Decompiled source of FNAFLevel v1.0.3

FNAFLevel/FNAFLevel.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("OrtonLongGaming")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ca4e1956341ba23deb272ddd09f0b39bb60c007c")]
[assembly: AssemblyProduct("FNAFLevel")]
[assembly: AssemblyTitle("FNAFLevel")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FNAFLevel
{
	[BepInPlugin("OrtonLongGaming.FNAFLevel", "FNAFLevel", "1.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class FNAFLevel : BaseUnityPlugin
	{
		public static Level Level;

		public static LevelValuables LevelValuables;

		internal static FNAFLevel Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} is loading assets...");
			LoadAssets();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded assets!");
			RegisterLevel();
			RegisterValuables();
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void LoadAssets()
		{
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "fnaflevel.bundle");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Level = val.LoadAsset<Level>("assets/FNAF/Level - FNAF.asset");
			LevelValuables = val.LoadAsset<LevelValuables>("assets/FNAF/FNAFVALUABLES.asset");
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded assets!");
		}

		internal void RegisterValuables()
		{
			List<string> list = new List<string> { "Valuables - FNAF" };
			foreach (GameObject item in LevelValuables.tiny)
			{
				Valuables.RegisterValuable(item, list);
				Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} registering a Valuable.");
			}
			foreach (GameObject item2 in LevelValuables.small)
			{
				Valuables.RegisterValuable(item2, list);
				Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} registering a Valuable.");
			}
			foreach (GameObject item3 in LevelValuables.medium)
			{
				Valuables.RegisterValuable(item3, list);
				Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} registering a Valuable.");
			}
			foreach (GameObject item4 in LevelValuables.big)
			{
				Valuables.RegisterValuable(item4, list);
				Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} registering a Valuable.");
			}
			foreach (GameObject item5 in LevelValuables.wide)
			{
				Valuables.RegisterValuable(item5, list);
				Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} registering a Valuable.");
			}
			foreach (GameObject item6 in LevelValuables.tall)
			{
				Valuables.RegisterValuable(item6, list);
				Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} registering a Valuable.");
			}
			foreach (GameObject item7 in LevelValuables.veryTall)
			{
				Valuables.RegisterValuable(item7, list);
				Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} registering a Valuable.");
			}
		}

		internal void RegisterLevel()
		{
			Levels.RegisterLevel(Level);
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	public class OfficeDoor : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <LateStart>d__20 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public OfficeDoor <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LateStart>d__20(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (!LevelGenerator.Instance.Generated)
				{
					<>2__current = (object)new WaitForSeconds(0.1f);
					<>1__state = 1;
					return true;
				}
				if (SemiFunc.IsMasterClientOrSingleplayer())
				{
					<>4__this.ActivateDoor();
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public bool Working;

		[Space]
		public GameObject functionObjects;

		public GameObject doorObject;

		public Animator doorAnimator;

		public GameObject hurtCollider;

		public Sound doorCloseSound;

		public Sound doorCloseSoundGlobal;

		public Sound doorButtonSound;

		private PhotonView photonView;

		private StaticGrabObject staticGrabObject;

		private bool closed = true;

		private float timer = 0f;

		public List<Renderer> renderers;

		public Light doorLight;

		private List<Material> sharedMaterials = new List<Material>();

		internal List<Material> instancedMaterials = new List<Material>();

		private int materialColorField;

		private int materialEmissionColorField;

		private void Awake()
		{
			materialColorField = Shader.PropertyToID("_Color");
			materialEmissionColorField = Shader.PropertyToID("_EmissionColor");
			foreach (Renderer renderer in renderers)
			{
				Material val = null;
				foreach (Material sharedMaterial in sharedMaterials)
				{
					if (((Object)renderer.sharedMaterials[1]).name == ((Object)sharedMaterial).name)
					{
						val = sharedMaterial;
						renderer.sharedMaterials[1] = instancedMaterials[sharedMaterials.IndexOf(sharedMaterial)];
					}
				}
				if (!Object.op_Implicit((Object)(object)val))
				{
					val = renderer.sharedMaterials[1];
					sharedMaterials.Add(val);
					instancedMaterials.Add(renderer.materials[1]);
				}
			}
		}

		private void Start()
		{
			photonView = ((Component)this).GetComponent<PhotonView>();
			staticGrabObject = ((Component)this).GetComponent<StaticGrabObject>();
			((MonoBehaviour)this).StartCoroutine(LateStart());
		}

		[IteratorStateMachine(typeof(<LateStart>d__20))]
		private IEnumerator LateStart()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LateStart>d__20(0)
			{
				<>4__this = this
			};
		}

		private void ActivateDoor()
		{
			if (!SemiFunc.IsMultiplayer())
			{
				ActivateDoorRPC(Working);
				return;
			}
			photonView.RPC("ActivateDoorRPC", (RpcTarget)0, new object[1] { Working });
		}

		[PunRPC]
		public void ActivateDoorRPC(bool workin)
		{
			doorObject.SetActive(true);
			Working = workin;
		}

		private void Update()
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			functionObjects.SetActive(Working);
			if (timer > 0f)
			{
				if (closed && timer > 1f)
				{
					hurtCollider.SetActive(true);
				}
				else
				{
					hurtCollider.SetActive(false);
				}
				timer -= Time.deltaTime;
			}
			else
			{
				hurtCollider.SetActive(false);
			}
			Color val = Color.black;
			if (Working)
			{
				val = (closed ? Color.green : Color.red);
			}
			if (instancedMaterials.Count > 0)
			{
				foreach (Material instancedMaterial in instancedMaterials)
				{
					instancedMaterial.SetColor(materialColorField, val);
					instancedMaterial.SetColor(materialEmissionColorField, val);
				}
			}
			if (Object.op_Implicit((Object)(object)doorLight))
			{
				doorLight.color = val;
			}
		}

		public void ButtonPressed()
		{
			if (SemiFunc.IsMasterClientOrSingleplayer() && !(timer > 0f))
			{
				closed = !closed;
				if (!SemiFunc.IsMultiplayer())
				{
					ActionTimeRPC(closed);
					return;
				}
				photonView.RPC("ActionTimeRPC", (RpcTarget)0, new object[1] { closed });
			}
		}

		[PunRPC]
		public void ActionTimeRPC(bool shouldClose)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			timer = 1.5f;
			closed = shouldClose;
			GameDirector.instance.CameraShake.ShakeDistance(8f, 3f, 8f, doorObject.transform.position, 0.5f);
			GameDirector.instance.CameraImpact.ShakeDistance(8f, 3f, 12f, doorObject.transform.position, 0.1f);
			doorAnimator.SetBool("Closed", closed);
			doorCloseSoundGlobal.Play(doorObject.transform.position, 1f, 1f, 1f, 1f);
			doorCloseSound.Play(doorObject.transform.position, 1f, 1f, 1f, 1f);
			if ((Object)(object)renderers[0] != (Object)null)
			{
				doorButtonSound.Play(((Component)renderers[0]).transform.position, 1f, 1f, 1f, 1f);
			}
		}
	}
}
namespace FNAFLevel.SpringBones
{
	public class SpringBones : MonoBehaviour
	{
		private enum Axis
		{
			X,
			Y,
			Z
		}

		private class Item
		{
			private readonly Transform bone;

			private readonly Transform parent;

			private readonly int axis;

			private readonly Vector3 pLookDir;

			private readonly Vector3 pSecDir;

			private Vector3 wBasePos;

			private Vector3 wMassPos;

			private Vector3 delta;

			private Vector3 speed;

			private Vector3 aMain;

			private Vector3 aSec;

			private Quaternion qrot;

			public int deep;

			public Item(Transform bone, int axis, float len)
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_007f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
				this.bone = bone;
				parent = bone.parent;
				this.axis = axis;
				Vector3 val = Vector3.forward;
				Vector3 val2 = Vector3.up;
				switch (axis)
				{
				case 0:
					val = bone.right;
					val2 = bone.up;
					break;
				case 1:
					val = bone.up;
					val2 = bone.forward;
					break;
				case 2:
					val = bone.forward;
					val2 = bone.right;
					break;
				}
				wBasePos = bone.position + val * len;
				wMassPos = wBasePos;
				if ((Object)(object)parent != (Object)null)
				{
					pLookDir = parent.InverseTransformDirection(val);
					pSecDir = parent.InverseTransformDirection(val2);
				}
				else
				{
					pLookDir = val;
					pSecDir = val2;
				}
				deep = 0;
				Transform val3 = bone;
				while ((Object)(object)val3.parent != (Object)null)
				{
					val3 = val3.parent;
					deep++;
				}
			}

			public void Tick(float rigid, float damping, float length, float impact)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0112: Unknown result type (might be due to invalid IL or missing references)
				//IL_0119: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_012e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0131: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_0153: Unknown result type (might be due to invalid IL or missing references)
				//IL_0158: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_0173: Unknown result type (might be due to invalid IL or missing references)
				//IL_0178: Unknown result type (might be due to invalid IL or missing references)
				//IL_0185: Unknown result type (might be due to invalid IL or missing references)
				//IL_018c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_019c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
				wBasePos = bone.position + (((Object)(object)parent != (Object)null) ? parent.TransformDirection(pLookDir) : pLookDir) * length;
				delta = wBasePos - wMassPos;
				if (((Vector3)(ref delta)).sqrMagnitude > length * length)
				{
					delta = ((Vector3)(ref delta)).normalized * length;
					if (length < 0f)
					{
						delta *= -1f;
					}
					wMassPos = wBasePos - delta;
				}
				speed += rigid * Time.deltaTime * delta;
				speed *= damping;
				wMassPos += speed * Time.deltaTime;
				Vector3 val = wMassPos - bone.position;
				aMain = ((Vector3)(ref val)).normalized;
				if (length < 0f)
				{
					aMain *= -1f;
				}
				aSec = (((Object)(object)parent == (Object)null) ? pSecDir : parent.TransformDirection(pSecDir));
				qrot = Quaternion.LookRotation(aMain, aSec);
				bone.rotation = Quaternion.Lerp(bone.rotation, qrot * QRots[axis], impact);
			}
		}

		private static readonly Quaternion[] QRots = (Quaternion[])(object)new Quaternion[3]
		{
			new Quaternion(0f, -0.7071f, 0f, 0.7071f),
			new Quaternion(0f, 0.7071f, 0.7071f, 0f),
			new Quaternion(0f, 0f, 0.7071f, 0.7071f)
		};

		[SerializeField]
		private float length = 1f;

		[SerializeField]
		private float rigid = 100f;

		[SerializeField]
		[Range(0f, 1f)]
		private float damping = 0.95f;

		[SerializeField]
		[Range(0f, 1f)]
		private float impact = 1f;

		[SerializeField]
		private Axis axis;

		private int iaxis;

		[SerializeField]
		private List<Transform> bones;

		private List<Item> items;

		public bool doUpdate = true;

		private void Awake()
		{
			Init();
		}

		private void Init()
		{
			if (items == null)
			{
				items = new List<Item>();
			}
			items.Clear();
			iaxis = (int)axis;
			for (int i = 0; i < bones.Count; i++)
			{
				if (!((Object)(object)bones[i] == (Object)null))
				{
					items.Add(new Item(bones[i], iaxis, length));
				}
			}
			items.Sort((Item x, Item y) => x.deep.CompareTo(y.deep));
		}

		private void LateUpdate()
		{
			for (int i = 0; i < items.Count; i++)
			{
				items[i].Tick(rigid, 1f - damping, length, impact);
			}
		}

		private void OnDrawGizmosSelected()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			if (bones == null)
			{
				return;
			}
			iaxis = (int)axis;
			for (int i = 0; i < bones.Count; i++)
			{
				if (!((Object)(object)bones[i] == (Object)null))
				{
					Vector3 val = bones[i].position + ((iaxis == 0) ? bones[i].right : ((iaxis == 1) ? bones[i].up : bones[i].forward)) * length;
					Gizmos.DrawLine(bones[i].position, val);
					Gizmos.DrawWireSphere(val, Mathf.Abs(length) / 10f);
				}
			}
		}
	}
}