
MissionUtils
A patch to make the mission system more flexible and easier for modders to use.
Last updated | 8 hours ago |
Total downloads | 126 |
Total rating | 0 |
Categories | Mods Tools Misc Client-side Server-side |
Dependency string | PencilFoxStudios-MissionUtils-1.0.2 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
MissionUtils
A BETA helper plugin for R.E.P.O. that patches MissionUI
for it to be easier for modders to add their own mission ("FOCUS >") messages. It currently offers a queue system for displaying messages to players, and aims to not interfere with the default MissionUI
system.
To use it, simply call MissionUI.instance.MissionText()
with the message you want to display as you normally would. The plugin will handle the rest, including queuing them and displaying them in the correct order, with a configurable delay between messages.
Features
- Queue System: The plugin automatically queues messages and displays them in the order they were received. This means you can send multiple messages without worrying about them overlapping or being displayed at the same time.
- Configurable Delay: You can configure the delay between messages to suit your needs. This allows you to control how long each message is displayed before the next one is shown.
- Configure Dead Player Behavior: You can configure how the plugin behaves when a player dies. By default, the plugin will not show missions to dead players (the way it is in vanilla), but you can change this behavior in the config file, or forcefully override it in your mod's code.
- Broadcasting: There's a built-in networking event that allows you to send messages to all players in the game, and it will automatically handle the queuing and displaying of those messages. This means you can easily send messages to all players without having to worry about the underlying mechanics of
MissionUI
just by prepending your mission messsage with%broadcast%
. The plugin will automatically detect this and send the message to all players in the game. Without it, the message will be sent to the local player only. For example:// This will send the message "This is a test message to all players!" to all players in the game for 4 seconds MissionUI.instance.MissionText("%broadcast%This is a test message to all players!", Color.white, Color.white, 4f ); // This will send the message to the local player only for 4 seconds MissionUI.instance.MissionText("This is a test message to the local player!", Color.white, Color.white, 4f );
If you have any suggestions, feel free to reach out to me on Discord!
© Pencil Fox Studios SP