
REPOConomy
Adds a dynamic economy system that changes the value of valuables each level. Includes 20+ random events (Fully Configurable)
Date uploaded | 2 weeks ago |
Version | 1.0.0 |
Download link | PxntxrezStudio-REPOConomy-1.0.0.zip |
Downloads | 677 |
Dependency string | PxntxrezStudio-REPOConomy-1.0.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
⚠️ IMPORTANT NOTICE: HOST-ONLY MOD ⚠️
This mod is ONLY required for the host in multiplayer games. Other players do not need to install this mod for it to work properly.
Clients can install it to see the same synced economy UI as the host
REPOConomy
A full-featured dynamic economy mod for R.E.P.O.
Every level, the game has a 50% chance (configurable) to roll one of 20+ unique economy types — like Inflation, Deflation, or Chaos — each affecting how much valuables are worth. Events start from level 2 and up (also configurable).
Valuable prices are no longer fixed. Instead, they dynamically change based on random economic conditions, level scaling, and custom config settings.
The result? A fresh, unpredictable economy every run!
Features
- Dynamic Economy Types: A dozen+ market conditions (Stable, Inflation, Chaos, etc.) each with unique value modifiers
- Automatic Daily Events: New “economy events” unlock as you progress or on a schedule
- Value Randomizer: Adjusts the dollar‐value of valuables on spawn within configured bounds
- Real-Time Sync: MasterClient rolls the economy and shares UI with all players via Photon (if they also use this mod)
- On-Screen HUD Overlay: Shows economy type, level scaling, and value range (toggle with G) or automatically hides after 6 seconds
- Fully Configurable: Tweak every parameter via BepInEx config or in-game GUI with REPOConfig
Compatibility
- Supports valuables from Other Mods
- Supports the latest Beta Version of R.E.P.O.
Installation
- Install BepInExPack for R.E.P.O.
- (Optional) Install REPOConfig for in-game GUI:
- Copy
REPOConomy.dll
into yourBepInEx/plugins
folder - Launch R.E.P.O.
Configuration
💡 Recommended: Install the REPOConfig mod to change these settings directly in-game via a GUI.
Located in:
BepInEx/config/Pxntxrez.REPOConomy.cfg
Below are all available configuration options.
🔹 Economy
Setting | Description | Default |
---|---|---|
DefaultBaseMin | Base minimum multiplier applied before level scaling | 5.0 |
DefaultBaseMax | Base maximum multiplier applied before level scaling | 10.0 |
UseTwoStepPercentRoll | Separate negative and positive percent rolls | false |
🔹 LevelScale
Setting | Description | Default |
---|---|---|
LevelScaleMin | Percent increase added to minimum per level | 0.5 |
LevelScaleMax | Percent increase added to maximum per level | 0.5 |
🔹 Limits
Setting | Description | Default |
---|---|---|
ClampMinLimit | Lowest allowed percent (e.g. –100% reduction) | 100.0 |
ClampMaxLimit | Highest allowed percent (e.g. +1000% increase) | 1000.0 |
🔹 Events
Setting | Description | Default |
---|---|---|
EventsStartLevel | Level at which economy events can begin | 2 |
NoEvents | Force all runs to use Stable economy (disable events) | false |
🔹 EventsChance
Setting | Description | Default |
---|---|---|
UseEventsChance | Enable random event roll per level | true |
EventChance | Chance (%) to trigger an economy event when permitted | 50 |
🔹 Debug
Setting | Description | Default |
---|---|---|
ShowTotalMapValue | Log (In console) total dollar value of all valuables on the map | false |
🎲 Economy Events & Effects
Below are all available Events and their effects.
More events will be added with every updates!
Event (EconomyType) | Effect on baseMin / baseMax |
In-Game Description |
---|---|---|
Stable | No change (Uses the values from the config) | Economy by default |
Deflation | –10% min, –5% max | Market Crash |
Inflation | +0% min, +10% max | Moment to Get Rich! |
Chaos | –10% min, +10% max | Financial chaos... |
FreezeMarket | 0% min, 0% max | Economy frozen :( |
BlackMarketSurge | –10% min, +20% max | Values have become more expensive... |
Overload | –100% min, +100% max | 50/50 |
RareBoom | +5% min, +30% max | Values are suddenly in price! |
CommonCrash | –30% min, –10% max | Values are devalued! |
LegendaryOnlyMatters | –20% min, +5% max | Only the best makes sense... |
EchoMarket | –25%→0% min, 0%→+25% max (random) | Prices are jumping like crazy... |
ReverseInflation | –15% min, –5% max | Budget is better than wealth... |
LuxuryHunt | +10% min, +40% max | Values are much more expensive! |
DumpsterDive | +5% min, +60% max | Everything has become expensive! |
ExtraProfit | +0% min, +50% max | Today you can sell more profitably! |
ScamSeason | –30% min, –10% max | Prices are falling... :( |
SuddenDrop | –50% min, –20% max | Almost everything has depreciated! |
TreasureRush | +100% min, +200% max | Every value is — treasure! |
ZeroGravity | –50% min, +150% max | Everything is unstable... |
Turbulence | ±30% equally to min & max (random) | Prices behave unpredictably... |
All events roll each level (if level ≥ EventsStartLevel and chance roll succeeds) and are clamped between ClampMinLimit and ClampMaxLimit.
Developer Contact
Report bugs, suggest features, or provide feedback:
Discord Server | Channel | Post |
---|---|---|
R.E.P.O. Modding Server | #released-mods |
REPOConomy |
CHANGELOG
Version 1.2.4 - More Market Madness
Added
- 12 New Vanilla Events:
- PriceSpike
- Clearance
- BoomerangMarket
- SilentDip
- LuxuryOnly
- EarlyBubble
- LateDeflation
- PriceSlalom
- FalseDemand
- UndergroundTrade
- CrystalCrash
- GhostRush
Changed
-
Removed config:
InitializeEconomyOnRoundStart
. -
Updated README
Fixed
-
Critical bug resolved:
Previously, some events with very high price modifiers caused significantly fewer valuables to appear on the map.This happened because the game stopped spawning items once a specific total value limit (e.g. $50,000–100,000) was reached — even if that meant only a few overpriced items were spawned.
This issue has now been completely fixed!
🎉 This fix dramatically improves REPOConomy’s impact!
You’ll now feel the true difference between events — with more value variety, better balance, and enhanced gameplay.
Enjoy the chaos! 💰📉📈
Version 1.2.3
Added
-
New config (under “Economy” section):
InitializeEconomyOnRoundStart
(default: false)
When enabled, the economy will initialize after the round has fully loaded, instead of during scene load.
This prevents spawn calculation issues caused by early value changes:
Normally, the game spawns valuables until a target total value (e.g. $50,000) is reached.
If the economy is initialized too early, REPOConomy may change item values before spawning ends,
resulting in too few or too many items on the map, depending on the event.
With this option enabled, the economy is applied after spawning is complete — ensuring correct item count.
Recommended for a more balanced and consistent experience. -
12 New Vanilla Events:
- PriceSurge
- BargainBlitz
- CollectorCarnival
- GhostPrices
- BarterBonanza
- SeasonalShift
- BlackoutSale
- InflationEbb
- FoolsGold
- HoardersHavoc
- PennyPinch
- Trendsetter
Version 1.2.2
Added
- 12 New Vanilla Events:
- MarketRebound
- PriceCascade
- BullRun
- BearTrap
- PanicBuying
- SupplyGlut
- SpeculatorFrenzy
- ValueStabilizer
- MarketMirroring
- InflationSpike
- DeflationDip
- EconomicEquilibrium
Fixed
- Beta Compatibility: Updated to support the latest beta build - mod now works correctly on both stable and beta releases.
Version 1.2.1
Added
- 12 New Vanilla Events
MarketBoom
PriceLockdown
WildSpeculation
SilentAuction
FlashCrash
CryptoSurge
ResourceRush
DemandSpike
SupplyShortage
ConsumerConfidence
MarketMeltup
BargainHunt
Fixed
- Custom events clamp bug:
min
/max
values of custom events are now properly clamped byClampMinLimit
/ClampMaxLimit
.
Version 1.2.0 - Global Update
Major Highlights
- Full support for custom economy events
- README updated: added a detailed guide on creating custom events
Added
-
Custom Economy Events
- Load external JSON files with user-defined events
- Supports:
- Custom names & descriptions (English & Russian)
- Full RGB color customization (0–255)
- Custom min/max percentage ranges
-
New config options
- In the Events section:
EnableCustomEvents
— enable loading custom economy eventsDisableVanillaEvents
— if true, only custom events will be used
- In the Custom Events Chance section:
UseCustomEventChance
— enable a separate chance check for custom eventsCustomEventChance
— chance (1–100%) for a custom event instead of a vanilla one
- In the Events section:
-
Multiplayer
- Full synchronization of custom event data (name, description, color, min/max) across clients, even if they don’t have the JSON locally
Version 1.1.4
Added
- 11 New Unique Events:
- TemporalSurge
- EchoOfWealth
- ArtifactBloat
- MarketDrain
- InversionProtocol
- SyntheticDemand
- TaxFrenzy
- AssetDump
- SmugglersSurge
- CollectorsCraze
- MarketKraken
Fixed
- Multiplayer initialization bug that could force the economy to always start in Stable mode.
Version 1.1.3
-
New Config Option:
PercentRollMode
Introduced a new config setting under the Economy section calledPercentRollMode
. This option controls the weighted RNG behavior for percentage price changes, offering four distinct modes:Random
— Uniform distribution (flat), all percentages equally likely. This mode was used in older versions and remains the default setting.Stable
— Values cluster near the center of the range (bell curve), promoting price stability.Volatile
— Values cluster near the minimum and maximum extremes (inverse bell curve), creating more dramatic fluctuations.Dynamic
— Distribution changes dynamically based on the economy level, adding progressive variability.
This feature enables fine-tuning of value behavior, making the economy more dynamic and realistic — perfect for those looking to add complexity or tailor settings for mod packs.
Big thanks to Echanz for the idea and assistance in crafting the description for
PercentRollMode
Version 1.1.2
- Added Six Unique Events:
- Market Eclipse
- Jackpot Mirage
- Collector's Void
- Volatile Experiment
- Clean Sweep
- Value Vortex
Version 1.1.1
- Added Three Unique Events:
- MemoryMarket
- LoopbackSpike
- GlitchedGoldrush
Version 1.1.0 - Global Update
Major Features & Improvements
-
Added Full Russian Localization
- UI, event names, and descriptions now fully support Russian language
- New config setting:
UILanguage
(switch betweenEnglish
andRussian
)
-
Economy Scaling Rework
- All core config values (
DefaultBaseMin/Max
,LevelScaleMin/Max
,ClampMinLimit/Max
) can now be set to 0 for full flexibility - Increased default Level Scale to +1.0% per level (up from 0.5%)
- All core config values (
-
UI Display Duration Extended
- On-screen economy UI now stays visible for 8 seconds (up from 6)
-
Singleplayer Compatibility Fix
- Fixed a bug where economy would not initialize correctly in solo mode
New Events Added
- Experimental Pricing
- Shadow Market
- Auction Fever
Version 1.0.5
- Added Three New Events:
- Speculation Bubble
- Cold Storage
- Price Whirlwind
- Updated README
Version 1.0.4
-
Added Three New Events:
- Crystal Bubble
- Coin Decay
- Echo Crash
-
Documentation Update:
- Updated
README.md
with a full How It Works section - Added detailed UI explanation and economy mechanics
- Includes screenshots and examples for better understanding
- Updated
Version 1.0.3
- Added Three New Events:
- Tax Audit
- Crash & Burn
- Golden Hour
Version 1.0.2
-
Added Two New Events:
- EconomicTwister
- PanicSale
-
Fixes & Improvements:
- Fixed a bug where the economy UI would incorrectly show up when starting the game in the Lobby
- Economy now resets correctly once per scene, including Lobby
Version 1.0.1
- Added Two New Events:
- BubbleBurst
- CollectorsFrenzy
Version 1.0.0
- Initial release