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Date uploaded | 4 days ago |
Version | 1.1.0 |
Download link | OpJosMods-IAmDucky-1.1.0.zip |
Downloads | 4279 |
Dependency string | OpJosMods-IAmDucky-1.1.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
I AM DUCKY!
- First time you die each level you will turn into a duck!
- Host must have mod for this to work
Duck Controls
- WASD to walk of course
- Space to jump ...duh
- E to toggle on and off attack mode
- C to realign camera to duck, super useful sometimes if it gets all wonk
##Other Duck things
- Careful forcing the camera too far away from duck, that might make the ducks movement wack, fix with C
- duck can hurt all enemies, he does 25 dmg a second or so
- duck dies when you get revived
- Only 1 duck use per level
##Known issues
-
Client controlled ducks are a little bit laggy
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If you find errors please report them to me! and would be helpful if you gave me the logs :) Report Bugs: Discord Link
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Help me code: Github
CHANGELOG
Version 1.2.1
- lower duck move speed
Version 1.2.0
- no more weird hitboxes! duck can go under tables, over tables etc
- fixed screen going black issue if duck dies as you respawn
- revamped duck movement and camera for both host and client
Version 1.1.4
- slightly increase duck attack range
- slightly reduce input latency on client duck controls
- duck faces forward on client more consistently
- press K to kill the duck you're controlling and go back to spectating
Version 1.1.3
- undo spectating ui removal as duck (for now), as it caused issue with revives
- more logic improvements / bug fixes
Version 1.1.2
- remove the spectating UI when controlling duck
- improve logic when controlled duck dies, fixes some bugs
Version 1.1.1
- optimizations to help prevent lag
- protection against multiple players controlling same duck
Version 1.1.0
- fixed spectating camera issues
- not just the host can use this mod
- slight buff to duck damage
Version 1.0.0
- new mod who this