_ctrl = null;
}
private static void LocalStartGlitch(float duration, int seed)
{
if ((Object)(object)_ctrl != (Object)null)
{
_ctrl.StartGlitch(duration, seed);
}
}
public void OnEvent(EventData e)
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
try
{
switch ((Ev)e.Code)
{
case Ev.Spawn:
if (!KittyManager.IsAuthority() && e.CustomData is object[] array3 && array3.Length >= 3)
{
Vector3 pos = (Vector3)array3[0];
Quaternion rot = (Quaternion)array3[1];
int visionMask = (int)array3[2];
CreateLocal(pos, rot, visionMask);
}
break;
case Ev.Pose:
if (!KittyManager.IsAuthority() && !((Object)(object)_ctrl == (Object)null) && e.CustomData is object[] array2 && array2.Length >= 2)
{
_ctrl.ApplyNetworkPose((Vector3)array2[0], (Quaternion)array2[1]);
}
break;
case Ev.Despawn:
LocalDespawn();
break;
case Ev.SpawnRoll:
break;
case Ev.Glitch:
if (e.CustomData is object[] array && array.Length >= 2)
{
LocalStartGlitch((float)array[0], (int)array[1]);
}
break;
}
}
catch
{
}
}
}
[RequireComponent(typeof(NavMeshAgent))]
[DisallowMultipleComponent]
public class ZoraStareController : MonoBehaviour
{
[CompilerGenerated]
private sealed class <SpinAndExplode>d__32 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ZoraStareController <>4__this;
private float <t>5__1;
private float <spin>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpinAndExplode>d__32(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (<>4__this._exploding)
{
return false;
}
<>4__this._exploding = true;
if (Object.op_Implicit((Object)(object)<>4__this._agent))
{
<>4__this._agent.isStopped = true;
}
<t>5__1 = 0f;
<spin>5__2 = 0f;
break;
case 1:
<>1__state = -1;
break;
}
if (<t>5__1 < 2f)
{
<spin>5__2 += 720f * Time.deltaTime;
((Component)<>4__this).transform.Rotate(Vector3.up, <spin>5__2 * Time.deltaTime, (Space)0);
<t>5__1 += Time.deltaTime;
<>2__current = null;
<>1__state = 1;
return true;
}
ZoraEventRouter.BroadcastDespawn();
Object.Destroy((Object)(object)((Component)<>4__this).gameObject);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private NavMeshAgent _agent;
private PlayerAvatar _target;
private LayerMask _visionMask;
private float _poseSendTimer;
private const float PoseSendInterval = 0.2f;
private Vector3 _netPos;
private Quaternion _netRot;
private bool _hasNetPose;
private const float PoseSnapDist = 5f;
private const float PoseLerpRate = 10f;
private const float LookDotThreshold = 0.96f;
private const float KillRadius = 1.2f;
private const float MoveSpeed = 1.4f;
private bool _exploding;
private Animator _anim;
private Vector3 _lastAnimPos;
private float _nextGlitchAt;
private bool _glitching;
private float _glitchEnd;
private float _glitchStart;
private float _glitchIntensity;
private Random _rng;
private Renderer[] _renderers;
private Vector3 _baseScale;
private AudioSource _glitchAudio;
private bool _targetLocked;
public void Setup(LayerMask visionMask)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
_visionMask = visionMask;
}
private void Awake()
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
_agent = ((Component)this).GetComponent<NavMeshAgent>();
if (Object.op_Implicit((Object)(object)_agent))
{
_agent.stoppingDistance = 1.2f;
_agent.speed = 1.4f;
}
_anim = ((Component)this).GetComponent<Animator>();
_lastAnimPos = ((Component)this).transform.position;
_renderers = ((Component)this).GetComponentsInChildren<Renderer>(true);
_baseScale = ((Component)this).transform.localScale;
_glitchAudio = ((Component)this).GetComponent<AudioSource>();
}
private void Start()
{
if (!KittyManager.IsAuthority() && Object.op_Implicit((Object)(object)_agent) && ((Behaviour)_agent).enabled)
{
((Behaviour)_agent).enabled = false;
}
_nextGlitchAt = Time.time + Random.Range(ZoraStarePlugin.GlitchMinInterval.Value, ZoraStarePlugin.GlitchMaxInterval.Value);
if (KittyManager.IsAuthority() && !_targetLocked)
{
IReadOnlyList<PlayerAvatar> source = KittyManager.AllPlayersCached();
PlayerAvatar val = (from p in source
where Object.op_Implicit((Object)(object)p)
orderby Vector3.Distance(((Component)this).transform.position, ((Component)p).transform.position)
select p).FirstOrDefault();
if (Object.op_Implicit((Object)(object)val))
{
_target = val;
_targetLocked = true;
}
}
}
private void Update()
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
//IL_0271: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
if (KittyManager.IsAuthority())
{
HostTick();
if (KittyManager.CanStreamPose())
{
_poseSendTimer += Time.deltaTime;
if (_poseSendTimer >= 0.2f)
{
_poseSendTimer = 0f;
ZoraEventRouter.BroadcastPose(((Component)this).transform.position, ((Component)this).transform.rotation);
}
}
if (!_glitching && Time.time >= _nextGlitchAt)
{
float num = Mathf.Min(ZoraStarePlugin.GlitchMinDuration.Value, ZoraStarePlugin.GlitchMaxDuration.Value);
float num2 = Mathf.Max(ZoraStarePlugin.GlitchMinDuration.Value, ZoraStarePlugin.GlitchMaxDuration.Value);
float duration = Random.Range(num, num2);
int seed = Random.Range(int.MinValue, int.MaxValue);
StartGlitch(duration, seed);
ZoraEventRouter.BroadcastGlitch(duration, seed);
float num3 = Mathf.Min(ZoraStarePlugin.GlitchMinInterval.Value, ZoraStarePlugin.GlitchMaxInterval.Value);
float num4 = Mathf.Max(ZoraStarePlugin.GlitchMinInterval.Value, ZoraStarePlugin.GlitchMaxInterval.Value);
_nextGlitchAt = Time.time + Random.Range(num3, num4);
}
}
else
{
ClientTick();
}
if (Object.op_Implicit((Object)(object)_anim))
{
bool enabled = false;
Vector3 val;
if (KittyManager.IsAuthority())
{
if (Object.op_Implicit((Object)(object)_agent) && _agent.isOnNavMesh)
{
int num5;
if (!_agent.isStopped)
{
val = _agent.velocity;
num5 = ((((Vector3)(ref val)).sqrMagnitude > 0.0001f) ? 1 : 0);
}
else
{
num5 = 0;
}
enabled = (byte)num5 != 0;
}
}
else
{
val = ((Component)this).transform.position - _lastAnimPos;
enabled = ((Vector3)(ref val)).sqrMagnitude > 0.0001f;
}
((Behaviour)_anim).enabled = enabled;
_lastAnimPos = ((Component)this).transform.position;
}
if (!_glitching)
{
return;
}
float num6 = Time.time - _glitchStart;
float num7 = 1f + (float)(_rng.NextDouble() * 2.0 - 1.0) * 0.06f * _glitchIntensity;
((Component)this).transform.localScale = _baseScale * num7;
bool enabled2 = ((int)(num6 * 60f) & 1) == 0;
for (int i = 0; i < _renderers.Length; i++)
{
if (Object.op_Implicit((Object)(object)_renderers[i]))
{
_renderers[i].enabled = enabled2;
}
}
if (Time.time >= _glitchEnd)
{
EndGlitch();
}
}
private void HostTick()
{
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
if (_exploding)
{
return;
}
IReadOnlyList<PlayerAvatar> readOnlyList = KittyManager.AllPlayersCached();
bool flag = false;
for (int i = 0; i < readOnlyList.Count; i++)
{
PlayerAvatar val = readOnlyList[i];
if (Object.op_Implicit((Object)(object)val) && PlayerLookingAtMe(val))
{
flag = true;
}
}
if ((Object)(object)_target == (Object)null && !_targetLocked && readOnlyList.Count > 0)
{
PlayerAvatar val2 = (from p in readOnlyList
where Object.op_Implicit((Object)(object)p)
orderby Vector3.Distance(((Component)this).transform.position, ((Component)p).transform.position)
select p).FirstOrDefault();
if (Object.op_Implicit((Object)(object)val2))
{
_target = val2;
_targetLocked = true;
}
}
if ((Object)(object)_target != (Object)null)
{
Vector3 position = ((Component)_target).transform.position;
Vector3 val3 = position - ((Component)this).transform.position;
val3.y = 0f;
if (((Vector3)(ref val3)).sqrMagnitude > 0.0001f)
{
Quaternion val4 = Quaternion.LookRotation(((Vector3)(ref val3)).normalized, Vector3.up);
((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val4, Time.deltaTime * 6f);
}
}
if (Object.op_Implicit((Object)(object)_agent) && _agent.isOnNavMesh)
{
if (flag)
{
_agent.isStopped = true;
}
else
{
_agent.isStopped = false;
if ((Object)(object)_target != (Object)null)
{
_agent.speed = 1.4f;
_agent.acceleration = 8f;
_agent.angularSpeed = 360f;
_agent.SetDestination(((Component)_target).transform.position);
}
}
}
if ((Object)(object)_target != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)_target).transform.position) <= 1.25f)
{
TryKill(_target);
((MonoBehaviour)this).StartCoroutine(SpinAndExplode());
}
}
private bool PlayerLookingAtMe(PlayerAvatar player)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
Transform val = null;
try
{
val = (((Object)(object)player.PlayerVisionTarget != (Object)null) ? player.PlayerVisionTarget.VisionTransform : null);
}
catch
{
}
if ((Object)(object)val == (Object)null)
{
val = ((Component)player).transform;
}
Vector3 val2 = ((Component)this).transform.position + Vector3.up * 1f - val.position;
float magnitude = ((Vector3)(ref val2)).magnitude;
if (magnitude <= 0.0001f)
{
return true;
}
val2 /= magnitude;
float num = Vector3.Dot(val.forward, val2);
if (num < 0.96f)
{
return false;
}
RaycastHit val3 = default(RaycastHit);
if (Physics.Linecast(val.position, ((Component)this).transform.position + Vector3.up * 1f, ref val3, LayerMask.op_Implicit(_visionMask)))
{
PlayerAvatar componentInParent = ((Component)((RaycastHit)(ref val3)).collider).GetComponentInParent<PlayerAvatar>();
if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent == (Object)(object)player)
{
return true;
}
return false;
}
return true;
}
[IteratorStateMachine(typeof(<SpinAndExplode>d__32))]
private IEnumerator SpinAndExplode()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpinAndExplode>d__32(0)
{
<>4__this = this
};
}
private void DoExplosion()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
IReadOnlyList<PlayerAvatar> readOnlyList = KittyManager.AllPlayersCached();
float num = 6f;
for (int i = 0; i < readOnlyList.Count; i++)
{
PlayerAvatar val = readOnlyList[i];
if (Object.op_Implicit((Object)(object)val) && Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position) <= num)
{
TryKill(val);
}
}
}
private void TryKill(PlayerAvatar player)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
try
{
if ((Object)(object)player == (Object)null)
{
return;
}
if ((Object)(object)player.playerHealth != (Object)null)
{
player.playerHealth.HurtOther(999, ((Component)player).transform.position, true, -1);
return;
}
PlayerHealth playerHealth = player.playerHealth;
if (playerHealth != null)
{
playerHealth.Hurt(999, true, -1);
}
}
catch
{
}
}
public void ApplyNetworkPose(Vector3 pos, Quaternion rot)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
_netPos = pos;
_netRot = rot;
_hasNetPose = true;
}
private void ClientTick()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (_hasNetPose)
{
if (Vector3.Distance(((Component)this).transform.position, _netPos) > 5f)
{
((Component)this).transform.SetPositionAndRotation(_netPos, _netRot);
return;
}
((Component)this).transform.position = Vector3.Lerp(((Component)this).transform.position, _netPos, Time.deltaTime * 10f);
((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, _netRot, Time.deltaTime * 10f);
}
}
public void StartGlitch(float duration, int seed)
{
if (!(duration <= 0f))
{
_glitching = true;
_glitchStart = Time.time;
_glitchEnd = Time.time + duration;
_glitchIntensity = Mathf.Max(0.1f, ZoraStarePlugin.GlitchIntensity.Value);
_rng = new Random(seed);
AudioClip glitchClip = ZoraStarePlugin.GlitchClip;
if ((Object)(object)glitchClip != (Object)null && (Object)(object)_glitchAudio != (Object)null)
{
float num = Mathf.Max(0f, glitchClip.length - duration);
float num2 = ((num <= 0f) ? 0f : ((float)_rng.NextDouble() * num));
_glitchAudio.clip = glitchClip;
_glitchAudio.time = Mathf.Clamp(num2, 0f, Mathf.Max(0f, glitchClip.length - 0.01f));
_glitchAudio.Play();
}
}
}
private void EndGlitch()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
_glitching = false;
((Component)this).transform.localScale = _baseScale;
for (int i = 0; i < _renderers.Length; i++)
{
if (Object.op_Implicit((Object)(object)_renderers[i]))
{
_renderers[i].enabled = true;
}
}
if (Object.op_Implicit((Object)(object)_glitchAudio) && _glitchAudio.isPlaying)
{
_glitchAudio.Stop();
}
}
}
[BepInPlugin("empress.repo.zorastare", "ZoraStare", "1.1.2")]
public class ZoraStarePlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(ZoraStareController), "TryKill")]
private static class Patch_Zora_TryKill
{
[HarmonyPostfix]
private static void Postfix()
{
_spawnKillAchieved = true;
}
}
[CompilerGenerated]
private sealed class <DespawnIfNoKill>d__23 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public float seconds;
public ZoraStarePlugin <>4__this;
private float <end>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DespawnIfNoKill>d__23(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<end>5__1 = Time.time + seconds;
break;
case 1:
<>1__state = -1;
break;
}
if (Time.time < <end>5__1)
{
if (_spawnKillAchieved)
{
return false;
}
<>2__current = null;
<>1__state = 1;
return true;
}
if (KittyManager.IsAuthority())
{
ZoraEventRouter.BroadcastDespawn();
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <WaitLevelThenSpawn>d__22 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ZoraStarePlugin <>4__this;
private float <t>5__1;
private float <chance>5__2;
private bool <pass>5__3;
private Transform <tSpawn>5__4;
private Vector3 <pos>5__5;
private Quaternion <rot>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitLevelThenSpawn>d__22(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<tSpawn>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (<>4__this._spawnRoutineRunning || <>4__this._spawnedThisScene)
{
return false;
}
<>4__this._spawnRoutineRunning = true;
<t>5__1 = 0f;
goto IL_00c2;
case 1:
<>1__state = -1;
goto IL_00c2;
case 2:
<>1__state = -1;
goto IL_014c;
case 3:
{
<>1__state = -1;
break;
}
IL_014c:
if ((Object)(object)LevelGenerator.Instance == (Object)null || !LevelGenerator.Instance.Generated)
{
if (<t>5__1 >= 30f)
{
<>4__this._spawnRoutineRunning = false;
return false;
}
<t>5__1 += Time.unscaledDeltaTime;
<>2__current = null;
<>1__state = 2;
return true;
}
<t>5__1 = 0f;
break;
IL_00c2:
if (BlockedMenuOrHub())
{
if (<t>5__1 >= 30f)
{
<>4__this._spawnRoutineRunning = false;
return false;
}
<t>5__1 += Time.unscaledDeltaTime;
<>2__current = null;
<>1__state = 1;
return true;
}
<t>5__1 = 0f;
if (!PhotonNetwork.InRoom && PhotonNetwork.IsConnected)
{
<>4__this._spawnRoutineRunning = false;
return false;
}
goto IL_014c;
}
if (!NavMeshReady())
{
if (<t>5__1 >= 30f)
{
<>4__this._spawnRoutineRunning = false;
return false;
}
<t>5__1 += Time.unscaledDeltaTime;
<>2__current = null;
<>1__state = 3;
return true;
}
if (!KittyManager.IsAuthority())
{
<>4__this._spawnRoutineRunning = false;
return false;
}
if ((Object)(object)_enderPrefab == (Object)null)
{
<>4__this._spawnRoutineRunning = false;
return false;
}
<chance>5__2 = Mathf.Clamp01(SpawnChance?.Value ?? 1f);
<pass>5__3 = Random.value <= <chance>5__2;
if (PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady)
{
ZoraEventRouter.BroadcastSpawnRoll(<pass>5__3, <chance>5__2);
}
if (!<pass>5__3)
{
<>4__this._spawnRoutineRunning = false;
<>4__this._spawnedThisScene = false;
return false;
}
<tSpawn>5__4 = PickRandomSpawnPoint();
<pos>5__5 = <tSpawn>5__4.position + Vector3.up * 0.2f;
<rot>5__6 = <tSpawn>5__4.rotation;
ZoraEventRouter.BroadcastSpawn(<pos>5__5, <rot>5__6, ((LayerMask)(ref VisionMask)).value);
_spawnKillAchieved = false;
((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.DespawnIfNoKill(180f));
<>4__this._spawnedThisScene = true;
<>4__this._spawnRoutineRunning = false;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public const string PluginGuid = "empress.repo.zorastare";
public const string PluginName = "ZoraStare";
public const string PluginVersion = "1.1.2";
internal static ManualLogSource Log;
private Harmony _harmony;
private static AssetBundle _bundle;
private static GameObject _enderPrefab;
internal static ConfigEntry<float> SpawnChance;
internal static ConfigEntry<float> GlitchMinInterval;
internal static ConfigEntry<float> GlitchMaxInterval;
internal static ConfigEntry<float> GlitchMinDuration;
internal static ConfigEntry<float> GlitchMaxDuration;
internal static ConfigEntry<float> GlitchIntensity;
internal static ConfigEntry<float> GlitchVolume;
internal static AudioClip GlitchClip;
private bool _spawnRoutineRunning;
private bool _spawnedThisScene;
private static bool _spawnKillAchieved;
public static LayerMask VisionMask = LayerMask.op_Implicit(-1);
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Expected O, but got Unknown
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Expected O, but got Unknown
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Expected O, but got Unknown
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Expected O, but got Unknown
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Expected O, but got Unknown
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Expected O, but got Unknown
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("empress.repo.zorastare");
_harmony.PatchAll(typeof(ZoraStarePlugin).Assembly);
SpawnChance = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn", "SpawnChance", 0.05f, new ConfigDescription("Chance [0..1] that Zora spawns per playable level.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
GlitchMinInterval = ((BaseUnityPlugin)this).Config.Bind<float>("Glitch", "MinInterval", 8f, new ConfigDescription("Seconds", (AcceptableValueBase)(object)new AcceptableValueRange<float>(2f, 120f), Array.Empty<object>()));
GlitchMaxInterval = ((BaseUnityPlugin)this).Config.Bind<float>("Glitch", "MaxInterval", 16f, new ConfigDescription("Seconds", (AcceptableValueBase)(object)new AcceptableValueRange<float>(2f, 180f), Array.Empty<object>()));
GlitchMinDuration = ((BaseUnityPlugin)this).Config.Bind<float>("Glitch", "MinDuration", 0.15f, new ConfigDescription("Seconds", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.05f, 5f), Array.Empty<object>()));
GlitchMaxDuration = ((BaseUnityPlugin)this).Config.Bind<float>("Glitch", "MaxDuration", 0.6f, new ConfigDescription("Seconds", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.05f, 8f), Array.Empty<object>()));
GlitchIntensity = ((BaseUnityPlugin)this).Config.Bind<float>("Glitch", "Intensity", 1f, new ConfigDescription("0.2=soft, 1.0=default, 2.0=aggressive", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 3f), Array.Empty<object>()));
GlitchVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Glitch", "Volume", 0.9f, new ConfigDescription("0..1", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
LoadBundle();
GameObject val = new GameObject("ZoraStare_RouterHost");
Object.DontDestroyOnLoad((Object)(object)val);
((Object)val).hideFlags = (HideFlags)52;
ZoraEventRouter zoraEventRouter = val.AddComponent<ZoraEventRouter>();
ZoraEventRouter.SetPrefab(_enderPrefab);
LoadGlitchAudioWav();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void OnSceneLoaded(Scene s, LoadSceneMode m)
{
_spawnRoutineRunning = false;
_spawnedThisScene = false;
((MonoBehaviour)this).StopAllCoroutines();
if (PhotonNetwork.InRoom || !PhotonNetwork.IsConnected)
{
((MonoBehaviour)this).StartCoroutine(WaitLevelThenSpawn());
}
}
[IteratorStateMachine(typeof(<WaitLevelThenSpawn>d__22))]
private IEnumerator WaitLevelThenSpawn()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitLevelThenSpawn>d__22(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<DespawnIfNoKill>d__23))]
private IEnumerator DespawnIfNoKill(float seconds)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DespawnIfNoKill>d__23(0)
{
<>4__this = this,
seconds = seconds
};
}
private static bool BlockedMenuOrHub()
{
try
{
RunManager instance = RunManager.instance;
Level val = instance?.levelCurrent;
if ((Object)(object)instance == (Object)null || (Object)(object)val == (Object)null)
{
return true;
}
string text = SafeLower(val.NarrativeName);
string text2 = SafeLower(val.ResourcePath);
if (text.Contains("lobby menu") || text2.Contains("lobby menu"))
{
return true;
}
if (text.Contains("main menu") || text2.Contains("main menu"))
{
return true;
}
if (text.Contains("splash screen") || text.Contains("splash"))
{
return true;
}
if (text.Contains("shop") || text2.Contains("shop") || text2.Contains("store"))
{
return true;
}
if (text.Contains("lobby") || text2.Contains("lobby"))
{
return true;
}
if (text.Contains("arena") || text2.Contains("arena"))
{
return true;
}
if (text2.Contains("/menu/"))
{
return true;
}
return false;
}
catch
{
return true;
}
}
private static string SafeLower(string s)
{
return (s ?? string.Empty).Trim().ToLowerInvariant();
}
private static bool NavMeshReady()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
NavMeshTriangulation val = NavMesh.CalculateTriangulation();
return val.vertices != null && val.vertices.Length != 0 && val.indices != null && val.indices.Length != 0;
}
private static Transform PickRandomSpawnPoint()
{
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Expected O, but got Unknown
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance != (Object)null && instance.Generated && instance.LevelPathPoints != null && instance.LevelPathPoints.Count > 0)
{
List<Transform> list = new List<Transform>(instance.LevelPathPoints.Count);
for (int i = 0; i < instance.LevelPathPoints.Count; i++)
{
LevelPoint val = instance.LevelPathPoints[i];
if (!((Object)(object)val == (Object)null))
{
list.Add(((Component)val).transform);
}
}
if ((Object)(object)instance.LevelPathTruck != (Object)null)
{
Vector3 position = ((Component)instance.LevelPathTruck).transform.position;
for (int j = 1; j < list.Count; j++)
{
Transform val2 = list[j];
float num = Vector3.Distance(position, val2.position);
int num2 = j - 1;
while (num2 >= 0 && Vector3.Distance(position, list[num2].position) > num)
{
list[num2 + 1] = list[num2];
num2--;
}
list[num2 + 1] = val2;
}
int num3 = Mathf.Min(3, list.Count);
int num4 = 0;
for (int k = num3; k < list.Count; k++)
{
if (Vector3.Distance(position, list[k].position) > 6f)
{
list[num4++] = list[k];
}
}
if (num4 > 0)
{
list.RemoveRange(num4, list.Count - num4);
}
}
if (list.Count > 0)
{
return list[Random.Range(0, list.Count)];
}
}
SpawnPoint[] array = Object.FindObjectsOfType<SpawnPoint>();
if (array == null || array.Length == 0)
{
GameObject val3 = new GameObject("ZoraStare_SpawnFallback");
val3.transform.position = Vector3.up;
return val3.transform;
}
return ((Component)array[Random.Range(0, array.Length)]).transform;
}
private void LoadBundle()
{
if ((Object)(object)_bundle != (Object)null)
{
return;
}
try
{
string text = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
if (string.IsNullOrEmpty(text))
{
text = Paths.PluginPath;
}
string[] array = Directory.GetFiles(text, "zora", SearchOption.TopDirectoryOnly).Concat(Directory.GetFiles(text, "zora.*", SearchOption.TopDirectoryOnly)).ToArray();
string[] array2 = array;
foreach (string text2 in array2)
{
try
{
_bundle = AssetBundle.LoadFromFile(text2);
if (!Object.op_Implicit((Object)(object)_bundle))
{
continue;
}
_enderPrefab = _bundle.LoadAsset<GameObject>("ender");
if (!Object.op_Implicit((Object)(object)_enderPrefab))
{
continue;
}
AudioSource[] componentsInChildren = _enderPrefab.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource val in componentsInChildren)
{
if (Object.op_Implicit((Object)(object)val))
{
val.spatialBlend = 1f;
val.dopplerLevel = 0f;
val.rolloffMode = (AudioRolloffMode)0;
val.minDistance = 8f;
val.maxDistance = 20f;
}
}
if (!Object.op_Implicit((Object)(object)_enderPrefab.GetComponent<NavMeshAgent>()))
{
_enderPrefab.AddComponent<NavMeshAgent>();
}
if (!Object.op_Implicit((Object)(object)_enderPrefab.GetComponent<ZoraStareController>()))
{
_enderPrefab.AddComponent<ZoraStareController>();
}
Log.LogInfo((object)("Loaded AssetBundle at " + text2 + " with ender prefab."));
return;
}
catch (Exception ex)
{
Log.LogWarning((object)("Failed to load bundle at " + text2 + ": " + ex.Message));
}
}
Log.LogWarning((object)"No 'zora' AssetBundle found beside the plugin .dll. Place it next to the .dll.");
}
catch (Exception arg)
{
Log.LogError((object)$"LoadBundle failed: {arg}");
}
}
private void LoadGlitchAudioWav()
{
try
{
string text = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
if (string.IsNullOrEmpty(text))
{
text = Paths.PluginPath;
}
string[] files = Directory.GetFiles(text, "*.wav", SearchOption.TopDirectoryOnly);
if (files.Length == 0)
{
return;
}
string path = files.FirstOrDefault((string f) => Path.GetFileName(f).ToLowerInvariant().Contains("glitch")) ?? files[0];
if (!File.Exists(path))
{
return;
}
byte[] array = File.ReadAllBytes(path);
if (array.Length < 44)
{
return;
}
int num = 0;
string @string = Encoding.ASCII.GetString(array, num, 4);
num += 4;
int num2 = BitConverter.ToInt32(array, num);
num += 4;
string string2 = Encoding.ASCII.GetString(array, num, 4);
num += 4;
if (@string != "RIFF" || string2 != "WAVE")
{
return;
}
int num3 = 0;
int num4 = 0;
int num5 = 0;
int num6 = 0;
int num7 = -1;
int num8 = 0;
while (num + 8 <= array.Length)
{
string string3 = Encoding.ASCII.GetString(array, num, 4);
num += 4;
int num9 = BitConverter.ToInt32(array, num);
num += 4;
if (string3 == "fmt ")
{
num6 = BitConverter.ToInt16(array, num);
num3 = BitConverter.ToInt16(array, num + 2);
num4 = BitConverter.ToInt32(array, num + 4);
num5 = BitConverter.ToInt16(array, num + 14);
num += num9;
continue;
}
if (string3 == "data")
{
num7 = num;
num8 = num9;
break;
}
num += num9;
}
if (num7 < 0 || num3 <= 0 || num4 <= 0)
{
return;
}
if (num6 == 1 && num5 == 16)
{
int num10 = num8 / 2;
int num11 = num10 / num3;
float[] array2 = new float[num11 * num3];
int num12 = 0;
for (int i = 0; i < num10; i++)
{
short num13 = BitConverter.ToInt16(array, num7 + i * 2);
array2[num12++] = (float)num13 / 32768f;
}
AudioClip val = AudioClip.Create("ZoraGlitch", num11, num3, num4, false);
val.SetData(array2, 0);
GlitchClip = val;
}
else if (num6 == 3 && num5 == 32)
{
int num14 = num8 / 4;
int num15 = num14 / num3;
float[] array3 = new float[num15 * num3];
Buffer.BlockCopy(array, num7, array3, 0, num8);
AudioClip val2 = AudioClip.Create("ZoraGlitch", num15, num3, num4, false);
val2.SetData(array3, 0);
GlitchClip = val2;
}
}
catch
{
}
}
}
}
namespace Empress.KittyCurse
{
[RequireComponent(typeof(NavMeshAgent))]
[DisallowMultipleComponent]
public class KittyCatController : MonoBehaviour
{
private enum State
{
Patrol,
Pursue,
Ask,
KillAll
}
[CompilerGenerated]
private sealed class <AskSequence>d__49 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerAvatar player;
public KittyCatController <>4__this;
private int <i>5__1;
private float <t>5__2;
private float <end>5__3;
private float <t2>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <AskSequence>d__49(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (<>4__this._state == State.Ask)
{
return false;
}
<>4__this._state = State.Ask;
<>4__this.IdleAnim();
<i>5__1 = 0;
goto IL_026a;
case 1:
<>1__state = -1;
goto IL_00eb;
case 2:
<>1__state = -1;
goto IL_0234;
case 3:
{
<>1__state = -1;
goto IL_02e9;
}
IL_00eb:
if (<t>5__2 < <>4__this._askGrace)
{
if (<>4__this.GiftSatisfied(player))
{
<>4__this.OnGiftAccepted();
return false;
}
<t>5__2 += Time.deltaTime;
<>2__current = null;
<>1__state = 1;
return true;
}
if (<i>5__1 < 2)
{
<end>5__3 = Time.time + <>4__this._askInterval;
goto IL_0234;
}
goto IL_0257;
IL_026a:
if (<i>5__1 < 3)
{
if (KittyManager.IsAuthority())
{
KittyEventRouter.BroadcastVoice(Mathf.Clamp(<i>5__1, 0, 2));
}
<t>5__2 = 0f;
goto IL_00eb;
}
if (!KittyManager.IsAuthority())
{
break;
}
<t2>5__4 = 0f;
goto IL_02e9;
IL_0257:
<i>5__1++;
goto IL_026a;
IL_0234:
if (Time.time < <end>5__3)
{
if (Object.op_Implicit((Object)(object)<>4__this._agent) && <>4__this._agent.isOnNavMesh)
{
<>4__this._agent.isStopped = false;
<>4__this._agent.speed = 4.2f;
<>4__this._repathTimer -= Time.deltaTime;
if (<>4__this._repathTimer <= 0f)
{
<>4__this._repathTimer = 0.2f;
<>4__this._agent.SetDestination(((Component)player).transform.position);
}
}
if (<>4__this.GiftSatisfied(player))
{
<>4__this.OnGiftAccepted();
return false;
}
<>2__current = null;
<>1__state = 2;
return true;
}
<>4__this.IdleAnim();
goto IL_0257;
IL_02e9:
if (<t2>5__4 < <>4__this._askGrace)
{
if (<>4__this.GiftSatisfied(player))
{
<>4__this.OnGiftAccepted();
return false;
}
<t2>5__4 += Time.deltaTime;
<>2__current = null;
<>1__state = 3;
return true;
}
<>4__this.StartKillEveryoneMode();
break;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <WanderOffAndDie>d__53 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public KittyCatController <>4__this;
private Vector3 <best>5__1;
private float <bestScore>5__2;
private IReadOnlyList<PlayerAvatar> <players>5__3;
private float <end>5__4;
private int <i>5__5;
private Vector3 <cand>5__6;
private NavMeshHit <hit>5__7;
private float <score>5__8;
private int <p>5__9;
private PlayerAvatar <av>5__10;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WanderOffAndDie>d__53(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<players>5__3 = null;
<av>5__10 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<best>5__1 = ((Component)<>4__this).transform.position;
<bestScore>5__2 = float.NegativeInfinity;
<players>5__3 = KittyManager.AllPlayersCached();
<i>5__5 = 0;
while (<i>5__5 < 16)
{
<cand>5__6 = ((Component)<>4__this).transform.position + Random.insideUnitSphere * 45f;
if (NavMesh.SamplePosition(<cand>5__6, ref <hit>5__7, 6f, -1))
{
<score>5__8 = 0f;
<p>5__9 = 0;
while (<p>5__9 < <players>5__3.Count)
{
<av>5__10 = <players>5__3[<p>5__9];
if (Object.op_Implicit((Object)(object)<av>5__10))
{
<score>5__8 += Vector3.Distance(((NavMeshHit)(ref <hit>5__7)).position, ((Component)<av>5__10).transform.position);
}
<av>5__10 = null;
<p>5__9++;
}
if (<score>5__8 > <bestScore>5__2)
{
<bestScore>5__2 = <score>5__8;
<best>5__1 = ((NavMeshHit)(ref <hit>5__7)).position;
}
}
<i>5__5++;
}
if (Object.op_Implicit((Object)(object)<>4__this._agent) && <>4__this._agent.isOnNavMesh)
{
<>4__this._agent.isStopped = false;
<>4__this._agent.speed = 3.8f;
<>4__this._agent.SetDestination(<best>5__1);
}
<end>5__4 = Time.time + 10f;
break;
case 1:
<>1__state = -1;
break;
}
if (Time.time < <end>5__4)
{
<>2__current = null;
<>1__state = 1;
return true;
}
<>4__this.ToggleMusicLocal(on: false);
KittyEventRouter.BroadcastDespawn();
Object.Destroy((Object)(object)((Component)<>4__this).gameObject);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private NavMeshAgent _agent;
private Animator _anim;
private AudioSource _voice;
private AudioSource _music;
private AudioClip[] _voiceClips;
private AudioClip _musicClip;
private float _voiceVol = 1f;
private float _musicVol = 0.5f;
private float _patrolRadius;
private float _engageDistance;
private LayerMask _visionMask;
private float _askGrace;
private float _askInterval;
private Transform[] _levelPoints;
private Transform _truckPoint;
private Transform _currentPatrolTarget;
private float _idleUntil;
private bool _movingToPatrol;
private float _repathTimer;
private Vector3 _lastPos;
private float _stuckTimer;
private PlayerAvatar _target;
private State _state = State.Patrol;
private float _scanTimer;
private float _poseSendTimer;
private const float PoseSendInterval = 0.2f;
private Vector3 _netPos;
private Quaternion _netRot;
private bool _hasNetPose;
private const float PoseSnapDist = 5f;
private const float PoseLerpRate = 10f;
private float _postGiftCooldownUntil;
private bool _hasCatIdleTrigger;
private bool _hasWalkBool;
private Vector3 _animLastPos;
private float _killRepathTimer;
private static readonly List<PlayerAvatar> _victimsTmp = new List<PlayerAvatar>(8);
public void Setup(float patrolRadius, float engageDistance, LayerMask visionMask, float askGrace, float askInterval)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
_patrolRadius = patrolRadius;
_engageDistance = engageDistance;
_visionMask = visionMask;
_askGrace = Mathf.Max(10f, askGrace);
_askInterval = Mathf.Max(_askGrace, askInterval);
}
public void AssignAudio(AudioClip[] voices, AudioClip music, float voiceVol, float musicVol)
{
_voiceClips = voices ?? Array.Empty<AudioClip>();
_musicClip = music;
_voiceVol = Mathf.Clamp01(voiceVol);
_musicVol = Mathf.Clamp01(musicVol);
}
public void ApplyNetworkPose(Vector3 pos, Quaternion rot)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
_netPos = pos;
_netRot = rot;
_hasNetPose = true;
}
private void Awake()
{
_agent = ((Component)this).GetComponent<NavMeshAgent>();
_anim = ((Component)this).GetComponent<Animator>();
_voice = ((Component)this).GetComponent<AudioSource>() ?? ((Component)this).gameObject.AddComponent<AudioSource>();
_voice.playOnAwake = false;
_voice.loop = false;
_voice.spatialBlend = 1f;
_voice.dopplerLevel = 0f;
_voice.rolloffMode = (AudioRolloffMode)0;
_voice.minDistance = 8f;
_voice.maxDistance = 18f;
_music = ((Component)this).gameObject.AddComponent<AudioSource>();
_music.playOnAwake = false;
_music.loop = true;
_music.spatialBlend = 1f;
_music.dopplerLevel = 0f;
_music.rolloffMode = (AudioRolloffMode)0;
_music.minDistance = 12f;
_music.maxDistance = 30f;
if (Object.op_Implicit((Object)(object)_agent))
{
_agent.stoppingDistance = 1.5f;
}
}
private void OnEnable()
{
KittyManager.Register(this);
}
private void OnDisable()
{
KittyManager.Unregister(this);
}
private void Start()
{
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Invalid comparison between Unknown and I4
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Invalid comparison between Unknown and I4
LevelGenerator instance = LevelGenerator.Instance;
if ((Object)(object)instance != (Object)null && instance.Generated)
{
_truckPoint = (Object.op_Implicit((Object)(object)instance.LevelPathTruck) ? ((Component)instance.LevelPathTruck).transform : null);
if (instance.LevelPathPoints != null)
{
_levelPoints = (from p in instance.LevelPathPoints
where (Object)(object)p != (Object)null
select ((Component)p).transform).ToArray();
}
}
_idleUntil = Time.time + Random.Range(10f, 30f);
_lastPos = ((Component)this).transform.position;
_animLastPos = ((Component)this).transform.position;
if ((Object)(object)_anim != (Object)null)
{
for (int i = 0; i < _anim.parameterCount; i++)
{
AnimatorControllerParameter parameter = _anim.GetParameter(i);
if (parameter.name == "catidle" && (int)parameter.type == 9)
{
_hasCatIdleTrigger = true;
}
if (parameter.name == "Walk" && (int)parameter.type == 4)
{
_hasWalkBool = true;
}
}
}
if (!KittyManager.IsAuthority() && Object.op_Implicit((Object)(object)_agent) && ((Behaviour)_agent).enabled)
{
((Behaviour)_agent).enabled = false;
}
}
private void Update()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
if (KittyManager.IsAuthority())
{
HostTick();
if (KittyManager.CanStreamPose())
{
_poseSendTimer += Time.deltaTime;
if (_poseSendTimer >= 0.2f)
{
_poseSendTimer = 0f;
KittyEventRouter.BroadcastPose(((Component)this).transform.position, ((Component)this).transform.rotation);
}
}
}
else
{
ClientTick();
}
if (!Object.op_Implicit((Object)(object)_anim) || !_hasWalkBool)
{
return;
}
bool flag = false;
Vector3 val;
if (KittyManager.IsAuthority())
{
if (Object.op_Implicit((Object)(object)_agent) && _agent.isOnNavMesh)
{
int num;
if (!_agent.isStopped)
{
val = _agent.velocity;
num = ((((Vector3)(ref val)).sqrMagnitude > 0.0001f) ? 1 : 0);
}
else
{
num = 0;
}
flag = (byte)num != 0;
}
}
else
{
val = ((Component)this).transform.position - _animLastPos;
flag = ((Vector3)(ref val)).sqrMagnitude > 0.0001f;
}
_anim.SetBool("Walk", flag);
_animLastPos = ((Component)this).transform.position;
}
private void HostTick()
{
_scanTimer -= Time.deltaTime;
if (_scanTimer <= 0f)
{
_scanTimer = 0.33f;
ScanForTargets();
}
switch (_state)
{
case State.Patrol:
PatrolTick();
break;
case State.Pursue:
PursueTick();
break;
case State.Ask:
break;
case State.KillAll:
KillAllTick();
break;
}
}
private void ScanForTargets()
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
if (Time.time < _postGiftCooldownUntil || _state == State.Ask || _state == State.KillAll)
{
return;
}
IReadOnlyList<PlayerAvatar> readOnlyList = KittyManager.AllPlayersCached();
PlayerAvatar val = null;
float num = float.PositiveInfinity;
for (int i = 0; i < readOnlyList.Count; i++)
{
PlayerAvatar val2 = readOnlyList[i];
if (Object.op_Implicit((Object)(object)val2))
{
float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
if (num2 <= _engageDistance && num2 < num && HasLineOfSight(val2))
{
val = val2;
num = num2;
}
}
}
if ((Object)(object)val != (Object)null)
{
_target = val;
_state = State.Pursue;
}
}
private void PursueTick()
{
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_target == (Object)null)
{
_state = State.Patrol;
}
else if (Object.op_Implicit((Object)(object)_agent) && _agent.isOnNavMesh)
{
_agent.isStopped = false;
_repathTimer -= Time.deltaTime;
if (_repathTimer <= 0f)
{
_repathTimer = 0.15f;
_agent.SetDestination(((Component)_target).transform.position);
}
if (Vector3.Distance(((Component)this).transform.position, ((Component)_target).transform.position) <= 4f)
{
((MonoBehaviour)this).StartCoroutine(AskSequence(_target));
}
}
}
[IteratorStateMachine(typeof(<AskSequence>d__49))]
private IEnumerator AskSequence(PlayerAvatar player)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <AskSequence>d__49(0)
{
<>4__this = this,
player = player
};
}
private void IdleAnim()
{
if (Object.op_Implicit((Object)(object)_agent))
{
_agent.isStopped = true;
}
if (Object.op_Implicit((Object)(object)_anim) && _hasCatIdleTrigger)
{
_anim.SetTrigger("catidle");
}
if (Object.op_Implicit((Object)(object)_anim) && _hasWalkBool)
{
_anim.SetBool("Walk", false);
}
}
private bool GiftSatisfied(PlayerAvatar player)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
if (KittyManager.IsAuthority())
{
return KittyManager.AnyRecentDropNear(((Component)this).transform.position, _askGrace, 6f);
}
return false;
}
private void OnGiftAccepted()
{
_target = null;
_state = State.Patrol;
if (Object.op_Implicit((Object)(object)_agent))
{
_agent.speed = 3.5f;
_agent.isStopped = false;
}
_postGiftCooldownUntil = Time.time + 15f;
((MonoBehaviour)this).StartCoroutine(WanderOffAndDie());
}
[IteratorStateMachine(typeof(<WanderOffAndDie>d__53))]
private IEnumerator WanderOffAndDie()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WanderOffAndDie>d__53(0)
{
<>4__this = this
};
}
private bool HasLineOfSight(PlayerAvatar player)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)player))
{
return false;
}
Vector3 val = ((Component)this).transform.position + Vector3.up * 1.2f;
Transform val2 = null;
try
{
val2 = (((Object)(object)player.PlayerVisionTarget != (Object)null) ? player.PlayerVisionTarget.VisionTransform : null);
}
catch
{
}
Vector3 val3 = (((Object)(object)val2 != (Object)null) ? val2.position : ((Component)player).transform.position);
RaycastHit val4 = default(RaycastHit);
if (Physics.Linecast(val, val3, ref val4, LayerMask.op_Implicit(_visionMask)))
{
return (Object)(object)((Component)((RaycastHit)(ref val4)).collider).GetComponentInParent<PlayerAvatar>() == (Object)(object)player;
}
return true;
}
private void PatrolTick()
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)_agent) || !_agent.isOnNavMesh)
{
return;
}
if (_movingToPatrol)
{
if (!_agent.pathPending && _agent.remainingDistance <= 0.5f)
{
_movingToPatrol = false;
_idleUntil = Time.time + Random.Range(10f, 30f);
_agent.isStopped = true;
return;
}
Vector3 val = ((Component)this).transform.position - _lastPos;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
_stuckTimer = ((sqrMagnitude < 0.0004f) ? (_stuckTimer + Time.deltaTime) : 0f);
_lastPos = ((Component)this).transform.position;
if (_stuckTimer > 2f)
{
_stuckTimer = 0f;
ForceNextPatrolDestination();
}
}
else if (Time.time < _idleUntil)
{
if (!_agent.isStopped)
{
_agent.isStopped = true;
}
}
else
{
ForceNextPatrolDestination();
}
}
private void ForceNextPatrolDestination()
{
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
_agent.isStopped = false;
_currentPatrolTarget = ChooseNextLevelPoint();
if ((Object)(object)_currentPatrolTarget != (Object)null)
{
Vector3 position = _currentPatrolTarget.position;
NavMeshHit val = default(NavMeshHit);
if (NavMesh.SamplePosition(position, ref val, 3f, -1))
{
position = ((NavMeshHit)(ref val)).position;
}
if (_agent.isOnNavMesh)
{
_agent.SetDestination(position);
}
else
{
_agent.Warp(position);
}
_movingToPatrol = true;
_lastPos = ((Component)this).transform.position;
_stuckTimer = 0f;
return;
}
Vector3 val2 = Random.insideUnitSphere * _patrolRadius + ((Component)this).transform.position;
NavMeshHit val3 = default(NavMeshHit);
if (NavMesh.SamplePosition(val2, ref val3, _patrolRadius, -1))
{
if (_agent.isOnNavMesh)
{
_agent.SetDestination(((NavMeshHit)(ref val3)).position);
}
else
{
_agent.Warp(((NavMeshHit)(ref val3)).position);
}
}
_movingToPatrol = true;
_lastPos = ((Component)this).transform.position;
_stuckTimer = 0f;
}
private Transform ChooseNextLevelPoint()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
if (_levelPoints == null || _levelPoints.Length == 0)
{
return null;
}
Vector3 position = ((Component)this).transform.position;
Transform val = null;
float num = float.NegativeInfinity;
for (int i = 0; i < _levelPoints.Length; i++)
{
Transform val2 = _levelPoints[i];
if ((Object)(object)val2 == (Object)null || ((Object)(object)_truckPoint != (Object)null && Vector3.Distance(val2.position, _truckPoint.position) <= 6f))
{
continue;
}
float num2 = Vector3.Distance(val2.position, position);
if (!(num2 <= 12f))
{
float num3 = num2;
if (num3 > num)
{
num = num3;
val = val2;
}
}
}
if ((Object)(object)val != (Object)null)
{
return val;
}
return _levelPoints[Random.Range(0, _levelPoints.Length)];
}
private void TryKill(PlayerAvatar player)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
try
{
if ((Object)(object)player == (Object)null)
{
return;
}
if ((Object)(object)player.playerHealth != (Object)null)
{
player.playerHealth.HurtOther(999, ((Component)player).transform.position, true, -1);
return;
}
PlayerHealth playerHealth = player.playerHealth;
if (playerHealth != null)
{
playerHealth.Hurt(999, true, -1);
}
}
catch
{
}
}
private void StartKillEveryoneMode()
{
_state = State.KillAll;
if (Object.op_Implicit((Object)(object)_agent))
{
_agent.isStopped = false;
_agent.speed = 9f;
_agent.acceleration = 20f;
_agent.angularSpeed = 720f;
}
if (KittyManager.IsAuthority())
{
KittyEventRouter.BroadcastMusic(on: true);
}
}
private void KillAllTick()
{
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)_agent) || !_agent.isOnNavMesh)
{
return;
}
_victimsTmp.Clear();
IReadOnlyList<PlayerAvatar> readOnlyList = KittyManager.AllPlayersCached();
for (int i = 0; i < readOnlyList.Count; i++)
{
PlayerAvatar val = readOnlyList[i];
if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.playerHealth) && ((Component)val.playerHealth).gameObject.activeInHierarchy)
{
_victimsTmp.Add(val);
}
}
if (_victimsTmp.Count == 0)
{
return;
}
PlayerAvatar val2 = null;
float num = float.PositiveInfinity;
for (int j = 0; j < _victimsTmp.Count; j++)
{
PlayerAvatar val3 = _victimsTmp[j];
float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val3).transform.position);
if (num2 < num)
{
num = num2;
val2 = val3;
}
}
if ((Object)(object)val2 != (Object)null)
{
_agent.isStopped = false;
_killRepathTimer -= Time.deltaTime;
if (_killRepathTimer <= 0f)
{
_killRepathTimer = 0.12f;
_agent.SetDestination(((Component)val2).transform.position);
}
if (num <= 3.2f && KittyManager.IsAuthority())
{
TryKill(val2);
}
}
}
internal void PlayVoiceLocal(int index)
{
if (!((Object)(object)_voice == (Object)null) && _voiceClips != null && _voiceClips.Length != 0)
{
int num = Mathf.Clamp(index, 0, _voiceClips.Length - 1);
AudioClip val = _voiceClips[num];
if (Object.op_Implicit((Object)(object)val))
{
_voice.volume = _voiceVol;
_voice.PlayOneShot(val);
}
}
}
internal void ToggleMusicLocal(bool on)
{
if ((Object)(object)_music == (Object)null || (Object)(object)_musicClip == (Object)null)
{
return;
}
if (on)
{
if ((Object)(object)_music.clip != (Object)(object)_musicClip)
{
_music.clip = _musicClip;
}
_music.volume = _musicVol;
if (!_music.isPlaying)
{
_music.Play();
}
}
else if (_music.isPlaying)
{
_music.Stop();
}
}
private void ClientTick()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (_hasNetPose)
{
if (Vector3.Distance(((Component)this).transform.position, _netPos) > 5f)
{
((Component)this).transform.SetPositionAndRotation(_netPos, _netRot);
return;
}
((Component)this).transform.position = Vector3.Lerp(((Component)this).transform.position, _netPos, Time.deltaTime * 10f);
((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, _netRot, Time.deltaTime * 10f);
}
}
}
public static class KittyEventRouter
{
public static void BroadcastPose(Vector3 pos, Quaternion rot)
{
}
public static void BroadcastDespawn()
{
}
public static void BroadcastMusic(bool on)
{
}
public static void BroadcastVoice(int index)
{
}
}
public static class KittyManager
{
private struct DropRec
{
public float t;
public Vector3 pos;
}
private static readonly List<KittyCatController> _cats = new List<KittyCatController>();
private static readonly Dictionary<int, (float t, Vector3 pos)> _playerDrop = new Dictionary<int, (float, Vector3)>();
private static readonly DropRec[] _recentDrops = new DropRec[16];
private static int _recentDropsHead;
private static readonly List<PlayerAvatar> _playersCache = new List<PlayerAvatar>(8);
private static float _playersNextRefresh;
private const float PlayersRefreshInterval = 1f;
public static void Register(KittyCatController c)
{
if ((Object)(object)c != (Object)null && !_cats.Contains(c))
{
_cats.Add(c);
}
}
public static void Unregister(KittyCatController c)
{
if ((Object)(object)c != (Object)null)
{
_cats.Remove(c);
}
}
public static bool IsAuthority()
{
return !GameManager.Multiplayer() || PhotonNetwork.IsMasterClient;
}
public static bool CanStreamPose()
{
return PhotonNetwork.InRoom && PhotonNetwork.IsConnectedAndReady && IsAuthority();
}
public static bool AnyCatNear(Vector3 where, float withinMeters)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < _cats.Count; i++)
{
KittyCatController kittyCatController = _cats[i];
if (Object.op_Implicit((Object)(object)kittyCatController) && Vector3.Distance(where, ((Component)kittyCatController).transform.position) <= withinMeters)
{
return true;
}
}
return false;
}
public static void NoteValuableDropped(PlayerAvatar avatar, Vector3 where)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)avatar))
{
_playerDrop[((Object)avatar).GetInstanceID()] = (Time.time, where);
}
}
public static void NoteValuableDroppedNet(Vector3 where, float time)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
int num = _recentDropsHead++ & (_recentDrops.Length - 1);
_recentDrops[num].t = time;
_recentDrops[num].pos = where;
}
public static bool AnyRecentDropNear(Vector3 where, float withinSeconds, float withinMeters)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
float time = Time.time;
float num = withinMeters * withinMeters;
for (int i = 0; i < _recentDrops.Length; i++)
{
float num2 = time - _recentDrops[i].t;
if (num2 > 0f && num2 <= withinSeconds)
{
Vector3 val = where - _recentDrops[i].pos;
if (((Vector3)(ref val)).sqrMagnitude <= num)
{
return true;
}
}
}
return false;
}
public static bool PlayerDroppedValuableNear(PlayerAvatar avatar, Vector3 where, float withinSeconds, float withinMeters)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)avatar))
{
return false;
}
if (_playerDrop.TryGetValue(((Object)avatar).GetInstanceID(), out (float, Vector3) value) && Time.time - value.Item1 <= withinSeconds)
{
return Vector3.Distance(value.Item2, where) <= withinMeters;
}
return false;
}
public static IReadOnlyList<PlayerAvatar> AllPlayersCached()
{
if (Time.unscaledTime >= _playersNextRefresh)
{
_playersCache.Clear();
PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>();
if (array != null)
{
foreach (PlayerAvatar val in array)
{
if (Object.op_Implicit((Object)(object)val))
{
_playersCache.Add(val);
}
}
}
_playersNextRefresh = Time.unscaledTime + 1f;
}
return _playersCache;
}
}
}