using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("zabu")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zabumod")]
[assembly: AssemblyTitle("zabumod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPOJP.AutoTumbleWingsMode
{
[BepInPlugin("jp.repo.auto.tumblewingsmode", "AutoTumbleWingsMode", "1.0.0")]
public sealed class AutoTumbleWingsModePlugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <CoApplyWhenReady>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public string reason;
public AutoTumbleWingsModePlugin <>4__this;
private float <end>5__1;
private PlayerAvatar <local>5__2;
private object <logic>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CoApplyWhenReady>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<local>5__2 = null;
<logic>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<end>5__1 = Time.realtimeSinceStartup + 20f;
break;
case 1:
<>1__state = -1;
<local>5__2 = null;
break;
}
if (Time.realtimeSinceStartup < <end>5__1)
{
<local>5__2 = null;
try
{
<local>5__2 = PlayerAvatar.instance;
}
catch
{
<local>5__2 = null;
}
if (!IsNullUnity(<local>5__2))
{
<logic>5__3 = null;
try
{
<logic>5__3 = <local>5__2.upgradeTumbleWingsLogic;
}
catch
{
<logic>5__3 = null;
}
if (!IsNullUnity(<logic>5__3))
{
<>4__this.ApplyModeBestEffort(reason);
return false;
}
<logic>5__3 = null;
}
<>2__current = null;
<>1__state = 1;
return true;
}
LogWarn("Apply skipped (timeout) reason=" + reason);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <CoWingsKeepAlive>d__13 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public string mode;
public AutoTumbleWingsModePlugin <>4__this;
private WaitForSeconds <wait>5__1;
private PlayerAvatar <local>5__2;
private object <logic>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CoWingsKeepAlive>d__13(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<wait>5__1 = null;
<local>5__2 = null;
<logic>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<wait>5__1 = new WaitForSeconds(0.5f);
break;
case 1:
<>1__state = -1;
<local>5__2 = null;
break;
}
<local>5__2 = null;
try
{
<local>5__2 = PlayerAvatar.instance;
}
catch
{
<local>5__2 = null;
}
if (!IsNullUnity(<local>5__2))
{
<logic>5__3 = null;
try
{
<logic>5__3 = <local>5__2.upgradeTumbleWingsLogic;
}
catch
{
<logic>5__3 = null;
}
if (!IsNullUnity(<logic>5__3))
{
if (mode == "blue")
{
TrySetWings(<local>5__2, visualsActive: true, pink: false, "loopTick blue");
}
else
{
TrySetWings(<local>5__2, visualsActive: true, pink: true, "loopTick pink");
}
}
<logic>5__3 = null;
}
<>2__current = <wait>5__1;
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public const string PluginGuid = "jp.repo.auto.tumblewingsmode";
public const string PluginName = "AutoTumbleWingsMode";
public const string PluginVersion = "1.0.0";
private static ManualLogSource Log;
private ConfigEntry<string> _mode;
private Coroutine _wingsLoopCo;
private string _activeMode = "off";
private void Awake()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
_mode = ((BaseUnityPlugin)this).Config.Bind<string>("General", "TumbleWingsMode", "blue", new ConfigDescription("Auto tumble wings mode. Values: off, blue, pink. 自動翼モード off blue pink のみ", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[3] { "off", "blue", "pink" }), Array.Empty<object>()));
_mode.SettingChanged += delegate
{
ApplyModeBestEffort("configChanged");
};
SceneManager.sceneLoaded += OnSceneLoaded;
((MonoBehaviour)this).StartCoroutine(CoApplyWhenReady("initial"));
LogInfo("Loaded");
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
StopWingsLoop();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
((MonoBehaviour)this).StartCoroutine(CoApplyWhenReady("sceneLoaded:" + ((Scene)(ref scene)).name));
}
[IteratorStateMachine(typeof(<CoApplyWhenReady>d__10))]
private IEnumerator CoApplyWhenReady(string reason)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CoApplyWhenReady>d__10(0)
{
<>4__this = this,
reason = reason
};
}
private void ApplyModeBestEffort(string reason)
{
string text = NormalizeMode(_mode.Value);
PlayerAvatar val = null;
try
{
val = PlayerAvatar.instance;
}
catch
{
val = null;
}
if (IsNullUnity(val))
{
return;
}
object obj2 = null;
try
{
obj2 = val.upgradeTumbleWingsLogic;
}
catch
{
obj2 = null;
}
if (!IsNullUnity(obj2))
{
switch (text)
{
case "off":
StopWingsLoop();
TrySetWings(val, visualsActive: false, pink: true, "mode=off " + reason);
_activeMode = "off";
break;
case "blue":
StartWingsLoop(val, "blue", reason);
break;
case "pink":
StartWingsLoop(val, "pink", reason);
break;
}
}
}
private void StartWingsLoop(PlayerAvatar local, string mode, string reason)
{
StopWingsLoop();
_activeMode = mode;
if (mode == "blue")
{
TrySetWings(local, visualsActive: true, pink: false, "mode=blue oneshot " + reason);
}
else
{
TrySetWings(local, visualsActive: true, pink: true, "mode=pink oneshot " + reason);
}
_wingsLoopCo = ((MonoBehaviour)this).StartCoroutine(CoWingsKeepAlive(mode));
}
[IteratorStateMachine(typeof(<CoWingsKeepAlive>d__13))]
private IEnumerator CoWingsKeepAlive(string mode)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CoWingsKeepAlive>d__13(0)
{
<>4__this = this,
mode = mode
};
}
private void StopWingsLoop()
{
if (_wingsLoopCo != null)
{
((MonoBehaviour)this).StopCoroutine(_wingsLoopCo);
_wingsLoopCo = null;
}
}
private static void TrySetWings(PlayerAvatar avatar, bool visualsActive, bool pink, string reason)
{
if (IsNullUnity(avatar))
{
return;
}
try
{
avatar.UpgradeTumbleWingsVisualsActive(visualsActive, pink);
}
catch (Exception ex)
{
LogError("Wings apply failed reason=" + reason + "\n" + ex);
}
}
private static string NormalizeMode(string raw)
{
if (string.IsNullOrWhiteSpace(raw))
{
return "blue";
}
return raw.Trim().ToLowerInvariant() switch
{
"off" => "off",
"blue" => "blue",
"pink" => "pink",
_ => "blue",
};
}
private static bool IsNullUnity(object obj)
{
if (obj == null)
{
return true;
}
Object val = (Object)((obj is Object) ? obj : null);
if (val != null)
{
return val == (Object)null;
}
return false;
}
private static void LogInfo(string message)
{
Debug.Log((object)("[AutoTumbleWingsMode] " + message));
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)message);
}
}
private static void LogWarn(string message)
{
Debug.LogWarning((object)("[AutoTumbleWingsMode] " + message));
ManualLogSource log = Log;
if (log != null)
{
log.LogWarning((object)message);
}
}
private static void LogError(string message)
{
Debug.LogError((object)("[AutoTumbleWingsMode] " + message));
ManualLogSource log = Log;
if (log != null)
{
log.LogError((object)message);
}
}
}
}