Decompiled source of NoEnemyDespawn v1.0.0

plugins/NoEnemyDespawn.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NoEnemyDespawn")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoEnemyDespawn")]
[assembly: AssemblyTitle("NoEnemyDespawn")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoEnemyDespawn;

[BepInPlugin("pleasure.zone.noenemydespawn", "NoEnemyDespawn", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		((BaseUnityPlugin)this).Logger.LogInfo((object)"NoEnemyDespawn loaded");
		Harmony val = new Harmony("pleasure.zone.noenemydespawn");
		val.PatchAll();
	}
}
[HarmonyPatch(typeof(EnemyParent), "Logic")]
public class EnemyDespawnPrevention
{
	[HarmonyPrefix]
	private static bool Prefix(ref IEnumerator __result, ref EnemyParent __instance)
	{
		__result = Logic(__instance);
		return false;
	}

	private static IEnumerator Logic(EnemyParent instance)
	{
		FieldInfo spawnedField = AccessTools.Field(typeof(EnemyParent), "Spawned");
		FieldInfo playerCloseField = AccessTools.Field(typeof(EnemyParent), "playerClose");
		AccessTools.Field(typeof(EnemyParent), "Enemy");
		FieldInfo pauseTimerField = AccessTools.Field(typeof(EnemyParent), "spawnedTimerPauseTimer");
		FieldInfo despawnedTimerField = AccessTools.Field(typeof(EnemyParent), "DespawnedTimer");
		FieldInfo spawnedTimerField = AccessTools.Field(typeof(EnemyParent), "SpawnedTimer");
		FieldInfo debugDespawnCloseField = AccessTools.Field(typeof(EnemyDirector), "debugDespawnClose");
		MethodInfo spawnMethod = AccessTools.Method(typeof(EnemyParent), "Spawn", (Type[])null, (Type[])null);
		instance.Despawn();
		despawnedTimerField.SetValue(instance, Random.Range(2f, 5f));
		while (true)
		{
			bool spawned = (bool)spawnedField.GetValue(instance);
			_ = (bool)playerCloseField.GetValue(instance);
			float spawnedTimer = (float)spawnedTimerField.GetValue(instance);
			float pauseTimer = (float)pauseTimerField.GetValue(instance);
			float despawnedTimer = (float)despawnedTimerField.GetValue(instance);
			_ = (bool)debugDespawnCloseField.GetValue(EnemyDirector.instance);
			if (spawned)
			{
				if (!(spawnedTimer <= 0f) && pauseTimer > 0f)
				{
					pauseTimerField.SetValue(instance, pauseTimer - Time.deltaTime);
				}
			}
			else if (despawnedTimer <= 0f)
			{
				spawnMethod.Invoke(instance, new object[0]);
			}
			else
			{
				despawnedTimerField.SetValue(instance, despawnedTimer - Time.deltaTime);
			}
			yield return null;
		}
	}
}
public class PluginInfo
{
	public const string id = "pleasure.zone.noenemydespawn";

	public const string name = "NoEnemyDespawn";

	public const string version = "1.0.0";
}