using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("BetterSprint")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Better Sprint Plugin")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0")]
[assembly: AssemblyProduct("BetterSprint")]
[assembly: AssemblyTitle("BetterSprint")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class BetterSprintManager : MonoBehaviour
{
private ManualLogSource logger = null;
private string currentLevelName = "";
private string lastUpgradeLevel = "Not Set";
private string[] blacklistedLevelNames = new string[4] { "", "Main Menu", "Level - Lobby Menu", "Lobby Menu" };
public void Awake()
{
logger = Plugin.logger;
logger.LogInfo((object)"BetterSprintManager Awake() called.");
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
logger.LogInfo((object)"Starting initialization sequence");
}
private void Update()
{
try
{
CheckLevel();
if (IsValidLevel() && lastUpgradeLevel != currentLevelName)
{
ApplyPlayerUpgrades();
}
}
catch (Exception arg)
{
logger.LogError((object)$"Error checking level: {arg}");
}
}
private bool IsValidLevel()
{
return !blacklistedLevelNames.Contains<string>(currentLevelName, StringComparer.OrdinalIgnoreCase);
}
private void CheckLevel()
{
LevelGenerator instance = LevelGenerator.Instance;
if (!((Object)(object)instance == (Object)null) && instance.Generated)
{
string value = instance.Level?.NarrativeName ?? "";
if (blacklistedLevelNames.Contains<string>(value, StringComparer.OrdinalIgnoreCase))
{
currentLevelName = "";
lastUpgradeLevel = "Not Set";
}
else
{
currentLevelName = value;
}
}
}
private void ApplyPlayerUpgrades()
{
try
{
if ((Object)(object)PlayerController.instance != (Object)null)
{
PlayerController instance = PlayerController.instance;
AccessTools.Field(typeof(PlayerController), "sprintRechargeTime").SetValue(instance, Plugin.SprintRechargeTime.Value);
AccessTools.Field(typeof(PlayerController), "sprintRechargeAmount").SetValue(instance, Plugin.SprintRechargeAmount.Value);
logger.LogInfo((object)"Applied sprint enhancements");
lastUpgradeLevel = currentLevelName;
}
}
catch (Exception arg)
{
logger.LogError((object)$"Failed to apply player upgrades: {arg}");
}
}
}
[BepInPlugin("com.example.bettersprint", "BetterSprint", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource logger;
public static ConfigEntry<float> SprintRechargeTime;
public static ConfigEntry<float> SprintRechargeAmount;
private void Awake()
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Expected O, but got Unknown
logger = ((BaseUnityPlugin)this).Logger;
logger.LogInfo((object)"[Plugin] Awake");
SprintRechargeTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SprintRechargeTime", 0.1f, "Time it takes for sprint to begin recharging.");
SprintRechargeAmount = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SprintRechargeAmount", 6f, "Amount of sprint restored per tick.");
GameObject val = new GameObject("BetterSprint");
((Object)val).hideFlags = (HideFlags)61;
BetterSprintManager betterSprintManager = val.AddComponent<BetterSprintManager>();
if ((Object)(object)betterSprintManager == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"[Plugin] Failed to add BetterSprintManager component");
return;
}
val.SetActive(true);
Object.DontDestroyOnLoad((Object)(object)val);
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Plugin Better Sprint is loaded with recharge time {SprintRechargeTime.Value} and amount {SprintRechargeAmount.Value}");
}
}
namespace BetterSprint
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "BetterSprint";
public const string PLUGIN_NAME = "BetterSprint";
public const string PLUGIN_VERSION = "2.0.0";
}
}