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FindRemainingValuables
Reveal the last few items on the map. Configurable.
Date uploaded | a week ago |
Version | 1.2.1 |
Download link | QNCNXW8R-FindRemainingValuables-1.2.1.zip |
Downloads | 3375 |
Dependency string | QNCNXW8R-FindRemainingValuables-1.2.1 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
FindRemainingValuables
Tired of running in circles wondering if there are any more items left? No more! This mod adds a configurable threshold for leftover items, after which they will become visible on the map.
Features
- When the remaining items outside the extraction point are under half the value of the goal, reveal every item on the map.
- Configurable threshold
Configuration
General
- "RevealThreshold": Proportion of goal remaining before revealing all valuables. 0 is never, 4 is always (default: 0.5)
- "GoalType": Which goal to use when calculating reveal threshold: Extraction or Level (default: Level)
Controls
At the time of writing this, the ingame mod menu RepoConfig does not support keybinds, so only "EnableKeybinds" is visible. You can still edit the keybinds from the config file or from another config editor such as r2modman.
- "EnableKeybinds": If true, enables hotkeys (default: true)
- "RevealKeybind": Key to press to reveal all remaining valuables (default: F10)
Debug
- "EnableLogging": If true, prints debug data to console (default: false)
Developer Contact
Report bugs, suggest features, or provide feedback:
Discord Server | Channel | Post |
---|---|---|
R.E.P.O. Modding Server | #released-mods | FindRemainingValuables |
CHANGELOG
Changelog
Initial Release - 1.0.0
- Add logic for revealing valuables based on a threshold
- Add basic configuration for the threshold
Minor Update - 1.1.0
- Add toggle for threshold to be based on one extraction point vs the whole level (default: Level)
- Add toggle for debug logging (default: false)
- Add keybind to instantly trigger the reveal. Incompatible with the RepoConfig, but can be edited from the file or r2modman etc (default: F10)
Minor Update - 1.2.0
- No longer keeps checking after revealing valuables
- Displays a notification in Haul UI when revealing valuables
- Plays the "found valuable" sound even if no valuables are nearby
- Cleaned up logger spam
Patch - 1.2.1
- Fix Level goal setting to properly count finished extractions as progress
- Add toggle to enable hotkeys (default: true)
Major Update - 2.0.0
- Rework GoalTypes options to ExtractionGoal, LevelGoal, LevelLoot, Extractions (default: LevelLoot)
- Add new TrackingMethod options Haul or Discovery (default: Haul)
- Trigger the reveal notification if somebody else has revealed everything
- Update default threshold to 0.1
- With the new default configuration, valuables will be revealed when 90% of everything on the level is collected, independent of any extraction goals for a more consistent experience.
- Fix reveal logic to show correct value of revealed valuables
- Add some example configurations to the readme
Patch - 2.0.1
- Only the host will reveal valuables
- Other players with the mod installed will still get the notification