Add difficulty setting Dynamic: Apply a difficulty setting depending on moon phase; New Moon -> Investigate, Super Moon -> Annihilation
Minor Update - 2.4.0
Add compatibility with the beta branch
On the beta branch, blind enemies will be ready to fight on the Sweep difficulty and above.
Reverse order of changelog
Minor Update - 2.3.0
Add difficulty setting Annihilation: All enemies on the map will respawn and converge directly upon the active extraction point. Hide or defend your loot!
If valuables are revealed while there is no active extraction point, the enemy alert will trigger when the next extraction point on the same level is activated.
Minor Update - 2.2.0
Add setting to let enemies respond to the notification (default: false)
Add difficulty setting for the enemy response:
Investigate: Enemies within about 2-3 rooms will investigate the active extraction point (default)
Sweep: Enemies within about 4-5 rooms will walk to the active extraction point
Purge: All enemies on the map will respawn and converge on the active extraction point
Note that no new behaviour is added if the valuables are revealed before activating the first extraction, or after completing the last extraction
Minor Update - 2.1.0
Add setting to disable notification sound effect (default: enabled)
Patch - 2.0.2
Performance improvements
Patch - 2.0.1
Only the host will reveal valuables
Other players with the mod installed will still get the notification
Major Update - 2.0.0
Rework GoalTypes options to ExtractionGoal, LevelGoal, LevelLoot, Extractions (default: LevelLoot)
Add new TrackingMethod options Haul or Discovery (default: Haul)
Trigger the reveal notification if somebody else has revealed everything
Update default threshold to 0.1
With the new default configuration, valuables will be revealed when 90% of everything on the level is collected, independent of any extraction goals for a more consistent experience.
Fix reveal logic to show correct value of revealed valuables
Add some example configurations to the readme
Patch - 1.2.1
Fix Level goal setting to properly count finished extractions as progress
Add toggle to enable hotkeys (default: true)
Minor Update - 1.2.0
No longer keeps checking after revealing valuables
Displays a notification in Haul UI when revealing valuables
Plays the "found valuable" sound even if no valuables are nearby
Cleaned up logger spam
Minor Update - 1.1.0
Add toggle for threshold to be based on one extraction point vs the whole level (default: Level)
Add toggle for debug logging (default: false)
Add keybind to instantly trigger the reveal. Incompatible with the RepoConfig, but can be edited from the file or r2modman etc (default: F10)
Initial Release - 1.0.0
Add logic for revealing valuables based on a threshold