StartWithRandomWeapon
Start the game with a random weapon, show those monsters who's really in charge. Fully configurable. Only the host needs to have it.
| Last updated | 2 weeks ago |
| Total downloads | 11989 |
| Total rating | 0 |
| Categories | Items Weapons Server-side |
| Dependency string | OsmarBriones-StartWithRandomWeapon-1.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Start With Random Weapon
Start every run in R.E.P.O. with one or more random weapons — fully configurable. Only the host needs to have this mod installed.
Features
- Start each new game owning one or several random weapons.
- Configure exactly which weapons can appear.
- Configure how many weapons are given at the start of a run.
- Compatible with multiplayer — only the host needs to have this mod installed.
- Weapons behave exactly as if you bought them from the shop.
- Configuration can be updated without restarting the game.
Changes take effect when starting a new level.
Requirements
Installation
- Install BepInEx Pack.
- Place the file
StartWithRandomWeapon.dllinto yourBepInEx/pluginsfolder. - Launch the game — the configuration file will be generated automatically inside
BepInEx/config. - Open the file to customize weapon availability and general settings.
Configuration
The configuration file is located at:
BepInEx/config/com.osmarbriones.startwithrandomweapon.cfg
It contains two main sections:
[General]
-
WeaponsToSpawn
Number of weapons to spawn at start (ignored ifSpawnOnePerPlayeris true).
Value range: 1–50 -
**SpawnOnePerPlayer **
If true, the mod gives exactly one random weapon per player, regardless ofWeaponsToSpawn.
[Weapons]
Each weapon has a Boolean toggle that determines whether it can appear.
Example:
Item Melee Frying Pan = true
Item Gun Laser = false
Item Rubber Duck = true
- Set a value to
true→ this weapon is allowed to spawn. - Set to
false→ this weapon will never appear. - Changes take effect as soon as a new level starts (no restart required).
Support
If something doesn’t work, feel free to send an email to [email protected] and I’ll do my best to fix it.
Credits
Developed by Osmar Briones