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PxntxrezStudio-REPOConomyPlus-1.3.0 icon

REPOConomyPlus

Enhanced dynamic economy system with gameplay modifiers! 73+ unique events modify gameplay each level. Includes upgrade rework system (Configurable). Evolution of REPOConomy with new modifier system, difficulty/level/map scaling, and improved UI.

Date uploaded 3 weeks ago
Version 1.3.0
Download link PxntxrezStudio-REPOConomyPlus-1.3.0.zip
Downloads 1855
Dependency string PxntxrezStudio-REPOConomyPlus-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

โš ๏ธ IMPORTANT NOTICE: REQUIRED FOR ALL CLIENTS โš ๏ธ

This mod must be installed by all players in multiplayer games.


Thunderstore Profile Thunderstore Version Thunderstore Downloads Original Mod


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REPOConomyPlus

The Ultimate Enhanced Edition - A complete reimagining of the original REPOConomy mod with revolutionary gameplay modifiers!

Every level brings TWO layers of chaos:

  1. ๐ŸŽฒ Random Economy Event (104+ unique economy types) - affects valuable prices
  2. โšก Gameplay Modifiers (73+ unique events) - transforms how you play

The result? Every run feels completely different! Fight invisible enemies while prices skyrocket, or navigate in darkness while loot multiplies. The possibilities are endless!


๐Ÿ†• What's New in REPOConomyPlus?

โšก Revolutionary Modifier System

  • 73+ Unique Gameplay Modifiers that spawn randomly each level
  • 4 Categories: Loot, Enemy, Player, Environment
  • 2-5 Modifiers per level creating unique challenge combinations
  • 5 Difficulty Tiers: Very Good ๐ŸŸข, Good ๐ŸŸก, Neutral โšช, Bad ๐ŸŸ , Very Bad ๐Ÿ”ด

๐ŸŽฏ Dynamic Difficulty System

  • Adaptive Scaling based on level, player count, and valuable count
  • Real-time Calculation adjusts as the game progresses
  • Visual Feedback with color-coded difficulty display (Easy โ†’ Extreme)
  • Fully Configurable caps and multipliers

๐ŸŽจ Completely Redesigned UI

  • Scrollable Interface with auto-scroll and manual controls
  • Category Organization - Economy, Modifiers, Level Scaling, and Map Scaling sections
  • Event Icons with color-coded difficulty indicators
  • Detailed Descriptions for every modifier and scaling info
  • Difficulty Footer showing current challenge level
  • Dynamic Height Calculation for smooth scrolling experience

๐Ÿ”ง Enhanced Configuration

  • Granular Control over each modifier category
  • Separate Event Chances for vanilla and custom events
  • Difficulty Customization per level/player/valuable
  • Min/Max Modifier Count configuration (2-5 per level)
  • Shared Pool Mode - combine all events into one pool with difficulty-adjusted weights

๐Ÿ“ˆ Advanced Scaling Systems (New Feature)

  • Level Scaling: Dynamic module, extraction, and haul goal scaling based on completed levels
  • Map Scaling: Enemy HP, enemy cap, and map value scaling with exponential/linear progression options
  • Flexible Progression: Choose between exponential (accelerating) or linear (steady) scaling curves
  • Per-Level Adjustments: Fine-tune scaling multipliers and intervals for balanced gameplay

๐Ÿ”ผ Upgrade Rework System (New Feature)

  • Introduced a new upgrade scaling mechanic to balance progression
  • All upgrades now provide 50% less power by default
  • This can be reverted or customized in the config: Global Upgrades Multiplier = 1.0 โ†’ original balance Global Upgrades Multiplier = 0.5 โ†’ default new balance Global Upgrades Multiplier = 2.0 โ†’ double upgrade strength
  • Fully configurable and compatible with REPOConfig UI

๐Ÿ“Š Economy System (From Original REPOConomy)

On every level (starting from level 2 configurable), the game rolls (with 50% chance) one of 104 unique economy events like Inflation, Chaos, or Treasure Rush โ€” each with different effects on valuable prices. The chance is fully configurable.

Valuable prices are no longer fixed. Instead, each item dynamically rolls a value based on the current economy type and level scaling with (custom config settings).


โšก Modifier Categories

Below are all available Modifiers and their effects.
More Modifiers will be added with every updates!

๐Ÿ“ Click to see the full list of all modifiers

๐ŸŽ Loot Modifiers (25 Events)

Transform how valuables spawn and behave:

  • Jackpot ๐ŸŸข - x2 valuables spawned on map
  • Golden Touch ๐ŸŸข - All valuables worth x2, but 25% fewer spawn
  • Value Lottery โšช - 10% items get x10 value, rest -50%
  • Empty Facility ๐ŸŸ  - 50% less valuables spawn
  • Tiny Only โšช - Only tiny valuables spawn
  • Small Only โšช - Only small valuables spawn
  • Medium Only โšช - Only medium valuables spawn
  • Big Only ๐ŸŸก - Only big valuables spawn
  • Wide Only ๐ŸŸก - Only wide valuables spawn
  • Tall Only ๐ŸŸก - Only tall valuables spawn
  • Very Tall Only ๐ŸŸข - Only very tall valuables spawn
  • Magnetic Valuables โšช - Valuables are attracted to players
  • Lucky Find โšช - Random valuables appear periodically
  • Extraction Magnet โšช - Valuables are attracted to extraction points during extraction
  • Unbreakable Valuables ๐ŸŸข - Valuables never break
  • Fragile Valuables ๐ŸŸ  - Valuables break twice as fast
  • Feather Weight ๐ŸŸข - All objects are 5x lighter
  • Heavy Burden ๐Ÿ”ด - All objects are 3x heavier
  • Slippery Chaos ๐ŸŸ  - All objects slide forever
  • Zero Gravity Loot ๐ŸŸก - Objects float in zero gravity
  • Phantom Objects ๐Ÿ”ด - Objects disappear periodically
  • Bouncy Havoc โšช - All objects are super bouncy
  • Explosive Valuables ๐ŸŸ  - Valuables explode when broken
  • Hot Potato ๐ŸŸ  - Holding valuables too long hurts
  • Compact Storage ๐ŸŸข - Valuables shrink in carts

๐Ÿ‘พ Enemy Modifiers (16 Events)

Change how enemies behave and challenge you:

  • Pacifist Mode ๐ŸŸข - Enemies don't attack
  • Enemy Horde ๐Ÿ”ด - x2 enemies spawn
  • Speed Demons ๐ŸŸ  - Enemies 50% faster
  • Invisible Enemies ๐Ÿ”ด - Enemies are invisible
  • Tiny/Giant Enemies ๐ŸŸก๐Ÿ”ด - Size variations
  • Boss Rush ๐Ÿ”ด - Only Difficulty 3 enemies spawn
  • Fast Spawn ๐ŸŸ  - Enemies spawn instantly
  • Heavy Enemies ๐ŸŸ  - Enemies require 2x more force to grab
  • Light Enemies ๐ŸŸข - Enemies require 3x less force to grab
  • Instant Respawn ๐Ÿ”ด - Enemies respawn immediately after death
  • Persistent Enemies ๐ŸŸ  - Enemies never despawn
  • Frozen Enemies ๐ŸŸก - Enemies freeze periodically
  • Enemy Multiplication ๐Ÿ”ด - x1.5 enemy spawn rate
  • One Hit Kill ๐Ÿ”ด - Any damage kills enemies instantly
  • Extraction Chaos ๐Ÿ”ด - Enemies become aggressive during extraction
  • Double Enemy Health ๐ŸŸ  - Enemies have double health
  • Double Enemy Damage ๐ŸŸก - Enemies take double damage

๐Ÿ‘ค Player Modifiers (21 Events)

Modify player capabilities and challenges:

  • Sonic Speed ๐ŸŸข - Players 50% faster
  • Turtle Mode ๐ŸŸ  - Players 50% slower
  • Low/Heavy Gravity ๐ŸŸก๐ŸŸ  - Gravity modifications
  • Glass Cannon ๐Ÿ”ด - Max health = 1
  • Tank Mode โšช - +100 health, -50% speed
  • Infinite Stamina ๐ŸŸข - Never run out of energy
  • Health Regeneration ๐ŸŸข - Slowly regenerate health
  • Random Boosts โšช - Random stat boosts every 2 minutes
  • Inverted Controls ๐Ÿ”ด - Movement controls reversed
  • Invisible Players ๐Ÿ”ด - Players can't see each other
  • Super Jump ๐ŸŸข - Jump 3x higher
  • Sticky Feet ๐ŸŸ  - Players stick to surfaces randomly
  • Infinite Ammo ๐ŸŸข - All firearms never run out of battery
  • Health Vampire ๐ŸŸก - Killing enemies restores 10 HP
  • Extraction Shield ๐ŸŸก - Players become invincible during extraction
  • Double Player Damage ๐ŸŸ  - Players take double damage
  • Half Player Damage ๐ŸŸก - Players take 50% less damage
  • Clumsy ๐ŸŸ  - Random tumble every 30s
  • Flashlight Fail ๐Ÿ”ด - Flashlight doesn't work
  • Player Revival ๐ŸŸข - Press hotkey to revive once when dead (1 HP)

๐ŸŒ Environment Modifiers (9 Events)

Alter the world around you:

  • Disco Lights โšช - Colors constantly change
  • Slippery Floor ๐ŸŸ  - Physics friction = 0
  • Foggy Vision ๐ŸŸ  - Reduced visibility with fog
  • Night Vision ๐ŸŸก - Enhanced visibility in darkness
  • Time Warp ๐Ÿ”ด - Time slows down periodically
  • Extraction Rush ๐ŸŸ  - Halves extraction time requirement
  • Single Extraction ๐ŸŸข - Only 1 extraction point spawns per level
  • Toxic Air ๐ŸŸ  - Players take damage over time
  • Unbreakable Doors โšช - Doors cannot be broken or removed

๐ŸŽฏ Difficulty System Explained

The mod calculates difficulty dynamically based on:

Formula: Difficulty = (Level ร— LevelMultiplier) + (Players ร— PlayerMultiplier) + (Valuables ร— ValuableMultiplier)

Default Values:

  • Level: +3.5 difficulty per level
  • Players: +0 difficulty per player
  • Valuables: +0 difficulty per valuable
  • Cap: 100 (fully configurable)

Difficulty Tiers:

  • ๐ŸŸข Easy (0-20): Easier modifiers, more buffs
  • ๐ŸŸก Medium (20-40): Balanced mix
  • ๐ŸŸ  Hard (40-60): Challenging modifiers
  • ๐Ÿ”ด Very Hard (60-80): Serious challenge
  • โšซ Extreme (80-100): Maximum chaos

Higher difficulty increases the chance of Bad and Very Bad modifiers!


๐Ÿ“ˆ Scaling Systems Explained

The mod includes two advanced scaling systems that progressively increase challenge and rewards as players advance through levels.

๐Ÿ—๏ธ Level Scaling System

Dynamically scales game elements based on completed levels for balanced long-term progression.

Features:

  • Modules: Increases available extraction modules (4 base + scaling additions)
  • Extractions: Increases maximum extraction points (0 base + scaling additions)
  • Haul Goals: Scales extraction goal requirements for increased challenge

Scaling Types:

  • Additive: Fixed amounts added per interval (e.g., +1 module every 3 levels)
  • Multiplicative: Exponential growth (e.g., ร—2 modules every interval)

Default Configuration:

  • Modules: 3 base + 1 every 3 levels (up to level 81)
  • Extractions: 0 base + 1 every 10 levels (up to 9 total)
  • Haul: 0.7x base ร— 1.01 per level (up to 1.0x max)

๐Ÿ—บ๏ธ Map Scaling System

Scales enemy difficulty and map economics based on current level progression.

Scaling Categories:

  • Enemy HP: Increases enemy health (default: ร—1.02 per level from level 4)
  • Enemy Cap: Increases maximum enemy count (default: ร—1.03 per level from level 5)
  • Map Value: Increases total valuable prices (default: ร—1.03 per level from level 3)

Progression Options:

  • Exponential Scaling: Accelerating growth (default behavior)
    • Level 1: ร—1.00, Level 2: ร—1.03, Level 3: ร—1.0609, Level 4: ร—1.092727
  • Linear Scaling: Steady, predictable increases
    • Level 1: ร—1.00, Level 2: ร—1.03, Level 3: ร—1.06, Level 4: ร—1.09

UI Display:

  • Shows current multipliers with percentage increases
  • Color-coded display (HP: Red, Cap: Yellow, Value: Green)
  • Only appears when scaling is active (multipliers > 1.0)

๐ŸŽฒ Shared Pool Mode

When EnableSharedPool is set to true, the mod switches from category-based selection to a unified event pool:

  • All Events Combined: Instead of picking from separate Loot/Enemy/Player/Environment pools, all 73+ events are in one big pool
  • Difficulty-Adjusted Weights: Each event type has base weights that scale with difficulty:
    • Very Good: 11 โ†’ 11-23 (increases with difficulty)
    • Good: 23 โ†’ 13-23 (slight decrease)
    • Neutral: 13 โ†’ 7-13 (slight decrease)
    • Bad: 43 โ†’ 28-43 (slight increase)
    • Very Bad: 9 โ†’ 9-34 (increases with difficulty)
  • Balanced Selection: Events are picked randomly from the combined pool using these scaled weights
  • UI Display: Lobby shows "Shared Pool" with chances for each event type across all categories

This mode provides more unpredictable and potentially extreme combinations, as any event can appear regardless of category!


๐ŸŽฎ How Modifiers Work

Event Selection

Each level (starting from level 2):

  1. Economy Event rolls first (104 possible events)
  2. 2-5 Random Modifiers are selected based on:
    • Current difficulty level
    • Enabled categories in config
    • Weighted probability (higher difficulty = more bad events)
    • Conflict system (no contradicting events together)

Conflict System

Smart event filtering prevents contradictions:

  • โŒ Can't have Jackpot + Empty Facility simultaneously
  • โŒ Can't have Sonic Speed + Turtle Mode simultaneously
  • โŒ Can't have Darkness + Bright Day simultaneously
  • โœ… 60+ conflict rules ensure logical combinations

UI Display

Press G anytime to toggle the UI:

  • Economy Section: Current economy event and value range
  • Modifiers Section: Active gameplay modifiers with icons
  • Level Scaling Section: Module, extraction, and haul scaling info
  • Map Scaling Section: Enemy HP, cap, and value multipliers (when active)
  • Footer: Difficulty, Level, and Player count
  • Controls: Auto-scroll after 1.5s, manual scroll with arrow keys

๐ŸŽจ UI Features

Smart Scrolling

  • Auto-scroll starts after 1.5 seconds of inactivity
  • Smooth Animation up and down
  • Manual Override with โฌ†๏ธโฌ‡๏ธ arrow keys
  • Auto-hide after 20 seconds (toggle with G)

Visual Indicators

  • ๐ŸŸข Very Good - Green indicators for buffs
  • ๐ŸŸก Good - Yellow for beneficial events
  • โšช Neutral - White for balanced effects
  • ๐ŸŸ  Bad - Orange for challenges
  • ๐Ÿ”ด Very Bad - Red for severe challenges

Dynamic Layout

  • Category Headers separate Economy and Modifiers
  • Color-coded Events match difficulty tier
  • Responsive Height adjusts to content
  • Bilingual Support (English/Russian)

๐Ÿ“‹ Example Gameplay Scenarios

๐Ÿ“ Click to see the gameplay examples with mod

Scenario 1: "The Golden Nightmare"

  • ๐Ÿ’ฐ Economy: Treasure Rush (+100% to +200% values)
  • ๐ŸŸข Golden Touch: All valuables x2 value
  • ๐Ÿ”ด Invisible Enemies: Can't see threats
  • ๐ŸŸ  Speed Demons: Enemies 50% faster
  • ๐ŸŸข Sonic Speed: You're 50% faster too

Result: Insanely valuable loot, but terrifying invisible fast enemies!

Scenario 2: "Easy Money"

  • ๐Ÿ’ฐ Economy: Stable (default ranges)
  • ๐ŸŸข Jackpot: x2 valuables on map
  • ๐ŸŸข Pacifist Mode: Enemies don't attack
  • ๐ŸŸก Bright Day: x3 lighting
  • โšช Disco Lights: Just for fun

Result: Relaxing loot collection with visual flair!

Scenario 3: "Extreme Challenge"

  • ๐Ÿ’ฐ Economy: Crash & Burn (-90% to 0% values)
  • ๐Ÿ”ด Glass Cannon: 1 HP only
  • ๐Ÿ”ด Enemy Horde: x2 enemies
  • ๐Ÿ”ด Invisible Players: Can't see teammates
  • ๐ŸŸ  Darkness: x0.1 lighting

Result: Hardcore survival mode with minimal rewards!


๐Ÿ“– How It Works (Quick Guide)

๐Ÿ” Click to Expand Full Guide

๐Ÿงฉ 1. Level Start

  • Host rolls 1 Economy Event (affects prices)
  • Host rolls 2-5 Modifiers (affects gameplay)
  • All data synced to clients via Photon

๐Ÿ’ฐ 2. Economy Application

Each valuable gets a unique price within the current range:

  • Base range from config (default: -5% to +10%)
  • Modified by economy event
  • Scaled by level (default: +1% per level)
  • Random roll within final range

โšก 3. Modifier Application

Modifiers apply immediately on level load:

  • Loot: Changes valuable spawning/behavior
  • Enemy: Modifies AI behavior/stats
  • Player: Affects player capabilities
  • Environment: Alters world conditions

๐ŸŽฏ 4. Difficulty Calculation

Difficulty = (Level ร— 1) + (Players ร— 0) + (Valuables ร— 0)
Example: Level 5, 4 players, 100 valuables
= (5 ร— 3.5) + (4 ร— 0) + (100 ร— 0)
= 17.5 + 0 + 0 = 5 (Easy difficulty)

๐Ÿ“Š 5. UI Display

  • Shows at level start automatically
  • Press G to toggle anytime
  • Auto-scrolls through all modifiers
  • Hides after 20 seconds (or toggle off)

๐Ÿ”ง Configuration

๐Ÿ’ก Recommended: Install the REPOConfig mod to change these settings directly in-game via a GUI.

Located in:
BepInEx/config/PxntxrezStudio.REPOConomyPlus.cfg

Below are all available configuration options.


๐Ÿ“ Click to see available configurations

๐Ÿ”น Economy

Setting Description Default
DefaultBaseMin Base minimum multiplier applied before level scaling 5.0
DefaultBaseMax Base maximum multiplier applied before level scaling 10.0
UseTwoStepPercentRoll Separate negative and positive percent rolls false
PercentRollMode Determines weighed percentage RNG: Random = Uniform (Flat), Stable = Near center (Bell curve), Volatile = Near Min/Max (Inverse bell curve), Dynamic (Changes per level) Random
EconomyStartLevel Level at which economy events can begin 2
NoEvents Force all runs to use Stable economy (disable events) false
DisableVanillaEvents If true, disables all built-in vanilla events. Only custom events will be used, if EnableCustomEvents enabled. false
EnableCustomEvents Enable loading of custom economy events from JSON files to appear in-game. true

๐Ÿ”น LevelScale

Setting Description Default
LevelScaleMin Percent increase added to minimum per level 1
LevelScaleMax Percent increase added to maximum per level 2

๐Ÿ”น Limits

Setting Description Default
ClampMinLimit Lowest allowed percent (e.g. โ€“100% reduction) 100.0
ClampMaxLimit Highest allowed percent (e.g. +10000% increase) 10000.0

๐Ÿ”น EconomyChance

Setting Description Default
UseEventsChance Enable the event drop system based on chance. true
EventChance Chance (1โ€“100) for an event to occur instead of a stable economy 50

๐Ÿ”น CustomEconomyChance

Setting Description Default
UseCustomEventChance Enable a separate chance check for custom events (only applies if UseEventsChance is true). If this feature is disabled, there will be a 50/50 chance of either a vanilla event or a custom event occurring. true
CustomEventChance Chance (1โ€“100%) for custom events to occur instead of vanilla events if UseCustomEventChance is enabled. 50

๐Ÿ”น Debug

Setting Description Default
ShowTotalMapValue Log (In console) total dollar value of all valuables on the map false

๐Ÿ”น UI Settings

Setting Description Default
UI Language Language used for the economy UI English
UIToggleHotkey Hotkey to toggle the economy UI on/off G
UIAutoShowOnLevelStart Automatically show UI when entering a level true

๐Ÿ”น Difficulty System

Setting Description Default
DifficultyPerLevel How much difficulty to add per level (e.g., level 5 = +5 difficulty) 1
DifficultyPerPlayer How much difficulty to add per player (e.g., 4 players = +0 difficulty) 0
DifficultyPerValuable How much difficulty to add per valuable on map (e.g., 100 valuables = +0 difficulty) 0
DifficultyMaxCap Maximum difficulty cap. Difficulty will never go above this value. 100

๐Ÿ”น Level Scaling

Setting Description Default
EnableLevelScaling Enable level scaling for modules, extractions, and haul multiplier true
EnableMultiplicativeScaling Enable multiplicative scaling instead of additive false
MinModules Minimum number of modules per level 4
MaxModulesLevel Up to which level modules will increase 81
ModulesInterval Every how many levels to add modules 3
ModulesPerInterval How many modules to add every interval levels 1
BaseExtractions Base number of extractions (0 = 1 extraction) 0
MaxExtractions Maximum number of extractions 9
ExtractionsInterval Every how many levels to add extractions 10
ExtractionsPerInterval How many extractions to add every interval levels 1
BaseHaulMultiplier Base haul goal multiplier 0.7
MaxHaulMultiplier Maximum haul multiplier 1.0
MaxHaulLevel Up to which level haul multiplier will increase 30
HaulIncreasePerLevel How much to increase haul multiplier per level 0.01

๐Ÿ”น Enemy HP Scaling

Setting Description Default
EnableEnemyHPScaling Enable enemy HP scaling per level true
StartLevel Level at which enemy HP scaling starts 3
Multiplier Enemy HP multiplier per level (1.02 = +2% per level) 1.02
UseExponentialScaling Use exponential scaling (pow) instead of linear scaling true

๐Ÿ”น Enemy Cap Scaling

Setting Description Default
EnableEnemyCapScaling Enable max enemy cap scaling per level true
StartLevel Level at which enemy cap scaling starts 4
Multiplier Max enemy cap multiplier per level (1.03 = +3 per level) 1.03
UseExponentialScaling Use exponential scaling (pow) instead of linear scaling true

๐Ÿ”น Map Value Scaling

Setting Description Default
EnableMapValueScaling Enable total map value scaling per level true
StartLevel Level at which map value scaling starts 2
Multiplier Total map value multiplier per level (1.02 = +2% per level) 1.02
UseExponentialScaling Use exponential scaling (pow) instead of linear scaling true

๐Ÿ”น Upgrades Rework

Setting Description Default
GlobalUpgradesMultiplier Multiplier for upgrades (1.0 = default, 2.0 = double upgrades bonus) 0.5

๐Ÿ”น Player Revival

Setting Description Default
RevivalHotkey Hotkey to revive player when dead (only works once per player per round). R

๐Ÿ”น Event Modifiers

Setting Description Default
ModifierStartLevel At what level modifiers will start appearing (1โ€“12). 1 = immediately, 2 = from the second level, etc. 2
MinModifierCount Minimum number of gameplay modifiers per level (2-5) 2
MaxModifierCount Maximum number of gameplay modifiers per level (2-5) 5
EnableLootModifiers Enable loot-related events (e.g., Jackpot, Empty Facility, Value Lottery) true
EnableEnemyModifiers Enable enemy-related events (e.g., Enemy Horde, Speed Demons, Pacifist Mode) true
EnablePlayerModifiers Enable player-related events (e.g., Sonic Speed, Glass Cannon, Infinite Stamina) true
EnableEnvironmentModifiers Enable environment-related events (e.g., Darkness, Disco Lights) true
EnableSharedPool Enable shared pool mode: all events are in one pool, selected based on difficulty-adjusted chances instead of separate category pools. false

๐Ÿ”น Individual Economy Enables

Individual economy events can be enabled/disabled in the "Economies" section of the config. Each economy type has its own enable/disable setting.


๐Ÿ”น Individual Modifier Enables

Individual modifier events can be enabled/disabled in the "Modifiers" section of the config. Each modifier has its own enable/disable setting.


๐Ÿ“Š Complete Economy List (104 Varieties)

Below are all available Economies and their effects.
More economies will be added with every updates!

๐Ÿ“ Click to see the full list of all economies
Event (EconomyType) Effect on baseMin / baseMax In-Game Description
Stable No change (Uses the values from the config) Economy by default
Deflation โ€“10% min, โ€“5% max Market Crash
Inflation +0% min, +10% max Moment to Get Rich!
Chaos โ€“10% min, +10% max Financial chaos...
FreezeMarket 0% min, 0% max Economy frozen :(
BlackMarketSurge โ€“10% min, +20% max Values have become more expensive...
Overload โ€“100% min, +100% max 50/50
RareBoom +5% min, +30% max Values are suddenly in price!
CommonCrash โ€“30% min, โ€“10% max Values are devalued!
LegendaryOnlyMatters โ€“20% min, +5% max Only the best makes sense...
EchoMarket โ€“25%โ†’0% min, 0%โ†’+25% max (random) Prices are jumping like crazy...
ReverseInflation โ€“15% min, โ€“5% max Budget is better than wealth...
LuxuryHunt +10% min, +40% max Values are much more expensive!
DumpsterDive +5% min, +60% max Everything has become expensive!
ExtraProfit +0% min, +50% max Today you can sell more profitably!
ScamSeason โ€“30% min, โ€“10% max Prices are falling... :(
SuddenDrop โ€“50% min, โ€“20% max Almost everything has depreciated!
TreasureRush +100% min, +200% max Every value is โ€” treasure!
ZeroGravity โ€“50% min, +150% max Everything is unstable...
Turbulence ยฑ30% equally to min & max (random) Prices behave unpredictably...
BubbleBurst โ€“40% min, โ€“5% max The market was booming... until it wasnโ€™t
CollectorsFrenzy +30% min, +80% max Everything is worth more than it should be
PanicSale โ€“40% min, โ€“20% max Players are panic-selling everything for pennies!
EconomicTwister Ignores min/max โ€” 0%โ†’200% per valuable Every valuable gets a completely random value.
TaxAudit โ€“15% min, โ€“15% max The Tax Department has reviewed your valuables.
Crash & Burn โ€“90% min, 0% max The market is collapsing โ€” brace for losses.
GoldenHour +20% min, +50% max A perfect time to sell โ€” prices are booming!
CrystalBubble +50% min, +100% max Market euphoria! Prices are sky-highโ€ฆ for now
CoinDecay โ€“20% min, โ€“60% max Everything feels worthless. Time to sell or hold?
EchoCrash ยฑ50% equally to min & max (random) Residual shockwaves shake the market unpredictably
SpeculationBubble โ€“20% min, +100% max Prices are inflating without logic... Bubble may burst any time!
ColdStorage โ€“10% min, โ€“10% max Nothing sells well. Prices are frozen under market value
PriceWhirlwind โ€“60%โ†’0% min, 0%โ†’+60% max (random) An unstable market surge throws prices into a whirlwind!
ExperimentalPricing โ€“20% min, +40% max Prices fluctuate wildly due to market experiments
ShadowMarket โ€“60% min, +5% max A secret market drains value from most valuables
AuctionFever +10% min, +80% max A bidding war is driving prices through the roof!
MemoryMarket ยฑ5% random offset to current range Prices mirror the past โ€” but with a twist
LoopbackSpike Doubles current min/max range History repeats with extreme volatility
GlitchedGoldrush Sets min/max to +20% / +100% Somethingโ€™s brokenโ€ฆ but youโ€™re getting rich
MarketEclipse โ€“5% min, +5% max An economic blackout... almost no movement
JackpotMirage Random โ€“50% to +150% Everything looks like gold... but some of itโ€™s foolโ€™s gold
CollectorsVoid โ€“90% min, โ€“50% max All value is lost โ€” nothing is collectible anymore
VolatileExperiment โ€“100% min, +250% max A dangerous economic experiment โ€” chaos reigns
CleanSweep +0% min, +5% max A calm period โ€” nothing to fear, nothing to gain
ValueVortex โ€“100% โ†’ +100% (per valuable, random) A swirling mess of prices โ€” unpredictable and wild
TemporalSurge โ€“20% min, +60% max Prices shift with a pulse of time itself.
EchoOfWealth Keeps previous range Prices mimic those from two levels ago.
ArtifactBloat +50% min, +100% max Old junk is now gold.
MarketDrain โ€“60% min, โ€“30% max All prices slowly drain into the void.
InversionProtocol Flips positive/negative Low-value becomes high-value. High-value drops.
SyntheticDemand Random +0% to +80% max increase Artificial demand spikes at random.
TaxFrenzy โ€“50% min, โ€“20% max Tax rates hit hard! Prices plummet.
AssetDump โ€“80% min, +20% max Everyoneโ€™s dumping assets!
SmugglersSurge Custom (based on item value) Expensive items skyrocket, cheap ones tank
CollectorsCraze +200% for rare, โ€“10~โ€“30% for others Rare collectibles soar โ€” the rest is junk
MarketKraken 30% of items get ร—4, others = $0 The market goes wild. 30% of valuables get ร—4 boost!
MarketBoom +20% min, +50% max Prices surge across the entire market!
PriceLockdown โ€“5% min, +5% max All prices are frozen by decree
WildSpeculation โ€“50%โ†’+100% min & max (random) Speculators drive prices wildly up and down!
SilentAuction +0% min, +30% max Auctions run in silence, prices unclear
FlashCrash โ€“50% min, โ€“20% max Instant crash wiping out asset values!
CryptoSurge +10% min, +100% max Cryptocurrencies push the market sky-high!
ResourceRush +5% min, +25% max Resource scarcity drives prices up
DemandSpike +0% min, +60% max Explosive demand floods the market!
SupplyShortage โ€“20% min, โ€“5% max Severe supply shortages cripple prices
ConsumerConfidence +5% min, +15% max Consumers irrationally confident!
MarketMeltup +50% min, +200% max A melt-up as prices climb uncontrollably!
BargainHunt โ€“10% min, +10% max Hunting bargainsโ€”some crash, others spike
MarketRebound +10% min, +20% max After a crash, the market swiftly rebounds!
PriceCascade random โ€“20%โ†’0% min, 0%โ†’+20% max Prices cascade downward, but may bounce back
BullRun +30% min, +60% max A bull runโ€”prices charge skyward!
BearTrap โ€“60% min, โ€“30% max A bear trapโ€”brief gains before a fallโ€ฆ
PanicBuying +50% min, +100% max Players panic-buyโ€”supplies vanish!
SupplyGlut โ€“50% min, +10% max Oversupplyโ€”prices sink under glut
SpeculatorFrenzy ยฑ40% equally to min & max (random) Speculators push prices to chaotic extremes!
ValueStabilizer clamp to ยฑ5% Regulatory measures keep prices in check
MarketMirroring repeat previous range The market mirrors its previous level
InflationSpike +15% min, +25% max A sudden spike in inflation!
DeflationDip โ€“15% min, โ€“25% max Prices plunge into a deflationary dip
EconomicEquilibrium 0% min, 0% max A perfect balance of supply and demand
PriceSurge +20% min, +40% max Sudden price surgeโ€”everything jumps 20โ€“40%!
BargainBlitz โ€“30% min, โ€“10% max Flash discountsโ€”prices drop 30โ€“10% instantly!
CollectorCarnival if โ‰ฅ50% โ†’ ร—2; else โ€“10% Collectibles ร—2, others โˆ’10%.
GhostPrices ยฑ25% equally to min & max (random) Ghostly pricesโ€”random offset ยฑ25%.
BarterBonanza โ€“20% min, +15% max Barter bonanzaโ€”low items down, high items up.
SeasonalShift +15% min, โ€“5% max Seasonal shiftโ€”min +15%, max โˆ’5%.
BlackoutSale โ€“50%โ†’โ€“30% equally to min & max (random) Blackout saleโ€”prices slashed โˆ’50โ€ฆโˆ’30%.
InflationEbb โ€“20% min, โ€“10% max Inflation ebbโ€”prices fall 10โ€“20%.
FoolsGold โ€“10% base, +0โ†’+50% offset (random) Foolโ€™s Goldโ€”some +50%, others โˆ’10%.
HoardersHavoc โ€“40% min, +10% max Hoarderโ€™s Havocโ€”cheap โˆ’40%, expensive +10%.
PennyPinch โ€“60%โ†’โ€“40% equally to min & max (rand.) Penny Pinchโ€”prices slump โˆ’60โ€ฆโˆ’40%.
Trendsetter +30%โ†’+60% equally to min & max (rand.) Trendsetterโ€”premium items surge +30โ€ฆ+60%!
Price Spike +40% min, +80% max Prices suddenly spike across the board!
Clearance โ€“60% min, โ€“20% max Massive clearance cuts values everywhere!
Boomerang Market โ€“20%โ†’+10% min, +10%โ†’+40% max Values swing backโ€”but unpredictably!
Silent Dip โ€“10% min, โ€“5% max Quiet dip... nothing sells well
Luxury Only โ€“40% min, +5% max Only luxury items hold value now
Early Bubble +30% min, +100% max A bubble forms earlyโ€”brace for boom
Late Deflation โ€“70% min, โ€“10% max Late-stage deflation drains the market
Price Slalom ยฑ30% equally (random) A slalom of ups and downs
False Demand +10% min, +40% max Artificial demand inflates prices!
Underground Trade โ€“40% min, +5% max Trade continues in the shadows
Crystal Crash โ€“100% min, โ€“40% max The bubble shatters into a crystal crash
Ghost Rush +50% min, +150% max Phantom value rushes sweep the market!

All events roll each level (if level โ‰ฅ EventsStartLevel and chance roll succeeds) and are clamped between ClampMinLimit and ClampMaxLimit.


๐Ÿ› ๏ธ Custom Events Support

Create your own economy events! Full JSON support inherited from original REPOConomy.

๐Ÿ“ Click for Custom Events Guide

JSON Structure

[
  {
    "id": "my_event",
    "name_en": "My Event",
    "name_ru": "ะœะพั‘ ะกะพะฑั‹ั‚ะธะต",
    "desc_en": "Description",
    "desc_ru": "ะžะฟะธัะฐะฝะธะต",
    "color": [255, 200, 100],
    "min": -10.0,
    "max": 20.0,
    "useDelta": true
  }
]

Place files in: BepInEx/config/CustomEvents/*.json

Note: Custom economy events only. Custom modifiers coming in future updates!


๐Ÿ’พ Installation

  1. Install BepInExPack for R.E.P.O.
  2. (Optional) Install REPOConfig for in-game GUI
  3. Download and extract REPOConomyPlus.dll
  4. Place in BepInEx/plugins folder
  5. Launch R.E.P.O. and enjoy the chaos!

๐Ÿ”„ Differences from Original REPOConomy

Feature REPOConomy REPOConomyPlus
Economy Events โœ… 104 events โœ… 104 events
Gameplay Modifiers โŒ None โœ… 73 events
Difficulty System โŒ None โœ… Dynamic scaling
Level Scaling โŒ None โœ… Modules/Extractions/Haul
Map Scaling โŒ None โœ… Enemy HP/Cap/Value scaling
Scaling Progression โŒ None โœ… Exponential/Linear options
UI Design โœ… Basic โœ… Enhanced scrollable
Event Categories โŒ None โœ… 4 categories
Conflict System โŒ Basic โœ… Advanced
Custom Events โœ… Yes โœ… Yes (economy only)
Multiplayer Sync โœ… Basic โœ… Enhanced

๐Ÿ”— Compatibility

  • โœ… Supports valuables from other mods
  • โœ… Supports latest Version of R.E.P.O.
  • โœ… Compatible with REPOConfig for GUI configuration
  • โœ… Works with existing custom economy JSON files
  • โš ๏ธ Not compatible with original REPOConomy (use one or the other)

๐Ÿ”— Mod Compatibility

REPOConomyPlus is currently compatible with the following mods:

More mod compatibilities will be added in future updates!

If you find a conflicting mod or one that's not compatible with REPOConomyPlus, please report it on our Discord server!


๐Ÿ› Known Issues

  • Extraction Magnet modifier may cause FPS drops on maps with many valuables due to physics calculations running every frame during extraction. This is being investigated for optimization.
  • Report bugs on Discord or GitHub.

๐Ÿ“ž Support & Community

Report bugs, suggest features, or provide feedback:

Discord Server Channel Post
Pxntxrez Studio #released-mods REPOConomyPlus

๐Ÿ™ Credits

  • Original Mod: REPOConomy by PxntxrezStudio
  • Enhanced By: PxntxrezStudio
  • Special Thanks: Darkmega, larion, Crony, Jettcodey, garrett. (For ideas and help in improving the mod)

License

  • This mod is provided under the MIT License.

Made with โค๏ธ by PxntxrezStudio

Transform every R.E.P.O. run into a unique adventure!

"More events and new features coming soon!"

CHANGELOG

Version 1.4.3 โ€” "Beta Release, Deterministic Seeds & New Forced Settings"

Important: Starting from this version the mod enters BETA. Bugs and issues are possible โ€” please report them on my Discord server!

Config Changes

  • UseLevelBasedSeed is now disabled by default.

Event Fixes

  • Compact Storage โ€” valuables now shrink at the correct/expected speed.

Bug Fixes

  • Fixed issue with level seed reroll โ€” new seeds are now generated and applied correctly.

New Config Options

Four new options were added under Forced Modifiers:

  • ForceScaleInCart

    • Always forces the Compact Storage / ScaleInCart effect.
    • When enabled, this modifier will not appear in random rolls (because it is permanently active).
  • ScaleInCartSettings

    • Controls how strongly valuables shrink inside the cart based on their mass.
    • Uses format: mass:scale list (example already in default value).
    • Example interpretation: 1.0:0.65 means items under 1kg are scaled to 65% size; heavier thresholds use their own scale values.
  • ForceExtractionShrink

    • Always forces the Extraction Shrink modifier.
    • When enabled, this event does not appear in random selection (because it is always active).
  • ExtractionShrinkSettings

    • Controls shrink strength of valuables on extraction points based on mass.
    • Same mass:scale mapping format as ScaleInCartSettings.

Global Seed Improvements

  • Added support for modded valuables and items in seed calculations.

  • Seeds are now fully deterministic across:

    • level generation
    • valuables (including modded ones)
    • enemies
    • shop
  • When using custom seed, you will consistently receive the same layouts, enemies, and valuables every time.


Coming Next

  • New mod-aware modifiers that activate only when certain mods are installed.
  • Additional bug fixes and improvements.

Version 1.4.0 GLOBAL UPDATE โ€” "The Deterministic Update"

New Major Feature: Full Seed System

R.E.P.O. is now fully deterministic! Just like in The Binding of Isaac or Minecraft, sharing a Seed now guarantees an identical playthrough for everyone.

Completely rewritten the game's RNG (Random Number Generation) to run on isolated streams. This means:

  • Map Selection: The sequence of levels (e.g., Arctic -> Museum -> Metro) is now fixed by the seed.
  • Level Generation: Walls, corridors, and room layouts generate identically.
  • Shop: The shop inventory and prices.
  • Loot Spawning: Items appear in the exact same spots with the exact same names.
  • Item Prices:
    • Items on shelves always have the same price.
    • Enemy Orbs now have fixed prices! Killing a specific enemy will always drop an orb with the same value, regardless of kill order.
  • Enemy Spawning:
    • Enemy types.
    • Spawn locations.
    • Spawn timers.
  • Truck Text: Even the funny text on the truck screen is now seeded!

Seed Configuration

  • RandomizeSeedEachLevel (New!):
    • true (Default): Generates a fresh random seed for every level. Feature: The generated seed is automatically written to CustomSeedValue, so if you find a cool run, you can just check the config and share it!
    • false: Uses the fixed seed defined in CustomSeedValue.
  • CustomSeedValue: Field where your seed is stored. You can type your own (e.g., "TOURNAMENT_1") or copy the one generated by the game.
  • UseLevelBasedSeed:
    • true (Default): Roguelike mode. Level 1 seed is different from Level 2, but the sequence is fixed based on your main seed.
    • false: Loop mode. Every level generates exactly the same (perfect for training/testing).

Event Improvements

  • SETTLE IT IN SMASH: Now launches players 2x further for more intense knockback action!

Bug Fixes

  • Sticky Feet Event: Fixed an issue where players would drop held items when stuck. Items now stay glued to your hands as intended!
  • Events Chances UI: Text now displays at the correct distance and is properly readable.

Version 1.3.8 โ€” "Multiplayer Stability & Config Tweaks"

Multiplayer Fixes

  • Fixed a critical SendBufferFull error affecting clients in multiplayer sessions.

Event Fixes

  • Compact Storage and Extraction Shrink are now fully compatible with each other.

Config Changes

  • Maximum level required to reach the module cap increased from 81 โ†’ 92.

  • Module gain progression adjusted:

    • Previously: +1 module every 3 levels.
    • Now: +1 module every 4 levels.

Version 1.3.7 โ€” "The Seed Update & Competitive Standards"

New Major Feature: Seed System

Turned REPOConomy into a Competitive Tool! You can now share a specific Seed with friends to get the exact same run.

  • Deterministic Gameplay: Economy events, Modifiers, and even Item Prices are now generated using a custom Seed system.
  • No More "Unity Random": Replaced UnityEngine.Random with a custom isolated System.Random.

New Configurations

  • Custom Seed: Input any text (e.g., "REPO_2025") to set a fixed seed.
  • Level-Based Mode:
    • true (Default): Roguelike style. Seed "TEST" gives different events on Level 1, 2, 3, but they are always the same sequence for everyone.
    • false: Groundhog Day style. Seed "TEST" gives the exact same result on every level (useful for testing specific modifier combos).

UI Improvements

  • Seed Display: The current Seed is now displayed in the UI Footer, making it easy to share.

Technical

  • Complete overhaul of the RNG (Random Number Generation) logic across the entire mod to support the new Seed architecture.

Modifier Changes

  • Removed Modifier: Super Jump

Version 1.3.6 โ€” "Event Balance Adjustments"

Event Fixes

  • Turtle Mode โ€” fixed to correctly apply 25% movement speed reduction instead of 75%. (Sorry about that!)

  • Fixed size-restricted events: tiny_only, small_only, medium_only, big_only, wide_only, tall_only, verytall_only:

    • Spawn chances reduced by 7x.
    • These events are now designed to be handled as a single combined event rather than separate ones.
    • Fixed an issue where too few valuables were spawning โ€” for example, only_tiny now spawns 200+ items with the full map value instead of 50โ€“80 items worth ~30k.

Event Changes

  • Tiny Enemies โ€” EventType changed from Good โ†’ Bad.

Version 1.3.5 GLOBAL UPDATE โ€” "New Modifiers & Enhanced Scaling"

New Modifiers

Modifier Description EventType
Level Glitch Valuables from ALL locations can spawn here. (Thanks for idea: Darkmega) VeryGood
Too Quiet... Enemies take a long time to appear initially. (Thanks for idea: Darkmega) Bad
Invincible Horror One foe is invulnerable to damage. Can still be stunned or launched. (Thanks for idea: Darkmega) VeryBad
Rubber Pits Enemies take no damage from pits and are launched out. VeryBad
Boss Fight! One enemy boss. x1.3 Size, triple HP, faster respawn, drops upgrade on first kill. Other enemies weaker. (Thanks for idea: Darkmega) VeryBad
Settle it in Smash! Attacks deal KNOCKBACK based on damage %. Only physics/pits kill. (Thanks for idea: Darkmega) Neutral
Pit Immunity Players do not take damage from pits, but are now pushed out of them. Good
Unstable Grabbing Overcharge enabled early and when lifting heavy objects. (Thanks for idea: Darkmega) Bad
Stable Grip Grav-gun never overcharges, even on later levels. VeryGood
Found the Location Map The entire map and all items are explored from the start. (Thanks for idea: Darkmega) VeryGood

Event Changes

  • Turtle Mode: Speed reduced from 50% โ†’ 25%
  • Explosive Valuables and Unbreakable Valuables: Added conflict

Configuration Updates

  • New Scaling Configs: Added MaxLevel and LevelCap options for Enemy HP, Enemy Cap, and Map Value scaling systems (Value by default: 100 levels)
  • Updated Defaults:
    • MaxHaulLevel changed from 30 โ†’ 60
    • HaulIncreasePerLevel changed from 0.01 โ†’ 0.005

Critical Bug Fixes

  • Map Value Scaling Fix: Fixed critical bug where Map Value Scaling completely stopped working after level 10.

Removed Events

  • Lucky Find: Removed due to bug with large number of valuable prices

Update README

  • Updated README: Added Discord Button

Version 1.3.2 โ€” "Event Fixes, New Modifiers & UI Overhaul"

Event Fixes

  • ZeroGravityLoot โ€” valuables inside the cart now correctly regain gravity.
  • Extraction Chaos โ€” fixed issue where enemies were not being summoned to the extraction point during extraction.
  • Hot Potato โ€” fixed a bug where clients did not receive damage while holding valuables. (Thanks to Lorchibo for finding the issue!)

Event Changes

  • Extraction Magnet โ€” temporarily disabled until further fixes are implemented.

New Events

Event Description EventType
Extraction Shrink Valuables shrink when located on extraction points VeryGood
Glass Cannon Players Players die instantly from any damage VeryBad
Omniscient Enemies Enemies always know the player's position VeryBad

Global UI Update

  • Complete UI overhaul โ€” redesigned to be cleaner, more professional, and more compact.

Version 1.3.1 โ€” "Global Cleanup & Scaling Fixes"

Global Code Cleanup

  • Major internal cleanup and overall optimization.
  • Removed redundant operations and improved performance across multiple systems.

Bug Fixes

  • Enemy HP Scaling fully fixed:

    • HP scaling will no longer repeatedly apply additional HP every time an enemy respawns.
    • Scaling now correctly synchronizes in multiplayer.
  • Level Scaling Fix โ€” no longer attempts to modify client-side values; only the host controls scaling logic.

  • Fixed several functions that were incorrectly running outside of levels or gameplay, improving overall performance.

  • Additional general bug fixes and stability improvements.

Version 1.3.0 GLOBAL UPDATE - "Advanced Scaling Systems"

New Scaling Systems

  • Added comprehensive Level Scaling system that dynamically scales game elements based on completed levels:

    • Module Scaling: Increases available extraction modules (4 base + configurable scaling additions every few levels)
    • Extraction Scaling: Increases maximum extraction points (0 base + configurable scaling additions every few levels)
    • Haul Goal Scaling: Scales extraction goal requirements for increased challenge (0.7x base + gradual increases)
    • Fully Configurable: All scaling can be disabled or customized through config options
  • Added Map Scaling system that scales enemy difficulty and map economics:

    • Enemy HP Scaling: Increases enemy health with configurable multipliers (starts at level 4, default +2% per level)
    • Enemy Cap Scaling: Increases maximum enemy count with configurable multipliers (starts at level 5, default +3% per level)
    • Map Value Scaling: Increases total valuable prices with configurable multipliers (starts at level 3, default +2% per level)
    • Progression Options: Choose between exponential (accelerating) or linear (steady) scaling curves for each category
    • Individual Controls: Each scaling category can be enabled/disabled separately

UI Improvements

  • Enhanced UI Layout: Added new categories for Level Scaling and Map Scaling sections
  • Conditional Separators: Scaling section separator only appears when scaling is active

Configuration Updates

  • New Scaling Configs: Added 16 new configuration options across 4 scaling categories

    • Level Scaling: 12 options for modules, extractions, and haul scaling
    • Map Scaling: 4 options per category (HP, Cap, Value) including exponential/linear toggles
  • New UI Config: Added UIAutoShowOnLevelStart option to control automatic UI display when entering levels (Thanks to garrett for the idea)

  • Updated Defaults:

    • ClampMaxLimit increased from 1000 to 10000 for higher value ranges
    • DifficultyPerLevel adjusted to 1 for balanced progression
  • Exponential/Linear Scaling: Added toggles for each map scaling category to choose between accelerating exponential growth or steady linear increases

Technical Improvements

  • Conditional Rendering: Scaling sections only display when active, optimizing UI space
  • Enhanced Config Structure: Organized scaling configs into logical categories
  • Improved Performance: Optimized scaling calculations and UI rendering

Documentation Updates

  • Updated README: Added comprehensive scaling system documentation with examples
  • Updated Manifest: Added level and map scaling mentions within character limits
  • Enhanced Config Tables: Complete documentation of all new scaling options

Version 1.1.9 โ€” "Scale Fix & Improved Shrinking"

Bug Fixes

  • Fixed issue with ScaleInCart event where valuables were not shrinking while inside the cart.
  • Improved and strengthened the shrinking effect for valuables affected by this event.

Version 1.1.8 - "Critical Bug Fixes"

Bug Fixes

  • Fixed Half Player Damage exploit - previously, when players transferred health, the giver lost -5 HP and the receiver gained +10 HP, allowing abuse. This behavior is now corrected.
  • Fixed Explosive Valuables - valuables located inside Extraction during the Extracting phase will no longer trigger explosions (Thanks for Darkmega for the found bug)
  • Fixed a bug related to grenade spawning.

Version 1.1.7 - "Compatibility & QoL Improvements"

Config Improvements

  • Updated config for Revival Hotkey and UI Hotkey - now displays all available keys, not just predefined ones.

Compatibility Additions

  • Added compatibility with REPORoles_Classic - huge thanks to Jettcodey for allowing collaboration and helping fix the player stat calculation issue that previously broke the mod.

  • Added compatibility with Unique Potions:

    • Fixed HealPotion behavior: previously, when used on valuables, their price reverted to the original unmodified value.
    • Now HealPotion correctly restores the price to the economy-adjusted original value, preventing situations where a 10k valuable turned into 3k after breaking the potion.

Modifier Adjustment

  • Phantom Objects - valuables inside the cart will no longer disappear.

README

  • Updated Readme: Added a new category with mod compatibility

Version 1.1.6 โ€” "UI Expansion & Shared Pool"

Bug Fixes

  • Fixed Upgrades Rework behavior.
  • Fixed UI integer rounding bug.
  • Fixed Masochist Event โ€” Shadow Child no longer becomes aggressive when you look at it.

New Features

  • Added new Lobby UI displaying current modifier drop chances per category.

New Configs

  • Added Shared Pool config:

    • When enabled, all categories and all modifiers are merged into a single global pool.
    • The mod stops selecting a category first โ€” instead, it picks 1 event from a unified pool based on difficulty weight.
    • This makes events more unpredictable and more exciting.
  • Updated README

Version 1.1.5 โ€” "Balance & Modifier Expansion"

Bug Fixes

  • Fixed slippery floor bug โ€” bots can now crawl under obstacles again.
  • Fixed Extraction Shield โ€” invincibility is now only granted during Warning and Extracting phases.
  • Fixed Pacifist Mode โ€” Hunter no longer reacts to player sounds/touch and no longer freezes in shooting state.

Balance & Difficulty

  • DifficultyPerLevel increased from 2 โ†’ 3.5 for better progression scaling.
  • DifficultyPerPlayer and DifficultyPerValuable are now disabled due to malfunctioning - only DifficultyPerLevel remains active.

New Modifiers

Modifier eventType
Compact Storage VeryGood
Heavy Enemies Bad (Idea by Crony)
Light Enemies VeryGood (Idea by Crony)
Instant Respawn VeryBad
Persistent Enemies Bad
Explosive Valuables Bad
Hot Potato Bad
Unbreakable Doors Neutral (Idea by Crony)
Player Revival VeryGood

Modifier Adjustments

  • Extraction Shield rarity changed to Good.

New Configs

  • New config for Player Revival event.
  • New config for enabling/disabling Economy & Modifier UI.

Readme

  • Added all Modifiers from the mod to Modifier Categories
  • Updated Readme

Version 1.1.0 Global Update โ€” "Upgrades & Physics Mayhem"

New Global Upgrade System

  • Added a new mechanic for upgrades โ€” upgrades now give 50% of previous bonuses.
  • This change was made for balance purposes.
  • You can disable this behavior by changing Global Upgrades Multiplier = 1.0 instead of 0.5.

New Modifiers

  • Unbreakable Valuables โ€” Valuables no longer break
  • Fragile Valuables โ€” Valuables break 2x faster
  • Feather Weight โ€” All objects become 5x lighter
  • Heavy Burden โ€” All objects become 3x heavier
  • Slippery Chaos โ€” Objects slide infinitely without friction
  • Zero Gravity Loot โ€” Objects float with zero gravity
  • Phantom Objects โ€” Objects periodically disappear and reappear
  • Bouncy Havoc โ€” All objects become extremely bouncy
  • Double Enemy Health โ€” Enemies have double health
  • Double Enemy Damage โ€” Enemies take double damage
  • Double Player Damage โ€” Player receives double incoming damage
  • Half Player Damage โ€” Player takes 50% less damage

New Configuration Options

  • Global Upgrades Multiplier โ€” upgrade scaling control (1.0 = original, 0.5 = default reduced, 2.0 = double bonus)
  • Modifier Start Level โ€” choose when modifiers begin spawning (1โ€“12)
  • Individual Toggles โ€” ability to disable any modifier or economy individually

Removed Modifiers

  • Darkness
  • Bright Day

Bug Fixes

  • Many bugs fixed and stability improved

Compatibility

  • Added support for RepoAdminMenu

Readme

  • Updated for better readability
  • Added full modifier list
  • Added full economy breakdown with descriptions

๐Ÿ”ฎ Future Development

More modifiers, balance updates, and mechanic improvements are planned for future versions!

Version 1.0.3

  • Fixed Extraction Magnet - Modifier and changed to Neutral

Version 1.0.2 - "Combat Overhaul & Extraction Events"

๐Ÿ†• New Combat Modifiers

  • Infinite Ammo - All firearms never run out of battery - VeryGood
  • One Hit Kill - Any damage instantly kills enemies - VeryGood
  • Health Vampire - Killing enemies restores 10 HP to all players - Good

๐Ÿ†• New Extraction Modifiers

  • Extraction Rush - Halves extraction time requirement - Bad
  • Extraction Magnet - Attracts valuables to active extraction point - Good
  • Extraction Shield - Players become invincible during extraction - VeryGood
  • Extraction Chaos - Enemies become aggressive during extraction - Bad
  • Single Extraction - Only 1 extraction point spawns per level - VeryGood

๐Ÿ”ง Technical Fixes

  • Unlimited Valuables - The limit on enemy orbs has been removed
  • Level-Only Events - Events now only activate during levels, not in lobbies/shops

๐Ÿ”ง UI Fixes

  • Increased Time - for closing UI to "20 seconds"

๐Ÿ”ง Events Fixes

  • Fixed Modificator - Slippery Floor - effect reduced by half
  • Fixed Modificator - Magnetic Valuables - effect reduced by half

Version 1.0.1

  • Updated Mod

Version 1.0.0 - "The Modifier Revolution"

Initial Release of REPOConomyPlus

๐Ÿ†• New Features

  • 45 Unique Gameplay Modifiers across 4 categories
  • Dynamic Difficulty System with adaptive scaling
  • Completely Redesigned UI with scrolling and categories
  • Granular Configuration for each modifier category
  • Weighted Event System based on difficulty
  • Conflict Resolution prevents contradicting events
  • Real-time Difficulty Display with color coding
  • Enhanced Multiplayer Sync for all systems

โœ… Inherited from REPOConomy

  • 104 Economy Events with full functionality
  • Bilingual Support (English/Russian)
  • Custom Events via JSON files
  • Full Configuration options
  • Level Scaling system
  • Custom Colors per economy
  • Multiplayer Support with Photon sync

๐Ÿ”ง Technical Improvements

  • Optimized event selection algorithm
  • Improved memory management
  • Better error handling
  • Enhanced logging system
  • Streamlined patch system