


Removed config: InitializeEconomyOnRoundStart.
Updated README
Critical bug resolved:
Previously, some events with very high price modifiers caused significantly fewer valuables to appear on the map.
This happened because the game stopped spawning items once a specific total value limit (e.g. $50,000โ100,000) was reached โ even if that meant only a few overpriced items were spawned.
This issue has now been completely fixed!
๐ This fix dramatically improves REPOConomyโs impact!
Youโll now feel the true difference between events โ with more value variety, better balance, and enhanced gameplay.
Enjoy the chaos! ๐ฐ๐๐
New config (under โEconomyโ section):
InitializeEconomyOnRoundStart (default: false)
When enabled, the economy will initialize after the round has fully loaded, instead of during scene load.
This prevents spawn calculation issues caused by early value changes:
Normally, the game spawns valuables until a target total value (e.g. $50,000) is reached.
If the economy is initialized too early, REPOConomy may change item values before spawning ends,
resulting in too few or too many items on the map, depending on the event.
With this option enabled, the economy is applied after spawning is complete โ ensuring correct item count.
Recommended for a more balanced and consistent experience.
12 New Vanilla Events:
MarketBoomPriceLockdownWildSpeculationSilentAuctionFlashCrashCryptoSurgeResourceRushDemandSpikeSupplyShortageConsumerConfidenceMarketMeltupBargainHuntmin/max values of custom events are now properly clamped by ClampMinLimit / ClampMaxLimit.Custom Economy Events
New config options
EnableCustomEvents โ enable loading custom economy eventsDisableVanillaEvents โ if true, only custom events will be usedUseCustomEventChance โ enable a separate chance check for custom eventsCustomEventChance โ chance (1โ100%) for a custom event instead of a vanilla oneMultiplayer
New Config Option: PercentRollMode
Introduced a new config setting under the Economy section called PercentRollMode. This option controls the weighted RNG behavior for percentage price changes, offering four distinct modes:
Random โ Uniform distribution (flat), all percentages equally likely. This mode was used in older versions and remains the default setting.Stable โ Values cluster near the center of the range (bell curve), promoting price stability.Volatile โ Values cluster near the minimum and maximum extremes (inverse bell curve), creating more dramatic fluctuations.Dynamic โ Distribution changes dynamically based on the economy level, adding progressive variability.This feature enables fine-tuning of value behavior, making the economy more dynamic and realistic โ perfect for those looking to add complexity or tailor settings for mod packs.
Big thanks to Echanz for the idea and assistance in crafting the description for
PercentRollMode
Added Full Russian Localization
UILanguage (switch between English and Russian)Economy Scaling Rework
DefaultBaseMin/Max, LevelScaleMin/Max, ClampMinLimit/Max) can now be set to 0 for full flexibilityUI Display Duration Extended
Singleplayer Compatibility Fix
Added Three New Events:
Documentation Update:
README.md with a full How It Works sectionAdded Two New Events:
Fixes & Improvements: