Decompiled source of AntiTumble Cooldown v1.1.0

Anti-Tumble_Cooldown1.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Anti-Tumble_Cooldown")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Anti-Tumble_Cooldown")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c536bce9-c9aa-4a63-a8af-0418e7a44775")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.antitumble", "Anti-Tumble Cooldown", "1.1.1")]
public class AntiTumblePlugin : BaseUnityPlugin
{
	private FieldInfo tumbleOverrideField;

	private FieldInfo tumbleInputDisableTimerField;

	private FieldInfo canExitField;

	private FieldInfo tumblingField;

	private bool lastTumbleState;

	private void Awake()
	{
		Assembly assembly = typeof(PlayerController).Assembly;
		Type type = assembly.GetType("PlayerTumble");
		Type typeFromHandle = typeof(PlayerController);
		tumbleOverrideField = type.GetField("tumbleOverride", BindingFlags.Instance | BindingFlags.NonPublic);
		tumblingField = type.GetField("tumbling", BindingFlags.Instance | BindingFlags.NonPublic);
		tumbleInputDisableTimerField = typeFromHandle.GetField("tumbleInputDisableTimer", BindingFlags.Instance | BindingFlags.NonPublic);
		canExitField = typeof(TumbleUI).GetField("canExit", BindingFlags.Instance | BindingFlags.NonPublic);
	}

	private void Update()
	{
		PlayerController instance = PlayerController.instance;
		if ((Object)(object)instance == (Object)null || (Object)(object)LevelGenerator.Instance == (Object)null || !LevelGenerator.Instance.Generated)
		{
			return;
		}
		PlayerAvatar playerAvatarScript = instance.playerAvatarScript;
		if ((Object)(object)playerAvatarScript == (Object)null)
		{
			return;
		}
		PlayerTumble tumble = playerAvatarScript.tumble;
		if ((Object)(object)tumble == (Object)null)
		{
			return;
		}
		tumbleOverrideField?.SetValue(tumble, false);
		tumbleInputDisableTimerField?.SetValue(instance, 0f);
		bool flag = tumblingField != null && (bool)tumblingField.GetValue(tumble);
		if ((Object)(object)TumbleUI.instance != (Object)null)
		{
			canExitField?.SetValue(TumbleUI.instance, true);
			if (flag != lastTumbleState)
			{
				((Component)TumbleUI.instance).gameObject.SetActive(flag);
				lastTumbleState = flag;
			}
		}
	}
}