
REPOConomy
Dynamic economy system for R.E.P.O. with 92 unique random events that modify valuable prices each level. Fully configurable, with support for custom economy events.
Date uploaded | a week ago |
Version | 1.2.3 |
Download link | PxntxrezStudio-REPOConomy-1.2.3.zip |
Downloads | 2166 |
Dependency string | PxntxrezStudio-REPOConomy-1.2.3 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
⚠️ IMPORTANT NOTICE: HOST-ONLY MOD ⚠️
This mod is ONLY required for the host in multiplayer games. Other players do not need to install this mod for it to work properly.
Clients can install it to see the same synced economy UI as the host
REPOConomy
A full-featured dynamic economy mod for R.E.P.O.
On every level (starting from level 2 configurable), the game can roll (with 50% chance) one of 92 unique economy events like Inflation, Chaos, or Treasure Rush — each with different effects on valuable value. The chance is fully configurable.
Valuable prices are no longer fixed. Instead, each item dynamically rolls a value based on the current economy type and level scaling. with (custom config settings).
The result? A fresh, unpredictable economy every run!
Features
- Dynamic Economy Types: A dozen+ market conditions (Stable, Inflation, Chaos, etc.) each with unique value modifiers
- Automatic Daily Events: New “economy events” unlock as you progress or on a schedule
- Value Randomizer: Adjusts the dollar‐value of valuables on spawn within configured bounds
- Real-Time Sync: MasterClient rolls the economy and shares UI with all players via Photon (if they also use this mod)
- On-Screen HUD Overlay: Shows economy type, level scaling, and value range (toggle with G) or automatically hides after 8 seconds
- Fully Configurable: Tweak every parameter via BepInEx config or in-game GUI with REPOConfig
- Custom Events Support: You can add your own economy events via simple JSON files (see guide below!)
📘 New to REPOConomy? Check out the How It Works section below! 📘
How It Works (REPOConomy Explained)
⚠️ Highly Recommended: Read Before Playing ⚠️
- Learn exactly how REPOConomy affects gameplay, prices, and events!
(Click to Expand)
📊 How does REPOConomy work?
Pretty simple — here's a detailed explanation:
🧩 1. Economy appearance & UI
At the start of each level (only levels — not shop!), the host and all players (if they also have this mod installed) see the UI with the current economy:
💡 Example of the interface screenshot:
The UI consists of 4 lines:
Line 1 — Name of the current economy event
- Displays the active economic mode. Example:
Stable
- Stable means the default mode is active:
- Only the values from the config + level scale (
LevelScale
) are used
- Only the values from the config + level scale (
Deflation
— an event that affects valuable prices, and so on...
Line 2 — Value Range (Range)
Example: –5% to +10%
- These are the limits within which each valuable can drop or increase in price
- For example, a valuable might get
+3.7%
or–2.1%
— randomly picked
Line 3 — Level and LevelScale
Example: Level 4 (–3% - +3%)
This shows how much level scaling affects the economy:
LevelScaleMin
andLevelScaleMax
are set in the config (default:1%
)- They're added to the current
Range
→ Example: if baseRange
was–5% ~ +10%
, then on level 4 it becomes:
–8% ~ +13%
Line 4 — Description of the current event (Flavor)
Example:
Stable
→Economy by default
Deflation
→Market Crash
- It's just flavor text explaining the "feel" of the current economic situation
- ✅ The UI automatically hides after 8 seconds
- You can toggle it manually anytime using the G key
💰 2. How is the economy applied to valuables?
Each valuable gets a unique price modification percentage.
Here's how it works:
-
The current
Range
is used, for example:
–5%
min —+10%
max -
The mod picks a random value within this range.
Example:- Valuable A gets
+1.43%
- Valuable B gets
–2.41%
- Valuable A gets
-
This means:
- A increases in price by 1.43%
- B drops in price by 2.41%
-
These values are independent and unique for each valuable
-
The logic is fully randomized, but limited by the
Range
🖼 Screenshot showing how the mod changes valuable prices:
So each level creates a new economic situation where some valuables become more valuable, while others become less valuable.
🎯 3. What do events do?
Events begin appearing from level 2, with a 50% chance.
Events modify the value Range
for valuables.
Examples:
-
🟢 Inflation:
- Adds
+0%
to the min value - Adds
+10%
to the max value - → New Range becomes:
–5% → –5%
,+10% → +20%
- Adds
-
🔻 Deflation:
- Decreases min value by
–10%
- Decreases max value by
–5%
- → New Range becomes:
–5% → –15%
,+10% → +5%
- Decreases min value by
Each event affects how much valuables can rise or fall in value, making the game more interesting, harder, or more profitable.
⚠️ Important to know:
- REPOConomy does NOT affect shop!
It only works in levels, and only on valuables. - Events are triggered starting from the level set in
EventsStartLevel
(default: 2), and appear with a 50% chance. - All of this can be configured in
.cfg
or via the REPOConfig GUI.
✅ Summary:
- 🎲 Economy is random, but controlled via config and events
- 💸 Each valuable gets its own price within the current rules
- 📈 Events can boost, weaken, or break the economy
- 🧠 The UI shows everything: event name, range, level impact, and description
We hope now you understand how REPOConomy works — and how it makes every run unique!
Custom Events Guide
A complete beginner's guide on how to create and configure your custom events in the REPOConomy mod. Includes examples, templates, and an explanation of each field.
JSON does not need to be sent to friends if you are the host, as data is transmitted even for custom events to clients, so they do not need JSON.
🌐 ENGLISH GUIDE (Click to expand)
1️⃣ JSON STRUCTURE
Each file must be a valid JSON containing an array of CustomEconomyData objects:
[
{ /* Event 1 */ },
{ /* Event 2 */ }
]
Fields:
Field | Type | Description |
---|---|---|
id | string | Unique identifier (no spaces). Example: soft_inflation |
name_en | string | Display name in English. |
name_ru | string | Display name in Russian. (Not necessarily to add) |
desc_en | string | Flavor/description text in English. |
desc_ru | string | Flavor/description text in Russian. (Not necessarily to add) |
color | array | UI color RGB [0–255]. Example: [255,200,100]. |
min | float | Percent offset for min. Positive or negative. |
max | float | Percent offset for max. Positive or negative. |
useDelta | bool | true = add offsets to base+level values; false = apply to range without changing current Min-Max. |
2️⃣ EXAMPLE: TWO EVENTS IN ONE FILE
[
{
"id": "soft_inflation",
"name_en": "Soft Inflation",
"name_ru": "Мягкая инфляция", // Optional: remove this if you don’t want Russian name
"desc_en": "Slight price increase for a gentle economy shift.",
"desc_ru": "Небольшой рост цен для плавного изменения экономики.", // Optional: remove this if you don’t want Russian description
"min": -2.0, // Attention: To add to a negative value, simply place a "-" before the numbers | example: -2.0 |
"max": 5.0, // Attention: To add to a positive value, simply leave the value without signs: minus or plus example: 5.0
"color": [255,200,100],
"useDelta": true
},
{
"id": "hard_deflation",
"name_en": "Hard Deflation",
"name_ru": "Жесткая дефляция", // Optional: remove this if you don’t want Russian name
"desc_en": "Sharp drop in prices for a tough challenge.",
"desc_ru": "Резкое падение цен для серьёзного испытания.", // Optional: remove this if you don’t want Russian description
"min": 15.0, // Attention: To reduce a negative value, simply leave the value without signs: minus or plus example: 15.0
"max": -5.0, // Attention: To reduce a positive value, simply add a "-" before the numbers example: -5.0
"color": [100,150,255],
"useDelta": true
}
]
-
⚠️ Warning: Remove everything related to // in the JSON file. If you don't, there will be an error during loading. ⚠️
-
If you want to add a third event and beyond, simply copy the first event from { to } and don't forget to put a comma , at the end of }. Example: },
3️⃣ STEP-BY-STEP: CREATE YOUR OWN EVENT
- Open folder:
BepInEx/config/CustomEvents
. - Create
my_events.json
file or any other name without spaces. - Paste JSON array with objects as in example above.
- Fill in fields: id, name_en, name_ru, desc_en, desc_ru, color, min, max, useDelta.
- Save the file.
- Restart the game — the mod will auto-load new events.
- ✅ That's it! Now you can share your custom events with other players!
💡 Tip: Validate your JSON syntax at jsonlint before saving.
Полное руководство для новичков о том, как создать и настроить свои кастомные ивенты в моде REPOConomy. Включает примеры, шаблоны и объяснение каждого поля.
JSON с кастомными ивентами не нужно отправлять друзьям, если вы являетесь хостом, так как данные передаются даже для кастомных ивентов клиентам, поэтому им не нужен JSON.
🌐 RU GUIDE (Нажмите чтобы раскрыть)
РУССКИЙ ГАЙД
1️⃣ СТРУКТУРА JSON
Файл должен содержать массив объектов CustomEconomyData:
[
{ /* Ивент 1 */ },
{ /* Ивент 2 */ }
]
Поля:
Поле | Тип | Описание |
---|---|---|
id | string | Уникальный идентификатор без пробелов. Пример: hard_deflation |
name_en | string | Название на английском. (Не обьязательно добавлять) |
name_ru | string | Название на русском. |
desc_en | string | Описание/флейвор на английском. (Не обьязательно добавлять) |
desc_ru | string | Описание/флейвор на русском. |
color | array | Цвет UI в формате RGB [0–255]. Пример: [100,150,255]. |
min | float | Процент смещения для min. Положительный или отрицательный. |
max | float | Процент смещения для max. Положительный или отрицательный. |
useDelta | bool | true = добавить к базовым+уровневым; false = применить к диапазону без изменения текущего Min-Max. |
2️⃣ ПРИМЕР: ДВА СВОИХ ИВЕНТА В ОДНОМ JSON
[
{
"id": "soft_inflation",
"name_en": "Soft Inflation", // Внимание: данную строку не обьязательно добавлять если вы не хотите имя для английского языка
"name_ru": "Мягкая инфляция",
"desc_en": "A slight increase in prices for a smooth economic adjustment.", // Внимание: данную строку не обьязательно добавлять если вы не хотите описание для английского языка
"desc_ru": "Небольшой рост цен для плавного изменения экономики.",
"min": -2.0, // Внимание: Чтобы прибавить к минусовому значению просто добавьте перед цифрами - |пример: -2.0|
"max": 5.0, // Внимание: Чтобы прибавить к плюсовому значению просто оставьте значение без знаков: минуса - плюса |пример: 5.0|
"color": [255,200,100],
"useDelta": true
},
{
"id": "hard_deflation",
"name_en": "Hard Deflation", // Внимание: данную строку не обьязательно добавлять если вы не хотите имя для английского языка
"name_ru": "Жесткая дефляция",
"desc_en": "A sharp decline in prices for a serious challenge.", // Внимание: данную строку не обьязательно добавлять если вы не хотите описание для английского языка
"desc_ru": "Резкое падение цен для серьёзного испытания.",
"min": 15.0, // Внимание: Чтобы уменьшить минусовое значение просто оставьте значение без знаков: минуса - плюса |пример: 15.0|
"max": -5.0, // Внимание: Чтобы уменьшить плюсовое значение просто добавьте перед цифрами: - |пример: -5.0|
"color": [100,150,255],
"useDelta": true
}
]
-
⚠️ Внимание: удалите все что связанное с // в Json файле, если не удалите то будет ошибка с загрузкой ⚠️
-
Если хотите добавить 3 ивент и так далее просто скопируйте первый ивент с { до } и не забудьте в конце } поставить ,
Пример: },
и измените поля под свой вкус.
3️⃣ ПОРЯДОК ДЕЙСТВИЙ:
- Открой
BepInEx/config/CustomEvents
. - Создай
my_events.json
файл, или любое другое название Без Пробелов. - Вставьте массив JSON с кастомными событиями, как в примере выше.
- Отредактируй все поля: id, name_en, name_ru, desc_en, desc_ru, color, min, max, useDelta.
- Сохрани файл.
- Перезапустите игру — мод автоматически загрузит новые события.
- ✅ Вот и все! Теперь вы можете делиться с другими игроками со своими кастомными ивентами!
💡 Совет: Проверьте синтаксис на jsonlint перед сохранением файла.
Compatibility
- Supports valuables from Other Mods
- Supports the latest Beta Version of R.E.P.O.
Installation
- Install BepInExPack for R.E.P.O.
- (Optional) Install REPOConfig for in-game GUI:
- Copy
REPOConomy.dll
into yourBepInEx/plugins
folder - Launch R.E.P.O.
Configuration
💡 Recommended: Install the REPOConfig mod to change these settings directly in-game via a GUI.
Located in:
BepInEx/config/PxntxrezStudio.REPOConomy.cfg
Below are all available configuration options.
🔹 Economy
Setting | Description | Default |
---|---|---|
DefaultBaseMin | Base minimum multiplier applied before level scaling | 5.0 |
DefaultBaseMax | Base maximum multiplier applied before level scaling | 10.0 |
InitializeEconomyOnRoundStart | If enabled, the economy will initialize after the round has fully loaded, instead of during scene load. Prevents spawn imbalance where early value changes alter total count of valuables (e.g. extreme events might otherwise leave too many/too few items). | false |
UseTwoStepPercentRoll | Separate negative and positive percent rolls | false |
PercentRollMode | Determines weighed percentage RNG: Random = Uniform (Flat), Stable = Near center (Bell curve), Volatile = Near Min/Max (Inverse bell curve), Dynamic (Changes per level) | Random |
🔹 LevelScale
Setting | Description | Default |
---|---|---|
LevelScaleMin | Percent increase added to minimum per level | 1 |
LevelScaleMax | Percent increase added to maximum per level | 1 |
🔹 Limits
Setting | Description | Default |
---|---|---|
ClampMinLimit | Lowest allowed percent (e.g. –100% reduction) | 100.0 |
ClampMaxLimit | Highest allowed percent (e.g. +1000% increase) | 1000.0 |
🔹 Events
Setting | Description | Default |
---|---|---|
EventsStartLevel | Level at which economy events can begin | 2 |
NoEvents | Force all runs to use Stable economy (disable events) | false |
DisableVanillaEvents | If true, disables all built-in vanilla events. Only custom events will be used, if EnableCustomEvents enabled. | false |
EnableCustomEvents | Enable loading of custom economy events from JSON files to appear in-game. | true |
🔹 EventsChance
Setting | Description | Default |
---|---|---|
UseEventsChance | Enable the event drop system based on chance. | true |
EventChance | Chance (1–100) for an event to occur instead of a stable economy | 50 |
🔹 CustomEventsChance
Setting | Description | Default |
---|---|---|
UseCustomEventChance | Enable a separate chance check for custom events (only applies if UseEventsChance is true). If this feature is disabled, there will be a 50/50 chance of either a vanilla event or a custom event occurring. | true |
CustomEventChance | Chance (1–100%) for custom events to occur instead of vanilla events if UseCustomEventChance is enabled. | 50 |
🔹 Debug
Setting | Description | Default |
---|---|---|
ShowTotalMapValue | Log (In console) total dollar value of all valuables on the map | false |
🔹 UI Settings
Setting | Description | Default |
---|---|---|
UI Language | Language used for the economy UI | English |
🎲 Economy Events & Effects
Below are all available Events and their effects.
More events will be added with every updates!
Event (EconomyType) | Effect on baseMin / baseMax |
In-Game Description |
---|---|---|
Stable | No change (Uses the values from the config) | Economy by default |
Deflation | –10% min, –5% max | Market Crash |
Inflation | +0% min, +10% max | Moment to Get Rich! |
Chaos | –10% min, +10% max | Financial chaos... |
FreezeMarket | 0% min, 0% max | Economy frozen :( |
BlackMarketSurge | –10% min, +20% max | Values have become more expensive... |
Overload | –100% min, +100% max | 50/50 |
RareBoom | +5% min, +30% max | Values are suddenly in price! |
CommonCrash | –30% min, –10% max | Values are devalued! |
LegendaryOnlyMatters | –20% min, +5% max | Only the best makes sense... |
EchoMarket | –25%→0% min, 0%→+25% max (random) | Prices are jumping like crazy... |
ReverseInflation | –15% min, –5% max | Budget is better than wealth... |
LuxuryHunt | +10% min, +40% max | Values are much more expensive! |
DumpsterDive | +5% min, +60% max | Everything has become expensive! |
ExtraProfit | +0% min, +50% max | Today you can sell more profitably! |
ScamSeason | –30% min, –10% max | Prices are falling... :( |
SuddenDrop | –50% min, –20% max | Almost everything has depreciated! |
TreasureRush | +100% min, +200% max | Every value is — treasure! |
ZeroGravity | –50% min, +150% max | Everything is unstable... |
Turbulence | ±30% equally to min & max (random) | Prices behave unpredictably... |
BubbleBurst | –40% min, –5% max | The market was booming... until it wasn’t |
CollectorsFrenzy | +30% min, +80% max | Everything is worth more than it should be |
PanicSale | –40% min, –20% max | Players are panic-selling everything for pennies! |
EconomicTwister | Ignores min/max — 0%→200% per valuable | Every valuable gets a completely random value. |
TaxAudit | –15% min, –15% max | The Tax Department has reviewed your valuables. |
Crash & Burn | –90% min, 0% max | The market is collapsing — brace for losses. |
GoldenHour | +20% min, +50% max | A perfect time to sell — prices are booming! |
CrystalBubble | +50% min, +100% max | Market euphoria! Prices are sky-high… for now |
CoinDecay | –20% min, –60% max | Everything feels worthless. Time to sell or hold? |
EchoCrash | ±50% equally to min & max (random) | Residual shockwaves shake the market unpredictably |
SpeculationBubble | –20% min, +100% max | Prices are inflating without logic... Bubble may burst any time! |
ColdStorage | –10% min, –10% max | Nothing sells well. Prices are frozen under market value |
PriceWhirlwind | –60%→0% min, 0%→+60% max (random) | An unstable market surge throws prices into a whirlwind! |
ExperimentalPricing | –20% min, +40% max | Prices fluctuate wildly due to market experiments |
ShadowMarket | –60% min, +5% max | A secret market drains value from most valuables |
AuctionFever | +10% min, +80% max | A bidding war is driving prices through the roof! |
MemoryMarket | ±5% random offset to current range | Prices mirror the past — but with a twist |
LoopbackSpike | Doubles current min/max range | History repeats with extreme volatility |
GlitchedGoldrush | Sets min/max to +20% / +100% | Something’s broken… but you’re getting rich |
MarketEclipse | –5% min, +5% max | An economic blackout... almost no movement |
JackpotMirage | Random –50% to +150% | Everything looks like gold... but some of it’s fool’s gold |
CollectorsVoid | –90% min, –50% max | All value is lost — nothing is collectible anymore |
VolatileExperiment | –100% min, +250% max | A dangerous economic experiment — chaos reigns |
CleanSweep | +0% min, +5% max | A calm period — nothing to fear, nothing to gain |
ValueVortex | –100% → +100% (per valuable, random) | A swirling mess of prices — unpredictable and wild |
TemporalSurge | –20% min, +60% max | Prices shift with a pulse of time itself. |
EchoOfWealth | Keeps previous range | Prices mimic those from two levels ago. |
ArtifactBloat | +50% min, +100% max | Old junk is now gold. |
MarketDrain | –60% min, –30% max | All prices slowly drain into the void. |
InversionProtocol | Flips positive/negative | Low-value becomes high-value. High-value drops. |
SyntheticDemand | Random +0% to +80% max increase | Artificial demand spikes at random. |
TaxFrenzy | –50% min, –20% max | Tax rates hit hard! Prices plummet. |
AssetDump | –80% min, +20% max | Everyone’s dumping assets! |
SmugglersSurge | Custom (based on item value) | Expensive items skyrocket, cheap ones tank |
CollectorsCraze | +200% for rare, –10~–30% for others | Rare collectibles soar — the rest is junk |
MarketKraken | 30% of items get ×4, others = $0 | The market goes wild. 30% of valuables get ×4 boost! |
MarketBoom | +20% min, +50% max | Prices surge across the entire market! |
PriceLockdown | –5% min, +5% max | All prices are frozen by decree |
WildSpeculation | –50%→+100% min & max (random) | Speculators drive prices wildly up and down! |
SilentAuction | +0% min, +30% max | Auctions run in silence, prices unclear |
FlashCrash | –50% min, –20% max | Instant crash wiping out asset values! |
CryptoSurge | +10% min, +100% max | Cryptocurrencies push the market sky-high! |
ResourceRush | +5% min, +25% max | Resource scarcity drives prices up |
DemandSpike | +0% min, +60% max | Explosive demand floods the market! |
SupplyShortage | –20% min, –5% max | Severe supply shortages cripple prices |
ConsumerConfidence | +5% min, +15% max | Consumers irrationally confident! |
MarketMeltup | +50% min, +200% max | A melt-up as prices climb uncontrollably! |
BargainHunt | –10% min, +10% max | Hunting bargains—some crash, others spike |
MarketRebound | +10% min, +20% max | After a crash, the market swiftly rebounds! |
PriceCascade | random –20%→0% min, 0%→+20% max | Prices cascade downward, but may bounce back |
BullRun | +30% min, +60% max | A bull run—prices charge skyward! |
BearTrap | –60% min, –30% max | A bear trap—brief gains before a fall… |
PanicBuying | +50% min, +100% max | Players panic-buy—supplies vanish! |
SupplyGlut | –50% min, +10% max | Oversupply—prices sink under glut |
SpeculatorFrenzy | ±40% equally to min & max (random) | Speculators push prices to chaotic extremes! |
ValueStabilizer | clamp to ±5% | Regulatory measures keep prices in check |
MarketMirroring | repeat previous range | The market mirrors its previous level |
InflationSpike | +15% min, +25% max | A sudden spike in inflation! |
DeflationDip | –15% min, –25% max | Prices plunge into a deflationary dip |
EconomicEquilibrium | 0% min, 0% max | A perfect balance of supply and demand |
PriceSurge | +20% min, +40% max | Sudden price surge—everything jumps 20–40%! |
BargainBlitz | –30% min, –10% max | Flash discounts—prices drop 30–10% instantly! |
CollectorCarnival | if ≥50% → ×2; else –10% | Collectibles ×2, others −10%. |
GhostPrices | ±25% equally to min & max (random) | Ghostly prices—random offset ±25%. |
BarterBonanza | –20% min, +15% max | Barter bonanza—low items down, high items up. |
SeasonalShift | +15% min, –5% max | Seasonal shift—min +15%, max −5%. |
BlackoutSale | –50%→–30% equally to min & max (random) | Blackout sale—prices slashed −50…−30%. |
InflationEbb | –20% min, –10% max | Inflation ebb—prices fall 10–20%. |
FoolsGold | –10% base, +0→+50% offset (random) | Fool’s Gold—some +50%, others −10%. |
HoardersHavoc | –40% min, +10% max | Hoarder’s Havoc—cheap −40%, expensive +10%. |
PennyPinch | –60%→–40% equally to min & max (rand.) | Penny Pinch—prices slump −60…−40%. |
Trendsetter | +30%→+60% equally to min & max (rand.) | Trendsetter—premium items surge +30…+60%! |
All events roll each level (if level ≥ EventsStartLevel and chance roll succeeds) and are clamped between ClampMinLimit and ClampMaxLimit.
Developer Contact
Report bugs, suggest features, or provide feedback:
Discord Server | Channel | Post |
---|---|---|
R.E.P.O. Modding Server | #released-mods |
REPOConomy |
CHANGELOG
Version 1.2.4 - More Market Madness
Added
- 12 New Vanilla Events:
- PriceSpike
- Clearance
- BoomerangMarket
- SilentDip
- LuxuryOnly
- EarlyBubble
- LateDeflation
- PriceSlalom
- FalseDemand
- UndergroundTrade
- CrystalCrash
- GhostRush
Changed
-
Removed config:
InitializeEconomyOnRoundStart
. -
Updated README
Fixed
-
Critical bug resolved:
Previously, some events with very high price modifiers caused significantly fewer valuables to appear on the map.This happened because the game stopped spawning items once a specific total value limit (e.g. $50,000–100,000) was reached — even if that meant only a few overpriced items were spawned.
This issue has now been completely fixed!
🎉 This fix dramatically improves REPOConomy’s impact!
You’ll now feel the true difference between events — with more value variety, better balance, and enhanced gameplay.
Enjoy the chaos! 💰📉📈
Version 1.2.3
Added
-
New config (under “Economy” section):
InitializeEconomyOnRoundStart
(default: false)
When enabled, the economy will initialize after the round has fully loaded, instead of during scene load.
This prevents spawn calculation issues caused by early value changes:
Normally, the game spawns valuables until a target total value (e.g. $50,000) is reached.
If the economy is initialized too early, REPOConomy may change item values before spawning ends,
resulting in too few or too many items on the map, depending on the event.
With this option enabled, the economy is applied after spawning is complete — ensuring correct item count.
Recommended for a more balanced and consistent experience. -
12 New Vanilla Events:
- PriceSurge
- BargainBlitz
- CollectorCarnival
- GhostPrices
- BarterBonanza
- SeasonalShift
- BlackoutSale
- InflationEbb
- FoolsGold
- HoardersHavoc
- PennyPinch
- Trendsetter
Version 1.2.2
Added
- 12 New Vanilla Events:
- MarketRebound
- PriceCascade
- BullRun
- BearTrap
- PanicBuying
- SupplyGlut
- SpeculatorFrenzy
- ValueStabilizer
- MarketMirroring
- InflationSpike
- DeflationDip
- EconomicEquilibrium
Fixed
- Beta Compatibility: Updated to support the latest beta build - mod now works correctly on both stable and beta releases.
Version 1.2.1
Added
- 12 New Vanilla Events
MarketBoom
PriceLockdown
WildSpeculation
SilentAuction
FlashCrash
CryptoSurge
ResourceRush
DemandSpike
SupplyShortage
ConsumerConfidence
MarketMeltup
BargainHunt
Fixed
- Custom events clamp bug:
min
/max
values of custom events are now properly clamped byClampMinLimit
/ClampMaxLimit
.
Version 1.2.0 - Global Update
Major Highlights
- Full support for custom economy events
- README updated: added a detailed guide on creating custom events
Added
-
Custom Economy Events
- Load external JSON files with user-defined events
- Supports:
- Custom names & descriptions (English & Russian)
- Full RGB color customization (0–255)
- Custom min/max percentage ranges
-
New config options
- In the Events section:
EnableCustomEvents
— enable loading custom economy eventsDisableVanillaEvents
— if true, only custom events will be used
- In the Custom Events Chance section:
UseCustomEventChance
— enable a separate chance check for custom eventsCustomEventChance
— chance (1–100%) for a custom event instead of a vanilla one
- In the Events section:
-
Multiplayer
- Full synchronization of custom event data (name, description, color, min/max) across clients, even if they don’t have the JSON locally
Version 1.1.4
Added
- 11 New Unique Events:
- TemporalSurge
- EchoOfWealth
- ArtifactBloat
- MarketDrain
- InversionProtocol
- SyntheticDemand
- TaxFrenzy
- AssetDump
- SmugglersSurge
- CollectorsCraze
- MarketKraken
Fixed
- Multiplayer initialization bug that could force the economy to always start in Stable mode.
Version 1.1.3
-
New Config Option:
PercentRollMode
Introduced a new config setting under the Economy section calledPercentRollMode
. This option controls the weighted RNG behavior for percentage price changes, offering four distinct modes:Random
— Uniform distribution (flat), all percentages equally likely. This mode was used in older versions and remains the default setting.Stable
— Values cluster near the center of the range (bell curve), promoting price stability.Volatile
— Values cluster near the minimum and maximum extremes (inverse bell curve), creating more dramatic fluctuations.Dynamic
— Distribution changes dynamically based on the economy level, adding progressive variability.
This feature enables fine-tuning of value behavior, making the economy more dynamic and realistic — perfect for those looking to add complexity or tailor settings for mod packs.
Big thanks to Echanz for the idea and assistance in crafting the description for
PercentRollMode
Version 1.1.2
- Added Six Unique Events:
- Market Eclipse
- Jackpot Mirage
- Collector's Void
- Volatile Experiment
- Clean Sweep
- Value Vortex
Version 1.1.1
- Added Three Unique Events:
- MemoryMarket
- LoopbackSpike
- GlitchedGoldrush
Version 1.1.0 - Global Update
Major Features & Improvements
-
Added Full Russian Localization
- UI, event names, and descriptions now fully support Russian language
- New config setting:
UILanguage
(switch betweenEnglish
andRussian
)
-
Economy Scaling Rework
- All core config values (
DefaultBaseMin/Max
,LevelScaleMin/Max
,ClampMinLimit/Max
) can now be set to 0 for full flexibility - Increased default Level Scale to +1.0% per level (up from 0.5%)
- All core config values (
-
UI Display Duration Extended
- On-screen economy UI now stays visible for 8 seconds (up from 6)
-
Singleplayer Compatibility Fix
- Fixed a bug where economy would not initialize correctly in solo mode
New Events Added
- Experimental Pricing
- Shadow Market
- Auction Fever
Version 1.0.5
- Added Three New Events:
- Speculation Bubble
- Cold Storage
- Price Whirlwind
- Updated README
Version 1.0.4
-
Added Three New Events:
- Crystal Bubble
- Coin Decay
- Echo Crash
-
Documentation Update:
- Updated
README.md
with a full How It Works section - Added detailed UI explanation and economy mechanics
- Includes screenshots and examples for better understanding
- Updated
Version 1.0.3
- Added Three New Events:
- Tax Audit
- Crash & Burn
- Golden Hour
Version 1.0.2
-
Added Two New Events:
- EconomicTwister
- PanicSale
-
Fixes & Improvements:
- Fixed a bug where the economy UI would incorrectly show up when starting the game in the Lobby
- Economy now resets correctly once per scene, including Lobby
Version 1.0.1
- Added Two New Events:
- BubbleBurst
- CollectorsFrenzy
Version 1.0.0
- Initial release