Decompiled source of ReturnToLobby v1.0.2

ReturnToLobby.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using MenuLib;
using MenuLib.MonoBehaviors;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("OrigamiCoder")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2e88b0dd595a4add4961b959c42ddc06e1100067")]
[assembly: AssemblyProduct("ReturnToLobby")]
[assembly: AssemblyTitle("ReturnToLobby")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ReturnToLobby
{
	[BepInPlugin("OrigamiCoder.ReturnToLobby", "ReturnToLobby", "1.0.2")]
	public class ReturnToLobby : BaseUnityPlugin
	{
		internal static ReturnToLobby Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		internal static bool IsReturningToLobby { get; set; }

		private void Awake()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			MenuAPI.AddElementToEscapeMenu((BuilderDelegate)delegate(Transform parent)
			{
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				if (SemiFunc.IsMasterClient())
				{
					Transform val = parent.Find("Menu Button - Main Menu");
					float num = (((Object)(object)val != (Object)null) ? val.localPosition.y : 155f);
					REPOButton val2 = MenuAPI.CreateREPOButton("Lobby", (Action)delegate
					{
						//IL_0015: Unknown result type (might be due to invalid IL or missing references)
						MenuAPI.OpenPopup("Lobby", new Color(1f, 0.553f, 0f), "Return to lobby?", (Action)ReturnLobbyClick, (Action)null);
					}, parent, new Vector2(245f, num));
				}
			});
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		private void ReturnLobbyClick()
		{
			IsReturningToLobby = true;
			RunManager instance = RunManager.instance;
			int num = (((Object)(object)instance.levelCurrent == (Object)(object)instance.levelShop) ? 1 : 0);
			instance.ChangeLevel(true, SemiFunc.RunIsArena(), (ChangeLevelType)3);
			SemiFunc.StatSetSaveLevel(num);
			instance.loadLevel = num;
			StatsManager.instance.SaveFileSave();
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(RunManager))]
	internal static class RunManagerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("RestartScene")]
		[HarmonyWrapSafe]
		private static void RestartScene_Prefix(RunManager __instance)
		{
			if (ReturnToLobby.IsReturningToLobby && __instance.restarting && !__instance.restartingDone && Object.op_Implicit((Object)(object)GameDirector.instance) && GameDirector.instance.PlayerList.All((PlayerAvatar p) => p.outroDone))
			{
				ReturnToLobby.IsReturningToLobby = false;
				NetworkManager.instance.DestroyAll();
			}
		}
	}
}