using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("REPO MOD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("REPO MOD")]
[assembly: AssemblyTitle("REPO MOD")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace REPO_MOD;
public static class ConfigManager
{
public static void Initialize(ConfigFile config)
{
}
}
[BepInPlugin("pleasure.zone.german_engineer_painting", "GermanEngineerPainting", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
string path = Path.Combine(Paths.PluginPath, "PleasureZone-GermanEngineerPainting", "Images");
string text = Path.Combine(Paths.PluginPath, "UnderratedJunk-CustomPaintings", "CustomPaintings");
if (!Directory.Exists(text))
{
Directory.CreateDirectory(text);
}
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
string[] files = Directory.GetFiles(path);
foreach (string text2 in files)
{
string fileName = Path.GetFileName(text2);
File.Copy(text2, Path.Combine(text, fileName), overwrite: true);
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"GermanEngineerPainting initialized");
}
}
internal class PluginInfo
{
public const string id = "pleasure.zone.german_engineer_painting";
public const string name = "GermanEngineerPainting";
public const string version = "1.0.0";
}