No Save Delete
This mod for R.E.P.O. prevents save files from being deleted upon player death, allowing you to continue playing without losing progress.
| Date uploaded | 3 days ago |
| Version | 1.2.7 |
| Download link | PxntxrezStudio-No_Save_Delete-1.2.7.zip |
| Downloads | 18514 |
| Dependency string | PxntxrezStudio-No_Save_Delete-1.2.7 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
⚠️ IMPORTANT NOTICE: HOST-ONLY MOD ⚠️
This mod is ONLY required for the host in multiplayer games. Other players do not need to install this mod for it to work properly.
No Save Delete
A mod for R.E.P.O that prevents the game from deleting save files upon player death, ensuring your progress is always safe.
Description
No Save Delete gives you control over how saves are managed in R.E.P.O. By default, the game deletes your save file when you die, but with this mod, you can prevent that from happening and even automatically reload your last save after death.
Features
- Prevent Game Save Deletion: Stops the game from deleting saves after death.
- Manual Save Deletion: Optionally allow the player to delete saves through the menu if desired.
- Automatic Save Reloading (Singleplayer): Automatically reloads the last save file when the player dies in singleplayer mode.
- Automatic Save Reloading (Multiplayer): Automatically reloads the last save file when all players die in multiplayer mode.
- Configurable Settings: All features can be toggled on or off via the configuration file.
Compatibility
- ✅ Singleplayer: Works perfectly with no known issues.
- ✅ Multiplayer: Fully stable!
Showcase
| Base Game (Default) | With NoSaveDelete Mod |
|---|---|
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Installation
- Install BepInEx (v5.x) for R.E.P.O.
- Place the
NoSaveDelete.dllfile in theBepInEx/pluginsfolder. - Launch the game to generate the configuration file at:
BepInEx/config/com.pxntxrez.nosavedelete.cfg
Configuration Options
Located in BepInEx/config/com.pxntxrez.nosavedelete.cfg
AllowPlayerDelete (true/false)– Allows the player to delete saves manually. (Default:true)AllowGameDelete (true/false)– Allows the game to delete saves. (Default:false)AutoLoadInMultiplayer (true/false)– Automatically reloads the last save when all players die in multiplayer mode. (Default:false)- ✅ If set to
true, the arena is skipped, and the game automatically reloads the last save. - ❌ If
false, the arena is not skipped. After the arena, the game returns to the lobby.- When the host presses Start Game, the last save is automatically loaded, keeping all progress, items, and player states intact.
- The save is not reset, deleted, or lost!
- ⚠️ This option is now fully restored and bug-free!
- ✅ If set to
Important Notes
- ⚠️ Multiplayer Compatibility:
- Multiplayer support is now fully implemented, with many bugs and issues fixed in this update.
- While most known issues have been resolved, minor bugs may still exist. If you experience any issues, please report them!
- 🚀 Latest Improvements:
- Major bug fixes, improved stability, and enhanced save protection for both singleplayer and multiplayer.
- 🛠️ Found a Bug? If you encounter any issues, please report them on the R.E.P.O Modding Discord Server. Your feedback helps improve the mod!
CHANGELOG
Version: 1.2.7: Critical Bug Fixes & Stability Improvements
-
Host Invincibility Bug Fixed:
- Fixed a critical issue where the host became immortal after the latest game update.
- Now damage, death, and save reloads work correctly for the host in all modes.
-
Auto-Load & Charging Station Fix (Multiplayer):
- Fixed a multiplayer-specific bug where charging station charges were not restored after a save reload when all players died.
- The issue occurred due to the new game version changing internal save behavior — it is now fully compatible again.
-
Backup System Improvements:
- Backups are now copied instead of deleted when a save reloads, preventing rollback to previous levels and ensuring save safety.
- This change makes recovery more reliable in case of unexpected crashes or errors.
-
Auto-Load System Fixed:
- Fixed a bug where auto-load could fail to trigger in multiplayer after all players died.
- The system now reloads saves properly across both singleplayer and multiplayer sessions.
-
General Stability Fixes:
- Improved handling of save initialization on new game versions.
- Optimized internal load/reload logic for better performance.
- Minor code cleanups and stability improvements.
Version: 1.2.6: Critical Bug Fixes
- Charging Station Energy Bug Fixed:
- Fixed the same bug in multiplayer mode where charging station energy was not properly restored after all players died and the save was reloaded.
- Now the charging station properly restores its energy state when the save is reloaded after death in both game modes.
Version: 1.2.5: Critical Bug Fixes & Code Improvements
-
Save Deletion Bug Fixed:
- Fixed a critical bug where players could not delete saves even when
AllowPlayerDeletewas set totruein the config. - Save deletion from the menu now works correctly when enabled.
- Fixed a critical bug where players could not delete saves even when
-
Charging Station Energy Bug Fixed:
- Fixed a major bug in singleplayer mode where if a player spent energy charges at a charging station and then died, the energy would remain depleted even after save reload.
- Now the charging station properly restores its energy state when the save is reloaded after death.
-
Location-Based Auto-Load Restrictions:
- Auto-load in singleplayer now only triggers when dying in levels and arena.
- Death in lobby or shop will no longer trigger auto-load, preventing unnecessary save reloads in safe zones.
-
Code Improvements & Optimizations:
- Improved save reload logic for better stability and performance.
- Enhanced error handling and logging for better debugging.
- General code cleanup and optimization.
-
Minor Bug Fixes:
- Fixed various small bugs.
- Improved mod stability and reliability.
Version: 1.2.4: Bug Fixes & Improvements
-
Shop Death Bug Fixed:
- Fixed a bug where if
AutoLoadInMultiplayer = trueand all players died in the Shop, the level would roll back incorrectly (to a previous level). - Now, when all players die in the Shop, the save will simply restart correctly without restoring from a backup.
- Fixed a bug where if
-
Correct Mod Version Display:
- Fixed the version number shown in the debug console.
- It now correctly displays the current stable version of the mod instead of incorrectly showing
1.1.0.
-
Donation Link Added:
- Added a link for donations if you would like to support the author.
Version: 1.2.2: New Features & Stability Improvements
-
New Save Protection Feature:
- A new feature has been added to prevent the loss of items, item charge values, player HP, and much more — no matter the situation.
- You can disable this feature anytime by setting
AllowGameDeletetotruein the config file.
-
Arena Exit Bug Fixed:
- Fixed a bug where if the host left to the main menu while in the arena, players' items, HP, and charges would not be saved correctly.
-
Host Check System Added:
- The mod now checks if the player is the host. If not, it stops running to avoid unnecessary load on client and improve performance.
-
Additional Fixes:
- Minor bugs from the previous update have been fixed.
- General stability improvements.
-
README Updated
Version: 1.2.1 GLOBAL UPDATE
-
Save Auto-Reload System Overhaul:
- Fully reworked auto-reload logic to prevent HP loss, item charge bugs, and related issues after death.
- Players will now respawn with correct health and item charge values — no more broken saves!
-
Feature Return –
AutoLoadInMultiplayer:- Re-added to the config file.
- Now completely bug-free and works as intended.
- This option is disabled by default.
-
Bug Fix –
AllowGameDeleteBehavior:- Fixed a bug where enabling
AllowGameDeletein the config would automatically reset to disabled after a round ended.
- Fixed a bug where enabling
-
Other Minor Fixes & Improvements:
- General bug fixes and stability improvements.
-
README Updated
Version: 1.1.1
- Updated README
Version: 1.1.0
-
Multiplayer Compatibility: Full multiplayer support has been added!
- The mod now correctly handles saves in multiplayer games.
- Players will properly respawn with the correct HP and item charge values.
- Multiplayer is now fully functional without major known bugs.
-
Configuration Changes:
- Removed
AutoLoadOnDeathandAutoLoadInMultiplayerfrom the config. - Their functionality remains!
- Removed
-
Bug Fixes & Improvements:
- Fixed several multiplayer-related bugs.
- Fixed some bugs with Singleplayer mode.
- Save reloading is now smoother and more reliable.
- General optimizations.
Version: 1.0.2
- Bug Fix: Fixed an issue with Automatic Save Reloading (Multiplayer) (
AutoLoadInMultiplayer).- When all players died and the save was reloaded, players could respawn with only 1 HP.
- Some items could have low charges, no charges at all, or incorrect charge values.
- This issue has now been FIXED.
Version: 1.0.1
- Added Multiplayer Compatibility (Experimental):
- Automatic save reloading when all players die in multiplayer mode.
- This feature is still under development and may cause bugs or unexpected behavior
- Updated README
Version: 1.0.0
- Initial release with singleplayer support.
- Prevents save deletion upon death.
- Optionally allows save deletion via menu.
- Automatic save reloading for singleplayer.


