Decompiled source of AllExtractionPointOpen v1.1.0

AllExtractionPointOpen.dll

Decompiled 11 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("zabu")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zabumod")]
[assembly: AssemblyTitle("zabumod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace REPOJP.AllExtractionPointOpen
{
	[BepInPlugin("AllExtractionPointOpen", "AllExtractionPointOpen", "1.0.0")]
	public sealed class AllExtractionPointOpenPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(RoundDirector), "ExtractionPointsLock")]
		private static class Patch_RoundDirector_ExtractionPointsLock
		{
			private static bool Prefix()
			{
				if (!IsEnabled())
				{
					return true;
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(RoundDirector), "ExtractionCompleted")]
		private static class Patch_RoundDirector_ExtractionCompleted_CallAllCheck
		{
			private static void Postfix(RoundDirector __instance)
			{
				if (IsEnabled() && !((Object)(object)__instance == (Object)null) && SemiFunc.IsMasterClientOrSingleplayer())
				{
					RdExtractionPointSurplus.Invoke(__instance) = 0;
					__instance.ExtractionCompletedAllCheck();
				}
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "HaulGoalSet")]
		private static class Patch_ExtractionPoint_HaulGoalSet_SendScaled
		{
			private static void Prefix(ExtractionPoint __instance, ref int value)
			{
				if (!IsEnabled() || (Object)(object)__instance == (Object)null || EpIsShop.Invoke(__instance) || !SemiFunc.IsMasterClientOrSingleplayer())
				{
					return;
				}
				RoundDirector instance = RoundDirector.instance;
				if (!((Object)(object)instance == (Object)null))
				{
					EnsureScaledGoal(instance);
					if (GoalScaled && GoalScaledValue > 0)
					{
						value = GoalScaledValue;
					}
					RdExtractionPointSurplus.Invoke(instance) = 0;
				}
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "StateSetRPC")]
		private static class Patch_ExtractionPoint_StateSetRPC_ForceComplete
		{
			private static void Prefix(ExtractionPoint __instance, ref State state, PhotonMessageInfo _info)
			{
				if (IsEnabled() && !((Object)(object)__instance == (Object)null) && !EpIsShop.Invoke(__instance))
				{
					if ((int)state == 8)
					{
						state = (State)7;
					}
					if ((int)state == 9)
					{
						state = (State)7;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "StateSurplus")]
		private static class Patch_ExtractionPoint_StateSurplus_TaxReturnOff
		{
			private static void Prefix(ExtractionPoint __instance)
			{
				if (IsEnabled() && !((Object)(object)__instance == (Object)null) && !EpIsShop.Invoke(__instance))
				{
					EpTaxReturn.Invoke(__instance) = false;
					RoundDirector instance = RoundDirector.instance;
					if ((Object)(object)instance != (Object)null)
					{
						RdExtractionPointSurplus.Invoke(instance) = 0;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "StateTaxReturn")]
		private static class Patch_ExtractionPoint_StateTaxReturn_SkipToComplete
		{
			private static bool Prefix(ExtractionPoint __instance)
			{
				if (!IsEnabled())
				{
					return true;
				}
				if ((Object)(object)__instance == (Object)null)
				{
					return true;
				}
				if (EpIsShop.Invoke(__instance))
				{
					return true;
				}
				RoundDirector instance = RoundDirector.instance;
				if ((Object)(object)instance != (Object)null)
				{
					RdExtractionPointSurplus.Invoke(instance) = 0;
				}
				EpTaxReturn.Invoke(__instance) = false;
				PhotonView val = EpPhotonView.Invoke(__instance);
				if ((Object)(object)val != (Object)null && val.ViewID > 0)
				{
					val.RPC("StateSetRPC", (RpcTarget)0, new object[1] { (object)(State)7 });
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "ExtractionPointSurplusRPC")]
		private static class Patch_ExtractionPoint_ExtractionPointSurplusRPC_ForceZero
		{
			private static bool Prefix(ExtractionPoint __instance, ref int surplus, PhotonMessageInfo _info)
			{
				if (!IsEnabled())
				{
					return true;
				}
				if ((Object)(object)__instance == (Object)null)
				{
					return true;
				}
				if (EpIsShop.Invoke(__instance))
				{
					return true;
				}
				surplus = 0;
				RoundDirector instance = RoundDirector.instance;
				if ((Object)(object)instance != (Object)null)
				{
					RdExtractionPointSurplus.Invoke(instance) = 0;
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "SpawnTaxReturn")]
		private static class Patch_ExtractionPoint_SpawnTaxReturn_Block
		{
			private static bool Prefix(ExtractionPoint __instance)
			{
				if (!IsEnabled())
				{
					return true;
				}
				if ((Object)(object)__instance == (Object)null)
				{
					return true;
				}
				if (EpIsShop.Invoke(__instance))
				{
					return true;
				}
				RoundDirector instance = RoundDirector.instance;
				if ((Object)(object)instance != (Object)null)
				{
					RdExtractionPointSurplus.Invoke(instance) = 0;
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "HaulChecker")]
		private static class Patch_ExtractionPoint_HaulChecker
		{
			private static void Postfix(ExtractionPoint __instance)
			{
				if (IsEnabled() && IsSkipCountdown() && !((Object)(object)__instance == (Object)null) && !EpIsShop.Invoke(__instance) && EpHaulGoalFetched.Invoke(__instance) && EpHaulGoal.Invoke(__instance) - EpHaulCurrent.Invoke(__instance) <= 0)
				{
					EpSuccessDelay.Invoke(__instance) = 0f;
					RoundDirector instance = RoundDirector.instance;
					if ((Object)(object)instance != (Object)null)
					{
						RdExtractionPointSurplus.Invoke(instance) = 0;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "StateExtracting")]
		private static class Patch_ExtractionPoint_StateExtracting_SplitInit
		{
			private static void Postfix(ExtractionPoint __instance)
			{
				if (!IsEnabled() || !IsSimultaneousSuctionDestroy() || (Object)(object)__instance == (Object)null || EpIsShop.Invoke(__instance) || !SemiFunc.IsMasterClientOrSingleplayer())
				{
					return;
				}
				int extractionId = GetExtractionId(__instance);
				if (EpTubeHit.Invoke(__instance) && !TubeHitInitializedIds.Contains(extractionId))
				{
					BuildHaulSnapshotIfNeeded();
					if (!HaulQueueByExtractionId.TryGetValue(extractionId, out Queue<GameObject> value))
					{
						value = new Queue<GameObject>();
						HaulQueueByExtractionId[extractionId] = value;
					}
					EpAmountOfValuables.Invoke(__instance) = value.Count;
					float num = EpStateTimer.Invoke(__instance);
					EpSuckUpTimeLeft.Invoke(__instance) = num;
					if (value.Count > 0)
					{
						EpSuckUpVariableTimer.Invoke(__instance) = num / (float)value.Count;
					}
					else
					{
						EpSuckUpVariableTimer.Invoke(__instance) = float.PositiveInfinity;
					}
					TubeHitInitializedIds.Add(extractionId);
					RoundDirector instance = RoundDirector.instance;
					if ((Object)(object)instance != (Object)null)
					{
						RdExtractionPointSurplus.Invoke(instance) = 0;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "DestroyTheFirstPhysObjectsInHaulList")]
		private static class Patch_ExtractionPoint_DestroyTheFirstPhysObjectsInHaulList
		{
			private static bool Prefix(ExtractionPoint __instance)
			{
				if (!IsEnabled() || !IsSimultaneousSuctionDestroy())
				{
					return true;
				}
				if ((Object)(object)__instance == (Object)null)
				{
					return true;
				}
				if (EpIsShop.Invoke(__instance))
				{
					return true;
				}
				if (!SemiFunc.IsMasterClientOrSingleplayer())
				{
					return true;
				}
				BuildHaulSnapshotIfNeeded();
				int extractionId = GetExtractionId(__instance);
				if (!HaulQueueByExtractionId.TryGetValue(extractionId, out Queue<GameObject> value))
				{
					return false;
				}
				while (value.Count > 0 && (Object)(object)value.Peek() == (Object)null)
				{
					value.Dequeue();
				}
				if (value.Count == 0)
				{
					return false;
				}
				GameObject val = value.Dequeue();
				if ((Object)(object)val == (Object)null)
				{
					return false;
				}
				PhysGrabObject component = val.GetComponent<PhysGrabObject>();
				ValuableObject component2 = val.GetComponent<ValuableObject>();
				if ((Object)(object)component == (Object)null || (Object)(object)component2 == (Object)null)
				{
					RoundDirector.instance.dollarHaulList.Remove(val);
					return false;
				}
				RoundDirector instance = RoundDirector.instance;
				instance.totalHaul += (int)component2.dollarValueCurrent;
				component.DestroyPhysGrabObject();
				RoundDirector.instance.dollarHaulList.Remove(val);
				return false;
			}
		}

		[HarmonyPatch(typeof(ExtractionPoint), "DestroyAllPhysObjectsInHaulList")]
		private static class Patch_ExtractionPoint_DestroyAllPhysObjectsInHaulList
		{
			private static bool Prefix(ExtractionPoint __instance)
			{
				if (!IsEnabled() || !IsSimultaneousSuctionDestroy())
				{
					return true;
				}
				if ((Object)(object)__instance == (Object)null)
				{
					return true;
				}
				if (EpIsShop.Invoke(__instance))
				{
					return true;
				}
				if (!SemiFunc.IsMasterClientOrSingleplayer())
				{
					return true;
				}
				BuildHaulSnapshotIfNeeded();
				int extractionId = GetExtractionId(__instance);
				if (!HaulQueueByExtractionId.TryGetValue(extractionId, out Queue<GameObject> value))
				{
					return false;
				}
				while (value.Count > 0)
				{
					GameObject val = value.Dequeue();
					if (!((Object)(object)val == (Object)null))
					{
						PhysGrabObject component = val.GetComponent<PhysGrabObject>();
						ValuableObject component2 = val.GetComponent<ValuableObject>();
						if ((Object)(object)component == (Object)null || (Object)(object)component2 == (Object)null)
						{
							RoundDirector.instance.dollarHaulList.Remove(val);
							continue;
						}
						RoundDirector instance = RoundDirector.instance;
						instance.totalHaul += (int)component2.dollarValueCurrent;
						component.DestroyPhysGrabObject();
						RoundDirector.instance.dollarHaulList.Remove(val);
					}
				}
				return false;
			}
		}

		private struct CompletePayoutState
		{
			public bool modified;

			public int oldHaulGoal;

			public int oldHaulSurplus;

			public int oldExtractionPointSurplus;

			public bool oldTaxReturn;
		}

		[HarmonyPatch(typeof(ExtractionPoint), "StateComplete")]
		private static class Patch_ExtractionPoint_StateComplete_BankAll_NoChangeBags
		{
			private static void Prefix(ExtractionPoint __instance, ref CompletePayoutState __state)
			{
				__state = default(CompletePayoutState);
				if (!IsEnabled() || (Object)(object)__instance == (Object)null || EpIsShop.Invoke(__instance) || !SemiFunc.IsMasterClientOrSingleplayer() || !EpStateStart.Invoke(__instance))
				{
					return;
				}
				RoundDirector instance = RoundDirector.instance;
				if ((Object)(object)instance == (Object)null)
				{
					return;
				}
				__state.modified = true;
				__state.oldHaulGoal = EpHaulGoal.Invoke(__instance);
				__state.oldHaulSurplus = EpHaulSurplus.Invoke(__instance);
				__state.oldExtractionPointSurplus = RdExtractionPointSurplus.Invoke(instance);
				__state.oldTaxReturn = EpTaxReturn.Invoke(__instance);
				EpTaxReturn.Invoke(__instance) = false;
				int num = Mathf.Max(0, __state.oldExtractionPointSurplus);
				int num2 = EpHaulSurplus.Invoke(__instance);
				if (num > num2)
				{
					EpHaulSurplus.Invoke(__instance) = num;
				}
				RdExtractionPointSurplus.Invoke(instance) = 0;
				if (GoalScaled && GoalPoints > 0 && GoalOriginal > 0)
				{
					if (IsPayoutDriver(__instance))
					{
						EpHaulGoal.Invoke(__instance) = GoalOriginal;
					}
					else
					{
						EpHaulGoal.Invoke(__instance) = 0;
					}
				}
			}

			private static void Postfix(ExtractionPoint __instance, ref CompletePayoutState __state)
			{
				if (__state.modified && !((Object)(object)__instance == (Object)null))
				{
					RoundDirector instance = RoundDirector.instance;
					if ((Object)(object)instance != (Object)null)
					{
						RdExtractionPointSurplus.Invoke(instance) = 0;
					}
					EpHaulGoal.Invoke(__instance) = __state.oldHaulGoal;
					EpHaulSurplus.Invoke(__instance) = __state.oldHaulSurplus;
					EpTaxReturn.Invoke(__instance) = __state.oldTaxReturn;
				}
			}
		}

		[CompilerGenerated]
		private sealed class <LevelWatchRoutine>d__54 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public AllExtractionPointOpenPlugin <>4__this;

			private float <waitSec>5__1;

			private RoundDirector <rd>5__2;

			private int <instanceId>5__3;

			private Exception <e>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LevelWatchRoutine>d__54(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<rd>5__2 = null;
				<e>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0219: Unknown result type (might be due to invalid IL or missing references)
				//IL_0223: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				<waitSec>5__1 = 1f;
				try
				{
					if (!IsConfigEnabled())
					{
						<waitSec>5__1 = 1f;
					}
					else if (!IsLevelSafe())
					{
						<>4__this._activatedForThisRound = false;
						ResetRoundState();
						<waitSec>5__1 = 1f;
					}
					else if (!SemiFunc.IsMasterClientOrSingleplayer())
					{
						<waitSec>5__1 = 0.5f;
					}
					else
					{
						<rd>5__2 = RoundDirector.instance;
						<instanceId>5__3 = ((Object)<rd>5__2).GetInstanceID();
						if (<instanceId>5__3 != <>4__this._lastRoundDirectorInstanceId)
						{
							<>4__this._lastRoundDirectorInstanceId = <instanceId>5__3;
							<>4__this._activatedForThisRound = false;
							ResetRoundState();
						}
						if (AutoArmRoundDirectorInstanceId != <instanceId>5__3)
						{
							AutoArmRoundDirectorInstanceId = <instanceId>5__3;
							AutoArmed = false;
						}
						if (!AutoArmed)
						{
							if (CheckAutoArmReady(<rd>5__2))
							{
								AutoArmed = true;
								<>4__this._activatedForThisRound = false;
								<waitSec>5__1 = 0.2f;
							}
							else
							{
								<waitSec>5__1 = 0.2f;
							}
						}
						else if (!<>4__this._activatedForThisRound)
						{
							<>4__this.ActivateAllExtractionPointsIfReady(<rd>5__2);
							<>4__this._activatedForThisRound = true;
							<waitSec>5__1 = 1f;
						}
						else
						{
							RdExtractionPointSurplus.Invoke(<rd>5__2) = 0;
							<waitSec>5__1 = 1f;
						}
						<rd>5__2 = null;
					}
				}
				catch (Exception ex)
				{
					<e>5__4 = ex;
					Log.LogError((object)<e>5__4);
					<waitSec>5__1 = 1f;
				}
				<>2__current = (object)new WaitForSeconds(<waitSec>5__1);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string PluginGuid = "AllExtractionPointOpen";

		public const string PluginName = "AllExtractionPointOpen";

		public const string PluginVersion = "1.0.0";

		internal static ManualLogSource Log;

		private static Harmony _harmony;

		internal static ConfigEntry<bool> CfgEnabled;

		private static readonly FieldRef<RoundDirector, int> RdExtractionPoints = AccessTools.FieldRefAccess<RoundDirector, int>("extractionPoints");

		private static readonly FieldRef<RoundDirector, List<GameObject>> RdExtractionPointList = AccessTools.FieldRefAccess<RoundDirector, List<GameObject>>("extractionPointList");

		private static readonly FieldRef<RoundDirector, bool> RdExtractionPointActive = AccessTools.FieldRefAccess<RoundDirector, bool>("extractionPointActive");

		private static readonly FieldRef<RoundDirector, ExtractionPoint> RdExtractionPointCurrent = AccessTools.FieldRefAccess<RoundDirector, ExtractionPoint>("extractionPointCurrent");

		private static readonly FieldRef<RoundDirector, int> RdHaulGoal = AccessTools.FieldRefAccess<RoundDirector, int>("haulGoal");

		private static readonly FieldRef<RoundDirector, int> RdExtractionPointSurplus = AccessTools.FieldRefAccess<RoundDirector, int>("extractionPointSurplus");

		private static readonly FieldRef<ExtractionPoint, bool> EpIsShop = AccessTools.FieldRefAccess<ExtractionPoint, bool>("isShop");

		private static readonly FieldRef<ExtractionPoint, bool> EpStateStart = AccessTools.FieldRefAccess<ExtractionPoint, bool>("stateStart");

		private static readonly FieldRef<ExtractionPoint, int> EpHaulGoal = AccessTools.FieldRefAccess<ExtractionPoint, int>("haulGoal");

		private static readonly FieldRef<ExtractionPoint, int> EpHaulSurplus = AccessTools.FieldRefAccess<ExtractionPoint, int>("haulSurplus");

		private static readonly FieldRef<ExtractionPoint, bool> EpHaulGoalFetched = AccessTools.FieldRefAccess<ExtractionPoint, bool>("haulGoalFetched");

		private static readonly FieldRef<ExtractionPoint, int> EpHaulCurrent = AccessTools.FieldRefAccess<ExtractionPoint, int>("haulCurrent");

		private static readonly FieldRef<ExtractionPoint, float> EpSuccessDelay = AccessTools.FieldRefAccess<ExtractionPoint, float>("successDelay");

		private static readonly FieldRef<ExtractionPoint, bool> EpTubeHit = AccessTools.FieldRefAccess<ExtractionPoint, bool>("tubeHit");

		private static readonly FieldRef<ExtractionPoint, int> EpAmountOfValuables = AccessTools.FieldRefAccess<ExtractionPoint, int>("amountOfValuables");

		private static readonly FieldRef<ExtractionPoint, float> EpSuckUpVariableTimer = AccessTools.FieldRefAccess<ExtractionPoint, float>("suckUpVariableTimer");

		private static readonly FieldRef<ExtractionPoint, float> EpSuckUpTimeLeft = AccessTools.FieldRefAccess<ExtractionPoint, float>("suckUpTimeLeft");

		private static readonly FieldRef<ExtractionPoint, float> EpStateTimer = AccessTools.FieldRefAccess<ExtractionPoint, float>("stateTimer");

		private static readonly FieldRef<ExtractionPoint, bool> EpTaxReturn = AccessTools.FieldRefAccess<ExtractionPoint, bool>("taxReturn");

		private static readonly FieldRef<ExtractionPoint, PhotonView> EpPhotonView = AccessTools.FieldRefAccess<ExtractionPoint, PhotonView>("photonView");

		private int _lastRoundDirectorInstanceId = 0;

		private bool _activatedForThisRound = false;

		private static int AutoArmRoundDirectorInstanceId = 0;

		private static bool AutoArmed = false;

		private static int GoalRoundDirectorInstanceId = 0;

		private static bool GoalScaled = false;

		private static int GoalOriginal = 0;

		private static int GoalScaledValue = 0;

		private static int GoalPoints = 0;

		private static readonly Dictionary<int, Queue<GameObject>> HaulQueueByExtractionId = new Dictionary<int, Queue<GameObject>>();

		private static readonly HashSet<int> TubeHitInitializedIds = new HashSet<int>();

		private static int SnapshotRoundDirectorInstanceId = 0;

		private static bool SnapshotBuilt = false;

		private static int PayoutDriverId = 0;

		private static bool PayoutDriverReady = false;

		private void Awake()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			CfgEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable plugin.プラグイン有効化");
			_harmony = new Harmony("AllExtractionPointOpen");
			_harmony.PatchAll(typeof(AllExtractionPointOpenPlugin));
			((MonoBehaviour)this).StartCoroutine(LevelWatchRoutine());
		}

		private void OnDestroy()
		{
			if (_harmony != null)
			{
				_harmony.UnpatchSelf();
			}
		}

		internal static bool IsConfigEnabled()
		{
			return CfgEnabled != null && CfgEnabled.Value;
		}

		internal static bool IsEnabled()
		{
			return IsConfigEnabled() && AutoArmed;
		}

		internal static bool IsSkipCountdown()
		{
			return true;
		}

		internal static bool IsSimultaneousSuctionDestroy()
		{
			return true;
		}

		private static bool IsLevelSafe()
		{
			if ((Object)(object)RoundDirector.instance == (Object)null)
			{
				return false;
			}
			if ((Object)(object)LevelGenerator.Instance == (Object)null)
			{
				return false;
			}
			if (!LevelGenerator.Instance.Generated)
			{
				return false;
			}
			if (!PhotonNetwork.InRoom)
			{
				return false;
			}
			return true;
		}

		private static void ResetRoundState()
		{
			HaulQueueByExtractionId.Clear();
			TubeHitInitializedIds.Clear();
			SnapshotBuilt = false;
			SnapshotRoundDirectorInstanceId = 0;
			PayoutDriverId = 0;
			PayoutDriverReady = false;
			GoalRoundDirectorInstanceId = 0;
			GoalScaled = false;
			GoalOriginal = 0;
			GoalScaledValue = 0;
			GoalPoints = 0;
			AutoArmRoundDirectorInstanceId = 0;
			AutoArmed = false;
		}

		private static int GetExtractionId(ExtractionPoint ep)
		{
			if ((Object)(object)ep == (Object)null)
			{
				return 0;
			}
			PhotonView component = ((Component)ep).GetComponent<PhotonView>();
			if ((Object)(object)component != (Object)null && component.ViewID > 0)
			{
				return component.ViewID;
			}
			return ((Object)((Component)ep).gameObject).GetInstanceID();
		}

		private static bool IsPayoutDriver(ExtractionPoint ep)
		{
			if (!PayoutDriverReady)
			{
				return true;
			}
			int extractionId = GetExtractionId(ep);
			return extractionId == PayoutDriverId;
		}

		private static void EnsureScaledGoal(RoundDirector rd)
		{
			if ((Object)(object)rd == (Object)null)
			{
				return;
			}
			int instanceID = ((Object)rd).GetInstanceID();
			if (GoalRoundDirectorInstanceId != instanceID)
			{
				GoalRoundDirectorInstanceId = instanceID;
				GoalScaled = false;
				GoalOriginal = 0;
				GoalScaledValue = 0;
				GoalPoints = 0;
			}
			if (GoalScaled)
			{
				return;
			}
			int num = RdExtractionPoints.Invoke(rd);
			if (num <= 0)
			{
				return;
			}
			int num2 = RdHaulGoal.Invoke(rd);
			if (num2 > 0)
			{
				long num3 = (long)num2 * (long)num;
				if (num3 > int.MaxValue)
				{
					num3 = 2147483647L;
				}
				GoalOriginal = num2;
				GoalScaledValue = (int)num3;
				GoalPoints = num;
				RdHaulGoal.Invoke(rd) = GoalScaledValue;
				RdExtractionPointSurplus.Invoke(rd) = 0;
				GoalScaled = true;
			}
		}

		private static bool CheckAutoArmReady(RoundDirector rd)
		{
			if ((Object)(object)rd == (Object)null)
			{
				return false;
			}
			if (!RdExtractionPointActive.Invoke(rd))
			{
				return false;
			}
			ExtractionPoint val = RdExtractionPointCurrent.Invoke(rd);
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			if (EpIsShop.Invoke(val))
			{
				return false;
			}
			if (!EpHaulGoalFetched.Invoke(val))
			{
				return false;
			}
			if (EpHaulGoal.Invoke(val) <= 0)
			{
				return false;
			}
			PhotonView component = ((Component)val).GetComponent<PhotonView>();
			if ((Object)(object)component == (Object)null || component.ViewID <= 0)
			{
				return false;
			}
			return true;
		}

		private void ActivateAllExtractionPointsIfReady(RoundDirector rd)
		{
			if ((Object)(object)rd == (Object)null)
			{
				return;
			}
			int num = RdExtractionPoints.Invoke(rd);
			List<GameObject> list = RdExtractionPointList.Invoke(rd);
			if (num <= 0 || list == null || list.Count < num)
			{
				return;
			}
			EnsureScaledGoal(rd);
			rd.ExtractionPointsUnlock();
			int num2 = int.MaxValue;
			ExtractionPoint val = null;
			for (int i = 0; i < list.Count; i++)
			{
				GameObject val2 = list[i];
				if ((Object)(object)val2 == (Object)null)
				{
					continue;
				}
				ExtractionPoint component = val2.GetComponent<ExtractionPoint>();
				if (!((Object)(object)component == (Object)null) && !EpIsShop.Invoke(component))
				{
					if ((Object)(object)val == (Object)null)
					{
						val = component;
					}
					int extractionId = GetExtractionId(component);
					if (extractionId > 0 && extractionId < num2)
					{
						num2 = extractionId;
					}
				}
			}
			if (num2 != int.MaxValue)
			{
				PayoutDriverId = num2;
				PayoutDriverReady = true;
			}
			else
			{
				PayoutDriverId = 0;
				PayoutDriverReady = false;
			}
			for (int j = 0; j < list.Count; j++)
			{
				GameObject val3 = list[j];
				if ((Object)(object)val3 == (Object)null)
				{
					continue;
				}
				ExtractionPoint component2 = val3.GetComponent<ExtractionPoint>();
				if (!((Object)(object)component2 == (Object)null) && !EpIsShop.Invoke(component2))
				{
					PhotonView component3 = val3.GetComponent<PhotonView>();
					if ((Object)(object)component3 != (Object)null && component3.ViewID > 0)
					{
						component3.RPC("StateSetRPC", (RpcTarget)0, new object[1] { (object)(State)2 });
					}
				}
			}
			RdExtractionPointActive.Invoke(rd) = true;
			RdExtractionPointCurrent.Invoke(rd) = val;
			RdExtractionPointSurplus.Invoke(rd) = 0;
		}

		[IteratorStateMachine(typeof(<LevelWatchRoutine>d__54))]
		private IEnumerator LevelWatchRoutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LevelWatchRoutine>d__54(0)
			{
				<>4__this = this
			};
		}

		private static void BuildHaulSnapshotIfNeeded()
		{
			//IL_035d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0369: Unknown result type (might be due to invalid IL or missing references)
			//IL_036e: Unknown result type (might be due to invalid IL or missing references)
			if (!IsSimultaneousSuctionDestroy())
			{
				return;
			}
			RoundDirector instance = RoundDirector.instance;
			if ((Object)(object)instance == (Object)null)
			{
				return;
			}
			int instanceID = ((Object)instance).GetInstanceID();
			if (SnapshotBuilt && SnapshotRoundDirectorInstanceId == instanceID)
			{
				return;
			}
			SnapshotRoundDirectorInstanceId = instanceID;
			SnapshotBuilt = true;
			HaulQueueByExtractionId.Clear();
			List<GameObject> list = RdExtractionPointList.Invoke(instance);
			if (list == null)
			{
				return;
			}
			Dictionary<RoomVolume, int> dictionary = new Dictionary<RoomVolume, int>();
			List<ExtractionPoint> list2 = new List<ExtractionPoint>();
			List<int> list3 = new List<int>();
			for (int i = 0; i < list.Count; i++)
			{
				GameObject val = list[i];
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				ExtractionPoint component = val.GetComponent<ExtractionPoint>();
				if ((Object)(object)component == (Object)null || EpIsShop.Invoke(component))
				{
					continue;
				}
				int extractionId = GetExtractionId(component);
				RoomVolume val2 = null;
				if ((Object)(object)component.roomVolume != (Object)null)
				{
					val2 = component.roomVolume.GetComponent<RoomVolume>();
					if ((Object)(object)val2 == (Object)null)
					{
						val2 = component.roomVolume.GetComponentInChildren<RoomVolume>(true);
					}
					if ((Object)(object)val2 == (Object)null)
					{
						val2 = component.roomVolume.GetComponentInParent<RoomVolume>();
					}
				}
				if ((Object)(object)val2 != (Object)null && val2.Extraction && !dictionary.ContainsKey(val2))
				{
					dictionary.Add(val2, extractionId);
				}
				if (!HaulQueueByExtractionId.ContainsKey(extractionId))
				{
					HaulQueueByExtractionId.Add(extractionId, new Queue<GameObject>());
				}
				list2.Add(component);
				list3.Add(extractionId);
			}
			List<GameObject> dollarHaulList = instance.dollarHaulList;
			for (int j = 0; j < dollarHaulList.Count; j++)
			{
				GameObject val3 = dollarHaulList[j];
				if ((Object)(object)val3 == (Object)null)
				{
					continue;
				}
				ValuableObject component2 = val3.GetComponent<ValuableObject>();
				if ((Object)(object)component2 == (Object)null || (Object)(object)component2.roomVolumeCheck == (Object)null)
				{
					continue;
				}
				component2.roomVolumeCheck.CheckSet();
				RoomVolume val4 = null;
				List<RoomVolume> currentRooms = component2.roomVolumeCheck.CurrentRooms;
				if (currentRooms != null)
				{
					for (int k = 0; k < currentRooms.Count; k++)
					{
						RoomVolume val5 = currentRooms[k];
						if ((Object)(object)val5 != (Object)null && val5.Extraction)
						{
							val4 = val5;
							if (dictionary.ContainsKey(val5))
							{
								break;
							}
						}
					}
				}
				int value = 0;
				if ((Object)(object)val4 != (Object)null && dictionary.TryGetValue(val4, out value))
				{
					if (HaulQueueByExtractionId.TryGetValue(value, out Queue<GameObject> value2))
					{
						value2.Enqueue(val3);
					}
					continue;
				}
				float num = float.MaxValue;
				int num2 = 0;
				for (int l = 0; l < list2.Count; l++)
				{
					ExtractionPoint val6 = list2[l];
					int num3 = list3[l];
					if (!((Object)(object)val6 == (Object)null))
					{
						float num4 = Vector3.SqrMagnitude(((Component)val6).transform.position - val3.transform.position);
						if (num4 < num)
						{
							num = num4;
							num2 = num3;
						}
					}
				}
				if (num2 != 0 && HaulQueueByExtractionId.TryGetValue(num2, out Queue<GameObject> value3))
				{
					value3.Enqueue(val3);
				}
			}
		}
	}
}