Decompiled source of FlashlightRework v1.2.0

plugins/Flashlight Rework.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PxntxrezStudio.RepoFlashlightRework;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("PxntxrezStudio")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Flashlight Rework")]
[assembly: AssemblyTitle("Flashlight Rework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("PxntxrezStudio.RepoFlashlightRework", "REPO Flashlight Rework", "1.2.0")]
public class FlashlightReworkPlugin : BaseUnityPlugin
{
	private Harmony _harmony;

	private void Awake()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		FlashlightConfig.Init(((BaseUnityPlugin)this).Config);
		_harmony = new Harmony("PxntxrezStudio.RepoFlashlightRework");
		_harmony.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
	}
}
[HarmonyPatch(typeof(FlashlightController), "Hidden")]
internal static class Patch_FlashlightController_Hidden
{
	private static bool Prefix(FlashlightController __instance)
	{
		return !__instance.PlayerAvatar.isLocal;
	}
}
[HarmonyPatch(typeof(FlashlightController), "Idle")]
internal static class Patch_FlashlightController_Idle
{
	private static bool Prefix(FlashlightController __instance)
	{
		if (__instance.PlayerAvatar.isLocal && __instance.LightActive && (__instance.PlayerAvatar.isCrouching || __instance.PlayerAvatar.isTumbling || __instance.PlayerAvatar.isSliding))
		{
			return false;
		}
		return true;
	}
}
public static class Patch_FlashlightController_Start
{
	[HarmonyPatch(typeof(FlashlightController), "Start")]
	public static class Patch
	{
		public static void Postfix(FlashlightController __instance)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.PlayerAvatar.isLocal)
			{
				if (!originalColors.ContainsKey(__instance))
				{
					originalColors[__instance] = __instance.spotlight.color;
				}
				TryStartFlicker(__instance);
			}
		}
	}

	[CompilerGenerated]
	private sealed class <FlickerCoroutine>d__5 : IEnumerator<object>, IEnumerator, IDisposable
	{
		private int <>1__state;

		private object <>2__current;

		public FlashlightController flashlight;

		private int <flicks>5__2;

		private int <i>5__3;

		private float <totalTime>5__4;

		private float <timer>5__5;

		private float <wait>5__6;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <FlickerCoroutine>d__5(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0306: Expected O, but got Unknown
			//IL_023a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Expected O, but got Unknown
			//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cd: Expected O, but got Unknown
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Expected O, but got Unknown
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ba: Expected O, but got Unknown
			//IL_04cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d7: Expected O, but got Unknown
			//IL_051c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0526: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0377: Unknown result type (might be due to invalid IL or missing references)
			//IL_0381: Expected O, but got Unknown
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Expected O, but got Unknown
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Expected O, but got Unknown
			//IL_0420: Unknown result type (might be due to invalid IL or missing references)
			//IL_042a: Expected O, but got Unknown
			Collider[] array;
			float num;
			bool flag;
			Collider[] array2;
			float num3;
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				goto IL_0046;
			case 1:
				<>1__state = -1;
				goto IL_0046;
			case 2:
				<>1__state = -1;
				goto IL_0046;
			case 3:
				<>1__state = -1;
				((Behaviour)flashlight.spotlight).enabled = true;
				flashlight.halo.enabled = true;
				goto IL_022a;
			case 4:
				<>1__state = -1;
				goto IL_0046;
			case 5:
				<>1__state = -1;
				((Behaviour)flashlight.spotlight).enabled = true;
				flashlight.halo.enabled = true;
				<>2__current = (object)new WaitForSeconds(Random.Range(0.04f, 0.12f));
				<>1__state = 6;
				return true;
			case 6:
				<>1__state = -1;
				<i>5__3++;
				goto IL_0328;
			case 7:
				<>1__state = -1;
				((Behaviour)flashlight.spotlight).enabled = true;
				flashlight.halo.enabled = true;
				goto IL_03b3;
			case 8:
				<>1__state = -1;
				goto IL_0046;
			case 9:
				<>1__state = -1;
				((Behaviour)flashlight.spotlight).enabled = true;
				flashlight.halo.enabled = true;
				goto IL_045d;
			case 10:
				<>1__state = -1;
				<timer>5__5 += <wait>5__6;
				break;
			case 11:
				{
					<>1__state = -1;
					goto IL_0046;
				}
				IL_0046:
				if (!FlashlightConfig.EnableFlicker.Value || !flashlight.LightActive)
				{
					((Behaviour)flashlight.spotlight).enabled = flashlight.LightActive;
					flashlight.halo.enabled = flashlight.LightActive;
					<>2__current = (object)new WaitForSeconds(0.2f);
					<>1__state = 1;
					return true;
				}
				array = Physics.OverlapSphere(((Component)flashlight).transform.position, 15f);
				num = 15f;
				flag = false;
				array2 = array;
				foreach (Collider val in array2)
				{
					EnemyChecklist componentInParent = ((Component)val).GetComponentInParent<EnemyChecklist>();
					if ((Object)(object)componentInParent != (Object)null)
					{
						float num2 = Vector3.Distance(((Component)flashlight).transform.position, ((Component)val).transform.position);
						if (num2 < num)
						{
							num = num2;
							flag = true;
						}
					}
				}
				if (!flag)
				{
					if (!((Behaviour)flashlight.spotlight).enabled)
					{
						((Behaviour)flashlight.spotlight).enabled = true;
						flashlight.halo.enabled = true;
					}
					<>2__current = (object)new WaitForSeconds(0.3f);
					<>1__state = 2;
					return true;
				}
				num3 = Mathf.Clamp01((15f - num) / 15f);
				if (num3 < 0.3f)
				{
					if (Random.value < num3)
					{
						((Behaviour)flashlight.spotlight).enabled = false;
						flashlight.halo.enabled = false;
						<>2__current = (object)new WaitForSeconds(Random.Range(0.05f, 0.1f));
						<>1__state = 3;
						return true;
					}
					goto IL_022a;
				}
				if (num3 < 0.7f)
				{
					<flicks>5__2 = Random.Range(3, 6);
					<i>5__3 = 0;
					goto IL_0328;
				}
				if (Random.value < 0.6f)
				{
					((Behaviour)flashlight.spotlight).enabled = false;
					flashlight.halo.enabled = false;
					<>2__current = (object)new WaitForSeconds(Random.Range(1.5f, 3f));
					<>1__state = 9;
					return true;
				}
				goto IL_045d;
				IL_0328:
				if (<i>5__3 < <flicks>5__2)
				{
					((Behaviour)flashlight.spotlight).enabled = false;
					flashlight.halo.enabled = false;
					<>2__current = (object)new WaitForSeconds(Random.Range(0.03f, 0.07f));
					<>1__state = 5;
					return true;
				}
				if (Random.value < 0.3f)
				{
					((Behaviour)flashlight.spotlight).enabled = false;
					flashlight.halo.enabled = false;
					<>2__current = (object)new WaitForSeconds(Random.Range(0.8f, 1.4f));
					<>1__state = 7;
					return true;
				}
				goto IL_03b3;
				IL_045d:
				<totalTime>5__4 = Random.Range(1.2f, 2.5f);
				<timer>5__5 = 0f;
				break;
				IL_03b3:
				<>2__current = (object)new WaitForSeconds(Random.Range(0.1f, 0.25f));
				<>1__state = 8;
				return true;
				IL_022a:
				<>2__current = (object)new WaitForSeconds(Random.Range(0.15f, 0.25f));
				<>1__state = 4;
				return true;
			}
			if (<timer>5__5 < <totalTime>5__4)
			{
				bool enabled = Random.value > 0.2f;
				((Behaviour)flashlight.spotlight).enabled = enabled;
				flashlight.halo.enabled = enabled;
				<wait>5__6 = Random.Range(0.015f, 0.07f);
				<>2__current = (object)new WaitForSeconds(<wait>5__6);
				<>1__state = 10;
				return true;
			}
			<>2__current = (object)new WaitForSeconds(Random.Range(0.05f, 0.2f));
			<>1__state = 11;
			return true;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public static readonly Dictionary<FlashlightController, Color> originalColors = new Dictionary<FlashlightController, Color>();

	private static readonly Dictionary<FlashlightController, Coroutine> activeFlickers = new Dictionary<FlashlightController, Coroutine>();

	public static void TryStartFlicker(FlashlightController flashlight)
	{
		if (!FlashlightConfig.EnableFlicker.Value)
		{
			StopFlicker(flashlight);
		}
		else if (!activeFlickers.ContainsKey(flashlight))
		{
			Coroutine value = ((MonoBehaviour)flashlight).StartCoroutine(FlickerCoroutine(flashlight));
			activeFlickers[flashlight] = value;
		}
	}

	public static void StopFlicker(FlashlightController flashlight)
	{
		if (activeFlickers.TryGetValue(flashlight, out Coroutine value))
		{
			((MonoBehaviour)flashlight).StopCoroutine(value);
			activeFlickers.Remove(flashlight);
		}
		if (!flashlight.LightActive)
		{
			((Behaviour)flashlight.spotlight).enabled = false;
			flashlight.halo.enabled = false;
		}
		else
		{
			((Behaviour)flashlight.spotlight).enabled = true;
			flashlight.halo.enabled = true;
		}
	}

	[IteratorStateMachine(typeof(<FlickerCoroutine>d__5))]
	public static IEnumerator FlickerCoroutine(FlashlightController flashlight)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <FlickerCoroutine>d__5(0)
		{
			flashlight = flashlight
		};
	}

	public static void OnFlickerSettingChanged()
	{
		FlashlightController[] array = Object.FindObjectsOfType<FlashlightController>();
		foreach (FlashlightController val in array)
		{
			if (val.PlayerAvatar.isLocal)
			{
				if (FlashlightConfig.EnableFlicker.Value)
				{
					TryStartFlicker(val);
				}
				else
				{
					StopFlicker(val);
				}
			}
		}
	}
}
[HarmonyPatch(typeof(FlashlightController), "Update")]
internal static class Patch_FlashlightController_Update
{
	private static readonly FieldInfo fiCurrentState = AccessTools.Field(typeof(FlashlightController), "currentState");

	private static readonly FieldInfo fiStateTimer = AccessTools.Field(typeof(FlashlightController), "stateTimer");

	private static readonly FieldInfo fiIntroRotLerp = AccessTools.Field(typeof(FlashlightController), "introRotLerp");

	private static readonly FieldInfo fiIntroYLerp = AccessTools.Field(typeof(FlashlightController), "introYLerp");

	private static readonly FieldInfo fiClick = AccessTools.Field(typeof(FlashlightController), "click");

	private static readonly Dictionary<FlashlightController, float> lastToggle = new Dictionary<FlashlightController, float>();

	private const float toggleCooldown = 1.3f;

	private static bool Prefix(FlashlightController __instance)
	{
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		if (!__instance.PlayerAvatar.isLocal)
		{
			return true;
		}
		float value;
		bool flag = !lastToggle.TryGetValue(__instance, out value) || Time.time - value >= 1.3f;
		if (Input.GetKeyDown(FlashlightConfig.GetKeyCode()) && flag)
		{
			lastToggle[__instance] = Time.time;
			if (!__instance.LightActive)
			{
				fiCurrentState.SetValue(__instance, Enum.Parse(fiCurrentState.FieldType, "Intro"));
				fiStateTimer.SetValue(__instance, 1f);
				fiIntroRotLerp.SetValue(__instance, 0f);
				fiIntroYLerp.SetValue(__instance, 0f);
				fiClick.SetValue(__instance, true);
			}
			else
			{
				fiCurrentState.SetValue(__instance, Enum.Parse(fiCurrentState.FieldType, "LightOff"));
				fiStateTimer.SetValue(__instance, 0.25f);
				fiClick.SetValue(__instance, true);
				__instance.lightOffAudio.Play(((Component)__instance).transform.position, 1f, 1f, 1f, 1f);
			}
		}
		return true;
	}

	private static void Postfix(FlashlightController __instance)
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		if (!__instance.PlayerAvatar.isLocal)
		{
			return;
		}
		AccessTools.Field(typeof(FlashlightController), "active").SetValue(__instance, __instance.LightActive);
		if (!__instance.LightActive)
		{
			return;
		}
		Color value;
		if (FlashlightConfig.UseCustomRGB.Value)
		{
			Color color = FlashlightConfig.GetColor();
			__instance.spotlight.color = color;
			Light component = ((Component)__instance.halo).GetComponent<Light>();
			if ((Object)(object)component != (Object)null)
			{
				component.color = color;
			}
		}
		else if (Patch_FlashlightController_Start.originalColors.TryGetValue(__instance, out value))
		{
			__instance.spotlight.color = value;
			Light component2 = ((Component)__instance.halo).GetComponent<Light>();
			if ((Object)(object)component2 != (Object)null)
			{
				component2.color = value;
			}
		}
	}
}
namespace PxntxrezStudio.RepoFlashlightRework
{
	public static class FlashlightConfig
	{
		public static ConfigEntry<int> LightColorRed;

		public static ConfigEntry<int> LightColorGreen;

		public static ConfigEntry<int> LightColorBlue;

		public static ConfigEntry<bool> UseCustomRGB;

		public static ConfigEntry<string> FlashlightToggleKey;

		public static ConfigEntry<bool> EnableFlicker;

		private static ConfigFile config;

		public static void Init(ConfigFile cfg)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Expected O, but got Unknown
			config = cfg;
			UseCustomRGB = cfg.Bind<bool>("Light Color", "Use Custom RGB Color", false, "Enable or disable RGB color override");
			LightColorRed = cfg.Bind<int>("Light Color", "Red", 255, new ConfigDescription("Light Color Red", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 255), Array.Empty<object>()));
			LightColorGreen = cfg.Bind<int>("Light Color", "Green", 255, new ConfigDescription("Light Color Green", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 255), Array.Empty<object>()));
			LightColorBlue = cfg.Bind<int>("Light Color", "Blue", 255, new ConfigDescription("Light Color Blue", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 255), Array.Empty<object>()));
			FlashlightToggleKey = cfg.Bind<string>("Controls", "Toggle Key", "F", new ConfigDescription("Flashlight toggle key", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[20]
			{
				"F", "R", "T", "Y", "U", "I", "O", "P", "G", "H",
				"J", "K", "L", "Z", "X", "C", "V", "B", "N", "M"
			}), Array.Empty<object>()));
			EnableFlicker = cfg.Bind<bool>("Flicker Settings", "Enable Flicker", true, "Enable flickering when enemy is nearby");
			cfg.SettingChanged += OnConfigChanged;
		}

		private static void OnConfigChanged(object sender, SettingChangedEventArgs e)
		{
			if (e.ChangedSetting.Definition.Key == "Enable Flicker")
			{
				Patch_FlashlightController_Start.OnFlickerSettingChanged();
			}
		}

		public static KeyCode GetKeyCode()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			string value = FlashlightToggleKey.Value.ToUpper();
			if (Enum.TryParse<KeyCode>(value, out KeyCode result))
			{
				return result;
			}
			return (KeyCode)102;
		}

		public static Color GetColor()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			return new Color((float)LightColorRed.Value / 255f, (float)LightColorGreen.Value / 255f, (float)LightColorBlue.Value / 255f);
		}
	}
}